Pathfinder: Kingmaker — Enhanced Plus Edition - Wooden_Dragon


Pathfinders!

Even if you finished Pathfinder: Kingmaker, the adventures are far from over! We are currently finishing the development of our next game, Pathfinder: Wrath of the Righteous, an indirect sequel to Pathfinder: Kingmaker. The new game takes place after the events of the first one, in the kingdom of Mendev, to the North of the Stolen Lands. Besieged by demonic armies, Mendev and its Queen Galfrey have been fighting in numerous crusades for almost a century without much success. Will you be the one to turn the tide? Gather allies, gain incredible powers, and stop the demonic invasion… or bring doom upon Golarion! The choice is yours. Pathfinder: Wrath of the Righteous will become available on September 2, 2021. Visit our page and add the new game to your wishlist. Mythic powers await you!

https://store.steampowered.com/app/1184370
Hatred - skarlet138


It’s Monday, so… Well, even if it wasn’t Monday, any day is good for learning something new! Especially when it comes to “War Mongrels” trivia!

Add “War Mongrels” to Wishlist:
https://store.steampowered.com/app/1101790/War_Mongrels/
War Mongrels - skarlet138


It’s Monday, so… Well, even if it wasn’t Monday, any day is good for learning something new! Especially when it comes to “War Mongrels” trivia!

Add “War Mongrels” to Wishlist:
https://store.steampowered.com/app/1101790/War_Mongrels/
May 31, 2021
Geometry Arena - 011 Games
Preface
Geometry Arena is now updated to v1.0.0!
At the same time, the game will be officially released tomorrow (June 1, Children's Day).
This announcement is only the update log of v1.0.0, for more information, please pay attention to the official release announcement tomorrow!

Overview
  • After two months of development, v1.0 is now available! Wish you could enjoy this new version!
  • Main changes include: graphic and music remake, rune workshop UI remake, performance optimization and game experience improvement, etc.
  • Due to there are many significant adjustments, the game being played may be affected. I apologize for that! And I recommend starting a new round of game to experience this new version.
Fixes
  • Fixed an issue that the bullet trail particle sometimes works incorrect after splitting.
  • Fixed an issue that sound effects play incorrectly during bullet time.
  • Fixed an issue that penetrating bullets may cause jam in some cases.
  • Fixed an issue that the setting files are not saved after switching languages.
  • Fixed an issue that some objects may leave the wall too far.
  • Fixed an issue that when "The Swallower" is enabled, the enemies swallowed are considered to be killed by player.
  • Fixed an issue that the gun animation gets stuck when the soldier enable the skill module "Sapper".
  • Fixed some minor issues related to the savefile reading.
Optimizations
  • Improved the opening speed of upgrade library.
  • Optimized the performance of bullets and enemies.
  • Damage texts now disappear faster when the frame rate is too low.
  • Remade and simplified the collision box for all enemies.
  • Rewrote the collision logic of mines, thus significantly optimizing their performance
  • When Prism's bullet range >1000, the part over 1000 will be equivalently converted to bullet damage bonus.
Features
  • Player's base firing rate has increased from 5 to 6.
  • Player's base bullet damage decreased from 5 to 3.
  • Player's base bullet speed increased from 20 to 30.
  • Player's base range increased from 15 to 20.
  • Player's bullets are now twice as large in actual size as before.
  • Slightly decreased the influence of each system on bullet speed and bullet size .
  • For each system, decreased the influence on critical rate, but increased the influence on critical effect.
  • The explosion of mines and grenades can now trigger crits and boost the blast damage according to your critical effect.
  • The base HP of normal enemies/elites/Bosses decreased from 15/180/585 to 10/120/390.
  • Ranger's dash speed increased from 200%/250%/300% to 300%/450%/600%.
  • Ranger's buff duration increased from 0.9s/1.8s/2.7s to 3s/4.5s/6s.
  • Soldiers now have a move speed x 125% bonus.
  • Adjusted difficulty option "Easy Mode": no longer increase the fragment drop rate, but increase the star gain from x60% to x80%.
  • Adjusted difficulty option "Giant Country": enemy HP increased from x270% to x300%, size decreased from x300% to x200%, and now speed x80%.
  • Adjusted difficulty option "Huge Crowd": now it only doubles the number of enemies summoned. And star gain increased from x110% to x120%.
  • Adjusted difficulty option "Puffer Arena": maximum bonus of enemy size decreased from 3x to 2.5x.
  • Decreased the base price of upgrades. Upgrade prices for the four ranks have been decreased from 7.5/13.5/27/63 to 5/10/20/40.
  • Now the price of upgrades increase depends on the number of fragments you spent, not the number of upgrades you hold.
  • Adjusted the legendary upgrade "burst": the explosion range and damage increased, but no longer affected by double-edged swords.
  • Normal enemies' fragment drop rate increased from 0.5 to 1, and elites' fragment drop rate increased from 1.5 to 2.
  • Elites' stars drop rate increased from 3x to 10x, and bosses' stars drop rate increased from 10x to 30x.
  • Removed 6 difficulty levels such as F+, E+, D+, C+, B+, A+, and optimized other difficulty levels.
  • Remade the difficulty level after MAX: now, there are more challenges and more stars.
  • Adjusted the difficulty curve of normal mode to make it fit better with the current version.
  • Bosses' size expanding effect due to losing HP was halved.
  • Lowered the proficiency requirements for some Tornado skill mods.
  • Added 2 new Tornado skill mods.
  • Remake of the ranger skill mod "step back" to "dodge": change the direction of dash to the same direction as you move.
  • Fragments in wander mode immediately and unconditionally fly towards your character now.
  • Adjusted the spawn points of enemies so that fewer enemies will be directly bounced off walls after spawn.
  • No bullet change, bullet effect and missile upgrades will now appear in the upgrade store when using Swordmaster or Prism.
UI
  • Remade the UI of Rune Workshop, now it is more user-friendly and clearer.
  • Rune recycling is now available in the "Store" page of Rune Workshop.
  • Now, you can switch pages by pressing Tab in Rune Workshop and Library.
  • Optimized the duration and disappearance speed of the floating hint.
  • Removed the interface bloom, now only objects glow with light effects.
  • Now, "Simple HP Display" displays HP as a whole bar.
  • Enemies no longer glow in the enemy library.
  • Added a new slider to adjust the "Glow Intensity" in the settings.
  • Now, the BGM intensity will change in real time according to the position of the “Music” slider when you drag it in the settings.
Graphics
  • Adjusted some of the particle effects of the bullets.
  • Adjusted the colors in various systems.
  • SMAA is now enabled in the game (previously no anti-aliasing).
  • Shortened the duration of the explosion particle effects when bullets are destroyed.
  • Adjusted the speed of color change in the title page so that it is now synchronized with the new BGM.
  • New rendering pipeline has been used in the game, which makes the game clearer and more beautiful. Now you can adjust the glow intensity in settings.
Others
  • The new BGM system is now available, including 5 new music. And now, the game will intelligently adjust the music in real time.
  • Compressed audio resources, so the game takes up 30% less hard drive space.
  • The "Damage Text" and "DPS Display" in the settings are now turned on by default in the new player's savefile.
  • Added a short tutorial, which will appear when you first enter the lobby.
  • Due to this major update, the data of leaderboard has been routinely cleared.
  • Adjusted and optimized some texts.

Join us on Discord!
Geometry Arena Discord
Mictlan: An Ancient Mythical Tale - Anna_Somniar
Take a look at the new designs for our main character in Mictlan, who will be interpreted by the talented Mexican actor Horacio García.

Horacio has always advocated for the importance of his Mexica roots and culture. This is particularly evident in his interpretation of Elvis Infante in the popular Netflix series Diablero: a Mexican version of the famous DC character and demon hunter, Constantine. Elvis uses ancient Mexica spells to fight his enemies, managing to bring magic to our modern world.

Horacio's participation in our game, Mictlan, not only makes us very proud but also aligns very well with Horacio's view of continuing to uphold the good name of México and of its culture and traditions, bringing them on the big screens and also in video games!

What do you think about these sketches?
Leave your comments, we're always looking to hearing from you!









Legends, myths, facts, history: Mictlan has it all! We're aiming at including in our game the most incredible stories, and we will continue updating you with news, concept arts, sneak&peeks of our creative process, so make sure to follow us on our social media channels to stay updated!

May 31, 2021
A Guidebook of Babel - 小球球
Bzz—

This is Gardener speaking. From today on, we promise to communicate at the previously agreed-upon time, as per the Babel’s strict regulations. Should we fail to uphold this most solemn promise, then… Forget we ever made it in the first place! Are we not allowed a little leniency in our communication schedule?

Well, back to the matter at hand. Where did we stop last time? Ah, right, we mentioned the merry lot who partied a little too merrily on the deck and got themselves inebriated, flouting the strict regulations prohibiting the consumption of alcohol above deck by crewmates. Believe me though, once Javert is done with whatever errand he has to run, he is going to remind them who is in charge… Wait a minute, did he not already catch one?


We cannot speak of this, lest we reveal too much

We have also reached a new stage in the development of the game, shifting the our focus from the boat to Dripwood Forest. The last of our four main characters will start her adventure within those woods. This lovely lady, who will remain anonymous for the time being — after all, a lady must maintain the mystery — is one hell of a pilot. Furthermore, her unique skills and abilities allow her to remain stunningly beautiful under any circumstances! How awesome is that?

In a very unsurprising twist, our lady pilot is suddenly and most unexpectedly faced with difficulties. Aaw naaw! Her engine is coughing up smoke, and we can all agree that this is rarely conducive to an enjoyable flight. What? You cannot see the smoke? … Well, um, we did not have time to add it to the visuals, so just pretend like it’s there. Cough, cough, the smoke is irritating my respiratory tract. Cough, cough See? It is easy.


This is not an ideal place to be stranded on

To follow up on the stage of development, we have started porting to Nintendo Switch. Many thanks to Rick, whose efforts really paved the way for this. In the hopefully not-so-distant future, everyone will be able to carry a piece of Babel on them. At all times. And for all Eternity. Neat!


Our expectations are high, what about yours?

I think that wraps it up for this communication. This was Gardener, signing off.
Do you think they’ll notice we didn’t speak much of the alliance? I’m afraid they’ll think we’re just going through the motions without… Oops, the mic is still on!

Bzzz—
Cat's Kiss - Narrator

by EJAMI (pixiv ID:7770460)

Hello everyone

Cat's Kiss is currently on sale.
The Early Access version released today includes the following:

- 6 H scene
- 10 main illustrations
- 3 endings



Among these, the H scenes will have some variability depending on your affection. We have also updated the store page again for you to confirm the current specifications.

Also, this is the first time our team will support English at launch. Although it is very hard, we are trying our best.

We will continue to update the content, including adding more daily conversations and illustrations. And let's not forget 'cat mode' (this is a must), as well as optimizing visual effects, etc.
You can confirm our update plan at here

We will announce the next update plan this week.
If you have any suggestions, please leave a message and let us know, thank you.
Survivor Island - The Doctor
Hi everyone

Another vote ended and the results was "New type of torch so you can place it on the ground and light more places without creating multiple fireplaces"



The next update will be released by the end of June, so stay tuned!

Thanks to the player who voted ːsteamhappyː

If you wanna help us to choose what should be developed, we will have another vote soon!
Horns of Justice Playtest - Tohmark
Hey everyone! We are excited to bring you the Horns of Justice alpha version. This version contains a large update to the singleplayer campaign, a lobby system for multiplayer matches and many, many overall improvements.

Bear in mind that this still is an early version of the game, much is not yet representative of the final product.

Nevertheless we are eager to hear what you think! Let us know your comments or feedback on our Discord or one of the other channels.

We hope to see you on the sands of the arena!

Horns of Justice alpha (v0.7.0)

  • Massive update for the singleplayer mode: additional story chapters, extra functionality, extra bits of story that help you to further explore the world of Horns of Justice.
  • A custom lobby system for the multiplayer: Play together more easily with your friends, create your own teams and fill up empty spots with bots.
  • Improved many of the in-game visuals: ability effects, targeting indicators, character portraits, turret animations and effects and much more.
  • Improved sound effects, music and additional voice-overs.
  • Many, many small tweaks, improvements and bugfixes.

Follow our social media channels to not miss out on anything!
Discord: https://discord.gg/ftuvQu3ZRC
reddit: https://www.reddit.com/r/HornsOfJustice/
Twitter: https://twitter.com/HornsGame
May 31, 2021
Mech Engineer - Kiber-Kreker
Fixed too high cooling in battle.
Fixed some "no text" messages.
Added timer for the move order. After 20 seconds, returning to the normal mission.
...