In case of problems/bugs/glitches appearing in the Midway Branch version of Penkura, please contact us on Discord (Link above) or post in the "Midway Branch of Penkura" section of the Steam Forum.
Pushing the camera to the wall in the temple allowed you to see past it.
Player was able to save the game when a special event is on if trying to save and go back to the main menu.
Game didn't trigger his primary default Field of View settings on the first launch, make some of the computer's screens a bit too big.
Doors animation and sound effects at the Gemini Base could be triggered multiple times affecting sound triggers and animation reset points.
If players walk in back to the tramp, after getting out, it will trigger "Z control system" for 53 seconds that prevented the player from jumping. (system in place for weaker CPU to make sure player won't phase out through the tramp in case of loading problem).
Preparations are being met... This time we introduce the scan feature, which allows you to scan almost everything in the solar system for information and also gives you the possibility to get blueprints through it. We've also put a focus on polishing, bugfixes and some additional pirate hunting.
In the next few months we will be busy working on the next main story chapter and some essentials before we push out more general content and sidequests, so stay tuned! Thanks again for all the great feedback and suggestions and safe travels out there in the void!
Scanning
A long-awaited feature that spices up the use of the analysis display and makes exploration in general even more interesting! Coming with new animations and custom sounds.
How it works Actually a breeze – anything you select will be scanned automatically once you're within scanning range. After a scan is complete, certain information is revealed in the HUD. More to come: Scanning will also become a tool of information gathering for the planned codex!
What can be scanned? Pretty much anything! Ships, stations, planets, asteroids, containers, gas clouds, ice cubes, ...
Blueprint collection Scanning allows you to expand your blueprint collection even faster. Complete a scanning loop by scanning the same ship type multiple times and pay attention to the counter above!
New female portraits
5x CoC, new FTA agent, Atlantic Alliance
Strictly speaking, not the first time we do this, but another step to try something new: Varying faces not only within one faction, but also between several – to increase the diversity of the population much more efficiently.
Audio
New SFX for the scanning feature
Added a default selection sound
FX
Plasma hit effects for torpedos and mines (e. g. Plaz Turret)
More pirate hunting
Added some missions on Uranus for pirate hunting
Ships & Stations
Symmetry corrections and overall polishing in up to double resolution, new light animations
Routine inspection
With these last remaining ships, the Sphere can now be considered a completely polished faction!
Zion Station polishing
Molotok polishing
World
Put a ring on it! As a small authenticity upgrade, we decided to give Uranus some fancy rings. Unless there is a big storm of vetoes coming up, we'll probably do the same with Neptune and Jupiter...
Improved drop balancing and optimized collisions for cargo containers
FTA affinity updates
Weapons
Weapons and shields have been divided into certain groups to ensure better item drops
All lasers have 100% accuracy in tooltips
Custom icon for dual missiles and sort keys updated
Portraits
Xander polishing and variations (each FTA Station now has its own unique Xander ;))
- You can now extend your stash size on Free Play with extended storage crates! - Extended storage crates can be found on top of the radio tower map, and each unlocks a way to upgrade +5kg of additional storage. - Each upgrade (you have total of 4) after unlocked, has to be purchased with RU.
Promo Code
To activate a promo code for 1 standard, 1 gold container an 10000 RU please copy this into the activation field
HK11-ZDJ1-N7G0
Other things
- If you're experiencing freezes when playing, try selecting "medium" graphics settings. - Fixed various issues and bugs
Dear Lords! We are glad to announce that on May 30 we celebrate the 7th birthday of the game! This incredible event happened thanks to you, dear Lords, so we want to share the hottest discounts and festive mood.
In honor of the birthday of the game from May 29 to June 6, you will find:
1. Making payments through Xsolla and WebMoney payment systems, you will receive + 100% deuterium for free. 2. Discount on the purchase of the entire assortment of the Store -50% 3. 7x experience for the first win of the day. 4. Discount on all global premiums. services -50% (for premium ships -40%)
5. Discount on premium ships: - in the game in global services -40% - on the website astrolords.ru/promo in packages -77% 6. Discount on activation of Sciences -33% 7. The maximum amount of Deuterium and Credits that drop in boxes in battles has been increased by 5 times.
8. Discount on the purchase of premium asteroids, including secondary ones -50%. 9. 30% discount in deuterium / tritium when upgrading factories to level 10. 10. The chance of finding improvements in the Unusual Nebula is increased by 7 times.
Permanent changes: - The strength of the Station on MOBA 50 has been doubled. - a new war rune FRM has been added, which will not only add durability to Starbase, but also speed up its repair. Already available in the Store and on the website astrolords.ru/promo (Ultimate Protection package)
+Added Defense game mode, factions at war with you can force you to choose between surrendering or defending your territory.
+Added trading system to faction diplomacy.
+Added new (generated) quests for different faction “personality” types.
+Added more faction spawns on the map.
+Added new track for the Hub map type.
+Improved strategic board camera controls and added zoom.
+Implemented new sounds for Medusa, Bishop, and Centaur.
+Implemented new sound for charging.
+Added fill-in boxes for processing assignment.
+Swordsman no longer has invulnerability to projectiles while charge attacking.
+Changed main campaign tutorial to have less enemy units.
+Reduced Archer arrow speed.
Bug fixes and known bugs
+Fixed bug where all player units in battle would have the same status effects (if one got petrified, they’d all be petrified, etc.)
+Fixed bug where pathing enemies on the strategic board would sometimes crash the game when trying to get to a building occupied by a player squad.
+Optimized enemy pathing to prevent conga lines from occurring as often.
+Fixed bug with quick saves not storing the game data for the Grand Network properly.
+Fixed bug where music would not play properly in certain circumstances.
+Fixed an issue with the “Virtual Private Network” technology that would reveal the entire map instead of just 2 spaces away from a player tile in the Grand Network.
Changelog: - lighting & post-processing adjustements - replaced old SSAO shader with a newer higher quality one (SSAO with normal oriented hemisphere). - fixed minor UI bugs - fixed crash in the map-editor related to the recoloring tool - fixed crash related to generated lightmaps of custom maps (due to lightmap corruption on cached lightmaps) The game now automatically detects potentially corrupted files and cleans them up/regenerates them if nessecary - internal restructuring of some game-assets - added small loading animation in the lower left corner of the scren during map loads/map transitions - fixed random connection failure of the game server to the masterserver. (Released new server version 1.0.7)
The battle outcome is in your hands, either alone (singleplayer) or with other comrades (multiplayer) you have to defend your main base and secure all resources, and avoid exhausting your reserve forces. To guarantee victory, you first have to destroy the enemy's (Territory Control Center) and replace them with yours which are necessary for having revenue of resources. After capturing all territories, the enemy's main base shield will go down allowing you to strike and destroy them for good.