Cultist Simulator - Macramé


It’s Cultist Simulator’s anniversary weekend, so we have some big things to announce! We’re running a mega Daily Deal on Steam, with the honey-voiced Systemchalk broadcasting the game for the uninitiated. Go watch him try not to die!

We’re also running a half-price sale on the Nintendo Switch port, and have a new game, a new book and updates on our stained-glass tarot deck to share. Read on...

The Lady Afterwards: a Cultist Simulator TRPG



“You've been summoned to Alexandria, a city of coloured lights and curious histories. An old friend needs you to track down a woman. She's probably in trouble. Probably trouble herself. Plus ça change.

Mirrors glitter at the Cecil, Berbers whisper in the El Bab Cafe, and statues keep their secrets in the cold depths of the bay. Something's in motion, from the Arab Quarter to the Rue des Soeurs. Somewhere, the Serapeum stirs. The Hours have taken an interest.

Cherchez la femme, the saying goes. But what does the lady look for?”




The Lady Afterwards is a limited edition Cultist Simulator TRPG, based on Chaosium’s Basic Role-Playing system - think Call of Cthulhu or story-driven DnD, without us getting sued. We’ve streamlined the experience so you don’t have to be a TRPG aficionado to play, and we’ve filled it with Dread, Fascination and the invisible arts.

Track down Audrey Leigh Howard, a woman of high standing and dubious morals. Seek the Serapeum. Investigate the Society of the Noble Endeavour. Abort a plan. Avert a crisis. Protect the heart of the House Without Walls - or let the blow fall.



The Lady Afterwards is a boxed physical edition, containing everything you need for several evenings’ occult entertainment with friends (and/or cultists). Each edition includes:

  • The Lady Afterwards, a Cultist Simulator TRPG scenario set in 1920s Alexandria
  • A game-runner’s handbook, incorporating all story, locations, lore and mechanics
  • An exultation* of clues, curiosities, clippings and collectibles
  • "The Essential Hours", 23-card pocket tarot
  • Eight customisable character sheets, complete with secret agendas
  • Eight art deco character pins in silver, brass, copper and gold
  • A scented Serapeum candle, to evoke that which cannot be seen
  • Three Mansus candles, for important plot points
  • A full-colour map of contemporary Alexandria
  • A set of seven antique TRPG dice in a velvet dice bag
  • A Steam key for Cultist Simulator, in the unspeakable instance where someone hasn’t played it yet
  • A 50% discount token for the Church o’ Merch
  • Access to a custom-built mood-music playlist, to further SET THE TONE
All together, it’ll look *something* like the image at the top of this section! Though please note that this is all mocked-up right now - as you can, er, probably tell. It’ll likely look a smidge different in the flesh.

The Lady Afterwards comes in a custom-built 1920s-styled recyclable box mailed directly to your door. We’re making just a hundred copies to start with, though we’ll expand the limited run if we see enough interest. We expect to release the game in October, in time for Halloween - but we’ll confirm a release date later down the line. {LINK REMOVED} to keep up to date. Now we can talk about this, we’ll have a lot more to share in future updates. :)

*Yes, this does mean I haven’t finalised the actual final number of findables in-game. BUT IT WILL BE A NICE SATISFYING NUMBER OKAY.

Against Worldbuilding, and Other Provocations



Alexis has spent over a decade making games, from Fallen London to Sunless Sea to Cultist Simulator, with a lot of other work in between. He’s finally releasing a book on it all, compiling 200+ pages of the best of his pieces on narrative, design, development and why ‘worldbuilding’ busts his nut.

"There are sentences in Fallen London and Cultist Simulator that make me freeze in my seat. This collection of essays is generally not Alexis in freeze mode... It's Alexis being funny, pragmatic, charitable and humane. It's like getting to sit down over a plate of enigmatically-sourced goat goujons and a cup of Thracian wine, and be told a bunch of good stories."

- Introduction, Matt Hosty

Against Worldbuilding is available now in Kindle and paperback format, costing £5.65 and £7.77 respectively. Enjoy!

The Lucid Tarot



We announced we’re making a second tarot deck, after The Tarot of the Hours proved so popular. This time it’s a world-first: we’re making a stained-glass-window-inspired deck, opaquely printed on transparent PVC. This means light (candlelight; moonlight; King Crucible) shines through some parts of each card, but they have an opaque back so you can’t see the image on the other side.

The deck features new, custom-made art of the Hours and Cultist Simulator cards that draws on existing lore but follows traditional systems like the Rider-Waite much more closely than the Hours deck did.

We’re calling it The Lucid Tarot. People seemed to get excited about it when we teased it last time, so the cards above are all never-before-seen, to whet your appetite!

The Hours have been around for centuries in every History. They’re a syncretic pantheon, like the loa of Haitian Vodou or the weirder Greco-Roman deities, and they change over time to reflect the current world. You’ll notice that the art style as well as the depiction of the Hours in The Lucid Tarot is sometimes quite different from their original depictions. For example, here’s Justice / The Meniscate from both decks:



These differences are deliberate, and we hope it’ll shed some more lore-y light on things. The new images also suit the abbey-like stained-glass aesthetic, which you’ll see more of in BOOK OF HOURS...

We can’t specify a release date yet, because it turns out making a tarot deck from scratch is a lot of work. 😅 But it’ll be sometime this year! {LINK REMOVED} for news, and/or keep your culty eyes peeled here for news.

Happy birthday to Cultist Sim, and have a lovely weekend, everyone! Stay culty, stay classy, stay cool. <3

EVE Online - EVE Online
Thrifty Capsuleers!

There are just 48 hours left to get a free Rattlesnake King's Ransom Luecin SKIN with your next Omega purchase! Buy one month’s worth of Omega access in store before 11:00 UTC on 31 May and you’ll get this fierce livery completely free.

Buy Now
Heroes of Eldemor - blaflamme87
Press Escape or Start (gamepad) to view the options menu. There you can find controls and instructions. Thanks for playin folks!
The Conquest of Go - Wolfey Studios
  • New Features
    • Chinese Rules:
      • Matches played from the quick play menu or during campaigns now are able to support the Chinese ruleset. There are differences between the Chinese rules and Japanese/Korean rules such as scoring by area (empty points a player's stones surround + the the number of alive stones the player has on the board), board repetitions (super-ko) are forbidden, handicap stones add one point per stone to white's score, and more.
      • Within the quick play menu, there is a new ruleset setting allowing the player to choose whether the match should be played with Chinese rules or Japanese/Korean rules.
      • Within the campaign settings menu accessible from upper right of the campaign map, there is a new option to choose whether new matches should be played with Chinese or Japanese/Korean rules. This setting can be changed at any time during the campaign, and completed matches as well as matches in progress will retain the ruleset that was being used when the match was first created.
      • The default komi value for the Chinese ruleset is 7.5 as compared to 6.5 for the Japanese/Korean ruleset. The quick play menu will automatically adjust the komi if it is set to default when switching between rulesets.
    • New Campaign Invasions:
      • Campaign invasions are matches that occur during the campaign when opposing nations invade land that you have previously conquered. These matches start from a predetermined board position with several moves already played out.
      • New invasions have been added for each board size (9x9, 13x13, and 19x19), bringing the total unique invasions to more than double the amount that was available in previous versions.
      • Video of new invasions on Twitter
  • Updates
    • Added double hane to the glossary located in the extras menu.
    • Updates have been made to the tutorial text and AI review text to prepare the game for future localization. For the time being, these changes should have no visible effect, as the game is still only available in English.
  • Fixes
    • Fixed a bug which caused the order of files to be incorrect after loading a saved match from the quick play menu, and then using the left and right arrow icons in the match details panel to navigate to the previous and next files. The updated order is in reverse chronological order, which matches the order that the files are displayed in the saved matches list within the quick play menu.
    • Fixed an issue when switching analysis AIs through the AI settings menu, causing a third instance of KataGo (in addition to the existing analysis and review instances) to be started and ended for matches that have KataGo as one of the players in a match until the game is reloaded.
    • Fixed an issue with the double hane shape name not appearing in the move history list when played.
Task Force Admiral - Vol.1: American Carrier Battles - Drydock Dreams Games


Hi there everyone!

A quick word to invite you to join us tomorrow Sunday 10AM US CST for an interview by renowned streamers The Historical Gamer & Tortuga Power on their regular strategy & wargaming podcast Single Malt Strategy. We will be there with our mates from the Microprose label, aka Nils from Triassic Games (making Sea Power) & Jo from Hexdraw (making Second Front) to talk about our games, our teams & our expectations. The interview includes exclusive footage from all three games, so that you won't have an opportunity to feel bored!

Feel welcome to join the premiere, we will be there too, hanging around until it premieres to answer a few early questions :)
Premiere is set this Sunday May 30 at 10 AM US Central Time.



See you there, hopefully!
Cheers :)

The Team

https://store.steampowered.com/app/1148490

https://store.steampowered.com/app/1286220







May 29, 2021
Warrior Beneath Heaven - Keyue

Latest Version 1.04 Upgrade and fix notes:

1.Full support X-box controller now.
2.Some upgrades or changes for the fight-balance added with new combos.
3.New achievements system come online.

The game will continue bring more contents in the future. The next major upgrade will be released several months later. Some patchs will be released at any time without specific notifications.
Warspear Online - Holmes


Guilds of Arinar!

Another battle for Forest's Heart, castle on the first zone of Ayvondil, will take place on Sunday, 30/05/2021.

Only 30 members of each guild will be able to participate in the battle for the Forest's Heart, so don't be late!

Schedule:
US-Sapphire - 20:00 PDT
EU-Emerald - 17:00 CEST
SEA-Pearl - 15:00 CEST
BR-Tourmaline - 02:00 CEST (next day)
RU-Amber - 20:00 CEST
RU-Topaz - 18:00 CEST
RU-Ruby - 19:00 CEST

All guilds of level 3 and higher, get ready!
Tabletopia - markh110


Everyone in Kulbak has heard rumor of secret passages that run beneath the prison. Ages ago, the catacombs carved into these mountains were used to house fallen heroes. Queen Gimnax built a prison over this sacred site during the Great War, enclosing those ghosts and their treasure behind its walls.

Some say the catacombs lead to the tomb of Khathandor, greatest of the Dragul warriors. Others swear that the real treasure to be found in the tunnels beneath Kulbak is a crack in the prison’s outer wall. To find the truth, you’ll have to send your seeker to explore the crumbling catacombs by lantern light.


1-5 players
45-90 minutes
Secret worker placement, set collection, prison escape!

New opportunities await you above ground, too, as you influence the legendary characters who inhabit the prison. Strike a deal with Warden Mercy. Make a truce with Masik and his Starlit Door cultists. Commune with the spirit of Khathandor. Gain their favor while you probe the hidden history of Kulbak in search of gold and freedom.



In Lockup: Breakout, players can earn reputation stars in new ways by sending their seekers to explore the catacombs beneath the prison and by dedicating crew to influence the legendary inhabitants of Kulbak.

Gain the most reputation stars over six rounds by crafting items, recruiting goons, influencing legends, and exploring the catacombs — all while avoiding the suspicion of the guards.



As in the core game, the player with the most reputation stars wins!


Kingdom Come: Deliverance - Dr. Fusselpulli
Our KCD Discord Server just got an overhaul, with 14 new user Ranks, new Channels and an overhauled design. If you are not on board yet, you can join now: https://discord.gg/rRRJse5

May 29, 2021
Paleon - Rick Fox
Old saves are no longer supported!

Features:
- Added the ability to select the size of the world (128x128, 256x256)
- Added windowed mode
- Experience is required to unlock new technologies. Each technology requires a certain amount of experience
- New category of buildings "Mechanisms"
- New saving system

New buildings:
- Windmill - is now a source of mechanical energy. Produces 20 mechanical energy
- Axle - used to transfer mechanical energy
- Mechanical millstone - Used for automatic grinding of grain. Consumes 8 mechanical energy
- Mechanical crusher - Used to crushing resources. Consumes 8 mechanical energy

New items:
- Copper reaper - tool for animals, used for harvesting
- Crushed copper ore, crushed iron ore, crushed tin ore - Now ores need to be crushed before smelting them into ingots

Changes/Updates
- The ability to dig irrigation canals has been temporarily removed
- Ores can be crushed in a mortar

Bugfixes
- The settler sometimes disappears while hunting
- Tools did not break when hunting, mining
...