A minor update addressing a Mayor loan balance change we haven't properly released yesterday, and fixing some loc & texts. Please update your game!
Updates & changes
Made difficulty levels tooltips more readable
Balance
Mayors lend less money, but for a longer period of time (30k for 2 months now)
Bug Fix
Localization fixes
Known issues
On some of the Windows versions (specifically if something has been done with the default Media Player) our animated intro causes the game to crash. The temporary workaround is to turn on “Skip movies” in the settings menu.
Did you maybe notice the awesome "Save & Sound" festival on the Steam front page? There is a bunch of very cool games in it - you should definitely check them out! And it's really an honor that Pumpkin Jack is part of the "Celebration of Musical Experiences in Games" as well.
Later today you can take a look how our composer Yohan Jager created the spooky and scary tunes, that made Pumpkin Jack such an atmospheric experience! The video will be available directly here on the Steam page.
And to properly celebrate the "Save & Sound" event, Pumpkin Jack as well as the Pumpkin Jack soundtrack are on sale right now! So, put on your pumpkin and let's go for the spooky scary wild ride!
The last 48 hours were the most difficult moment for us in the development of Land of War: The Beginning. In our game we wanted to present the most accurate representation of the historical events from the beginning of WW2. Our plans had to be confronted with the legal reality of game publishing. As a private, entity Steam sets standards for content on their platform and is also subject to regulations on all markets, worldwide.
Because of these rules we were obliged to change some of the content in Land of War: The Beginning in the last two days (and nights). The alterations are related to the use of nazi symbols, which in some territories can’t be present in works of fiction (even historical fiction), without an approval of proper authorities. The game has again been submitted again for review by Steam. After receiving approval it will be available for players as soon as possible. We will inform you about the new release date in a separate message. In the meantime we are working on a patch, which will restore the removed imagery in territories where the law allows their presence in a proper context.
In the last days we received a lot of support from the community, but also some criticism. The last three years have been a period of hard work, and the last few days were highly intense. We want Land of War to reach you as fast as possible and want to apologize for the inconvenience.
After a period of time, most of the players must have finished the game. Did you become the master of the Kung Fu universe? In the end, which heroine stayed with you? Can’t wait for the sequel after finishing the game? Don’t panic, "Fate Seeker 2" is coming up in the second half of 2021. We invite all the players to add " Fate Seeker 2" to the wishlist at once. Let’s add "Fate Seeker 2" to the wishlist so that you can play it as soon as possible! https://store.steampowered.com/app/1559390/_/
Tune in and watch Game Designer "Atmorph" and Community Manager "Phaendar" discuss the changelog for the upcoming second Beta phase. Next to some smaller adjustments and a first look at the partial voiceovers, there might even be a little surprise about things to come! Additionally, some final beta keys will be given away, to give a lucky few of you the chance to experience those changes first-hand.
Plus, we’re not only on Twitch! You can also follow the stream on YouTube and our Steam page.
Note: The stream will only be available in English – enjoy!
We've been working on Rubber Bandits for a while, and we are now proud to share another bit of gameplay. This time the rules have changed. No dollars to fight for, but a free for all fight. First to 3 wins takes the prize. Go check it out right here: here: Rubber Bandits: Summer Prologue Please give it a spin and tell your friends to wishlist Rubber Bandits.
I am happy to participate in Steam's first open-world sale! It's a bit of a loose term for some, and an incomplete story yet when it comes to Solace Crafting, but often new players will ask the question: "What's the furthest someone has gotten?"
Because of Solace Crafting's infinite procedural generation, the game world actually goes out beyond 1,000,000,000 meters. That's one billion meters, or one million kilometers! The Earth for comparison is roughly 40,000km around the equator. So they're definitely not planets we're playing on. In fact that adds up to be over one trillion square kilometers! So don't worry about running out of space to build on the public server I host.
The world actually goes even beyond that, there's no ice shelf at the million kilometer mark, the math just starts to get a little fuzzy, and well, we can tackle that beast some day if we really need to.
With the new map upgrades all of that entirety is previewable and with today's patch to beta, even faster than ever before.
Here we see a section of the map fully zoomed out, so an area of 20x20km. I've got a fully upgraded metal resource scanner placed here at my level 70 base in one of my single player worlds to show the new rare resource generation at work. It ramps up from levels 0 through 30, after which is uses the same math for the rest of the game. You can see there is an uncommon resource per terrain, a rare for roughly every 2x2, and elite for roughly ever 4x4, and a legendary node for every 8x8. Those numbers are generated using noise of course, so it's possible to find them quite near each other, or have a run of a bad luck.
I've also added a new stalk and timber node for underwater resource hunting as well as fixed a couple of bugs that cropped up with the last patch.
Happy gaming!
v 0.7.5.5 2021.05.28 - Rare resources are now spawned 1 per terrain on default settings, resulting in less uncommon resources - Increased the default spawn rate of rare, elite, and legendary resources - Added rare stalk and timber nodes to underwater areas - Fixed resource scanner upgrades in multi-player - Fixed a ProceduralArea spawning error from last patch
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.
First of all, a huge thank you to the talented illustrator Ben Tobitt for producing this awesome new key art! I think it's a fantastic new look for the game. I hope you like it too. 😁
New Title Scene
The main menu now takes place in this 3D dungeon scene, with some dramatic camera sweeps that whisk you through its dank halls.
View Leaderboards for previous Daily Challenges
This update makes some big efforts to bring Daily Challenge mode to the forefront. You can now access the leaderboard even after you've played today's challenge.
In addition to that, the winner of yesterday's Daily Challenge will be displayed prominently on the title screen, along with the current leader for today.
Stats Viewer
This new screen lets you view all the stats that are being tracked under the hood. There are some new stats added in this update too, so please be aware that they will start counting from 0 and won't show an lifetime statistic if you played the game before version 0.32.
Survivor Hall of Fame
Another new screen which shows the names and dates of prisoners you've lead to freedom! Again, this only just started being tracked, so older names won't be listed.
Full Changelist
🆕 Added
Daily Challenge Winners are now displayed on the title screen.
3D scene background on the title screen.
Added camera animation when starting a new game.
'Survivor Hall of Fame' viewer.
Stats viewer.
🔁 Changed
You can now view leaderboards for past Daily Challenges.
You can now access Daily Challenge leaderboards after you've played today's challenge.
Added more fog to intro/ending scene.
Added dust particles to prisoner scene.
Pressing Back/Cancel keyboard button on title screen no longer quits to "Thank you for playing" screen.