Our scouts have discovered a Mechanoid drill on Terra and more importantly, a passage leading underground. Of course, we immediately began inspecting the location and got as far as establishing a forward camp before Phytonides emerged, drove our units back, and forced our squad to retreat. We need your help to claim these areas.
TERRAN RIFT
The first scout squad attempted to transport an ether beacon to the cave but faced heavy resistance from Phytonide forces. Find the group, help them clear the enemy outpost, and deploy the beacon as planned. They cannot do it without you, and it will be an invaluable opportunity to learn more about these dungeons. Perhaps we’ll finally learn more about the Mechanoids and the past of Terra. After all, this is their home planet.
The Phytonides have dug in well, so prepare yourselves for a difficult battle. It would be best to explore in groups of three. Get in, get out.
ANCIENT TRAILS
Of course, clearing out the cave and planting the beacon is only the beginning of our journey to discover more about this subterranean location. Before they were forced to fall back, our scouts managed to collect some data on the area. According to the readings, there is a multi-level network of tunnels under the caves.
Data also suggests that there is heavy Mechanoid activity below. The Phytonides and Mechanoids are clearly not working together—there is evidence strewn around that suggests they have also clashed. Not only that, but we have found temporary bases and scouts affiliated with the Draconids nearby too.
Once you’ve secured a position in the caves, you will need to scout the first level of the tunnels and set up another camp. With so many enemy factions nearby, we cannot afford to get lost or separated in this maze. The outpost will allow us to continue conducting research while you go on ahead. Facing so many enemies in unknown territory will be difficult, so running with a small fire team will be more efficient. We recommend a group of five immortals.
Grab what you need, upgrade any equipment, and get ready to explore the depths of Terra with your allies. It is imperative we unravel the mystery of what’s going on down there and what the Mechanoids are planning to do on this mysterious planet.
Prepare to delve into the depths of Terra when the new update, Hunters of Terra, launches on PC on June 2!
Do you remember that Fridays are the days when the furious battles rage? Today is no exception - you will be able to fight enemy squads, willing to kill you at all costs, in a few hours. But we are sure that there is no one to beat you up on the battlefields! Only you can team up as a clan and prove that helping each other, being brave and persistent are the keys to success. Nevertheless, we wish you luck - it is always needed on the battlefield!
As usual, the challenge consists of 3 stages, and you do not bound to start from the first one - you can choose which one is more interesting to you and start with it. Clan Challenges will begin today at 4 p.m. GMT and finish exactly in a week — next Friday, at the same time.
For receiving a necessary amount of victories your clan will receive a nice reward, this time, the prizes are:
I hope you noticed that surroundings look like post-soviet era, and what are soviets good at? Building hidden bunkers. Our level designer created a new hidden level, which might be hard to find, but is rewarding with juicy loot. Work is in progress, and right now, our level designer is working on the inner cave, then on the bunker entrance, and then on the bunker itself, so we'll show you what he came up with in a few weeks.
Food rebalance. And food features
We've decided to remove the death penalty for not eating. And now it will provide you certain buffs if you ate something cooked, debuffs you ate something rotten or raw, and huge debuffs if you didn't eat at all. So in terms of survival better to eat something than not eat at all. This will remove the annoyance of dying from starvation during fight or loot but still will remain crucial as a survival feature.
Fixes
And there are always fixes. Right now we are working on collision, to get rid of stuck-in-the-rock issues. This will take some time, but it is necessary.
You may have noticed that Steam is currently running the Open World sale. We consider ourselves pioneers of the open-world exploration genre with our truck sims, and we are happy that both Euro Truck Simulator 2 and American Truck Simulator have been included in such an offer among other great titles.
We had a really fantastic time with our #BestCommunityEver on our developer stream yesterday. It was a pleasure to present our progress on Convoy, our take on implementing multiplayer support into our games Euro Truck Simulator 2 and American Truck Simulator.
Currently, this new feature is still under testing in Experimental Beta for American Truck Simulator. But as of the upcoming Update 1.41, Convoy will give you a chance to enjoy both games with your friends! We thought that this is a great opportunity for us to make it a no-brainer for loyal fans of either of our games to pick up the other title if they are still missing it in their game library. We have created a special time-limited Open World Trucking Bundle through which anyone can easily grab ETS2 and/or ATS. No excuses, everyone will be ready to join their friends' convoys!
The sale is already underway and it will end on May 31st at 10:00AM PDT (5PM UTC). Besides both of the games being on sale individually, the whole bundle will be a part of the sale too. Also, don't forget to check out some of our other games and DLC as they are receiving a discount as well.
We hope you're enjoying the 1.0 release of Solasta: Crown of the Magister! We're already hard at work on the next hotfix patch, although some issues might take a bit longer than the rest.
Solasta 1.0 Dev Stream starting now!
Come and hang out with us as we discuss the game, the journey up until launch and other nerdy things like game development. 10 am EST / 4 pm CEST, see you there! https://twitch.tv/tacticaladventures
Steam Beta Branch available now
1.0 is no reason to stop working on those bugs and fixes, and so we're releasing a beta branch for those of you who want check up the upcoming update on Steam! Just head to your steam library, right click Solasta, open properties, go to the beta tab and put the password SolastaHotfix
This will give you access to the beta branch asmolupdate which we've been working on for some time since the 1.0 certification process. For those who don't know, we stop working on the 1.0 about a week before the actual release to pass various platform certifications, so in the meantime we've been working on additional stuff.
Known Bugs and Workarounds
With the 1.0 release we've unfortunately run into a few annoying bugs, that we'll be working on to fix as soon as we can:
If you had mods installed before, your saves may not work anymore! Remember that using mods may cause issues with the game itself.
Some people are also running into Unity crashes (small popup with a "!" on top of a Solasta logo). Unfortunately this is due to the engine and not the game itself, but we'll try to see if we can do something about it! Most of them are due to hardware issues (low specs, overheat, overclocking...) so no promises here.
Some people are reporting issues with the Return the Sword to Merton quest. We've spotted the issue and are working on a fix!
Some beards and hair are not sticking to the characters face! We know about this and we're working on a fix
GOG & Backer Items
Due to the large amount of work needed to maintain several platforms and the fact that the Kickstarter originally only promised a Steam version, creating, testing and maintaining Kickstarter DLCs on multiple platforms was just not viable. As the GOG Backer Key was an additional reward we gave every backer on top of their Steam Key you won't have access to the Backer Items on GOG, only on Steam
Inventory: 1. Throwing out an item when dragging not on a cell 2. Double click to quickly move an item from the player's inventory to the tent and back 3. When a gun and flashlight are picked up, they are automatically placed in the quick access slots
Moving: 1. Added ability to walk sideways in a squat
Life Stats: 1. Reduced food and water consumption while sleeping 2. Ability to fall asleep even at low health value 3. Reduced chance of getting sick while eating snow 4. Food can now restore some health