Sitting behind the Resolute Desk, posting Screeches, occasionally meeting international guests, and signing some insignificant bills… If only the presidency was like that all the time. Unfortunately, this job is far more stressful and complicated than you could possibly imagine!
Your country is susceptible to all kinds of threats, both foreign and domestic, and it is both your highest honor and duty to protect the land and the people of the United States of America. Any number of random events could compound into an enormous crisis requiring your personal attention. Natural disasters, social unrest, riots, epidemics, and many more issues can give even the best president a run for his money.
A crisis can continuously bring down the statistics you worked so hard to improve. The crises can affect everything and everyone around you – your public image, your citizens’ well-being, your cabinet, and the overall condition of the country. The longer a crisis lasts, the more your ratings suffer. And if you allow for that to happen… The Oval Office may soon change its occupant. To make sure you keep your spot in the White House, you better make sure to employ proper counteractions, either by funding specific projects or making sure to never neglect the signing of appropriate legislations.
However, it is never possible to completely avoid the repercussions of a crisis. The counteractions are divided into four separate categories relating to questions ranging from enforcement of law to flexible social and economic policies - and the available legislations reinforcing each approach are dependent on the placement on the Political Compass! After all, it’s only natural for a president with anarchistic leanings to struggle with maintaining order.
The US presidency comes with great power and even greater responsibility. Events like the Wall Street Crash, the Cuban Missile Crisis, 9/11, and the Coronavirus Pandemic are mere drops in the bucket of never-ending emergencies the US have had to deal with. In this matter, your presidency will not be different from your predecessors’. And just like them, you will have to do your best to protect the USA.
Here are the updates made to Shadow Arena during the maintenance on May 28 (Fri).
* Patch Size: Approx. 69.37 MB
Check out the details below, and we will see you in the Arena!
[Dev Note] Hello, this is Shadow Arena Dev Team.
Our plan for the Mastery system involved skill updates being released in a sequential fashion one at a time, but we apologize for confusing players by releasing the Mastery update without sharing this information sufficiently in advance.
Truthfully, we were too caught up in our desires to release the Mastery system as soon as possible. Not only did we have not enough time to create all the skills and test them, if we were to have released them all in one update, we were deeply concerned about the time constraints we would face when responding to balance issues and bugs.
That’s why our goal is to carefully update one part at a time while going through an internal testing and review process, so we could keep an eye on the real-time balance and pay close attention to our players’ feedback to continuously make further adjustments.
As a result, we have a set goal to update a single part of all hero skills approximately every 2 weeks, and at the same time, continue to update the quality of the Mastery system, including the character/content balance and enhancements. We look forward to hearing everyone’s continued feedback throughout this process.
■ Major Bug Fixes
- Fixed an issue where the leaver penalty was being enforced.
■ Hero
| Spear of Serendia (RMB) - Increased the skill’s casting speed by 27%. - Increased the explosion’s area of effect by 20%. > (Before) 250 → (Now) 300 - Increased the maximum range by approximately 66%. > (Before) 3000 → (After) 5000 - Increased the projectile hitbox by 33%. - Increased the projectile speed by 50%. - Changed the spear’s visual effect to a red color. - Made improvements for an issue where the skill’s projectile sometimes did not properly register as a hit.
| Shield of Heidel (RMB) - Fixed an issue where going back into guard stance while holding the shield after using the skill caused it to go into cooldown.
[Dev Note] Although Spear of Serendia is available as a ranged Mastery skill, we felt that the skill felt quite underwhelming compared to Shield of Heidel. As a result, we’ve made some adjustments to make Spear of Serendia more attractive to use. These improvements not only entail buffs for effects, but even a visual change to make the skill feel more powerful.
| Bond Cut (RMB)
- Improved the skill to allow Yeonhwa to quickly dash in front of her target during the additional hit.
[Dev Note] We improved the skill above to make it easier to land the additional hit without having to control Yeonhwa’s direction. This improvement should help for cases where it was really difficult to land the 2nd hit after successfully landing the 1st hit and where barely missing the 1st hit, caused the 2nd hit to be pretty much impossible to land.
| Resonating Shadow (RMB) - Increased the maximum range by 37.5%. > (Before) 1600 → (Now) 2200
[Dev Note]
Since Ahon’s range felt short, we improved her skill’s range to make it easier to use in actual combat.
| Kick - Fixed an issue where only 10% of the Black Spirit’s Protection skill’s effect was being applied.
| Sausan's Tremble (RMB) - Decreased the movement distance and jump height of the second and third jump.
| Gate Breaker (Q) - Improved the skill to allow you to quickly combo to Sausan’s Tremble after the shoulder attack.
[Dev Note] We’ve decreased the movement distance and jump height of Sausan’s Tremble to make it easier to land hits, and we improved Gate Breaker to allow you to quickly combo and keep an enemy knocked down.
| Thunder Rip (RMB) - Added a Bleeding effect when the skill successfully lands. - Fixed an issue where abnormal movement was possible when the skill was used from a high place. - Fixed an issue where weapons would disappear during the skill.
| Mirage (E) - Fixed an issue where the skill could be cancelled mid use when another skill was used.
| Ancient Dragon's Breath (RMB) - Fixed the range stated in the skill description to match the skill’s actual range. > (Before) 3000 → (Now) 5000 - Fixed a typo in the buff notification text that appears when attacked. | Helix Cannon (RMB) - Decreased the skill cooldown by 1 second. - Increased the total damage by 20%. - Increased the maximum range by approximately 66%. > (Before) 3000 -> (Now) 5000 - Increased the skill’s casting speed by 50% when the enhancement buff from Golden Gate is active. - Made improvements for an issue where the skill’s projectile sometimes did not properly register as a hit.
| Thunder Breaker (Q) - Improved the skill to allow you to quickly combo to Helix Cannon after attacking.
| Sleeve Tangler (E) - Improved the skill to allow you to quickly combo to Helix Cannon after attacking.
[Dev Note] On top of improving the basic effect of Helix Cannon, we adjusted the skill make the effect Golden Gate has on the skill’s animation feel noticable. | Patience Shield (RMB) - Added a Super Armor effect when the skill is used. - Decreased the camera motion blur effect when inflicting a debuff on an opponent. - Fixed the value stated in the description of the DP reduction icon to match the actual value.
| Courage Stance – Radiant Pursuit (Q) - Improved the skill to allow you to immediately turn and charge towards the direction the camera is facing.
| Courage Stance – Blades of Retribution (E) - Change the total number of hits from 2 to 3. As a result, the total damage was changed as well. > (Before) 580 → (Now) 770
[Dev Note]
Although we implemented changes to improve the usability and actual DPS of Blade of Retribution, we believe we did not fully understand the way players actually used the skill, and we apologize for that. Today’s patch reverts Blades of Retribution to its previous state.
| Third Blade (RMB) - Changed the skill to make you dash forward 2m when used.
| Winter Petal (Q) - Improved the skill to allow you to quickly combo to Third Blade (RMB) after attacking.
|Crimson Nether Flower (E) - Added a 0.5-second knockdown effect when successfully landing the final hit. - Decreased the total damage by 20%. > (Before) 1080 → (Now) 864 - Decreased the total number of hits. > (Before) 7 → (After) 5
| Nimbus Stride (R) - Improved the skill to allow you to quickly combo to Third Blade (RMB) after attacking.
[Dev Note] We greatly decreased the animation length of Crimson Nether Flower and added a CC effect to the final hit. Originally the skill was longer one, so its damage was set higher, but now that its length is shorter, we’ve adjusted the damage accordingly. Additionally, we added a slight dash to Third Blade to make it possible to combo with Nimbus Stride or Winter Petal and made changes to make it easier to start the battle with these skills.
| Rock Explosion (RMB) - Improved the presentation of the rock effect. - Made improvements for an issue where the skill would not hit when an enemy was close by. - Fixed an issue where the rock was created too fast compared to the skill animation. | Third Blade: Searing Flash (RMB) - Decreased the skill’s damage by 29%. > (Before) 916 → (Now) 710 - Added a Bleeding effect when the skill successfully lands.
[Dev Note]
Searing Flash’s damage was too high, so we’ve decreased it to a certain level and added a Bleeding effect to it. - Fixed the skill video for Older Brother! (RMB) in the Mastery selection screen to display the correct video.
| Dark Shift - Fixed an issue where the Black Spirit’s Protection skill’s effect was not being applied.
| Kick - Fixed an issue where only 10% of the Black Spirit’s Protection skill’s effect was being applied.
- Fixed an issue where rolling backwards did not cause boss monsters to be inflicted by the Nimble Maneuver effect.
| Shadow Bullet - Fixed an issue where a Stiffness effect was applied to Hexe Marie after using Shadow Bullet. - Changed the skill allow you to keep sprinting if the skill was used while sprinting. - Fixed an issue where you could not turn directions while using the skill.
[Dev Note]
The balance adjustments and bug fixes were mainly focused on heroes whose basic inherent skills had comparatively low usage. We believe there’s a lot of shortcomings since it has only been a day since Mastery was introduced. As we mentioned before, we will continue to pay close attention to Mastery and make improvements.
Good afternoon, friends! "TOUHOU HAKANAI CARDS" will be out of service at 17:30 on May 28 for update maintenance. It is estimated that in 30 minutes, the friends are ready to go offline in advance.
The update content is as follows:
★The Anniversary Flight Event is on! After maintenance from May 28 to June 27 at 15:00 The rising Marisa Kirisame took away important things from us! Come and help us get it back! Anniversary crowns can be obtained by matching, 15 for the first place, 10 for the second place, and 5 for the third place.
★The new skin DLC will be released on May 28th! Anniversary-Pajama Party! Yagokoro Eirin, Yukari Yakumo, Ran Yakum celebrate their anniversary! Everyone is welcome to buy!
①【Mall, new redemption added for visiting worship】 Increase in worship: Kumoi Ichirin Avatar Toramaru Shou Avatar Satsuki Rin ‘s head Store increase: Kumoi Ichirin Avatar Toramaru Shou Avatar Satsuki Rin ‘s head Satsuki Rin's skin Note: Players who have changed Satsuki Rin's skin during the Lantern Festival event will automatically get the image of Sun Yuelin-Lantern Festival
②【Term description change】 void original: Cards will not be targeted by active effects Now: Cards invalidate active effects
③【fetters change】 Nature [3] Obtain 1 Spell Card Point → [4] Obtain 1 Spell Card Point
④【Card changes】 -Seija Kijin Skill description changes: original: [3] [Designated] Exchange the basic spell points between the lowest-level card on our side and the highest-level card on the opponent’s side Now: [3] [Designated] Exchange the card with the lowest basic spell card point on our side with the card with the highest basic spell card point on the opponent's field to swap the basic spell card points -Toramaru Shou Skill changes original: [2] [Designated] Block the opponent's card in the same row as this card, and reduce 2 gold coins at the beginning of the round Now: [2] [Designated] Block the opponent's card in the same row as this card, and reduce 5 gold coins at the beginning of the round original: [3] [Designated] Block and silence the cards in the opponent's field that are in the same row as this card. At the beginning of the round, 3 gold coins will be reduced Now: [3] [Designated] Block and silence the cards in the opponent's field that are in the same row as this card, and 5 gold coins will be reduced at the beginning of the round -Daiyousei Skill changes -original: [3] [Passive] For every fairy on our side, get 1 spell card point Now: [4] [Passive] For every fairy on our side, get 1 spell card point -Alice Skill changes original: [3] [Passive] For every magician on our side, get 1 spell card point Now: [4] [Passive] For every magician on our side, get 1 spell card point Orange original: [3] [Passive] If we have Yakumo Blue on the field, we will get 3 Spell Card Points Now: [4] [Passive] If we have Yakumo Blue on the field, we will get 3 Spell Card Points -Houjuu Nue Quality changes Gold→silver Skill changes original: [1] Randomly obtain a basic attribute that already exists on our side of the field Now: [2] Randomly obtain a basic attribute that already exists on our side of the field
⑤【BUG repair】 Display BUG fix: Fixed an error where the player's HP was displayed as zero when watching a match Fixed the problem that the character bar with the entry is not displayed when the mouse is moved to the entry Fixed the display effect of Marisa Kirisame and Kumoi Ichirin abilities absorbing characters without basic stats that still absorb basic stats (just show BUG) Skill BUG changes: -Lilywhite Will not bypass immunity, void, taunt -Toramaru Shou Repair level 3 skills, if there is already a blocked character on the opponent's field, they will not be given silence
Adria Games announced that Epifrog will be out for PC on August 31th, 2021. Mark your calendars. The funniest survival 2.5D game hits Steam this summer! More information on the game will be released in the next weeks and months.
Stay up to date with Epifrog. Feel free to visit the game's website and follow the social media channels.
We have a surprise for those who are signing up to our Kickstarter campaign: exclusive access to the most popular pre-Columbian culture strategy game: the Patoli.
Patolli was played by Mesoamerican groups such as the Teotihuacans, Toltecs, Mayas and Aztecs. It was played from about 200 BCE until the arrival of the Spanish conquistadors and their conquest of the Aztec Empire in the early 1500s CE. The game was very popular across all social strata: there were even matches held between the rulers of neighboring villages.
The Patoli is played on a board with a diagonal-shaped cross, divided in 52 boxes that represent the Mayan calendar wheel (related to “Fuego Nuevo” – New Fire), and the “Huehuetiliztli" (104 year cycle). Black beans with a hole drilled in one side were used as dice; this is why patolli is sometimes called the bean game. The aim is to complete a full lap of the board with their pieces before the other player.
The game had a strong focus on gambling, people would bet their precious objects, possessions and even their freedom.
Aare you curious to try this ancient game?
If you're enjoying seeing how Mictlan is developing and you would like to see more of our game, please support us by registering on Kickstarter and follow Mictlan: An Ancient Mythical Tale!
We hope you have had some excellent match-ups in the Tournament Finals so far. This month's Prize will feature a brand new Skin Design for the Plasma Discharger Room!
Check out a preview of the new Design below, available in the Dove Store on the 1st of June. A unique version will also be awarded to the Top Ranking Fleet for May.
Next week will see the launch of patch .985, including a tonne of exciting new content and technology. Leading up to and after the launch, Galaxy Crafting Lines are being expanded with New Equipment.
Still to come: expanding the Spire Drone Accessory Line, and the Gravity-Loader Hand Lines!
New Synth and Android Crews have already started appearing in the Galaxy, with more to come! Could this mean the Tech Collection is returning? Perhaps one of these bolt-headed rust buckets will know…
Version .985 will also introduce a new lighting system for Pixel Starships! While still in the very early stages of implementation, we will continue to improve this system for an emotive, immersive experience.
The update will include new sets of Daily Missions for Level ranges 6 through 11, with more information to follow in release notes.
Version .985 will also see the release of the new Turret Module Type. We will be closely monitoring their performance in competitive PvP, and look forward to your feedback.
IMPORTANT NOTE:
In the interest of transparency and fair play, we have made several improvements to GBay Market Protection. Please note that this is an ongoing process. We will continue to absorb feedback and tune these changes in a live environment for total data accuracy.
An unprecedented Live Event will be starting mid-June, bringing new Crew, Cosmetics and a quirky new Daily Mission to a Galaxy in turmoil! Check out some of the concept art for this event from our art team:
Heads up for all 3rd Party Community Tool Authors! API Access & Info will be changing on the 1st of June. Please access api2.pixelstarships.com for future development.
Thank you for taking the time to read this update, and for catching up with how things are progressing. Additional thanks to everyone who has taken the time to provide their honest feedback and suggestions!
For updated sneak peeks and teasers as we progress, stay tuned on our Official Official PSS Discord and subreddit, facebook, Twitter and Instagram channels. Good Hunting, Captains!
According to the PlayStation.Blog in Japan, ALTDEUS: Beyond Chronos has become the most downloaded game on the PlayStation VR at the PS Store in April 2021 in Japan. We’re very happy to hear the news.