Dear players: This week, [Gungnir] will start a two-day limited-time seckill event, and game items will be rewarded to players with large discounts. The specific activity rules are as follows: 1. Weekly opening time of the activity Based on Pacific Time, this Sunday and next Wednesday to start the seckill activity, there are 2 seckills a day. Pacific Time Pacific Time Beijing time Beijing time 1 6:00-8:00, May 30 19:00-21:00, May 30 21:00-23:00, May 30 10:00-12:00, May 31 2 6:00-8:00, June 2 19:00-21:00, June 2 21:00-23:00, June 2 10:00-12:00, June 3
2. Based on Pacific Time, at 0:00 on the day of the event, the information of the seckill items on the day will be disclosed in advance. 3. Based on Pacific Time, at 6 o'clock and 19 o'clock in the event of the day, two seckill events will be opened respectively, and players can start to buy discounted items. Each activity lasts 2 hours. 4. The seckill purchase limit is for the character. 5. Seckill path: Enter the game, open the menu bar, click [Mall], click [Activities], and click [Seckill Today].
This digital artbook in PDF format contains over 150 pages of luscious art, history and lore from Bug Fables: The Everlasting Sapling, including the complete list of characters, NPCs, locales, artifacts, enemies, bosses and much, much more!
Learn the backstory of Bug Fables through developer notes for almost every named character, and unused concepts for environments and enemies. Sometimes even scrapped bosses or different versions of existing ones! (No, really, there's like 10 Spuders in there!)
Also contains the Hoaxe: Origins comic, detailing a major antagonist's backstory throughout a 20 page comic never seen before outside this artbook!
Better yet, if you already own Bug Fables the game, you can get the artbook at 10% off!
Here is a small preview!
We hope you enjoy this new addition to your Bug Fables collection. =)
NEW: Alerts volume slider in Options
NEW: Ambient sounds for trains
NEW: Clone train in editor displays clone and hint what happened.
NEW: Control Room Ambient sound
NEW: Game mode select dialog in menu after tutorial
NEW: Hint for experience points
NEW: Info that Workshop is not available in Demo
NEW: Jaukeldine map
NEW: Map Charleroi
NEW: Music track Ripple and Roam
NEW: Open Upgrade when non active build button is clicked
NEW: Perpetual route can be created by creating a route and holding Shift
NEW: Routing queue Hint screen
NEW: Saves can be renamed
NEW: Sound when tutorial step is fulfilled
NEW: Train complete sound
NEW: Train stopping / stopped at signal notifications
Updates
REFACTORING: Endless Hints moved into separate dll, first draft for MOD support
UPDATE: Better tooltips & delete buttons on Routing sensors
UPDATE: Bigger tooltip panel
UPDATE: Convert upgrades descriptions, click hint
UPDATE: Highlight Focus is animated
UPDATE: In the list of hints, show only those that has already been shown
UPDATE: Localizations
UPDATE: New node click sound
UPDATE: Passing train is having time in italic on the train Overview
UPDATE: Reuse train (originates in CoachYard) dispatched from Train Detail rather than CoachYard Detail.
UPDATE: State `waiting for contract` renamed to `going to coach yard`
UPDATE: Train denied from exiting the board unless its schedule is finished (all stations scheduled to be visited are visited)
UPDATE: Tutorial2 & Tutorial3 tweaked
UPDATE: Tutorial5 tweaks
UPDATE: Volumes adjusted, volume settings reseted
Fixes
FIX: Bigger font on timeline times
FIX: Bug in building prevented save load
FIX: Clone train in Editor did not copy max speed and braking penalty flag
FIX: Correct track price on build buttons
FIX: Do not brake and display "station omitted" if next = last station visit is en route to sink / coach yard
FIX: Don't collider trains not visible on Board
FIX: Don't show hints in timetable map after restart
FIX: Double sound on station sign click
FIX: Highligh was not visible
FIX: Long station names were overflowing at the train overview
FIX: Loops could be connected
FIX: Music/Sound were not muted when set to 0 in options
FIX: Removing a signal cant form a track loop
FIX: Sound notifications on by default when loading level
FIX: Switch deletion propagation check was too broad - signals with affected connection were also considered deleted.
FIX: Train sounds/alerts not triggered for every train on every train
Summer is upon us, and with it comes an update to Paint Chips!
For a limited time from June 1st to July 31st there are 31 new Summer-themed items to obtain in the item shop! After purchase with either Chips or Bukkits, the items are yours to keep and wear whenever you please. There is also a new map that will only be playable during the Summer event.
We hope you all enjoy the event!
Of course there are many other new, updated and fixed things in this update, which are as follows:
New Stuff
Items in the item shop will now have a "New" tag on them when there are items you haven't clicked on, making it easier to see what's new in the future
Added a "Rules" button on the Title menu so you can look at the rules whenever you like
Added a small "loading" icon when loading in to a match
Medals have been added, which are extra things you can earn during matches as a small bonus for playing well:
Double Chip - Get two consecutive kills within 4 seconds of one another
Triple Chip - Get three consecutive kills within 4 seconds of one another
Quad Chip - Get four consecutive kills within 4 seconds of one another
Ultra Chip - Get five (or more) consecutive kills within 4 seconds of one another
Chipping Spree - Get 5 kills without dying
Chipping Frenzy - Get 10 kills without dying
Chipping Riot - Get 15 kills without dying
Rocket Spree - Get 5 Rocket Launcher kills without dying
Shotgun Spree - Get 5 Shotgun kills without dying
Sniper Spree - Get 5 Sniper kills without dying
Sword Spree - Get 5 Sword kills without dying
Chipjoy - Kill someone who is on a Chipping Spree
Assist - Earned when a target you dealt 50% or more damage to is killed by someone else
Revenge - Your next kill is against the player or bot that killed you last
Avenger - Kill a target that has recently killed one of your team mates
First Chip - Get the first kill of the match
Unchippable - Complete a match with 15+ kills and 0 deaths
New challenges have been added for earning Medals
You can now see the paint value on other players
Added 31 new Summer-themed items
Added a new Summer-themed map
Added a sound effect for charging up the Sniper weapon
Added a "free" icon tag to the Chip Boost button if you have a free VIP boost available
The Daily Challenges will now be posted to our Discord server each day
The match lobby UI has been updated to better indicate that you're in a lobby for both Quick Play and Custom Games
A dialogue message will now appear if you attempt to enter Quick Play or a Custom Game when you are not the group leader
A dialogue message will now appear if you attempt to enter Quick Play or a Custom Game while the server is shutting down
There is now an optional Practice Match option for new players that puts them in a private battle with 3 other bots
Added two new emotes
A new Shotgun weapon has been added to all maps
A new Sword weapon has been added to all maps
Added some new Daily Challenges for the new Shotgun weapon
Added some new Daily Challenges for the new Sword weapon
Changes
Weapon icons and pickups have been updated
A bunch of words were removed from the language filter
The language filter now replaces all censored words with the word "CHIP" instead of asterisks
The size of paint splats that the Sniper weapon leaves behind has been reduced
The charge rate of the Sniper weapon is now on a slight curve instead of linear (the charge length remains the same)
Blaster paint splats have been slightly increased in size
Rocket Launcher now paints the ground near you when fired
Increased the shot cooldown on Rocket Launcher to 1 sec (previously 0.65 sec)
Increased the length of time that player-dropped weapons stay on the ground by 5 seconds
Made adjustments to Daily Challenge descriptions
Added a short cooldown for the "I'm Stuck" button in the Social Lobby
Added a sprite to the Bomb to make them more visible on bright backgrounds
Adjustments were made to a few Daily Challenge rewards:
Matchmaker reward is now 1500 Chips (decrease)
Win some, Lose some reward is now 3000 Chips (decrease)
Too Many Pizza reward is now 6500 Chips (decrease)
Blast from the Past reward is now 2500 Chips (increase)
Rack em up reward is now 5500 Chips (increase)
The Development server will no longer be shown in the list of servers
Group members are now randomized when selecting teams, so larger groups (5+) will no longer split the same player to the other team every time
Some changes have been made to hitscan weapons (Sniper / Shotgun) in an attempt to reduce lag while using them
Fixes
Emotes will no longer be triggered while typing in chat
Fixed a minor issue with the Custom Game start button
Fixed an issue that caused players to get stuck on the "Finding Match" dialogue window
Fixed an unpaintable area on the Wonderland map
Fixed an issue that prevented you from firing your weapon after picking up a new one
Fixed an issue that allowed players to pick up weapons after dying
Bombs should no longer clip through walls
Fixed an issue that sometimes prevented Bombs from exploding
Players should no longer be split from their group when it's unnecessary
Fixed an issue that caused the Custom Game list to appear incorrectly
Nieko and VRKiwi will join forces tonight in Crystal Raiders VR. Will they get further in the game than the publisher did alone earlier this week? I smell roasted chicken already...
Thank you for taking the interest in our Frontier Tester program. Thanks to some of you that have already participated and have helped us test our network and servers. We’ll be selecting a few dozen more testers to test the game over the next week or so, after which the demo build may be taken down. For those of you who’ve signed up to become a Frontier Tester, please look out for an email with information on how to access the game!
Up next, in anticipation of our next demo which is coming in mid-June, we’re going to use the “Playtest” function on Steam. You can sign up for your spot for the public demo by requesting access through the “Playtest” button on our Steam Page. Exact date of the demo will be announced soon!
Doc here, hunter. You look like you're at a loose end. Tell you what, bring me one female Feral Hog, one female Mule Deer, one female Whitetail Deer, and one female Bobcat shot at 100% Harvest Value. That'll keep you out of mischief.
Find out what it’s all about and join the competition for a chance to win hefty prizes in em$!![/size]
A late 1990s Italian IFV sporting good mobility and outfitted with cutting-edge weapon systems and munitions.
In War Thunder, the Dardo IFV will soon be joining the ranks of the Italian ground forces tree as a much anticipated new light tank awaiting all tankers in the upcoming major update Red Skies. Extremely mobile and packing a serious punch with its advanced weapon systems, the Dardo IFV will quickly gain a reputation as being another formidable adversary to face in top tier ground battles!
As is commonplace for modern IFVs, Dardo’s primary armament too consists of an autocannon in the shape of the fully stabilized 25 mm Oerlikon KBA. The weapon sounds familiar? That’s because it’s the same cannon as found on the SIDAM 25 SPAAG. However, while the SIDAM 25’s anti-tank capabilities are rather limited, tankers won’t need to worry about the same with Dardo. Namely, as far as the cannon is concerned, Dardo has access to a more powerful APFSDS round, allowing it to deal damage even to more heavily armored targets at close ranges.
Being a highly anticipated vehicle by fans of Italian armored vehicles, the Dardo IFV will finally be making its way to War Thunder as part of the next major update Red Skies and will await all tankers at the top ranks of the Italian ground forces tree. In the meantime, stay tuned to the news as we continue unveiling what other exciting new features will await you in the upcoming update. Until then, happy hunting tankers!