May 27, 2021
Prisoner 518 - whippedupgaming
This patch includes the following:

  • Added a brightness and contrast slider to the in-game options menu. *
  • Fixed issue where hands might not reappear after leaving Steam dashboard - which also fixed a potential issue with WMR controllers.
  • Command denied - adjusted trigger collider in the airshaft so it would only recognise the player.
  • Command denied - tweaked breakers in airshaft that got reset on a checkpoint reload to avoid confusion.
  • Tweaked corridor joins to reduce the lips that may have interfered with player movement.
  • Anomaly - scan room, collider adjustments to prevent player potentially clipping through and avoiding having to complete the puzzle.
  • Other minor fixes.


    * This change has affected the save settings file structure. In the event that the option doesn't show, you may have to delete the file so it can be recreated. Located here:

    C:\Users\[USER]\AppData\LocalLow\WhippedUP_gaming\Prisoner 518\game_settings.set
Eternal Return - GM Chippy


We're rolling out a quick balance hotfix for Eleven via Maintenance Free Update.
The hotfix will be applied to each server over about an hour.

<Updated Stats>
Health 650 -> 700
Defense per level 2.2 -> 2.5

Burger Queen!(Q)
-Cooldown 7.5/7/6.5/6/5.5s -> 6.5/6/5.5/5/4.5s
-Slow (Enhanced) 2s -> 2.5s
Shadow Arena - [GM] 160


The maintenance is now finished and you can now access the game.
Thank you for your patience during the maintenance.

We have sent you compensation as a token of our apology for the inconvenience you may have experienced. 

Maintenance Compensation Details
- Who is eligible: Accounts created before the maintenance
- Compensation: 1,000 silver
- Expiration Date: June 4, 2021 (Fri) 23:59 (UTC+9)

* Note
- Your compensation has been sent to your in-game mail. If you do not receive the compensation before the expiration date, it will expire and you will no longer be able to collect it. 




Greetings, this is Shadow Arena.
We will be undergoing maintenance on May 28, 2021 (Fri).
During the maintenance, you will be unable to access the game.



Game Maintenance

- Game Maintenance Target: All server
- Game Maintenance Schedule:
  > May 27, 2021 (Thu) 23:00 - May 28, 2021 (Fri) 01:00 (PDT)
  > May 28, 2021 (Fri) 08:00 - 10:00 (CEST)
  > May 28, 2021 (Fri) 09:00 - 11:00 (MSK)
- Maintenance Details:
  > Fix bugs and adjust balance for the Mastery skills of certain heroes.
  > Fix an issue where the effects of certain Sub-Mastery skills were not being properly applied.
  > Fix an issue where the leaver penalty was being enforced.
- Game Maintenance Impact : Unable to access the game

Additional Notices
- The maintenance and website maintenance times are subject to change, extension, and/or early completion. Any changes will be provided as an update on this site.
- Once the maintenance begins, you will be automatically disconnected from the game, even if you are waiting in-queue or in a match.



Thank you.




The Companion - Rav
I have pushed a very small Hotfix that will hopefully address most "Falling Through World" issues.

If your character ends up falling through the world, exiting and then "continuing" your saved game should fix the problem.

If the game can't find a place to put your character, you should end up at the default start location for the level.

Please report any cases where this isn't the case.

Thank you.


May 27, 2021
Combined Arms Operations Series - NS2 Games
Greetings! Today we'll explore the three most fundamental systems in CAOS: simultaneous movement (WEGO), stacking, and Zone of Control. Next Monday we will dive into the configurable army system and start showcasing orders of battle.

Simultaneous Turns: The Impulse System
CAOS uses 9 movement/combat impulses per turn, reflecting different times of day, to simulate real time movement in a turn-based environment. Both sides issue orders and then their units move and fight simultaneously. Consequently, enemy actions and your own units blocking each other can delay or halt your plans. For instance, enemy air strikes might prevent your artillery from supporting a critical breakthrough, or a crucial tank regiment might become stuck behind friendly infantry and fail to reach its target. Just like real warfare, plans in CAOS rarely unfold perfectly in practice. Good commanders adapt and improvise in response to unforeseen setbacks and unexpected triumphs.

The screenshot below displays how far a mechanized infantry unit can move in a single turn. The black and yellow numbers over each hex indicate the estimated impulse the unit will arrive in that hex.


Stacking Limits:
Every hex has a 4 point stacking limit. To put this into perspective, the typical regiment is 2 stacking points, and battalions vary widely from 0.5-1 depending on size and type, so the average hex can simultaneously host 2 regiments or between 4-8 battalions.

The 4 point stacking limit can only be exceeded under 2 circumstances. 1) During beginning of game deployment stacking limits are temporarily ignored. 2) Stacking value is increased to 6 while moving along roads during turn resolution. If a hex is still over 4 stacking points at the end of the turn, excess units are automatically ejected into adjacent hexes.

Zone of Control:
Every stack with 1 or more stacking points projects a zone of control (ZoC) into the surrounding hexes. Under normal circumstances, units can move into and out of enemy Zone of Control hexes, but units cannot move between enemy Zone of Control hexes. See the images below for examples.


Enemy Zone of Control (marked in red) will block this move because we are attempting to move between two enemy ZoC hexes.

But this move will succeed because we are moving into enemy ZoC and then out into an open hex.

Suppressing Zone of Control:
Zone of Control can be temporarily suppressed using artillery, air attack, or ground combat. Artillery barrages, air strikes, and air bombing have a chance to suppress the target’s ZoC the impulse after the barrage. The stronger the bombardment, the higher the odds of ZoC suppression. Likewise, ground combat suppresses ZoC during the impulse after the battle as well. Consequently, with proper planning and a little luck you can suppress enemy ZoC and infiltrate through their front line if they do not keep reserves behind the lines to stop you. A clever commander can equally use ZoC suppression to create a window of opportunity for their own forces to escape an encirclement.

Embracing Uncertainty:
Understanding the interaction between simultaneous movement, stacking limits, and Zone of Control is the key to playing CAOS. Much like real world operational commanders, in CAOS you issue orders and the units under your command execute them to the best of their ability, but you can never plan for every possible outcome. The consequences of your decisions and those of your adversary do not become fully apparent until the units are in motion and beyond your direct control. It is up to you to adapt your plans on a turn-by-turn basis to outmaneuver or outfight your opponent. This inherent uncertainty is the lifeblood of CAOS and next Monday I look forward to showcasing the tools you will use to fight these battles as part of our first order of battle analysis: Germany 1944.

-NS2 Xenophon
Groove Gunner - Chalkairtoe
Changes/Additions
  • Added custom song exporting in the song editor.
  • Added custom song importing in the song editor and the song selection menu while in game.
  • Reduced the threshold to reach silver rank.
  • Added a menu button to the song properties screen in the song editor to go back to the editor menu.

Bugs Fixed
  • Fixed a bug where the game would soft lock during the rank animation phase at the end of a song.
May 27, 2021
Physics Cake - SirLargeGaming
- heating up the ball makes it bounce up and get red hot.
- electrons now die upon hitting grass, this seems fitting.
- starting the game now gives you a selection menu to load the main sandbox or the debug room.
- added sandbox 2
- added the cake object to sandbox 2
- added ash (generated through object interactions)
- added nanites object to sandbox 2
- added salt object to sandbox 2
- added rainbow fire for fire on salt collision
- added salty water and salty jello
- added rusted nanite
- made gold a pickable spawnable object for sandbox 2
- made gold meltable
- made the cake squishable by gold
- added interactions for cake and whipped cream (squished cake object) with the stick figure
- added interactions for the gold and liquid gold objects with the stick figure object
- gold can now coat whipped cream and cake in a layer of gold which will change the cakes/whipped creams interactions
- added spawners for ash, gold, and salt
- added save to sandbox 2
May 27, 2021
Angel Legion - yymoon
= 6.1 Dream Carnival =
Dear commanders, let’s celebrate the coming of Children’s Day!
Join Children’s Day’s events, come and get massive rewards!

>>>> Happy Children's Day <<<<
Period
May. 28-June. 4

Reward Preview
Day1: Lollipop*150
Day2: Diamonds*610
Day3: Lollipop*150
Day4: Black Bodysuit*1
Day5: Lollipop*300
Day6: Class A Equipment*1
Day7: Rare Elves Shard*100

>>>> Children’s Day Store <<<<
Period
May. 27-June. 3

Event Details
There will be brand new recommended packages on sale during Children’s Day events.
A series of value items such as free item, rare Angel, fashion are waiting for you!

>>>> Shura's Touch <<<<
Period
May. 28-June. 4

Package Details
A series of value items such as Shura Killer Gene*400, Marshal Necklace, Marshal Gloves, Super Marshal Armor, Super Marshal Boots are waiting for you!

List of Key Package Level
Level 4 198 Star Dollar Shura Killer Gene*100
Level 8 328 Star Dollar Shura Killer Gene*100
Level 15 328 Star Dollar Shura Killer Gene*100
Level 16 648 Star Dollar Super Marshal Armor*1
Level 17 648 Star Dollar Shura Killer Gene*100
Level 18 648 Star Dollar Super Marshal Boots*1

Purchase Condition
If commander A wants to purchase Level 4 of Package, he should have done the purchase of Level1, 2 and 3 already.

>>>> Children’s Day Limited Purchase Packages <<<<
Period
May. 28-June. 4

Package Details
During the event period, we will release 4 different limit purchase packages!

Package 1: 6.1 Fashion Sale
Price: 12 Star Dollar
Purchase Limit: 1
Key Content: Random Fashion

Package 2: Summer Flavor
Price: 98 Star Dollar
Purchase Limit: 1
Key Content: Sunglasses(Special)

Package 3: Horcard Giftpack
Price: 98 Star Dollar
Purchase Limit: 1
Key Content: Horcard Shards

Package 4: Immortal Twins
Price: 88 Star Dollar
Purchase Limit: 4
Key Content: a light/dark elf in random

>>>> Children’s Day Combat Support Event <<<<
Period
May. 28-June. 4

Combat Support
During the event period, commanders could visit the store by tapping Combat Support tab in the Event, and redeem items with Combat Coupon.

Children’s Day Feedback
After completing the designated missions, commanders can get massive amount of the event item Combat Coupon, S Gene Shard, Yellow Crystal.
(During Children’s Day, commanders could obtain Horcard Shard after completing the designated Cumulative Recharge missions.)
Mission Type:
1. Star Dollar accumulative Consumption within a limited time.
2. Star Dollar accumulative Recharge within a limited time.

Children’s Day Adventure
Commanders can get the event item Combat Coupon after completing the Children’s Day Adventure missions, come and take your adventure with Miya!
(During Children’s Day, commanders could obtain Horcard Shard after completing the designated number of Children’s Day Adventure missions.)
Mission Type:
1. Eliminate pirates and maintain the peace of the universe.
2. Eliminate warlords and maintain the peace of the universe.
3. Hunt down wanted criminals.
4. Search for drift boxes in Adventure Map.
5. Participate in the Simulated Alpha.
6. Clear stage 15 in Expedition.
7. Challenge other players in the Arena.
8. Recycle X B Genes.
9. Recycle X A Genes.
10. Defeat other player’s spacecraft.
11. Complete X Children’s Day Adventure missions.

Daily Recharge & Consumption
Commanders could receive Adv. Recruit Device and Diamond after completing Daily Recharge & Consume designated number of star dollar.
TIPS: This event is refreshed once a day at a fixed time, please pay attention to the daily refresh time.

>>>> Children’s Day Special Recruit <<<<
Period
May. 28-June. 4

Dream Carnival
Rate-upped Hero: Element Sprite-Avila
Avila, one of the Rebel Angel leaders, is a think tank of the Rebel. She has powerful magic skill to attack all enemies, and is good at attacking front-line enemy while reducing their damage power. Besides, she can increase skill damage. Commanders, if we recruit Avila as a number, our journey will be more secure and fun.
TIPS:
1. Children’s Day Special Recruit has the same gacha probability with the Adv. Recruit.
2. S Heroes obtained are limited to the Heroes shown in the picture.
3. If an Angel with a combo skill is recruited from the Special Recruit, it must be Element Sprite-Avila.
4. Special recruit will consume a specified number of event item Lollipop.

Lollipop Timed Sale
During the event period, commanders could buy Lollipop by tapping Lollipop Timed Sale tab in the Event. Package contains massive amount of diamonds and lollipops.

Lollipop Collecting
During the event, commanders can obtain additional event item Lollipop by receiving the Botting Loot. Destroy ships, pirates, warlords and other forces in the Adventure, and you can also get different amounts of Lollipop.
May 27, 2021
Flowstone Saga Playtest - Impact Gameworks
BUG FIXES
  • Various fixes to conversation skip (hold cancel)
  • Fixed bug that caused Mirai to have a duplicate sprite beneath her lagging 1 frame behind
  • XP bar fill on Status screen works
  • Probably fixed bug with negative XP gain while wearing the XP ring

GENERAL IMPROVEMENTS
  • The game now autosaves every 5 minutes when entering a map
  • The save indicator now pulses lightly
  • Monsters no longer have a jitter during their attack animation

DEBUG COMMANDS
  • Press ` to open the debug console. All commands listed below can be used without quotes.
  • Use "skipintro" during anything in the intro sequence (flash-forward, Floraconda chase) to skip the entire thing
  • Use "resetbattles" to reset all battles on all maps so you can try them again
  • Use "addpower pp_powername" to give yourself a flask power. Try "pp_pulltilesdown", "pp_lightningblock", "pp_iceblock"
  • Use "map loc_db" to visit the debug room and travel to various maps (warning, some of them do not work at all) plus collect lots of resources
Angel Legion - yymoon

“Sooner or later I will be in charge of justice in the main temple.”

-Info-
The last female pharaoh of the Ptolemaic dynasty of ancient Egypt, she was a brilliant queen, smart, and skilled in strategy, and ended her life in a dramatic way.

-Effect-
Stun resistance of all heroes +2%

-Activation-
After gathering 100 shards of Horcard-Cleopatra, commanders can go to the Hero-Horcard page and click the Horcard-Cleopatra to activate it.

-Obtainment-
Join in Children Day’s special events, come and get the brand new Horcard!
(refer to the in-game announcement for more details.)

-Tips-
Horcard-Cleopatra's shard is not equivalent to Angel's Gene. Besides, Cleopatra is not one of the Angel either, please pay attention to distinguish it.

...