Hi gamers, i just uploaded the new Update 1.2. I added some new functionality and fixed some bug. I recommend that you start a new game to avoid fatal errors.
The French version is not available in this update. If all goes well with the translation, I will be able to add it soon.
It’s been a long flight, but after a lot of hard work and lost feathers, Eagle Island Twist is out today!
This massive update takes the awesome mechanics of the original Eagle Island, and builds on them in fresh and inventive ways across an expansion that is practically a new game!
About Twist: Eagle Island Twist is a free update that brings an all-new story to Eagle Island. As Fia, use your kookaburra Kusako to embark on an adventure that has you facing off against a dark doppelganger to restore a broken artifact - the Manaroc Twist! On your journey you’ll encounter extraordinary challenges, huge bosses, and awesome new powers, as you track down Dark Fia.
Jam packed with new content, Eagle Island Twist brings the high-flying action of the original game to new heights!
New Levels, New Challenges: Explore over 45 handcrafted stages that mix up the gameplay and pay homage to classic retro titles. Choose between casual or more difficult routes via the branching world map, and replay levels to find hidden collectables and secret areas.
Feathered Frenzy: On your journey you’ll find emeralds hidden throughout the levels. Use these to unlock new feathers that grant incredible powers like the golden Lumara form, which allows you to launch Kusako at the speed of light!
Two For One: Owners of the original Eagle Island get Twist as a free update, and newcomers get both experiences in one great package! Take on the original roguelike challenge as Quill and Koji to defeat the guardian eagle Armaura, or try the Rogue and Weekly Speedrun gameplay modes to test your skills.
Enhanced -New crafting FX/SFX -Increased screen shake slightly in Bramble Gorge -Disabled F5 key to prevent accidental restart Changed dialogue fast-forward to Shift from Ctrl
Fixed -"Width null" crash when loading Main Menu -When reloading a game, empty chests are closed -Turn order shows KO'd battlers on first player action in a turn -Can't open the main menu when using a gamepad
We managed to optimize it even more and we are creating a very nice list of missions for you! The machine gun is also ready and we are finishing everything to publish next week!
Some of you asked and we put the trigger on the VR joystick to shoot flares and also, in the future, the machine gun. If you use GAMEPAD or HOTAS the trigger is already configured as default, but you can also configure the trigger on the control configuration screen.
We fixed some bugs, including the grab bug that some of you identified. Thanks for that by the way!
The Australian Football Coach 2021 update features a full data update and a number of brand new features and fixes for PC and Linux!
Want to watch any game, not just your own team's? Now you can.
Want to compare team statistics? Check.
Want to see who won historical awards? It's all there.
Want to sub on a player? Done.
Not only that, but the player decision making code has been completely revamped, leading to a more realistic (and slightly, though possibly imperceptibly faster!) match engine. The AI list management has also improved, and sounds during the game make for a more realistic matchday experience!
Mac users should have the data update and will receive a full patch in a couple months due to issues with the port.
Hope you coach your way to many flags!
VERSION 1.3 + Added: Can now watch any game (tick the "watch?" check mark on the league>scores tab) + Added: Crowd sounds (basic) + Added: Listed-retired status, adds a player to a team's list but makes them unable to play ("injures" them for the year with an injury of "retired") - does not exist naturally in the game, only added to allow players to have that status when loaded from a database to reflect 2021 list changes + Added: Team statistics now visible + Added: Contested marks statistic now visible in the game for players + Added: New awards screen + Added: 2021 substitution rule (should work, but not well-tested) - Updated: All players now on new teams, some teams have updated contract extensions (working on it) - Improved: Player decision-making code - Improved: Players will now run onto the ball more often/decide to kick in front of a player more often - Improved: Improved match engine speeds through optimising several slow routines - Improved: Better AI logic for creating midfield congestion - Improved: Better AI logic for boundary throw-in positioning - Improved: Added player team abbreviation to leaders explorer - Improved: Fatigue has a larger impact on "active" players (disposing, tackling, etc) - Improved: Added additional weight to the national draft so the AI list managers have more of an incentive to draft younger players in the national draft, will still pick veterans if that's the best choice - Improved: Tackling code improved - Improved: Significantly increased the skill of U18/youth generated players, in order to make them more attractive in the draft - Improved: Players with trade value no longer immediately de-listed if out of contract - Improved: Leagues which serve as draft pools for other leagues now do not reset contracts until after the other league's draft (U18s now no longer get delisted and sign with state league teams before being drafted) - Improved: Players now out for "months" instead of "weeks" in headlines - Fixed: Pause simulation button now no longer overlaps commissioner combo drop-down - Fixed: typo meant AI list managers would sometimes select worse players when a player had a high "natural" skill level - Fixed: "Show matches screen" option was defaulting to the ladder - Fixed: The closest players no longer run to the place where the out of bounds throw-in would take place instead of to where the contest would occur - Fixed: Round leaders explorer rounds were not sorting properly - Fixed: Players with negative contract lengths now get delisted (should never happen) - Fixed: Mid-season drafted players would still appear in their old team's list - Fixed: Mid-season drafted players who signed contract extensions would have those extensions kick in and have their salaries be very low - Fixed: Players with a contract of 0 years loaded from disk on game load now have a 1-year contract if properly placed on a team (now fixed in the data) - Fixed: Tribunal screen was not filtering by league - Fixed: Player name sort issue on team screens - Fixed: Semi-retired players will not ask for a contract extension with their state league clubs - Fixed: Teams no longer continually hire list managers - Fixed: Players were occasionally signing with a team the day after they had signed with another team, often for less money - Fixed: Mid-season draft now only age 20 players and higher - Fixed: A number of possible crash points when loading a data file have been escaped, especially when a team's league has not been defined in the leagues file - Fixed: Clicks weren't registering on click-and-drags on the team selection screen - Fixed: Could not change a team's parent club on the editor screen - Fixed: Game would crash in a specific situation if a player was on a team that wasn't assigned to a league - Fixed: Unhappy traded players now become happy with the trade - Fixed: Centered the row headings on the ladder, which had become a real bother - Fixed: Found two memory leaks in late testing and fixed one of them