We're delighted to announce that Teenage Blob is participating in a brand new fest called SAVE & SOUND!
Tonight (Thu 27 May) at 19:15 (CAT) SAVE & SOUND will premier a brand new live performance of Teenage Blob! The Superweaks absolutely knocked it out of the park with this one, and the show is something incredibly special that you will not want to miss!
Along with this stellar performance we'll be celebrating SAVE & SOUND by announcing some wonderful Blob news after the show! We'll also be running a 33% off sale on Teenage Blob for the duration of the fest!
Head here for links to tonight's show. While you're there, check out the other stellar titles curated for this celebration of music in games. With gems like Hades, Paradise Killer & Wandersong included, we're in very good company!
I hope you'll be able to join us for tonight's SAVE & SOUND performance! If you do, be sure to say hi in the chat!
With our largest game update yet also comes our first public, large-scale community gathering: ScavLab!
If you were a part of our Discord community before the launch of Early Access, you’ll know what ScavLab is, as we hosted a private, pre-launch celebration in it. For newcomers, let’s get to the details:
WHEN IS SCAVLAB?
This Saturday, May 29th, at 11 AM PT / 7 PM BST!
HOW DO I GET IN?
No need to download a different client, just make sure Scavengers is patched, load it up before 11 AM PT on Saturday, and queue up for ScavLab from the main menu. For players with newer Nvidia cards, please update your drivers to ensure you get the smoothest experience!
NOTE: There is a current player cap of 5,000, which operates on a first-come, first-served basis, so get in the queue early! Additionally, if the servers do get filled up but some participants drop out, vacancies can open up immediately, even after the event has started. Just keep an eye out on the ScavLab mode button - if it's greyed out, it means we're at maximum capacity. If it's not, then space has been freed and you can join in!
For those of you loading up but who don’t want to participate in ScavLab, please make sure you switch over the Mode option in the lobby to Expedition, as our countdown to ScavLab will be the default option.
WHAT IS SCAVLAB?
We’ll quote ourselves here: “Through our Early Access prep, we’ve been collaborating with Improbable’s London game studio on a very experimental sandbox testing platform, using Scavengers gameplay elements. We’re calling it ScavLab.
ScavLab was concepted by our London partners as a technology experiment, where we could host a massive amount of players, entities, and unique gameplay features in a single, shared communal hub. But scale isn’t exciting without purpose or fun, so we threw in some wild, conceptual ideas for Scavengers and it grew from there.
What we see in ScavLab is the opportunity to test a wide range of features - at scale and all together - in consideration for the core game. ScavLab is our new community event and testing space.”
WHAT’S IN THIS SCAVLAB?
Because we’ve been heads-down focused on the core Scavengers game, we don’t have too many changes to introduce from last time. That said, we have analysed the last event, went through feedback and have been working on balancing difficulty levels, improving overall performance and smoothing some of the features out.
We also felt it was a great time for everyone to come together to hang out with Josh, hear about upcoming Scavengers content, and maybe even get to ask some questions via Discord.
All-in-all, expect to have some serious fun sliding down a mountain, collecting datapoints, and battling thousands upon thousands of Thresh on a beautiful snowy lake (with jump pads…).
This ScavLab event is expected to run once for ~30-45 minutes. No repeats!
CAN I STREAM SCAVLAB?
Go ahead! If you’re a content creator or streamer who wants to stream this ScavLab event or participate in future ones, join in, stream the event, and tag us in your social posts!
JOIN THE DISCUSSION!
Like last time, we’ll also be hanging out in the ScavLab chat channels on our official Discord before, during, and after the event to discuss. Drop your feedback there!
Here’s another attempt at fixing the connectivity issues we’ve been hearing from some players who mostly have really really big saves.
If we finally fixed these issues or if they persist please let us know over at our QA Site https://questions.satisfactorygame.com/ We’ll be glad to receive your comments either way
A reminder for people have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
Until next time!
BUG FIXES
Another fix for players being unable to connect to multiplayer on very large saves
Fixed an issue resulting in a “Reliable Buffer Overflow” for some clients
LOCALISATION
Updated all languages with the latest translations
Some Valve Index players have reported issues with grabbing and holding objects - we have now made an improvement to this that should lead to a much more enjoyable experience:
We have decreased the sensitivity on the grip to reduce the amount of pressure needed to grab and hold objects.
We have also resolved an issue where players could fall outside of the mansion through a whole in the wall(!!!)
Thank you to everyone who provided us feedback so far, hopefully you will now enjoy your experience as a Wraith in the Afterlife even more!
Start your engine, the Totally Reliable Rally competition is officially here! Time is money in the delivery industry and you are now invited to prove your efficiency.
🎞️ Check out the event update trailer ⬇️
Warm up your cart and get ready for an exhilarating race. Once you and your friends are all gathered at the starting point, activate the event and rush through the blue loops without hesitation!
Event Location:
- Downtown Drive Down location: right outside the fence where you first spawned in the Down Town area. - Tour de Tornado location: right next to Banana Hammock Hotel in the Happy Clam Resort area.
Got some roadblocks ahead? Smash into them and keep the speed up! Needless to say, the first one to reach the finish line wins.
In the meantime, watch our devs racing live on our main page at 9 am PT today (May 27th) for a Totally Reliable Livestream!
Please note that this update will be the first in a series of different race tracks that are coming soon. The variety of race tracks will allow you to compete with different vehicles in multiple locations within the Totally Reliable map. So follow our socials for the latest news and enjoy!
Hey everyone, as part of the Early Access, we'll let you know as much as we can of the issues we fix & improvements we make in TM21. Know that significant updates are scheduled every 3 weeks. In between these, we may release a few hotfixes like this one to quickly correct a few things.
So, we’ve just released Hotfix v1.1.c It should be downloaded automatically, but if you’re having any issue, we’d recommend restarting Steam.
Thank you to all of you who help us improve the game with your feedback - we'll keep working hard to improve TM21!
--------------------------- Fixes
Match sometimes freezes when serving Calendar freezes if staff was affected right after the player being in the academy Several fixes on press conference & interview * Hugo Baston is now left-handed *
Raw Fury will be featured at 8:30pm to 9:30pm CEST in the stream but we urge you to tune in for the full event! Featured from our lovely catalogue is: - The Longest Road on Earth - Star Renegades - Kathy Rain - Call of the Sea - Atomicrops Everything will be streaming on the event page right here on Steam but you can also tune into: Twitch: http://twitch.tv/bedtimedg YouTube: http://youtu.be/1rUK3Q3DDtM
Jon Paul Sapsford is composing music for Vagabond Starship and this is his first look at the demo!
Vance Baryn, the series creator and developer will also be there for some fun discussions and answer questions about Vagabond Starship and the Sir Typhil's Tale series.