We will update the game during our maintenance on May 27th, which will last for 2 hours and run between 12:00-14:00 (UTC+8). After the maintenance we will give all players 5,000 Bronze Coins and 200 Honour as compensation for any inconvenience caused. Be sure arrange your time accordingly. The update will contain the following:
Important Update: Palace Guards Changes
1. Shield Charge has had its cooldown reduced to 45 seconds (down from 60).
2. A new skill: [Hold Position].
The Palace Guards squat down and assume defensive position, reducing the charge damage they take from the front, and becoming immune to crowd control effects for 5 seconds. Their attacks while in defensive position increase the damage enemies take from the Palace Guards' other skills.
While in defensive position the Palace Guards gain access to the [Shield Advance] skill: The Palace Guards gain a quick boost to their movement speed and they move toward the enemy and knocking them back with their shields.
Important Update:Fire Lance Cavalry Changes
Northern Lance Cavalry Skill Changes:
Landslide: 1. As Landslide locks on to one target, the attack itself is difficult to land exactly right. And so we have improved upon the skill targeting and it will no longer prioritize attacking the same target.
2. Landslide's damage is somewhat delayed, making the attack slower and less accurate. We have thus changed it so that the damage triggers earlier in the attack, as well as making it more accurate.
Valour: As it was quite difficult to use Valour and reach the target cap, we've improved upon how it is calculated so that the skill may hit as many targets as possible.
Owing to these changes, we will following the update issue Doctrine Water x25 to all Warlords above level 20 who logged in to the game between March 8th and before the update on May 27th.
These balance changes will come in effect at the same time for all regions. For future updates we will also do our best to ensure that all unit changes happen at the same time for everyone, so that all of our players may enjoy the latest content along with everyone else.
I. Expired Item Reclaiming
The expired item Sword Fragment will be converted into Bronze Coins, the resulting currency being sent by mail.
II. Sigrun's Shieldmaidens Kit Changes
We've noticed that Sigrun's Shieldmaidens Kits are fairly pricy, to the extent that their cost exceeded our expectations. And so we have made the following changes to their recipe, along with lowering the Bronze Coin cost for a while:
Wrought Iron x8 (down from 10) Finished Leather x10 (down from 12) Pure Copper x8 (down from 12) Hardened Wood x4 (down from 5) What's more, the cost of buying this kit will be reduced to 4,000 Bronze Coins (down from 5,000) during the Wolves of Ragnarok season.
III. Ranked Battle Matching Popularity
IV. Event Changes
1. Free Battles will instead be played on [Hidden City].
2. All players will from May 27th, 14:00 to June 3rd, 12:00 receive a 7-day contract for Palace Guards in their mailbox. Leadership required for this unit is reduced by 10% during the event.
V. New Avatar
1. A new avatar: [Haru!]. Obtained via a community event.
VI. Bug Fixes & Improvements
1. Resolved an issue where the [Vengeance] and [Nemesis] nodes of the [Nodachi] hero skill [Monstrous Blade] didn't take effect.
2. Resolved an issue where the effect of the [Echoes of the Dead] (shortsword & shield) rune would override shortsword & shield set effects.
3. Palace Guards Changes: 1) Shield Charge has had its cooldown reduced to 45 seconds (down from 60). 2) A new skill: [Hold Position]. [Hold Position]: The Palace Guards squat down and assume defensive position, reducing the charge damage they take from the front, and becoming immune to crowd control effects for 5 seconds. Their attacks while in defensive position increase the damage enemies take from the Palace Guards' other skills.
While in defensive position the Palace Guards gain access to the [Shield Advance] skill: The Palace Guards gain a quick boost to their movement speed and they move toward the enemy and knocking them back with their shields.
4. Resolved an issue with sound effects when [Odin's Berserkers] were hit.
5. Resolved an issue where [Odin's Berserkers] could use skills while climbing ladders.
6. Resolved an issue where pressing C could reset the basic attack of [Fire Lance Cavalry].
7. Resolved an issue where the invisible border on the Vashegy map could be seen.
8. Resolved an issue where a characters might get stuck in cracks on the stairs near B on Dasuo Fort.
9. Resolved an issue with wood and iron ore production in Bartholia.
10. Resolved an issue with the ownership of some small fiefs when conquered by the Imperial Restorationists.
11. House members of a high enough rank may now directly invite players from their Social menu to join.
The verified issue after v.12.2 update maintenance has been fixed. Please note the details below as the timing for the application of the new version is different depending on the environment.
*Fixed Issue - Issue where the game stops when you go to shop and select the weapon of the champion that you do not have
[Steam/Google Play Store] - Revised version(12.2.2) is ready on 5/26. Please update and login to Royal Crown.
[iOS] - Revised version is ready for market review. After the inspection is finished, update will be proceed. - For update, extra time could be required due to market review. Thank you for understanding.
Hey everyone, just wanted to issue this quick update, there are a few minor adjustments I will make tomorrow, but for now I figured I'd push these additions!
04/26/2021 Changelog:
-Added Automatic Graphics Scaling To Startup To Prevent Crashes - Added Slave Princess Costume - Added Skirt Costume - Added Costume Switcher in UI - Added Scaling To New Costumes (Breast& Waist Size Adjustments) - Began Developing Double handjob - Various Bug Fixes
Thanks again everyone for your continued faith and support in Blowjob Simulator!
- Plated Boots price fixed [from 45 to 60] - Dark Treads stats decreased from +4 Evasion to +3 Evasion - Dark Treads price decreased from 50 to 45 - Shadow Treads stats decreased from +8 Evasion to +6 Evasion - Shadow Treads price decreased from 100 to 90
- Dark Veil stats decreased from +5 Evasion to +4 Evasion - Dark Veil price decreased from 25 to 20 - Shadow Veil stats decreased from +10 Evasion to +8 Evasion - Shadow Veil price decreased from 50 to 40
- Cloak stats decreased from +6 Evasion to +5 Evasion - Cloak price decreased from 45 to 40 - Dark Cloak stats decreased from +12 Evasion to +10 Evasion - Dark Cloak price decreased from 75 to 65 - Shadow Cloak stats decreased from +18 Evasion to +15 Evasion - Shadow Cloak price decreased from 105 to 90
- Phoenix Potion price increased from 67 to 69
- Ogre Pickaxe and Plated Boots drop chances decreased
The Iron Conflict Bear Faction Update will be going live on 5/26 at 7PM PT!
Here are the update details:
We are planning to update Iron Conflict to v.0.2.2 on 5/27 at 2AM GMT. Maintenance time is projected to last 2 hours, during which time players will not be able to enter the game. Maintenance compensation: 2-hr EXP Card *1, 2-hr Silver Card *1. Here are the update contents:
[Additions] 1. Added a new map: Polaris 2. Added three branches of units to the Bear Faction tech tree: heavy tanks, fighter jets, and multiple rocket launchers. 3. Added 6 Gold units: 59D1 Main Battle Tank (Dragon - Tier 3); JH-7 jet (Dragon - Tier 6); PTL-02 wheeled assault gun (Dragon - Tier 7); M50 Ontos tank destroyer (Eagle - Tier 4); M270 MLRS (Eagle - Tier 5); M1128 Stryker (Eagle - Tier 7).
[Optimizations] 1. Optimized interface across different resolutions so that the interface should be fully displayed. 2. Optimized unit and accessory tips. Unit tips will now show reload time, magazine capacity, and attack range. Accessory tips will now show maximum attack range. 3. The effectiveness of Rammer and Quick Reload accessories has been reduced by 40%. 4. Free fire can now be turned off for missile launchers that are not currently in launch mode.
[Bug Fixes] 1. Fixed bug in which flag capture progress bar would stop when only 0.3% was left. 2. Fixed bug in which some squad member player names would not display properly. 3. Fixed bug in which a unit’s status bar would still show 1 ammo loaded while reloading.
In conjunction with this update, we will also be holding a Free Weekend as well as a 30% off discount.
30% off Discount: 5/26 at 7PM PT - 6/2 at 7PM PT Free Weekend: 5/27 at 10AM PT - 5/31 at 10AM PT
During the Free Weekend, new players can also participate in our Twitch Drops event as well as our Key Giveaway event, in which we will be giving away 10 Iron Conflict game keys for free. Stay tuned for details on these events in a separate announcement!
We are happy to see that many of you enjoyed Neurodeck 1.2 and its features!
Update 1.3 is up ahead and after the changes brought by 1.2, let’s take a look at what 1.3 has to offer:
3 new phobias
This means new faces, new attacks and new animations & sound effects!
There will be one Rank 1 phobia and 2 Rank 2 phobias – a slight trigger warning for those who fear clowns.
Those new phobias are unlockable, we'll explain this right after introducing those new terrifying faces that will bring up your greatest fears!
Let's welcome:
Cynophobia
Gnomophobia
Coulrophobia
Unlock system
As you go through the game and beat mini-bosses and final bosses, you’ll gradually unlock trials, Balcony cards and the 3 new phobias just revealed above.
This applies to new players only, so if you've been playing Neurodeck for a while now, you will certainly have unlocked most of this stuff!
New stories about Lei and Jupiter
During your session, you're free to read these new stories that will tell more about their own phobias as well as why they’re using the Neurodeck.
Those stories will appear:
Once you've beaten a phobia
At the end of your session
Bug Fixes and some little adjustments
Such as text formatting for character’s memories when entering Gymnasium, living room...
Hotkeys for keyboard play will also be added!
What’s next?
After this update, there will be one and the last update that will focus on UX and UI, little adjustments and bug fix mainly. Then, Neurodeck will be stable enough to launch on Nintendo Switch! Thank you for your patience and your support towards the game!