Drox Operative 2 is nearing the end of Early Access after 48 patches of improvements and new content. It is now in beta and should be fully released in the 3rd quarter of 2021!
In the meantime, you can still pick it up and have some input in Early Access!
Oppaidius Desert Island! is essentially completed, but we need few more days in order to fix the last things. It is fully playable from start to finish, but unfortunately the endings/unlocked stuff/achievements system has some weird behavior, so we need to work on it a bit more. I don't want to release a game with bugs on D1, we're trying to make it without issues from 1.0 version already, if possible. Also, this game is HUGE compared to the ones we did in the past, so the 2-3 days working on the last adjustments are just not enough this time around.
We plan to submit the game build to Steam in the next few days, so if they accept it the game will probably be released next week on Tuesday/Wednesday (during the weekend, Steam review system of course is not updated). If Steam "bounces" us off, we need to add at least 2/3 days more. Crossing fingers...
I'm sorry for that (I probably underestimated the final adjustments time required, I expected it to be way less than a week, but it wasn't enough), but let me tell you, I'm really happy with the final result! The game is almost 100% like I imagined it in my mind years ago, and I hope you guys will be happy too, to play it and to read your names in the ending credits.
Monthly fanart for May is Iroha from Samurai Shodown:
As always, exclusive stuff is available on Patreon, like this NSFW version:
For June, the monthly poll on Oppaidius Discord was won by Franziska von Karma from Ace Attorney! It will be released during June.
As always, topless and alternate versions of the fanarts could be unlocked on Patreon starting from 2€, but if you're already a backer from 20€ and up, you can access to the topless versions for free! Just join Oppaidius Discord!
I will keep you guys updated about the game release, as soon as Steam replies you will be the first to know. On here and on Discord.
Oppaidius Desert Island! is essentially completed, but we need few more days in order to fix the last things. It is fully playable from start to finish, but unfortunately the endings/unlocked stuff/achievements system has some weird behavior, so we need to work on it a bit more. I don't want to release a game with bugs on D1, we're trying to make it without issues from 1.0 version already, if possible. Also, this game is HUGE compared to the ones we did in the past, so the 2-3 days working on the last adjustments are just not enough this time around.
We plan to submit the game build to Steam in the next few days, so if they accept it the game will probably be released next week on Tuesday/Wednesday (during the weekend, Steam review system of course is not updated). If Steam "bounces" us off, we need to add at least 2/3 days more. Crossing fingers...
I'm sorry for that (I probably underestimated the final adjustments time required, I expected it to be way less than a week, but it wasn't enough), but let me tell you, I'm really happy with the final result! The game is almost 100% like I imagined it in my mind years ago, and I hope you guys will be happy too, to play it and to read your names in the ending credits.
Monthly fanart for May is Iroha from Samurai Shodown:
As always, exclusive stuff is available on Patreon, like this NSFW version:
For June, the monthly poll on Oppaidius Discord was won by Franziska von Karma from Ace Attorney! It will be released during June.
As always, topless and alternate versions of the fanarts could be unlocked on Patreon starting from 2€, but if you're already a backer from 20€ and up, you can access to the topless versions for free! Just join Oppaidius Discord!
I will keep you guys updated about the game release, as soon as Steam replies you will be the first to know. On here and on Discord.
Oppaidius Desert Island! is essentially completed, but we need few more days in order to fix the last things. It is fully playable from start to finish, but unfortunately the endings/unlocked stuff/achievements system has some weird behavior, so we need to work on it a bit more. I don't want to release a game with bugs on D1, we're trying to make it without issues from 1.0 version already, if possible. Also, this game is HUGE compared to the ones we did in the past, so the 2-3 days working on the last adjustments are just not enough this time around.
We plan to submit the game build to Steam in the next few days, so if they accept it the game will probably be released next week on Tuesday/Wednesday (during the weekend, Steam review system of course is not updated). If Steam "bounces" us off, we need to add at least 2/3 days more. Crossing fingers...
I'm sorry for that (I probably underestimated the final adjustments time required, I expected it to be way less than a week, but it wasn't enough), but let me tell you, I'm really happy with the final result! The game is almost 100% like I imagined it in my mind years ago, and I hope you guys will be happy too, to play it and to read your names in the ending credits.
Monthly fanart for May is Iroha from Samurai Shodown:
As always, exclusive stuff is available on Patreon, like this NSFW version:
For June, the monthly poll on Oppaidius Discord was won by Franziska von Karma from Ace Attorney! It will be released during June.
As always, topless and alternate versions of the fanarts could be unlocked on Patreon starting from 2€, but if you're already a backer from 20€ and up, you can access to the topless versions for free! Just join Oppaidius Discord!
I will keep you guys updated about the game release, as soon as Steam replies you will be the first to know. On here and on Discord.
First of all: We have detected and fixed a bug with the server map filters. They were disabled by default making it appear as if there are no servers. This is now fixed and people that experienced this bug should now see servers. Apologies for the issue!
In other news... Time for another BIG update. As mentioned in our roadmap, we've added a NEW SHIP TYPE: The Bomb Vessel.
This ship has a completely new cannon type: The mortar cannon. It shoots regular ol' cannonballs, is fully upgradable and especially powerful against those flthy deck-dwelling bilge rats.
When entering the mortar cannon you'll see your ship in seagull's view and you can see & adjust the trajectory of your cannonball when fired. It is quite tricky at first to hit moving ships but when you do... Oh boy... It sure does pack a punch!
In terms of speed and ship health the Bomb Vessel is between the Junk Ship and Brigantine. (Ship stats below)
The layout of the ship is quite different from the Junker or Brigantine, you got 1 regular cannon on both the left and right side but also two(!) swivel slots on each side. As with the other ships there's a swivel slot in the back but you got some extra cover when using this swivel cannon.
Below the deck we've also spiced it up a bit, It has a... you know what, I'll just show you:
Now, some of you might be asking: "Where are my pump and cork upgrades?" No worries, we're working hard on getting those in asap. So you can expect these soon™.
Without further ado, here are the full patch notes:
New ship type:
Bomb Vessel added. A mortar ship with 2 cannons, 5 swivel positions and average speed and health.
Mortar cannon which fires a fast firing highly arcing projectile that does does AOE player and ship damage. Mortar projectiles also explode when impacting the water surface.
Gameplay changes:
Added a maximum interaction angle to ship lamps so they no longer consume interaction
TNT AOE explosion now checks for obstacles
TNT damage radius increased from 1200 to 1400
Bug fixes:
Fixed a bug that caused all map filters to be disabled by default instead of being enabled
Fixed a bug with the flags. They should load as intended now.
Fixed extra double ladder mesh on the left side of the brigantine
On June 15, 2021 it will be time for you to step into the Raccoon City police station as Dead by Daylight’s meets with Resident Evil.
As announced today in our 5th Anniversary Broadcast, the new Chapter includes a Killer, Nemesis. Take control of Umbrella’s bloodthirsty bio-organic weapon and hunt your targets without mercy.
But Nemesis isn’t the only addition to the character roster: 2 new Survivors are joining The Entity’s Realm with Leon S. Kennedy and Jill Valentine. Unflinching in his mission to expose Umbrella, Leon has proven himself a true survivor since his first day with the RPD. Jill is a brilliant S.T.A.R.S. agent, one of the only surviving members of her unit, and a hard target for even the most unrelenting adversary.
In the meantime, follow us on social and subscribe to our newsletter to stay in the know on everything Dead by Daylight.
Missed the 5th Anniversary Broadcast? Check it out here:
MapleStory has joined the Steam Points Shop with a new collection of animated stickers, backgrounds, avatars, avatar frames, and more! Check out the new crop of items here!
You acquire Steam Points with every purchase made through Steam, so check it all out and give your Steam profile a MapleStory flare today!
EDIT: It seems in the rush I had made a mistake and let the PlayerAI enabled. I will fix this on thursday since im out of the work computer until then. You can bypass this error by pausing the game and enabling and disabling the player AI. IM SORRY, I didn't found this before ;_;
Hello everyone! I hope you are having a wonderful day!
Sorry for the late update, It’s been a wonderfully busy month. Here is an update for Kinky Fight Club, so let’s get to it!
New moves!
Two new moves have been added to the game:
Crossed Legs missionary (includes F/F variations) Reverse Cowgirl 2
Weakness and Resistance fixes
Some characters weren’t having their Weakness and Resistances triggered due to a typo. They are properly working now!
Tournament Fixes
A bunch of small thigns were fixed for tournaments, including the Spectator mode that wasn’t working.
Other fixes
Other smaller bugs and typos were fixed, but they weren’t common or very known so there’s no need to explain there.
And that's all for this update!
Sorry for the late update friends, I'm putting all my time into recovering the time to work on Project Nexus, so I can get it going soon. Also my other project Dungeon Coup is already on Steam, so if you can please go and wishlist it!