Amanita Design has given its much-loved point-and-click space adventure Samorost a surprise spruce-up in the form of a free new 'enhanced' edition release on PC, Mac, iOS, and Android.
Samorost, which originally released in 2003, serves up an engaging, if brisk, blend of point-and-click puzzling and toy-like tinkering as players follow the delightfully surreal interplanetary adventures of an adorable space gnome.
Samorost has been free to play via web browser for quite some time, but it's now available as a free downloadable game on iOS and Android, as well as on PC and Mac via Steam and itch.io - meaning all three currently released Samorost titles (the latter two being more substantial paid offerings) are now accessible on the aforementioned storefronts for your amusement.
Ubisoft boss Yves Guillemot has released a lengthy statement meant to lay out the progress he says his company has made since last summer's devastating reports of sexual harassment and toxic working environments within various teams across the business.
The post, published to Ubisoft's blog, comes in the wake of a French report in Le Télégramme this month that claimed the company had made only minimal changes. Ubisoft rebutted some of that report at the time, while today's statement from the very top of the company doubles down further.
"Last June, we faced the fact that not all team members were experiencing the safe and inclusive workplace that we had always intended Ubisoft to be," Guillemot writes. "Since then, we have engaged in a company-wide effort to listen, learn and build a roadmap for a better Ubisoft for all.
Square Enix is reportedly collaborating with Nioh developer Team Ninja on an action-focussed Final Fantasy spin-off for PS5 and PC titled Final Fantasy Origin.
Word on the project initially began circulating over the weekend on Reddit and Resetera, and well-connected journalist and former Kinda Funny co-host Imran Khan has now lent further credence to the rumours, citing sources able to corroborate the news in a story on Fanbyte.
Final Fantasy Origin is said to take place "somewhere in or adjacent to the world of the first Final Fantasy game on the NES" and will slot into the action sub-genre occupied by the likes of Team Ninja's own Nioh games and From Software's Souls series - albeit with a more accessible focus to appeal to a wider audience, according to Khan's sources.
343 is finally updating Halo: Combat Evolved in The Master Chief Collection to match the original Xbox version's visuals.
The latest Insider Flight update for Halo: The Master Chief Collection came out last week, and with it an email to those in the programme detailing the under-the-radar improvements.
343 mentioned the patch includes "a series of bug fixes to improve the classic visuals in H1 to better mirror the original Xbox version". This applies to both classic campaign and multiplayer, 343 added.
For the longest time, Biomutant has been my white whale. Like clockwork, a life sign would emerge, with the announcement that yes, it's coming, definitely, just not right now. In part, this is due to developer Experiment 101 having been granted an unusual amount of freedom by their publisher to keep adding stuff, which led to a game that always sounds like a lot on paper - a character customisable down to their genetic makeup who can wield any weapon, a crafting system allowing you to make virtually anything, a morality system, a map dwarfing even Skyrim's. It's full of superlatives any marketer would love, confident in selling itself as something you've never seen before. Trouble is, you absolutely have.
To be fair, you've never controlled a character quite like this. The protagonist here is a mutant, a furry being reminiscent of a cat, or maybe more of a rodent, depending on which visual you're going with during character creation. You and others of your species are adept in the art of kung-fu, but you can also wield giant swords, guns, rocket launchers and karate weapons such as bo staves, sai blades and more. You can pick up any weapon regardless of your character class, which makes the classes superfluous - you can even find multiple ways to learn the starting perks each class comes with even if you chose another.
To understand other areas in which Biomutant can't live up to the expectations it set itself, it's important to remember this is a game made by a team of just 20. You see it in the way copies of environments exist around the map, how some animations had to be foregone, how text repeats with certain actions.
Fan registration for this year's all-digital E3 opens on 3rd June via E3Expo.com, letting you sign up for access to the event's app and online hub.
Earlier this month, E3's organiser the ESA promised a virtual experience for fans with "booths", hosted events, video conferencing, profiles, avatars, online forums and leaderboards.
How it will look and work is yet to be seen, though the ESA has said all partaking developers and publishers can still livestream announcements on YouTube and other streaming platforms as well.
It's an incontrovertible truth that the recipe for the ultimate Friday night in involves a stash of cheap beer, some cheap weed and a scratchy 80s sci-fi classic where it soon becomes clear the cast and crew were indulging in much the same throughout the shoot: The Hidden with its machine gun wielding strippers, or Night of the Comet with its post-apocalyptic shopping mall shootouts. Small wonder that the era's been plundered so heavily by video games ever since - these VHS wonders are shorthand for the kind of hedonism and excess we pick up our controllers for in the first place.
So pervasive is that influence, though, that it can become a bit wearying - which is my excuse for missing Huntdown first time around when it came out last May, its 80s excess getting lost in all those other similarly themed games drowning out the storefronts of the eShop and Steam. For shame, really, as I picked it up a few months later and realised Huntdown stands apart from others of its ilk, partly thanks to how it leans into all that excess while delivering a brilliantly taut action game at the same time.
The work of small Swedish team Easy Trigger Games, Huntdown is a run and gun game cast in the mold of Contra and Rolling Thunder, with an artstyle seemingly borrowed from Bitmap Brothers in their prime: it's all muscular design and brooding shadows, and it looks frankly spectacular. Put that down to the detail, the screen filled with the kind of incidental action and depth just not possible in the era which Huntdown's style apes. Good god this thing is gorgeous, the density of its vision bringing its scuzzy streets alive.
A Call of Duty: Warzone developer has suggested they will tone down the sun lens flare in Verdansk '84 - the game's main map.
Some players have complained about the sun glare being so intense in Verdansk '84 that it causes visibility issues. It's particularly problematic when looking outside of a building from the inside, in certain sections of the map.
Responding to an article on Dexerto, Raven Software's lead VFX artist Reed Shingledecker tweeted to say: "I can easily tone it down if needed."
Respawn has opened up about the cost of premium items in Apex Legends' in-game store.
In a recent Reddit AMA, players pointed out that the cost of premium skins can cost around 1800 Apex Coins - which is the equivalent to $18 (£13) give or take.
"I get that you gotta make the game profitable, but there's gotta be a way to prevent the player from feeling cheated when they buy something," pointed out Redditor x5hadau.
UPDATE 24/5/21: Frontier Developments boss David Braben has issued a public apology for ongoing problems with Elite Dangerous Odyssey.
The expansion, which launched last week, has suffered from performance issues, server outages and a raft of bugs.
"First and foremost, I would like to apologise wholeheartedly to those who have been suffering from these problems," Braben said in a post on the Frontier forum.