This update should hopefully resolve the most common reported issues since the update. If you are still getting any issues please send them in for us to look at (via discord or mailing bugs@kynseed.com)
A big thanks to all of your support whether by sending in bugs, leaving a review letting us know what you think, hanging out in the community, or even by simply playing the game.
Cʜᴀɴɢᴇʟᴏɢ ❌ Fix for Ash task causing lockup at 6pm ingame ❌ Fix for occasional issue changing levels while raining ❌ Preventative fixes around text group counts and bit more info on crashes about the player npc and object targets ❌ Fix for crash riding floating pig (invisible player to be looked into)
First of all, we would like to thank you all for wishlisting Business Heroes! Your interest in our game has been absolutely mindblowing. We wanted to share details of some of the improvements we are making to the game to make it more accessible to players with visual disabilities.
Anyone with low vision or even someone just trying to play complex strategy games on a smaller pc screen will attest to the difficulty of seeing some game elements. Just like in the first version of our UI shown above, these games are particularly notorious for having smaller buttons and text because of the sheer amount of information that is usually being presented to the player. Although Business Heroes is a business strategy game with a lot of embedded information, we still wanted players with vision-related challenges to have an enjoyable experience playing the game.
So, when the community alerted us to the problems with the initial colours, sizes, and contrasts we had used in the UI, we moved to fix them.
Larger Buttons and Text Sizes: We started off by redesigning the button and text size to also work for players with impaired vision. We redesigned the UI layout to create more space for larger buttons, and we moved several components to a new window entirely.
Making the text size work for everyone was a particularly tough nut to crack. We had to consider the impact language translation would have on the interface text and spacing. While we could not implement a solution that worked for all the text, we were able to allow players enlarge 90% of the game text to 24 points.
UI Colour Switcher and Icon Contrast: Players with colour vision deficiency can switch the UI colour from yellow to dark blue depending on their visibility requirements.
We also needed to reduce the potential effect of the UI looking crowded due to too many colours. To do this, we kept inactive icons at 50% opacity by default. You can see their full colour when you place your mouse on them. We also included a function that allows you increase or decrease icon opacity as much as you like.
Plus, we also applied shapes to the different player colours to distinguish players and their competition. This way, players would not have to rely solely on colour to differentiate between other players.
Game Music Controls: One way we tried to cater to players with hearing symptoms is to give players control of the music volume in the game. We separated the music sound from the gameplay sound, so players can turn it down or turn it off completely.
Detailed Tooltips: Finally, we also implemented a detailed tooltip and business guide feature. This is to make the game easier for non-gamers, new gamers, and teenagers in general. To prevent players from feeling overwhelmed with the UI, we included clear and concise explanations. All the player has to do is mouse over it and viola!
Many young people might be seeing the business terms and concepts in the game for the first time. We included a business guide that provides deeper insights into the meaning of the concepts and business terms used.
We sincerely hope you enjoyed reading this as much as we enjoyed sharing it. We’d love to read your thoughts, so don’t hesitate to share. Thanks!
CUCKOLD SIMULATOR: Life as a Beta Male Cuck - Team SNEED
So, full disclosure: I took a lot of lazy shortcuts when initially making the game because I never expected it to be as successful as it has been. It's taken some time to fix that up. The game obviously has had some performance related issues that currently aren't too bad, but bad enough that I can't add new content until I fix them... Because the game will eventually grind to a halt on average hardware.
This patch should resolve that, and provide a base that's somewhat scalable. So if this all works out, the next patch will be new content. Resource loading has been completely overhauled, so the game should run better on low-end computers and, in general, have less crashes. As a downside, you may experience a slight loading time when transitioning zones now. Oh well.
New Stuff
New achievement added: 跑酷
Resource loading has been completely overhauled.
Pressing hotkeys will no longer interrupt your Reddit™ browsing experience.
Various grammatical/spelling fixes.
Various dialog changes.
Controller support should be better in Cuck Souls (only tested with 360 controller)
Other New Stuff (nothing major, but will only appear in a new save)
Deshawn will no longer menacingly stand inside the couch.
Dialog added to DeShawn after his prank.
Music will no longer continually fade out after Night 7.
Bedroom dialog on Day 8.
Known issue: If you logged out inside GameStart, you will now be falling into the void. It should teleport you back to the house after some time. Go grab a drink while you wait. All other areas should be fine.
Not a bug: 'Magic Rune Explosions' in Cuck Souls blocking bullets, I've decided I like this as it adds a needed disadvantage to being at a very far range.