May 21, 2021
Hentai Hack-Her - GreatherGames
Hello again!

Just another small update, following on from the previous information posted with update 1.5.

You now have a choice of 2 difficulties for Hack-Her, Competitive and Casual.

Casual will allow you to unlock the gallery content easier, with reduced damage from enemies and a slower spawn rate increase. But currently, casual will not allow you to upload to the leaderboard or unlock achievements. Your feedback is always welcome, so post on the forum and let me know your thoughts.

What else is being worked on?
Check the previous 1.5 post for more information! But the game will be updated as soon as new content/improvements are ready.

Thanks for your support everyone!

Any problems with this update, let me know.
Rem Survival - Immortal Hand Studios
Here is another small hotfix patch to try to counter the disconnection issues.

Hotfix Patch Log for 0.21.05.22
Major Fixes/Changes

• Fixed player data not saving correctly.
• Character movement system improvements.
• Fixed garden bed collection issue.
• Exit added to the bottom of the bunker.
• Fixed attachment exploit.

If you find any issues or bugs, please report them in-game or via the discord group.
Thank you everyone for your support and feedback.
Range is HOT! - 12 Gauge Savior
It's time for a change in scenery. We're going from the high desert to the high country. We love our original range, loosely modeled after a local range located in rural Colorado, but it's easy to get tired of the dry desert and it's time to get up into the Rockies.


Situated in the forest, within the shady pines, this range builds on feedback from our shooters and leverages what we have learned building courses so far. More verticality and versatility were a couple goals, as well as something that's simply visually different. This range isn't modeled after any range we've been to, it's more like what we'd build if we had a plot of land on the mountainside, and a bunch of machinery to carve and shape it to our vision of a fun place to shoot.

Our first course on this new range is featured in the First Annual High Country Hootenanny 3-Gun Tournament. This tournament is the first of many, challenging shooters to run 3 courses with only one chance to compete on each. No retry, no reset, make Every. Shot. Count.


Once you've participated in the tournament, you'll be able to replay the course on the new range. The course will stay locked until you've completed it in order to preserve a course that shooters are not allowed to do scored practice runs ahead of the tournament. You will be able to walk the course and formulate a strategy before your scored run in the tournament. Rest assured, we'll be adding more courses to the new range after the tournament concludes. The High Country Hootenanny will happen May 21st through May 30th.


Each tournament will run for a limited time, giving shooters a chance to participate at their convenience. Once you have finished your runs, you'll want to keep checking back to see how your results stack up against the shooters that are finishing theirs.


Once the tournament has concluded, shooters will be awarded medals for placing 1st, 2nd, and 3rd place, as well as top 10, and top 50. As we run more tournaments, we'll add a place to see your accomplishments and a way to show your prowess to other shooters.

The High Country Update rolls out Friday May 21st.

Thanks and good luck in the Hootenanny!
-The Range is HOT! team

Rogue Legacy 2 - Cellar Door Games
Less than a week in, and we’re quite happy with the state the Drifting Worlds is in. Since the last hotpatch things have stabilized immensely, so we’re now focusing on balance and fixing lower priority bugs in preparation for the weekend. The Boxer has come out of the gate swinging, but the Dragon Lancer hasn’t had as much oomph, so we’ve made a number of changes to make them more impactful. We’ve also taken a third (!) look at boss HP, and have tweaked them a bit lower after the last fix. Lastly, all bug fixes for this patch and the previous one were from reports by our community, so thanks again for helping us get this game into tip-top shape in record time!

You can read the patch notes below or check them out on our website:

https://roguelegacy2.com/patchnotes/v042

- The Cellar Door Games Team

GAME TWEAKS
  • Boss HP Update #2: In the last update HP was increased 100% to compensate for a bug in the Drifting Worlds launch. That was a bit overzealous, so to compensate for this compensation, overall boss HP has been lowered by around 8% (compared to levels seen in Arcane Hallows, so more like a 12% decrease since last patch).
  • Commander Buff Nerf: Shielded enemies now take 4 hits instead of 5 to start taking damage.
  • Commander Buff Nerf: Shielded enemies now take 3.5 seconds to recharge instead of 3.25.
  • Commander Buff Nerf: Enemies that fire curse projectiles now fire every 3.5 seconds instead of every 3.
  • Commander Buff Nerf: Enemies now perform a distance check before firing curse projectiles.
  • Entering a Thread (NG+) now results in all your money going to Charon (and Living Safe if you have it unlocked).
  • Assassin Buff: Now reduces cooldowns by 2 seconds on third hit instead of 1.
  • Assassin Nerf: Cloak ability cooldown increased from 5 seconds to 10.
  • Lancer Update:
    • Slightly larger Dash attack hitbox height, and fixed bug where the length of the hitbox didn’t quite match attack visuals.
    • Dash charge time reduced from 0.8 seconds to 0.55.
    • Attack Tell time sped up significantly.
    • No more horizontal pushback when performing the regular attack in the air, no more pushback at all when performed on ground.
    • Vertical mobility while dashing increased.
    • Dash attack distance decreased.
    • Dash attack cooldown increased from 0.75 seconds to 1.25.
    • Dash attack damage decreased from 300% STR and INT scaling to 225%.
    • Static Shield cooldown decreased from 7 seconds to 6. Duration decreased from 3.1 seconds to 1.6.
    • Dragon Lancer's Static Wall now only triggers cooldown on-hit when the ability has finished its cast duration.
  • Updated a variety of rooms in the Tower to make them less frustrating.
  • Odds of Curio Shoppes and Relic rooms appearing reduced slightly, Healing and Arena room odds up.
  • Increased NPC chatter. Now NPCs will have something new to say every time you enter the Docks, instead of every other time.
  • The following Relics have been removed from the Challenges:
    • Fate’s Die.
    • Coeus Shell.
    • Hermes Boots.
    • Weird Mushroom.
    • Freon’s Reward.
BUG FIXES

  • Fixed bug where loading the Tower from a save file (or from Architect) would result in all exterior Tower rooms being recognized as interior ones.
  • Cleaned up more incorrect assets in a variety of rooms.
  • Fixed bug where Gold Gain from equipment Unity was increased by 100% instead of 30%.
  • The Docks no longer saves player data, which should address scenario where people could potentially lose gold if the game ever crashes there.
  • Fixed crash bug in Scars where props weren't being initialized correctly on repeated runs through the same challenge.
  • Cleaned up some platform placements in the Tower, including a softlock if the player was gigantic.
  • Updated equipment save data to fix any mismatches between FoundState and Upgrade blueprints found.
  • Fixed bug where chests could drop multiple of the same blueprint.
  • Fixed bug where chests could drop multiple of the same rune.
  • Fixed bug where void dashing between rooms in the Sisyphus challenge would create a long purple streak across the screen.
  • Increased the resolution size of the icons that appear on Heirloom Statues.
  • Fixed regression bug where previous change to how ability cooldown on-hit worked meant certain abilities would no longer go on cooldown at all, such as the Assassin’s cloak.
  • Fixed a number of scenarios where the blueprint and upgrade levels of runes were not being set correctly.
  • Fixed bug where pressing ENTER on any rune entry that was not found yet in the Enchantress shop would result in a crash.
  • Fixed incomplete implementation of the newly added NG+ scaling costs to unlock teleporters.
  • Fixing bug where Sisyphus challenge would be displayed as 1/0.
  • Fixed bug where the sky did not fully cover the background of very, very tall Tower exterior rooms.
  • Emotional Dysregulation trait now properly triggers on spells only.
  • Second attempt at disabling Commander effects from being applied to targets (sorry for missing this the first time).
  • Fixed bug where game would soft-lock if the player died on the same frame they entered a leyline teleporter.
  • Fixed bug where entering NG+ while the castle was locked would retain the gold reduction costs.
  • Entering a Nightmare’s detection radius while spinning with Hephaestus' Hammer now aggros the Nightmare.
  • Fixed bug where entering a new biome was not resetting the player's abilities, resulting in a glitchiness when spinning into a new biome with Hephaestus' Hammer.
  • Fixed bug where killing the last enemy in an arena with the knockout punch could result in a soft-lock.
  • Fixed bug where Tower boss room level was not being appropriately set, resulting in lower level of boss than intended.
  • Added more SFX to the game.
  • Fixed bug where Mastery for Knights was sometimes not properly appearing at Sage Totem.
  • Fixed bug where MAX text was appearing on equipment that had not yet been discovered.
  • Fixed bug where certain equipment Unity bonus percents were displaying as "0.XX" instead of "XX%".
  • Fixed bug where Lachesis' Measure was applying healing on every crit hit instead of only fatal crit hits.
  • Fixed bug where Quenching Runes were not increasing the maximum damage blocked by armor.
  • Fixed bug where Tower enemies were appearing in Axis Mundi arena rooms.
  • Fixed bug where temporary max health mods (tree of life, Gnawed Bone, etc.) were not being reset when entering/exiting challenges.
  • Fixed bug where the Healing Tree would sometimes display the wrong Max HP gain / damage amounts.
  • Attempted fix for bug where very wide aspect ratios would display the NG+ text in the middle of the screen.
  • Reduced chromatic aberration and distortion in the heirloom visual effect to make it easier to look at.
  • Reduced volume of the void door break sound effect.
  • Fixed bug where the Knight class would be locked if you entered and exited a challenge, causing the Mastery UI to show "????" instead of "Knight".
May 21, 2021
Mad Devils: Damned-finitive Edition - darkride66
  • Fixed issue causing spontaneous enemy death
  • Fixed save bug
  • Fixed Enclave checkpoint error in Steelworks
  • Fixed error with character unlock conditions for Miller and Malkov
  • Added game credits
May 21, 2021
MekaFighters Playtest - Austin
Hey MekaRiders,

Though this is some small news I did some things and there is a settings menu now.
  • Added Settings Menu
  • Added Graphics Menu
  • Added Keybindings Menu
  • Added Audio Menu

There may be some issues, so be sure to report them on this post and I'll keep an eye out.

See you in the field,

Austin
The Haunting: Blood Water Curse (EARLY ACCESS) - SneakyWarriorr
Hi all!

We are extremely excited to show off new gameplay footages of The Haunting. We are very close to release the new update along with a gameplay demonstration video that would introduce you to our new game.

You asked, we listened
We have received tons of requests to keep the game in First Person perspective, so we removed the Third Person system and replaced it with the old First Person camera!

Expected release date of the update
We can't share the exact release date for the update, but it will be very soon. The wait is almost over!


That's it for now! Thank you for reading and for your patience!

ARK: Survival Evolved - complexminded
We're at the home stretch for the Genesis 2 launch and we're sharing the last few things before you get to hop in and experience it yourself. Check out our latest post for an update to the Genesis 2 release, and a first listen at the main theme!

Genesis Part 2: Art, Music and June 2 Delay

Have no fear! There are still a few things we still haven't shown you.




Join us on Thursday at 5/27, at 9:30 AM PST as we go live on twitchgaming for The Weekly show. Come hang out as we chat about Genesis 2 and hang out with the community. Oh, and we'll be sharing something you haven't seen before 😉.

And now, onto some things that you may have seen!




Full Resolution Wallpaper

You'll have to summon some real courage if you're seen by this watchful guard. Perhaps it's better to just run




Full Resolution Wallpaper

Curious and inquisitive, the swift Astrodelphis may look like the cetaceans that once swam in Earth's oceans but this variation had loftier dreams and made an interstellar home amongst the stars, evolving unique traits.

Equip a Starwing Saddle, and you have a sentient spacecraft capable of blasting targets into oblivion.




Full Resolution Wallpaper


Exo-mek
Egg Incubator
Maewing
Federation Crop Plot
Shadowmane
Shadowmane (Widescreen)
Loadout Mannequin
Canoe
Noglin
Minigun
TEK Hoversail
Ammo Box
TEK Phase Pistol
TEK Bow
Carniflora
Stryder




An ARK: EVOLUTION EVENT is active from now through May 24th, with
  •  2X Breeding (mating interval, egg hatch speed, imprint, and maturation)
  •  2X Taming
  •  2X Harvesting
  •  2X XP
  •  1.5 Hexagon Bonus




Creator: The AxeMan
Captain Fatdog shows off the Millennium Falcon, built on Xbox with ThirdEchelon for the ARKitects #MayThe4thBeWithYou
https://www.youtube.com/watch?v=svK6x3v0h8A



life-k - Trike


DraukaRalh - Baryonyx Morning


Darken-Si - Helmsdeep my brachi


@naeriie - Rest well friend


Drawolf#0677


VALKEE#6347




RedGear17#6109


@PicturesOfArk (Isabell)


CapDrac лять#0038


See you at the TwitchGaming show next week!
Studio Wildcard

Twitter: twitter.com/survivetheark
Discord: discord.com/invite/playark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark
Facebook: facebook.com/survivetheark
Spirit Bounce - Chrisbsm
This weekend we will be running a playtest of the game where everyone can participate.
The main objective of this playtest is to check which levels the players like the most and which ones are too difficult. to balance the problematic levels to make the game even more enjoyable.

To participate simply request access using the button on the game page on steam.

Please take the weekend to test the game and send your opinion, for example which levels you liked best or those that seem boring.

The Level Editor is also available, I would love to see your creations.
Hidden Shapes Lovely Cats - Jigsaw Puzzle Game - YAW Studios


If you love cats, you are in the right place!

Relax and have fun with beautiful hand-drawn kitten puzzles, created exclusively for you to rescue your tranquility and be amazed by beautiful art!

We made it with great care and we would love for you to try it:

https://store.steampowered.com/app/1629600/Hidden_Shapes_Lovely_Cats__Jigsaw_Puzzle_Game/

Relax with the puzzles and forget about your worries by being enchanted and watching our kittens having fun!

And if you want the Premium Edition that includes beautiful handmade Wallpapers and the game's music, now you can buy everything at once with a special discount package :

https://store.steampowered.com/bundle/21167/

Be sure to follow us on the studio's page on Steam, so you will know about new games and news from the studio.

We hope you have a lot of fun with the game !!!

Be sure to tell us what you think !!!

Thank you!
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