No Man's Sky - timdog99
Hello,

For the last week the No Man's Sky community have worked together on the new Beachhead expedition, solving the puzzle of its hidden and encrypted goals. Today is a lovely moment, as explorers are discovering that at the end of this mystery is the appearance of the legendary SSV Normandy SR1 from Mass Effect!



There has been crazy speculation as to where this mysterious voyage would lead. Huge thank you to the dedicated travellers involved: those who figured out the purpose of the "Historiographical Dosimeter" and how to use it; those who cracked the code and translated the messages hidden in a secret alphabet; those who pieced together the story of the coming of the Normandy out of flux fragments at monoliths all across the universe; and to everyone involved in the colossal research effort to unlock the Myth Beacon and summon the 'weapon' into existence!



This is a lovely little Easter Egg moment, and something hopefully no one was expecting.

We are thrilled and flattered that BioWare and EA let us pay tribute in this way. As huge fans of the series, it's a lovely moment for sci-fi fans. Like everyone else we've been rediscovering the amazing universe of Mass Effect through the release of the Legendary Edition. I still have chills every time I see this incredibly iconic ship warping in, and was delighted to see so many people have the same reaction.

All players now have until the 31st May to undertake this expedition for themselves if they wish to ultimately add the SSV Normandy SR1 to their frigate fleet for good.



As this is our fifth anniversary year, we have some other surprises up our sleeves, with more information coming very soon.

Our Journey Continues,

Sean

Patch 3.41

  • Added the ability to dismiss a frigate from your freighter fleet via the Fleet Management terminal.
  • Fixed an issue that prevented Expedition rewards from being redeemed by players who had already earned parts of the reward from the Quicksilver shop.
  • Players starting the Beachhead expedition will now begin with warp fuel available.
  • Fixed an issue that could prevent Nada, Polo and other Space Anomaly inhabitants from offering the correct dialog options if spoken to in abandoned systems.
  • Fixed an issue that caused the Atlas Fireworks to have no audio.
  • Fixed an issue that prevented the fleets tutorial from advancing if players skipped the initial conversations with the navigator and immediately built a Fleet Terminal.
  • Fixed an issue that prevented the Historiographical Dosimeter from being redeemed from the expedition rewards section of the Quicksilver shop.
May 21, 2021
World of Warships - Lisa 莉莎

Captains!

The size of the 0.10.4 patch came as a surprise to many, so we sent a gift to all the active players as a thank you for your understanding. Check your Steam Inventory!

We believe that insurmountable circumstances should be treated with humor so we are offering you a chance to participate in a small competition of memes on the theme "Your update is so big that...".

So, leave your jokes and memes in the comments. The authors of each joke/meme, corresponding to the rules, will receive 1 Steam container. We will also select a handful of the best jokes and publish them together with the results of the contest.

Contest period:
  • 21.05.2021 – 25.05.2021 23:59 (UTC).
  • The results of the contest will be published by May 27, 2021 23:59(UTC).
  • Prizes will be awarded by May 28, 2021 23:59(UTC).
Rules of the contest:
  1. Entries (jokes) should start with the words "Your update is so big that...".
  2. Entries (jokes) can be framed in the form of text, comic strip, or meme.
  3. Sending several works is allowed, but each participant is entitled to only one award.
  4. Entries must not violate applicable laws, Steam rules, and EULA.
  5. We reserve the right to remove comments that violate the rules.

Good luck to all!
Collective: the Community Created Card Game - Plass
2021 - Week 20

Service Denial https://files.collective.gg/p/cards/88f1c130-b686-11eb-b069-75e1b18ca834-s.png 1000 Gold

Circus in the Clouds (Lets try this again) https://files.collective.gg/p/cards/daf99bf0-b4d4-11eb-b069-75e1b18ca834-m.png 1000 Gold

Mad Theorist https://files.collective.gg/p/cards/037f5100-b49e-11eb-b069-75e1b18ca834-s.png 1000 Gold

Equity (Pangals!) https://files.collective.gg/p/cards/c1b96cb0-b583-11eb-b069-75e1b18ca834-s.png 1000 Gold

Iniblis the Deceitful (the arcanist buildaround) https://files.collective.gg/p/cards/7cc71b20-9fc1-11eb-af58-83507a32d9c1-s.png 1000 Gold

Head Chieftain Dzikus https://files.collective.gg/p/cards/b4af1590-b526-11eb-b069-75e1b18ca834-m.png 1000 Gold

The Jolly Bean (The 1 drop that Nightmare N3ONs needs) https://files.collective.gg/p/cards/ab62bdc0-b4fe-11eb-b069-75e1b18ca834-s.png 1000 Gold

Greedy Guzzler https://files.collective.gg/p/cards/d42b6cc0-b61b-11eb-b069-75e1b18ca834-s.png 1000 Gold

Baby Sweets more food support (and carachar lore???) https://files.collective.gg/p/cards/b533f690-b371-11eb-b069-75e1b18ca834-s.png 1000 Gold

Dire Chupacabra (Double Entrance ver.) https://files.collective.gg/p/cards/1aadc000-b69c-11eb-b069-75e1b18ca834-s.png 1000 Gold

Update

Daunruku Spirit Usher (-1 Cost +1 ATK) https://files.collective.gg/p/cards/dcc0f0e0-b6b5-11eb-b069-75e1b18ca834-s.png

Char (no longer draws a card when Banished from deck also edited art) https://files.collective.gg/p/cards/5f9b0c00-b506-11eb-b069-75e1b18ca834-s.png

Crimson Caravan (+1 Cost) https://files.collective.gg/p/cards/aa767d80-b444-11eb-b069-75e1b18ca834-m.png

Now you're Safe! (+1 Cost) https://files.collective.gg/p/cards/662506a0-b8eb-11eb-b069-75e1b18ca834-m.png

Cosmetic Update
Firebrand Purger (updated art a bit following feedback from SFYA) https://files.collective.gg/p/cards/6898e3b0-b5f4-11eb-b069-75e1b18ca834-m.png
Kynseed - PixelCount Studios
Hello there seedlings!

The latest update The Gathering Storm is now available and here is the changelog of what has been updated! As always, these things are an ongoing development, so expect bugs, balancing issues and an overwhelming urge to sprinkle herbs on things.

We appreciated any feedback at our usual channels on Discord, our forums or in the Steam Discussions.

Cʜᴀɴɢᴇʟᴏɢ
🔷 Lighting system upgraded
ᅠᅠ🔷 Interiors and Exteriors separated
ᅠᅠ🔷 Time of day clearer based on the colour
ᅠᅠ🔷 New, improved lanterns, lamps and candles
🔷 Weather system upgraded
ᅠᅠ🔷 Cycles of weather over the course of a day
ᅠᅠ🔷 Different intensities and mixes of weather possible
ᅠᅠ🔷 Added atmospheric audio and effects
ᅠᅠ🔷 Some special weather for certain levels
🔷 Reworking of first season in-game
ᅠᅠ🔷 New intro and additional cutscenes help set up the slowly unfolding mystery
ᅠᅠ🔷 Amended story and dialogue throughout the first season
ᅠᅠ🔷 Tasks reordered for better pacing
🔷 New Fae region accessible
ᅠᅠ🔷 Unlock access to gain new items and visit new folks
ᅠᅠ🔷 A new pet can be acquired from this area
🔶 Adjusted visuals for activation of monument stone and Goddess statues
🔶 Blacksmith apprentice money is given on start of chat with Jeremie
🔶 Lantern beam can be controlled while using another item
🔶 New, smoother region transition system
🔶 Setting an item on gamepad that is already used on a different button will swap the items round
🔶 Added a repeat option to the chat system to repeat the last important line of dialogue
🔶 All buckets/jars should show the correct contents in the inventory and tool/action bar
❌ Fix for case of game slowdown on the farm caused by a goddess curse of eternal winter
❌ Various fixes around navigation and npc behaviour
❌ Fixed time still passing when game window is not in focus
❌ Fixed situation where endless bartering could occur
❌ Fixed situation where time could get stuck if the game was returned to the title screen at certain points
❌ Fixed stuck on spot situation when trying to gift animals when you have no food
❌ Fixed default avatar appearance on prompt when loading a save
❌ Fixed default avatar appearance in cutscenes
❌ Fixed riding animals stuck in only one direction when following at the same time
❌ Adjusted riding animal positions to account for different characters
❌ Summoned pets shouldn't appear in non-navigable places
❌ Fix to sleeping position by dismounting when trying to sleep
❌ Fixed some proverbs not showing icons
❌ Some apothecary recipes have changed types to match intended type
❌ Fix for butterfly collection task not detecting completion
❌ Older saves past year 1 but less than year 6 are autoaged up to year 6
❌ Various minor text and level fixes
❌ Baking heat level fix
❌ Prevent potential blank noticeboard tasks
❌ Prevent unachievable noticeboard tasks in the first season
❌ Falling asleep while blacksmithing will clear the screen (materials refunded)
❌ Fireplaces animating and trough fillable under new texture system
❌ No camera jolt when climbing beanstalks
❌ Indicator on new day should show the correct amount of tasks added
❌ Player save in bed loads them in bed
❌ Shoulder buttons used on skill screen
❌ Display container contents in inventory
❌ Poop in buckets is saved correctly
❌ Crops correctly removing on the first day out of season
❌ Neatened display prompts for gifting tasks when gifting
❌ NPC overhead prompts don't appear unblurred in certain menus
❌ Lemonade stand doesn't overcharge on the last hour
❌ Animal racing bookie should still show up if the level is left and returned to
❌ Adjusted auction camera position
❌ Should get like/dislike unlock when gifting towards task
❌ Should get friendship rating for first gift other than a task related one per day
❌ Breadcrumb trail should point to areas via regular walking travel means rather than mine shortcuts
❌ No Quill fish in Fae areas

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal
Seed of Life - iacomellisilvia
Some Pedestals are high up on the mountain. Only platforms and magnets can lead Cora to them.



Add Seed of Life to your Steam wishlist!
May 21, 2021
Offroad Mania - activegamesbox


HELLO FANS AND GUESTS!

Now we work on few updates.
Today we made the graphics more juicy. We hope you enjoy it!



We also divided the settings into several bookmarks for more convenience.

Now you can see the control buttons at any time ;)





WHAT'S NEW

Offroad Mania 1.0.24 updates:
- changed Option menu
- added brightness setting
- added more saturation

NEXT UPDATE

We plan add some new pieces for Endless mode and maybe something else.

Write your ideas for a new updates in Community Hub and Discord.

HAVE OFF ROAD! HAVE FUN!


Gold Mining Simulator - CodeHorizon_Community
𝐆𝐨𝐥𝐝 𝐑𝐮𝐬𝐡: 𝐓𝐡𝐞 𝐆𝐚𝐦𝐞 is coming to consoles on 𝐌𝐚𝐲 𝟐𝟖𝐭𝐡! 📢

𝐀𝐝𝐝 𝐢𝐭 to your wishlist:
👉 𝑀𝑖𝑐𝑟𝑜𝑠𝑜𝑓𝑡 𝑆𝑡𝑜𝑟𝑒: {LINK REMOVED}
👉 𝑃𝑙𝑎𝑦𝑆𝑡𝑎𝑡𝑖𝑜𝑛™ 𝑆𝑡𝑜𝑟𝑒: {LINK REMOVED}
👉 𝑃𝑙𝑎𝑦𝑆𝑡𝑎𝑡𝑖𝑜𝑛™ 𝑆𝑡𝑜𝑟𝑒: {LINK REMOVED}

Let's get diggin'! 🚜(also check PS Blog post: {LINK REMOVED}
Alder's Blood: Definitive Edition - Wendy


Hey Hunters,

We know you've been waiting a long time for this, but we finally have an update we promised you a long time ago, to hit the PC!

First, it lands on the experimental branch so that you can test it in a safe environment, as it brings so many new changes. We will organize a separate QA session with our publisher around the same time to ensure that the update is worth the wait. Below this post, you can find a MASSIVE changelog detailing all of the changes the update brings.

We cordially invite you to check out the new update and share your experience, as we deeply appreciate all your feedback.

Now, for a bit of an explanation, because you deserve it. This Alder’s Blood update has been in the works for a while and has remained our priority all throughout the process. We gained a lot of feedback from the community and we knew how to fix the game. But the thing is that Alder’s Blood is a complicated game with many systems overlapping each other. A simple change in one place has a huge impact in a different spot, which had to be adjusted as well. In the end, we had to change or at least re-set up pretty much any system in the game, and that takes time.

We promise to focus more on frequent communication with you here on the Steam forums. However, the fact we were inexperienced during the development of Alder’s Blood made this title almost impossible to enhance with bigger content updates, but we’ll try to regularly patch it and maybe add something little from time to time.



It’s a different game now, and we really do hope you will enjoy it more. Let’s take a look at what has changed:

Highlights:

Corruption system:
The most controversial feature of Alder’s Blood has been completely reworked. No longer will your hunters suffer the corruption effects just because they fight monsters, or take part in missions. The original idea treated hunters as expendables, but it didn’t work out well.
Now hunters gain corruption only from the listed sources:
  • using weapons or items with “Cursed item” trait,
  • banishing monsters,
  • some random events.
Now you control your corruption gain. Cursed items are more powerful, so you can choose between a powerful but costly approach, and a moderate yet safer one.
So, our previous design of expandable hunters is now optional, you decide whether you want to keep your hunters safe, exploit then discard them or something in-between.

Wind system:
In the release version the wind was too random, so we stopped it from changing its direction until we could fix it. Now the wind will show you the direction it's going to change to, a turn before. So that you can prepare, and hide in the right place.

Darkness system:
The Darkness system was planned as a big thing that brings variety to the game. From looking at your comments, all it brought was frustration. We are turning off the system completely for the time being.

Ranged weapons:
You will notice that Ranged weapons cannot be used in melee. Only shotguns break this rule. Keep your riflemen safe!

Attack of opportunity:
Ranged weapons cannot be used in melee, so why not just move away? Well, because your hunter will get hit by the monster when disengaging. Be careful when you commit to melee, or where you move, cause that attack of opportunity may hurt!

New weapons:
We’ve added 23 new weapons to deal some damage to the enemies. We think that everybody should find something interesting to arm their hunters with. Weapons availability also changed. Many of them can be purchased in shops from the start of the game, as long as you have the cash.

Critical Damage:
Every weapon has a new statistic now: Critical Hit Chance. Critical hit deals 125% base damage.

New abilities effects:
Some of the new gear features new abilities’ effects. The big highlight in these sections are push and pull effects. Remember the attack of opportunity feature? Pushing or pulling enemies away from your hunters is one of the ways to deal with that.
We also added a smoke bomb that can create a temporary cloud of smoke that can hide your hunters like bushes or tall grass.

New enemies:
We’ve added 3 new enemy types to the game:
Bat swarm:
A low-level enemy with knockdown resistance, and short, but 360 vision range. Look out for it’s Bleeding attack! A simple addition to add more variety.
Woods Witch:
This enemy is capable of buffing her fellow monsters with new Status effects:
  • Armored: armored enemy receives only 50% damage.
  • Wrath: enemy with wrath will deal extra 25% damage.
Ah, and she can also heal other enemies. It would be wise to prioritise her in your battles.
Elder Vampire:
Mini-boss type of enemy. They can deal some serious damage from afar and close by. You can encounter them in the new Blackwells side questline.

Research wagon:
Progression was tightly packed with your main quest. Now we open this up with availability of weapons in stores, but also with a Research wagon. Research takes time, but can unlock new gear and weapons at your own pace.

Hunters roster and levels:
Hunters now have their max level capped at 6. You need to carefully choose what Traits you want them to have, as they can only have a few!
Also, your caravan has a limit to the amount of hunters that can travel with you at the same time. This amount can be increased through the aforementioned Research wagon.

New traits:
We’ve added a couple of new Traits to the game, including:
Weapon Mastery Trait giving a hunter a 25% damage bonus when using weapons of a specific class.
Dark One gives a hunter an extra 25% damage dealt when using cursed weapons.
Cursed Item trait indicates a cursed item (what a twist!), they are generally more powerful but they corrupt hunters who use them.
We’ve also added traits that are unlocked through the Research wagon and affect the whole caravan.

Factions Contracts:
These smaller missions can provide you with some needed XP, as well as faction loyalty that can get you some unique gear. Previously, it was tied to the side missions, now you can get loyalty points through contracts. Each faction has 3 levels of contracts, adding 12 new missions with different levels of complexity.

New questline:
House Blackwell gained a new quest line featuring a new Elder Vampire enemy. It unlocks after the destruction of the Tower of Love in the main quest.

This concludes the list of major changes to the game in this update. We really hope you will enjoy them, and give us your thoughts and feedback. This beta version of the update will stay on the experimental branch for a week or two, until we finish gathering feedback from both you and our QA team. Once all is set and done, we will move the update to the main branch.

Thank you for your patience Hunters, and see you on the hunt!
Amazing Fix - LancelotBleu
From now on the cursor will select the closest object around when it is not directly above an object. The goal is that small objects can be more easily selected from a far away distance. It should also be easier to select objects that are around a pile of objects.

If you only see a few pixels of an object, it will still be necessary in several cases that you remove the object above it in order to take the one under.

Let us know how it feel.
Batora: Lost Haven - Stormind Games


Have a look at this concept art of the realm of Lian Yu in Huav!

Forged by the stormy wind, its mountains are at times wild and rugged, at others sinuous and smooth, but they retain the very same essence: the one of eternity.

Here the souls of the planet’s dead inhabitants wander across vast expanses of ice and seemingly insurmountable mountains. Alone, they are looking for the right way towards reincarnation, guided only by the sound of ancient bells that resonate in the deafening silence of these mysterious lands.

Wishlist Batora: Lost Haven now!

https://store.steampowered.com/app/1506440?snr=2_9_100000_
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