May 21, 2021
Age of Fear 4: The Iron Killer - Les
Hi all, after the recent very successful release we have immediately started working on yet another faction for the series:



Our current design idea is to build this faction on newly introduced Invisibility where . We are aiming to create ninja-like units which can easily sneak on opponents and use their backstab attacks.

As with other factions, Ratmen will have their unique skills and abilities, roughly based on deception.

That's for now, I am sorry I could not add any details, but we only started designing this faction. As usual, all suggestions are warmly welcomed!

Take care
Les & AOF Team
Help Will Come Tomorrow - r4idersw1tch
TO START WITH
Our dearest community!

We’re very proud to share this special event with you - Klabater Publisher Sale.
We offer our entire catalog with exceptional deals for a week starting now, prices even up to 90% off! Many of the games just got their deepest discounts ever, so if you ever wondered whether to purchase any game from our portfolio, but you haven’t yet, now it is the right time!




But the sale event is not just about the sales…
We have just started the open BETA for our primary focus game coming soon on August 12th this year - The Amazing American Circus!



The BETA is using the Steam Playtest functionality, so if you are interested in testing our game, simply hit the “Request Access” button on The Amazing American Circus product page:

https://store.steampowered.com/app/1433860/The_Amazing_American_Circus/


We’ll be more than happy to receive your feedback. Please post it on the dedicated Steam forum:
https://steamcommunity.com/app/1433860/discussions/0/3110277460805468099/

And if you become a fan, feel invited to join our Discord community, where we chat more intensively and may react much faster to your questions!




THE AMAZING CATALOGUE
Yes… we love the circus, we’re in love with this project…
But we love the entire catalogue of our games, and we want to share them with you. That is why we put a lot of effort into reaching out to our developers and communities to live stream them for you. We hope you are going to watch some and enjoy it!



A big THANK YOU to all the streamers, especially from the Crossroads Inn community! *Updates are coming soon, please don’t worry!*

MORE FUN COMING SOON
We're having loads of fun recently parkouring with George, the cutest Giraffe on earth, and an official mascot right from the Valley Children’s Hospital!

https://store.steampowered.com/app/1341900/Castle_on_the_Coast/
Check out the game’s trailer and wishlist it now! The release date is yet unannounced, but expected around the “back to school” period (for console platforms as well, shhh… ;-)). Once released, 10% of the revenues will be granted to the abovementioned hospital to support their great medical care.

https://www.youtube.com/watch?v=SdXTR8_S7_Q


MOONSHINE BREWING... WIP
Our internal early stage development project, known as Moonshiners The Game, got its product card upgraded. We expect to start sharing some dev diaries soon, so wishlist now and stay tuned!
https://store.steampowered.com/app/1066760/Moonshiners_The_Game/



KLABATER'S MATES
We invited our mates to the event. Please meet them and make sure you check out their offerings!


Under The Counter from Korba Games - wishlist now!
https://store.steampowered.com/app/1535630/Under_the_Counter/


Strategic Mind Series from Starni Games - check out their newly released Fight For Freedom and coming soon Spirit of Liberty. We are working closely with Starni Games to port their Strategic Mind series to consoles this year!
https://store.steampowered.com/app/1381850/Strategic_Mind_Fight_for_Freedom
https://store.steampowered.com/app/1474770/Strategic_Mind_Spirit_of_Liberty


Weedcraft from Devolver Digital - we are proud to be porting this great production to consoles!
https://store.steampowered.com/app/622720/Weedcraft_Inc/


Effie and Big Pharma being our major console porting projects!
https://store.steampowered.com/app/975950/Effie/
https://store.steampowered.com/app/344850/Big_Pharma/


FOREWORD
There have also been many good changes within Klabater lately, including our branding refreshment and a new website coming soon. There are many new developers we met in the past months and we’re excited to soon announce to you the new productions coming!


Thank you for your continued support! Stay with us, aye!




Klabater team
Spaceteam VR - isaac
New Features
* New alien fish head has been added and is available to all players
* New cosmetic items can be unlocked by completing challenges during this birthday event:
* X-Ray glasses are unlocked for logging in
* A new pink outfit is unlocked for participating in a multiplayer game
* A new orange outfit is unlocked after completing 5 sectors in multiplayer
* Support for LIV has been added – get started at https://www.liv.tv/

Bug Fixes
* Fixed a bug where it was not possible to move sliders without grabbing them
Heavenworld - Helios Production
Dear gamers,

A new update with melee improvements.

Cheers,

[CHANGELOG]
- Improve: Hit with melee attack stop target attack
- Improve: Use run or walk with combat position
- Improve: Dodge efficiency
- Improve: Increase hand-to-hand damages
- Improve: AI melee movement
- Improve: Chance to break weapon is reduced depending on skill rank
- Fix: Undesirable attachments on some weapons
Siege Survival: Gloria Victis - BartoldGV
Greetings, survivors!

Thank you for playing Siege Survival: Gloria Victis and sharing your feedback and suggestions!
We are carefully reading your posts and reviews and we were able to address some of your feedback already.

Thank you for your honest reviews, kind words, and cheering for us. It is heartwarming to see so many and so positive reviews and also to see so many players playing our game. We cannot stress our gratitude enough for your support. We are also very happy to see the first community scenarios and modifications, especially the one that is extending the time of the day and night, and the one that is introducing alternative versions of the main scenario, with different nations used as attackers and defenders. It's entertaining and clever!

We are working hard in the background, fixing some small bugs and improving your experience, and yesterday we introduced some small fixes and improvements. We hope those will be warmly welcomed and we are already working on the next ones.

Cheers!

Hotfix 20.05.2021

Quality of life:

- Changed the color of "set for building" constructions highlight to cyan, to make it easier to differ the ready-to-build and currently placed buildings.
- Added 5 new Steam achievements to indicate unlocking additional gameplay modes and challenges
- Added a new tutorial: Time Management, to inform players better they can manage time in the game by slowing it down or speeding it up when it may be needed.
- Updated the tutorial graphics to show updated characters' portraits.
- Updated the title, description, and thumbnail of the Siege Survival Steam Workshop page.
- Rebalanced the Fodder crafting scheme, to allow creating it easier and from fewer resources

Fixes:

- Fixed the issue causing upgraded Butcher's table had a model of the armory.
- Fixed the issue causing loading day 1 led to animals being starving
- Fixed the issue causing game summary could show wrong statistics
May 21, 2021
Outpost Engineer - wombat
Up until now, supplying machines with resources has been done using one type of inserters, in two variants: Tier 1 copper based, and a tier 2 upgrade which requires iron but has double the speed.


They work fine, but in some situations you have several belts to supply a machine, and you had to get a little creative, puzzle the environment a bit, to get all of them to connect to a machine especially for furnaces.



The game now also contains a long handed inserter, both a standard version and an MK double speed version.


These grab resources from one distance further than the regular inserter, effectively allowing you to run two belts in parallel and grab from both.


Double the creativity for supplying, and you can still route resources however you want.
While adding these inserters I also improved the basic pickup animation from the regular inserters a bit, I'm quite happy with the result.


The above screenshots where posted by members of the discord community.

Getting closer to the early access release, hope to welcome you soon!
May 21, 2021
Devilated - Trunks
Folks, these are the changes made from v0.8.8 to v0.8.10

Headbangging music
by Sigurd Jøhnk-Jensen
https://www.youtube.com/watch?v=raoXNaObjds

You can buy the soundtrack at:
Bandcamp - https://sigurdjj.bandcamp.com/album/devilated-official-video-game-soundtrack
Spotify - https://open.spotify.com/album/23eL1QDmUtHZw4kQ5jFYFN?si=u8ec6Wo-QVuX1jXHq5NI3w
Itunes/Apple Music - https://music.apple.com/dk/album/devilated/1566592107?l=da

Music visualizer
is added to the Stylish bar


- Berserk mode is removed. (Now the default is 2X)

- Being dead when jumping outside of gaming area (instead of being teleported to starting position)

Map system
with fog of war is added


Checkpoint saving system
is added (Saving shrines scattered across the map)


- Enemies detecting/showing range & view distance are increased.

- Ability groups are now unlocked in order instead of abilities being freely unlocked.

Freely equip
any weapon to any slot. Equipping several Rocket Launchers at once? possible.


Lighting design
is changed, volumetric lighting is added





- Some areas are redesigned and trimmed

- All the puzzles are removed.

- Added options to reduce screen shaking.

- Added a toggle for blood splatters image effect.

Corpse outlines
are shown when being near, helping us to pick them up easier.


- Default shortcuts are changed. Press Reset Controls to retrieve the new control map. (Map: Tab; Potion: Z,X,C; Smoke:M; Spin: J). *Note: If you have played the game before, go to Controls/Restore Defaults to apply these new hotkey changes.

- More apparent player being damaged feedback

- Going back to Encampment ability is unlocked at start

Endless mode Dual Silver Shutgun
as the default and only weapon. There is only 1 difficulty in Endless mode.

Weapons are not breakable
anymore.


- If a weapon is equipped in the inventory, automatically change the current weapon to this new weapon.

- Time is even slower now when opening the inventory.

Blessing statue
in the pre-boss area giving out potions and health regeneration instead of having to solve puzzles.


- All weapons recharge price + potion prices are now depending on levels.

- A number of different bug fixes and changes (See Changelog.txt in the game folder)

Temporary Slots
to temporarily store items and make organizing items easier


Thanks to the community for the helpful feedback, especially Zach, UnderTheMayo, Daemonnnn, Daniracula and Mazerrackam.

NOW GET IN THE GAME!
Community Announcements - Calves Games
关于羁绊:
1.武将羁绊作用有限,千万不要用武将羁绊来拴住武将搭配,
2.真正决定武将伤害的是武将自身技能和装配的技能,
3.所以平民武将技能搭配好,即使星低,也能打出不俗的伤害!

关于技能名词解释:
1.同部队方阵:如一个城池的天字营的三个武将方阵
2.自身方阵:自身武将的单个方阵

关于技能搭配:
1.武将星级有高有低,同时也代表着武将的武力和谋略属性也会有很大的差别,所以基本没有这技能就该给某个武将,更多靠自己去选择。
2.按照近战堆防御,远程堆攻击和攻速等,
3.正文部分,分为三部分
1.武将搭配
       2.技能搭配
3.专属武将技能搭配
 如:魏无忌=》吴起
 魏无忌的拆卸技能只能给吴起!

需要留的武将⭐标识
需要拆的武将🔺标识

留和拆的武将会出现重叠,所以一定要确保有一个再决定是否拆卸!!!!

首先介绍一组不吃星的武将:(平民武将)
近战:魏无忌、吴起、田骧苴、
远程:寡妇清、范雎、蔺相如、尸子
策士:扁鹊、张仪、鬼谷子、赵姬、李悝
骑兵:倪良、申不害、王乾、商鞅、赵薇后

再介绍一组优先拆卸的武将:
近战:魏冉、孙武、田忌、庞涓、禽滑里
远程:李斯、聂嫈
策士:李冰、李悝
骑兵:公子虔、赵胜、赵奢、王乾、李信、商鞅、李牧

最后各个卡包对应的武将:
田氏代齐 鬼谷子 白起     王翦
厉兵秣马 李牧    张仪     廉颇
攻城略地 苏秦    高渐离  荆轲
兼弱攻昧 田文    歇黄
百家争鸣 赵胜    魏无忌

按照优先级推荐卡包:
1.厉兵秣马中的张仪和李牧,一个是策士队伍的核心,一个是骑兵队的核心
2.百家争鸣的魏无忌,最强buff。

正文开始:
近战部队推荐
最强前排:⭐廉颇     ⭐白起       ⭐王翦
避免冲锋:⭐晋鄙     ⭐魏冉       ⭐田单
骑兵克星:⭐田单     ⭐钟无艳    ⭐田忌
重骑肉盾:⭐赵奢     ⭐倪良        ⭐尉缭
轻骑偷袭:⭐尉缭     ⭐公子虔    ⭐樗里疾
速度最快:⭐王龁     ⭐申不害    ⭐李信

近战部队需要拆卸的武将:
吴起、廉颇、王翦、晋鄙、田穰苴、公孙衍、魏冉、孙武、庞涓、禽滑厘、陈珍、李冰、荧玉公主、邹衍、樗里疾、倪良、商鞅、赵薇后、田文、姬狐、惠文后、魏章、黄歇

近战部队专属拆卸的武将:
魏无忌=》吴起
钟无艳=》吴起、赵胜、百里遥、苏代

远程部队推荐
弓箭国家队:    ⭐寡妇清      ⭐聂嫈            ⭐白雪
弩兵国家队:    ⭐尸子          ⭐慎子      ⭐范雎
弓骑国家队:    ⭐李牧         ⭐义渠骇        ⭐商鞅

远程部队需要拆卸的武将:
白起、田单、匡章、聂嫈、范雎、荆轲、义渠骇、君王后

远程部队专属拆卸的武将:
白雪=》吴起、赵胜、百里遥、苏代

策士部队推荐
输出类策士:⭐苏秦      🔺荧玉公主⭐邹衍       ⭐高渐离 🔺相里勤
辅助类策士:⭐扁鹊🔺赵姬🔺宣太后 ⭐孙膑⭐鬼谷子 ⭐李冰⭐张仪⭐李悝

谋略低策士需要拆卸武将:
田忌、李斯、鬼谷子、赵姬、相里勤、宣太后、李悝、赵奢

谋略高策士需要拆卸武将:
寡妇清、高渐离、孙膑、扁鹊、苏秦、张仪

特别拎出来:张仪和邹衍,两人搭配虽然没有羁绊,但是两人的群伤很恐怖
  邹衍:霜降 大寒(伊文)谋胜
  张仪:多带点辅助技能,增伤减少冷却的技能
(这里放视频链接)

骑兵部队推荐
弓骑: ⭐李牧          ⭐义渠骇       ⭐ 商鞅
轻骑: ⭐尉缭          ⭐公子虔        ⭐樗里疾
重骑: ⭐赵奢          ⭐倪良            ⭐尉缭
游骑:  ⭐王龁         ⭐申不害        ⭐李信

骑兵部队需要拆卸的武将:
公子虔、赵胜、尉缭、申不害、铁马阵、李信、李牧

骑兵部队专属拆卸的武将:
乐毅=》义渠骇

器械部队推荐
器械部队专属拆卸的武将:玄奇、吕不韦、项燕、公子华
Community Announcements - Calves Games
可以培养的武将———— 加⭐标识      
技能拆卸的武将———— 加🔺标识

骑兵大分类中分为三个体系

1.重骑兵体系,⭐蒙骜、蒙武、蒙恬

2.吸血骑体系,⭐宁越、庞暖、苏代,推荐技能   🔺宁越、触龙、朱亥、公孙痤   等的拆卸

3.弓骑兵体系,⭐触龙、虞清、赵豹

骑兵体系必备技能:🔺白圭、苏代、蒙武、龙贾、田婴 的拆卸技能等

其他选择做狗粮吧,如果前期有任何一个都要去花大成本培养(即使没凑完整,也可以上阵)
如果前期有三个,开荒再也无忧,能养到老的平民队伍!!!

策士队伍分为两大体系,一个输出策,另一个是辅助策

1.输出类体系:⭐魏美人、孟胜、惠施

2.辅助类体系:⭐伊文、公孙龙

策士体系必备技能:🔺胡非子、孟胜、伊文、公孙龙、景监、庸丙、叶阳后的技能都可以选择拆卸,其他的作为狗粮。

远程部队分为三类,弓箭、弩兵、弓骑兵

1.弓箭:⭐岳羊、苏历

2.弩兵:⭐赵曼、甘龙、庸丙

3.弓骑兵:⭐触龙、虞清、赵豹

远程体系必备技能:🔺燕姬、蒙恬、楼缓、公孙闬、赵曼、甘龙、赵豹 的技能都可以选择拆卸,其他的作为狗粮。

近战部队有重骑兵、吸血骑、盾兵、戟兵

1.再推荐一个⭐公孙痤,戟兵打地太伤了,紫色戟兵感觉还是太脆了。

近战体系必备技能:🔺子岸、聂政、李兑、栎阳公主、田月娴、魏美人、邹忌、惠施、市被、虞清、司马错、甘茂、邓绫子、乐乘等的拆卸。

器械部队

只推荐培养⭐投石,如果做职业拆迁队伍,可以选择⭐战车和弩车,打地不推荐。

奶妈体系必备技能:🔺嫪毐、蒙骜、阿房女、郭凯、甘罗、庸丙

上面是可拆卸技能中六个可以恢复的,很好用,属于万金油技能。

技能详情介绍:

盾兵

龙贾
拆卸技能:以战养战——适用近战单位(吸血骑)

子岸
拆卸技能:战伤无畏——适用近战单位(抗伤单位)

景监
拆卸技能:善谋之士——适用带有大范围AOE谋略技能伤害的武将(邹衍等)

嫪毐
拆卸技能:整军 ——同部队恢复技能(推荐给近战抗伤单位)

朱亥
拆卸技能:奋勇反击——适用近战单位(吸血骑)

戟兵

公孙痤   
自身技能:窃敌之兵——作为一个辅助增伤同部队单位。
拆卸技能:力能穿甲——伤害分裂,推荐给近战输出类(戟兵、轻骑兵、游骑兵)

田婴         
拆卸技能:疾击敌后——骑兵必须要有(骑兵体系核心技能之一)

聂政         
拆卸技能:疲敌之策——适用输出伤害比较低的单位,作为一个辅助技能的存在,给肉盾

李兑         
拆卸技能:迷阵 ——适用输出伤害比较低的单位,作为一个辅助技能的存在,给肉盾

弓箭手

栎阳         
自身技能:将计就计——反伤技能,具体效用未知(没战报看不出来)
拆卸技能:折冲 ——适用输出伤害比较低的单位,作为一个辅助技能的存在,给肉盾

田月         
自身技能:寒矢 ——输出伤害技能(可以使用)
拆卸技能:严阵以待 ——适用输出伤害比较低的单位,作为一个辅助技能的存在,给肉盾

岳羊         
自身技能:斧钺齐心 ——可以养一队他的羁绊,既能回血,又有伤害
拆卸技能:勇冠三军 ——适用大范围AOE物理技能伤害的武将

楼缓         
自身技能:箭诩 ——辅助类技能,给有远程的部队,伤害倍增                 
拆卸技能:败战技 ——血量低,谋略高,给甘龙、庸丙

苏历           
自身技能:诛将 ——斩首技能,比较靠***民的一个武将(推荐培养,打架有用)
拆卸技能:一鼓作气 ——自身发动技能,普攻翻倍

公孙闬    
自身技能:断谋 ——无法发动技能
拆卸技能:轻功激射 ——适用弓箭手、弩兵、弓骑

弩兵

赵曼【输出类】
自身技能:控弦 ——个体增伤
拆卸技能:一箭没羽 ——推荐给高伤害、高爆发的弓箭、弩兵、弓骑

甘龙【输出类】
自身技能:贯日 ——个体爆发技能
拆卸技能:良弓 ——攻速提升,伤害提升,推荐给弓箭、弩兵、弓骑

庸丙【输出类】
自身技能:扼敌 —— 个体爆发技能
拆卸技能:赢粮影从 ——回血神技,优先拆卸,推荐给辅助(伤害低)策士

策士

魏美人【输出类】
自身技能:寒烟 ——单体爆发 
拆卸技能:非智 ——作为辅助技能,给肉盾

叶阳后【辅助类】
自身技能:藏宫 ——猥琐大师,很强
拆卸技能:骄兵 ——伤害技能,适用谋略值较高的队伍,给输出

胡非子【辅助类】
拆卸技能:用兵如神——策士体系必拆技能。

孟胜    【输出类】
自身技能:天雷 ——紫色武将中少有的群伤技能,(推荐培养,平民专属)
拆卸技能:天瀑 ——群攻技能(输出策士体系必备技能)

伊文    【辅助类】
自身技能:必死则生——辅助类技能,平民的又一个辅助策士队伍
拆卸技能:大寒 ——群攻技能(输出策士体系必备技能)

邹忌     【辅助类】
拆卸技能:枪阵 ——戟兵体系必备技能

公孙龙 【辅助类】
自身技能:拱卫中军——前期一个较好的恢复技能
拆卸技能:谋胜 ——策士体系必拆技能

惠施      【输出类】
自身技能:旱魃 ——群攻技能
拆卸技能:识破 ——推荐给辅助技能,给肉盾

骑兵

轻骑兵

宁越【输出类】
自身技能:掠夺——吸血骑
拆卸技能:借粮渠道——吸血骑兵专属技能

车英【输出类】
自身技能:重斩——造成物理伤害
拆卸技能:其疾如风——移速提升、攻速提升、轻骑兵专属技能,和悲歌搭配

燕太子丹【辅助类】
自身技能:速攻轻型——受击增攻
拆卸技能:悲歌——提升移速、和其疾如风搭配

重骑兵

蒙骜【输出类】
拆卸技能:鼓舞——加血

蒙武【辅助类】
拆卸技能:绝尘——骑兵体系必备技能

蒙恬【输出类】
拆卸技能:力臂——远程必拆技能

百里遥【输出类】
拆卸技能:急性轻进——移速提升,适合其疾如风和悲歌搭配(谋略骑)

汗血【辅助类】
拆卸技能:激战掠敌——速度额外伤害,搭配急性轻进、其疾如风和悲歌搭配

苏代【辅助类】
拆卸技能:侧翼进攻——骑兵必备体系

游骑兵

白圭【输出类】
拆卸技能:骑兵突刺——骑兵必备体系

毛遂【辅助类】
拆卸技能:血低、攻速高

市被【输出类】
拆卸技能:披坚执锐——近战抗伤体系必备技能

弓骑兵

触龙【输出类】
拆卸技能:劫掠——吸血骑兵必备技能

虞清【辅助类】
拆卸技能:知己知彼——近战抗伤体系必备技能

赵豹【输出类】
拆卸技能:轮射——额外攻击,适用弓箭、弩兵、弓骑兵

器械

战车

阿房女【辅助】
拆卸技能:砥砺兵锋——恢复类技能(万金油给近战)

司马错【辅助】
拆卸技能:攻城必救——嘲讽技能,近战抗伤必备技能。

投石

甘茂【输出】
拆卸技能:陷阵之勇——适用近战抗伤单位

郭凯【辅助】
拆卸技能:合兵——回复类

弩车

邓绫子【输出类】
拆卸技能:磬阵善守——近战抗伤必备技能

燕姬【辅助类】
拆卸技能:强攻劲弩——远程必备技能

甘罗【输出类】
拆卸技能:令行——回复类技能

乐乘【输出类】
拆卸技能:扰敌——适用近战抗伤单位
蛋蛋掌门日志 - gameragame
1.初始化了分辨率默认设置,更新后不会在强制更改分辨率了。
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