Hi all, after the recent very successful release we have immediately started working on yet another faction for the series:
Our current design idea is to build this faction on newly introduced Invisibility where . We are aiming to create ninja-like units which can easily sneak on opponents and use their backstab attacks.
As with other factions, Ratmen will have their unique skills and abilities, roughly based on deception.
That's for now, I am sorry I could not add any details, but we only started designing this faction. As usual, all suggestions are warmly welcomed!
We’re very proud to share this special event with you - Klabater Publisher Sale. We offer our entire catalog with exceptional deals for a week starting now, prices even up to 90% off! Many of the games just got their deepest discounts ever, so if you ever wondered whether to purchase any game from our portfolio, but you haven’t yet, now it is the right time!
But the sale event is not just about the sales…
We have just started the open BETA for our primary focus game coming soon on August 12th this year - The Amazing American Circus!
The BETA is using the Steam Playtest functionality, so if you are interested in testing our game, simply hit the “Request Access” button on The Amazing American Circus product page:
And if you become a fan, feel invited to join our Discord community, where we chat more intensively and may react much faster to your questions!
THE AMAZING CATALOGUE
Yes… we love the circus, we’re in love with this project… But we love the entire catalogue of our games, and we want to share them with you. That is why we put a lot of effort into reaching out to our developers and communities to live stream them for you. We hope you are going to watch some and enjoy it!
A big THANK YOU to all the streamers, especially from the Crossroads Inn community! *Updates are coming soon, please don’t worry!*
MORE FUN COMING SOON
We're having loads of fun recently parkouring with George, the cutest Giraffe on earth, and an official mascot right from the Valley Children’s Hospital!
https://store.steampowered.com/app/1341900/Castle_on_the_Coast/ Check out the game’s trailer and wishlist it now! The release date is yet unannounced, but expected around the “back to school” period (for console platforms as well, shhh… ;-)). Once released, 10% of the revenues will be granted to the abovementioned hospital to support their great medical care.
There have also been many good changes within Klabater lately, including our branding refreshment and a new website coming soon. There are many new developers we met in the past months and we’re excited to soon announce to you the new productions coming!
Thank you for your continued support! Stay with us, aye!
New Features * New alien fish head has been added and is available to all players * New cosmetic items can be unlocked by completing challenges during this birthday event: * X-Ray glasses are unlocked for logging in * A new pink outfit is unlocked for participating in a multiplayer game * A new orange outfit is unlocked after completing 5 sectors in multiplayer * Support for LIV has been added – get started at https://www.liv.tv/
Bug Fixes * Fixed a bug where it was not possible to move sliders without grabbing them
[CHANGELOG] - Improve: Hit with melee attack stop target attack - Improve: Use run or walk with combat position - Improve: Dodge efficiency - Improve: Increase hand-to-hand damages - Improve: AI melee movement - Improve: Chance to break weapon is reduced depending on skill rank - Fix: Undesirable attachments on some weapons
Thank you for playing Siege Survival: Gloria Victis and sharing your feedback and suggestions! We are carefully reading your posts and reviews and we were able to address some of your feedback already.
Thank you for your honest reviews, kind words, and cheering for us. It is heartwarming to see so many and so positive reviews and also to see so many players playing our game. We cannot stress our gratitude enough for your support. We are also very happy to see the first community scenarios and modifications, especially the one that is extending the time of the day and night, and the one that is introducing alternative versions of the main scenario, with different nations used as attackers and defenders. It's entertaining and clever!
We are working hard in the background, fixing some small bugs and improving your experience, and yesterday we introduced some small fixes and improvements. We hope those will be warmly welcomed and we are already working on the next ones.
Cheers!
Hotfix 20.05.2021
Quality of life:
- Changed the color of "set for building" constructions highlight to cyan, to make it easier to differ the ready-to-build and currently placed buildings. - Added 5 new Steam achievements to indicate unlocking additional gameplay modes and challenges - Added a new tutorial: Time Management, to inform players better they can manage time in the game by slowing it down or speeding it up when it may be needed. - Updated the tutorial graphics to show updated characters' portraits. - Updated the title, description, and thumbnail of the Siege Survival Steam Workshop page. - Rebalanced the Fodder crafting scheme, to allow creating it easier and from fewer resources
Fixes:
- Fixed the issue causing upgraded Butcher's table had a model of the armory. - Fixed the issue causing loading day 1 led to animals being starving - Fixed the issue causing game summary could show wrong statistics
Up until now, supplying machines with resources has been done using one type of inserters, in two variants: Tier 1 copper based, and a tier 2 upgrade which requires iron but has double the speed.
They work fine, but in some situations you have several belts to supply a machine, and you had to get a little creative, puzzle the environment a bit, to get all of them to connect to a machine especially for furnaces.
The game now also contains a long handed inserter, both a standard version and an MK double speed version.
These grab resources from one distance further than the regular inserter, effectively allowing you to run two belts in parallel and grab from both.
Double the creativity for supplying, and you can still route resources however you want. While adding these inserters I also improved the basic pickup animation from the regular inserters a bit, I'm quite happy with the result.
The above screenshots where posted by members of the discord community.
Getting closer to the early access release, hope to welcome you soon!
- Berserk mode is removed. (Now the default is 2X)
- Being dead when jumping outside of gaming area (instead of being teleported to starting position)
Map system
with fog of war is added
Checkpoint saving system
is added (Saving shrines scattered across the map)
- Enemies detecting/showing range & view distance are increased.
- Ability groups are now unlocked in order instead of abilities being freely unlocked.
Freely equip
any weapon to any slot. Equipping several Rocket Launchers at once? possible.
Lighting design
is changed, volumetric lighting is added
- Some areas are redesigned and trimmed
- All the puzzles are removed.
- Added options to reduce screen shaking.
- Added a toggle for blood splatters image effect.
Corpse outlines
are shown when being near, helping us to pick them up easier.
- Default shortcuts are changed. Press Reset Controls to retrieve the new control map. (Map: Tab; Potion: Z,X,C; Smoke:M; Spin: J). *Note: If you have played the game before, go to Controls/Restore Defaults to apply these new hotkey changes.
- More apparent player being damaged feedback
- Going back to Encampment ability is unlocked at start
Endless mode Dual Silver Shutgun
as the default and only weapon. There is only 1 difficulty in Endless mode.
Weapons are not breakable
anymore.
- If a weapon is equipped in the inventory, automatically change the current weapon to this new weapon.
- Time is even slower now when opening the inventory.
Blessing statue
in the pre-boss area giving out potions and health regeneration instead of having to solve puzzles.
- All weapons recharge price + potion prices are now depending on levels.
- A number of different bug fixes and changes (See Changelog.txt in the game folder)
Temporary Slots
to temporarily store items and make organizing items easier
Thanks to the community for the helpful feedback, especially Zach, UnderTheMayo, Daemonnnn, Daniracula and Mazerrackam.