The game supports 80 playable floors today. We will implement 100 playable floors. We show you planned features in the section below and some changes in this update.
Planned features (Maybe will change in future):
More floors (Up to 100 floors)
Function to start from specific floor instead of floor 0
More game settings like battery duration slider or more equipment to carry
More room orders and room content
Changes (Full list see in-game):
STEAM® integration
Matchmaking
New zombie class
Many fixes
Thanks for playing and your support ! ːsteamhappyː We wish a nice day and have fun NoserverStudios
Milletians, we have some exciting news! On May 27th, 2021, there will be 4 new craftable weapons added to Mabinogi. There are also 2 new craftable arrows added as well. These new weapons and arrows will be craftable via the Magic Craft skill. To see the new recipes, use Phantasmal Sight when using Magic Craft. Materials for the new weapons and arrows will be obtainable in Tech Duinn missions. Additionally, the new weapons and arrows have set item effects when they are equipped together. To receive the set effects, the combined total for each enhancement effect must equal 10 when the items are equipped. Check out more details below.
Demolition Breaker Bow
Image was taken with the Bow Stance Card
Base Stats
Craftable Stats Range
Effects
Min. Damage 12
Max. Damage 20
Injury Rate 20-60%
Critical 10%
Balance 20%
Durability 15
Min. Damage +5-19
Max. Damage +10-32
Critical +8-27%
Balance +5-25%
Durability +0-13
Item Attributes
Piercing Level 1
Crash Shot Fragment Explosion Damage +150%
Crash Shot Fragment Explosion Radius +1.5m
Magnum Shot Damage +50%
Set Item
Magnum Shot Enhancement 5
Increased Critical Damage 5
Decrease Durability Loss 5
There are two new upgrades available for this bow:
Break Demolition Breaker Bow Seal
Effective Range +100
Max Attack Power +14
Piercing Level +1
Special Upgrade Demolition Breaker Bow
Aim Rate Adjustment 15%
Crafting Materials
*NEW* Magical Mist Crystal x8
Can be obtained in Feth Fiada Advanced/Elite
*NEW* Broken Geata Fragment x5
Can be obtained in Revived Illusion Advanced/Elite
*NEW* Evil Eye Slate x3
Can be obtained in Seven Nightmares Advanced/Elite
Finest Firewood x7
Mythril Plate x2
Intact Shyllien x7
Highlander Long Bow x1
Demolition Breaker Arrow
Image was taken with the Bow Stance Card
Set Item Effects
Magnum Shot Enhancement 5
Increased Critical Damage 5
Decrease Durability Loss 5
These arrows can only be equipped with the Demolition Breaker Bow.
Crafting Materials
*NEW* Magical Mist Crystal x5
Can be obtained in Feth Fiada Advanced/Elite
*NEW* Broken Geata Fragment x1
Can be obtained in Revived Illusion Advanced/Elite
*NEW*Evil Eye Slate x1
Can be obtained in Seven Nightmares Advanced/Elite
Arrow x100
Bow of Ruination
Image was taken with the Bow Stance Card
Base Stats
Craftable Stats Range
Effects
Min. Damage 18
Max. Damage 30
Injury Rate 20-60%
Critical 12%
Balance 23%
Durability 17
Min. Damage +7-25
Max. Damage +8-31
Critical +12-30%
Balance +7-27%
Durability +0-16
Item Attributes
Piercing Level 2
Crash Shot Fragment Explosion Damage +250%
Crash Shot Fragment Explosion Radius +2.5m
Magnum Shot Damage +100%
Set Item
Magnum Shot Enhancement 5
Increased Critical Damage 5
Decrease Durability Loss 5
There are two new upgrades available for this bow:
Break Bow of Ruination Seal
Effective Range +200
Max Attack Power +17
Piercing Level +1
Special Upgrade Bow of Ruination
Aim Rate Adjustment 30%
Crafting Materials
*NEW* Abyssal Orb x8
Can be obtained in Feth Fiada Advanced/Elite
*NEW* Blazing Flame Essence x5
Can be obtained in Revived Illusion Advanced/Elite
*NEW* Ominous Ore x3
Can be obtained in Seven Nightmares Advanced/Elite
Finest Firewood x10
Mythril Plate x5
Intact Shyllien x10
Salvation Bow x1
Arrow of Ruination
Image was taken with the Bow Stance Card
Set Item Effects
Magnum Shot Enhancement 5
Increased Critical Damage 5
Decrease Durability Loss 5
These arrows can only be equipped with the Bow of Ruination.
Crafting Materials
*NEW* Abyssal Orb x5
Can be obtained in Feth Fiada Advanced/Elite
*NEW* Blazing Flame Essence x1
Can be obtained in Revived Illusion Advanced/Elite
*NEW*Ominous Ore x1
Can be obtained in Seven Nightmares Advanced/Elite
Arrow x100
Demolition Deepglow Staff
Image was taken with the Staff Stance Card
Base Stats
Craftable Stats Range
Effects
Min. Damage 20
Max Damage 45
Critical 15%
Balance 60%
Durability 15
Critical +5-25%
Durability +6-30
Magic Attack +5-14
Item Attributes
Lightning Rod Cooldown -2 sec
Meteor Strike Cooldown - 250 sec
Set Item
Hail Storm Enhancement 10 Increase
Lightning Rod Charge Time Reduction 10 Increase
Meteor Strike Enhancement 10 Increase
There are two new upgrades available for this staff:
Break Demolition Deepglow Staff Seal
Magic Attack +12
MP Usage -30%
Piercing Level +1
Special Upgrade Demolition Deepglow
Tri-Element Mastery Damage +20%
Crafting Materials
*NEW* Magical Mist Crystal x8
Can be obtained in Feth Fiada Advanced/Elite
*NEW* Broken Geata Fragment x5
Can be obtained in Revived Illusion Advanced/Elite
*NEW* Evil Eye Slate x3
Can be obtained in Seven Nightmares Advanced/Elite
Cleansed Mage's Gem x7
Mutant x2
Enchanted Firewood x7
Trinity Staff x1
Lord of Ruination Staff
Image was taken with the Staff Stance Card. This weapon has a unique stance when the Staff Stance Card is activated.
Base Stats
Craftable Stats Range
Effects
Min. Damage 22
Max Damage 54
Critical 20%
Balance 65%
Durability 20
Critical +8-30%
Durability +11-32
Magic Attack +9-20
Item Attributes
Piercing Level 1
Lightning Rod Cooldown -5 sec
Meteor Strike Cooldown - 400 sec
Set Item
Hail Storm Enhancement 10 Increase
Lightning Rod Charge Time Reduction 10 Increase
Meteor Strike Enhancement 10 Increase
There are two new upgrades available for this staff:
Break Lord of Ruination Staff Seal
Magic Attack +15
MP Usage -40%
Piercing Level +1
Special Upgrade Lord of Ruination
Tri-Element Mastery Damage +35%
Crafting Materials
*NEW* Abyssal Orb x8
Can be obtained in Feth Fiada Advanced/Elite
*NEW* Blazing Flame Essence x5
Can be obtained in Revived Illusion Advanced/Elite
*NEW* Ominous Ore x3
Can be obtained in Seven Nightmares Advanced/Elite
We have reexported all the artwork in the game to a native resolution of 1920x1080, up from 1280x720. This results in clearer, sharper, smoother visuals across the entire game, even at resolutions beyond 1080p.
As part of the upgrade, we've updated the look of many smaller UI elements.
Developer's Notes When we originally received the Z-Engine, it operated at a native resolution of 1280x720. Moving to 1920x1080 seems close enough that it wouldn't make much of a difference at face value. But when you multiply the numbers together, you'll see that the increase between 720 and 1080 is more than twice as many pixels total!
We stated in Development Update #5 that we expect the resolution upgrade not to affect performance much, but there will be a difference. Players with lower-power computers should continue using the video settings appropriate for their hardware and report any issues they encounter.
We have no plans to include native support for ultra-HD resolutions (like 4K). This should suffice for now!
Video Settings
The Video Settings menu now has a Graphics Quality toggle to help players choose the best settings for their computer.
Settings: Low (everything off, 2D backgrounds), Medium (Sun Rays, Stage Weather Effects, and World Shadows off), and High (everything on).
Individual graphics settings are now labeled "Advanced Settings" and have been reordered for better organization.
The "Use Minimal HUD" option has been renamed "High Quality HUD" so that the "on" toggle (which is the highest-quality setting) is the rightmost option.
The "GPU Stress" option has been removed and is now a launch parameter:
The parameter is -gpuloading N, where N is a number from 0 to 100. It clamps, so any value is safe.
Resolution settings now default to fullscreen at 1080.
Steam Rich Presence
TFH now supports Steam Rich Presence!
General UI
Fixed matchmaking banner not showing up in Training Mode and other places.
The post-match screen for online fights now shows how much time remains before a selection is forced.
A few lines of text in various button configuration menus have been changed for better clarity.
Pixel Lobby
Mods of self-hosted Pixel Lobby servers can now use the /announce command to push server-wide notifications. We've added details to the server hosting guide.
In the Pixel Lobby text chat, you can now use the arrow keys to scroll through a really long message you're typing.
Replays
Fixed an issue causing replays to desync despite version matching.
Fixed an issue causing a softlock when pressing Play and Delete on a replay on the same frame.
The Replay Browser has received some quality of life improvements:
When replays are imported, the cursor now snaps to the top of the list.
When deleting a replay, the cursor now remains on the numbered position the deleted replay was on instead of snapping to the top of the list.
When returning from a replay back to the browser, the cursor now always snaps to that replay regardless if the replay changed positions in the list. (Previously, the cursor was looking for the numbered position the replay was in. This would cause it to land on the wrong replay if the player returned to a sorted list after importing a replay).
Training Mode
There is now an "Infinite Avast!" toggle for Shanty in the Training Options menu. (Sorry it took us so long to get this in).
Characters
Fixed Arizona's leg looking disjointed from her body in her stand idle animation.
Fixed color patches on Arizona's far eye during 3C that made it look like her eye was open.
Fixed instances of Wind effects affecting characters during their super.
Fixed Fred's 4D not stopping even though Oleander was hit before his fist left the second portal.
Fixed a situation where Magic Spark would get hit but instead of being destroyed it would turn invisible and retain its hitbox.
Fixed small, miscellaneous model defects in various animations.
Fixed counterhit damage bonus for Stampede! extending into subsequent attacks. (argh!)
Fixed instances of Big Papa rapidly flip-facing when Pom blocks.
Fixed instances of missing bandana stripes on various animations.
Hello everyone, got another build with some more bits! The new freeform camera now outputs voice too if you're sufficiently far away from the avatar and it's closer to you! Read instructions below on how to setup your customized avatars with it.
You can now also control mipmaps on the 2D Textures, including the filter used for them. Some textures might be worth switching over to Lanczos3, as it can produce sharper visuals when the texture is small. In some cases that's good, in some not, but options!
Also there's a whole bunch of other tweaks and bugfixes that were waiting in the queue for a while, which should improve robustness of things all over the place!
New Features:
- User voice will now automatically switch over to the view reference for each user if the avatar is too far away and the view reference is closer to them (previously requested by @AshtonSparx, @Shadow Panther [RU/EN, UTC+3]) -- AvatarAudioOutputManager now has "IsViewVoice" property. If you're making custom view reference, you'll need to setup the voice with this component and check this field so it gets activated properly -- Note that Whisper Voice mode will not work properly in this mode to prevent weirdness, switch back to your avatar for social interactions - Added UserViewVoiceActive LogiX node, which indicates if the voice is currently coming out of the view visual -- Note that this value can be different for each user, as it's determined locally - Added "MipMaps" toggle to StaticTexture2D which allows disabling mipmaps on a texture -- This can be used to conserve memory usage on textures where mipmaps aren't necessary (e.g. skybox) (requested by @Groxxy but Face Tracking lul) - Added MipMapFilter property to StaticTexture2D which allows selecting which algorithm is used to generate the mipmaps levels (based on request by @Groxxy but Face Tracking lul) -- Following filters are currently available (in general order of sharpness/quality): Billinear, Box, Lanczos3 -- Note that switching filter might not immediately load that one (unless you force exact variant, but that's not recommended to keep turned on) as it might need to be generated in the cloud first.
- Added LogiX nodes for accessing local user's view/ears transform overrides (under Users/Local Output) (based on request by @seif1) -- ViewPosition, ViewRotation, ViewScale and ViewOverriden (bool) -- EarsPosition, EarsRotation, EarsScale and EarsOverriden (bool)
- Added Integer variants of the Repeat node (requested by @Honzackcz)
Tweaks:
- Moved Neos API endpoint to api.neos.com (endpoint setup by @Karel | CEO) -- The API will remain available on the old domain for a while, but will disappear at some point, so we recommend migrating ASAP - New work in progress Neos account & OAuth website moved to auth.neos.com (endpoint setup by @Karel | CEO, based on request by @Geenz | Graphics Programmer) - LookAtUser will now target user's view, rather than specifically head (based on feedback by @AshtonSparx) -- You can switch PositionSource back to "Head" to restore old behavior - Import dialog asset paths are now kept local only to avoid divulging potentially sensitive information (based on feedback by @3x1t_5tyl3) - TextEditor now handles surrogate pairs properly when editing -- This fixes being able to place the caret in the middle of surrogate pair or delete only half of the symbol, resulting in invalid Unicode string (based on report by @DariusSergal, @Psychpsyo and @3x1t_5tyl3) - Permission security improvements (based on reports by @Psychpsyo, @Epsilion and @Komdog)
- Merged Polish locale additions (including new MTC streamer room) and fixes by @art0007i - Merged Czech locale addition by @rampa_3 (UTC +1, DST UTC +2) - Merged Japanese locale addition by @Aesc - Merged Korean locale fixes by @Guide
Bugfixes:
- Fixed regression caused by duplicated IEncodable interface, resulting in any elements using this (e.g. the old PenTip) causing session crash when other users are present in the session - Fixed Neos freezing when copy/pasting malformed Unicode strings to/from the clipboard (e.g. only half of surrogate pair symbols like :high_brightness:) (reported by @DariusSergal, @Psychpsyo and @3x1t_5tyl3) - Added sanitization of camera parameters when rendering, to prevent cameras from getting corrupted and stopping render due to extreme values (e.g. scale) -- This fixes Dash becoming corrupted and unusable until restart after the user is scaled extremelly small (reported by @Electronus) - Fixed texture asset metadata reporting only 1 mip level for most textures rather than actual account -- This also fixes the VRAM usage of the texture not including the mipmaps, but only the topmost texture
We will be performing a temporary maintenance for Black Desert Online.
During the maintenance, all services related to the Black Desert Website, Game Login, Web Central Market will be temporarily unavailable.
Please exit the game at a safe location to prevent any potential issues.
Please refer below for more details regarding the maintenance.
Temporary Maintenance
■ Affected Service(s):
Black Desert Online game servers and Web Central Market.
■ Maintenance Schedule:
May 21, 2021 (Fri) 08:00 - (UTC) (Expected to take approximately 3 hours)
May 21, 2021 (Fri) 10:00 - (CEST) (Expected to take approximately 3 hours)
May 21, 2021 (Fri) 01:00 - (PDT) (Expected to take approximately 3 hours)
May 21, 2021 (Fri) 04:00 - (EDT) (Expected to take approximately 3 hours)
■ Maintenance Impact:
Unable to login to the Game
Unable to use Web Central Market
Unable to send items in Web Storage to in-game mailbox (B).
Maintenance Reason
Fix an issue where trying to upgrade a Barricade, Flame Tower, or Hwacha as a normal or apprentice guild member during Node/Conquest War causes the materials to be consumed and the annex to be removed.
[Nova] Fix an issue where the duration of the star summoned by Star's Ring is abnormal.
* Additional Notices - Adventurers cannot enter or use the Battle Arena, Red Battlefield, or Altar of Blood during maintenance in the Marni server. - Guild missions during partial maintenance will be cancelled, and the number of acceptable missions will not be restored. - If Adventurers proceed to join guilds during partial maintenance, the guild names may not be shown properly. This issue will be fixed after the regular maintenance. - After the maintenance starts, game access in the server will be terminated, and you will be automatically disconnected even if you are waiting in-queue. - Adventurers in the affected servers should move their characters to a safe location or a different server. - If Adventurers disconnect in a Combat Zone; their characters and mounts may be attacked by other players and monsters. - Players can access the game normally in servers not undergoing maintenance. - Please reconnect to the client if the message “Duplicate login attempt” is shown after connecting to the server after the maintenance is over, - Maintenance times are subject to change, extension, and/or early completion and any changes will be provided as an update on this site.
We appreciate your patience and understanding while we continue to work towards improving the quality of our service. Thank you!
Hope everyone is enjoying Season Mode so far, in this update I've made some long needed changes to how difficulty is handled in game. For starters, I've replaced the terms 'custom skill' and 'skill level' with 'difficulty' throughout the UI. I've also removed 'Normal' as a difficulty option and replaced it with 'User', so the default difficulty in the game will be connected to user sliders. Speaking of, gameplay sliders have received a face lift, with new slider options and more detailed comparative ratings:
How the sliders affect gameplay has been completely rebalanced and better utilizes the entire 0-100 range to give you more granularity in tweaking your performance. I've also added the ability to independently adjust run blocking, pass blocking, pass rush, run defense, and pass defense. If you haven't tried them out yet, now's a good time to give them a run!
Additionally, I've updated the 'Easy' and 'Expert' preset difficulties in the game to be more challenging and less punishing, respectively. To round things out, I've also a new 'Pro' preset difficulty in case Expert is too much. As a reminder, these difficulty settings do not use your User slider values in game...
Lastly, I've made some small improvements to Season Mode, including reworking conference-style playoff seeding to respect divisional standings and the addition of a 'Playoff Picture' screen in the Standings section.
Check out the full patch notes below for all the details. Thanks for playing!
Difficulty
'Custom skill' has been renamed to 'difficulty' throughout the game
Broke out blocking slider into 'run blocking' and 'pass blocking'
Broke out attack slider into 'pass rush' and 'run defense'
Re-balanced all sliders to better utilize the entire 0-100 range
Added 0-100 numerical value to difficulty
Removed AI-specific sliders
Force-reset sliders and save files
Replaced 'normal' difficulty with 'user'
Added 'pro' difficulty
Renamed 'beginner' difficulty to 'easy'
Rebalanced 'easy' and 'expert' difficulties to be more challenging/less punishing
Season Mode
Added 'playoff picture' to the standings screen, showing tentative playoff matchups starting in week 4
Conference-based playoff seedings now factor in division placement over league ranking
Adjusted seeding for 16 team 'ranked' playoff brackets
Rosters
Improved the overall defense for multiple teams, particularly CHI, BAL, and SEA
Adjusted how OVR's are weighted for running backs (more speed, less skill)
Adjusted how OVR's are weighted for defensive backs (more awareness, less speed)
Decreased ENG rating for most DB's in the game
Bugs
Fixed a bug where the incorrect round number for ranked playoffs was shown