WRATH: Aeon of Ruin - 1C_David


Greetings bounty hunters! The time to fight through the hordes of Cromune's minions and claim the bounty on his head is here - we are excited to announce that Viscerafest is now available in Steam Early Access!


The Early Access version includes an introductory prelude level, the game’s main and chapter 1 hubs, and the entirety of the first chapter with 7 levels to play through. It also features 8 of the enemies, and 6 (out of total 9) of the game’s weapons. The second chapter is planned to be added down the line during the Early Access period. The hub's primary features together with the third chapter are planned for the game’s full launch. The price for Viscerafest Early Access is set at $14.99 USD / €14.99 EUR, accompanied by a 15% discount during the first week!

So what are you waiting for? Go ahead and grab Viscerafest right now!
https://store.steampowered.com/app/1406780/Viscerafest/
Empire of Sin - fee-ona


Hey bootleggers!
We’ve got something you might wanna see. One of our moles has been working double-time and has some exclusive information that few people have laid eyes on. It was just too good to keep quiet, so we had to pass it along. You didn’t hear it from us, but here are some things you can expect to see in The Precinct update!

Precincts - Painting the Map

Bosses are planning to get a lot more territorial within their neighborhoods. It’s no longer a case of setting up shop wherever you damn well please. Borders of blood have been drawn and those willing to cross them better come equipped because neighborhoods aren’t what they used to be. In The Precinct, each neighborhood will be split into smaller precincts that are controlled by you and other major factions. Some precincts will be held by thugs, much in the same way some rackets are now. Take the depot and clear the thugs, and the precinct is yours.



Like the bosses that run them, precincts can be friendly, neutral, or hostile. You are free to move about precincts, but if you like the look of one and want it for yourself, you must declare war on the faction who owns it. When it comes to faction relations and precincts, it’s all duck or no dinner, so choose your battles wisely.

Each precinct has set boundaries, so they stay the same every game. When you own a precinct, it’s painted in your boss’s colors to let everyone know who’s running the show in that part of town. Precincts have rackets as they do now, but ownership of them flips entirely to whomever owns the precinct depot.



What’s the depot? This is the precinct control building: own the depot, own the precinct. You can still attack rackets within the precinct, but it doesn’t result in you taking over the precinct. That being said, if you attack the depot, open rackets will send in reinforcements, so it could be worth your while taking out a few rackets before setting your sights on the depot.

Major factions still have their Safehouse within a neighborhood and as always, this is where you fight the enemy boss. Take them out and the war is over.

Not only that but after hearing feedback from you, our dedicated Sinners, we are happy to say that you will no longer automatically acquire rackets when you take out an enemy boss. Their remaining precincts and rackets crumble and fall under thug control.

Supply Lines

Beyond marking your territory lines and painting the neighborhood in your colors, precincts serve another very important purpose. They set you up with supply lines, which if not managed strategically, can have adverse effects that ripple throughout your empire. Adjoin two or more of your precincts and you set up a supply line. This provides all the rackets in your precincts with booze, while also ensuring your money has a safe path to get back to you. No supply line between your precincts and your rackets are in trouble, and in prohibition Chicago, that’s not something you want to happen for too long.

Supply lines must form an unbroken line of contact back to your Safehouse for them to work, so you’ll have to think carefully about which precincts deserve your attention, and which ones are worth starting wars over. Of course, you can play this to your advantage too. There’s nothing to stop you from claiming a precinct between two of another boss’s to break their supply line. This is still Empire of Sin we’re talking about. If you see an advantage for yourself, take it.

Precinct Screen

With all this radical change coming to Chicago, you’re going to need somewhere to get acquainted with your new precinct layout. Thankfully, you’ll have to look no further than your precinct screen. Things have been streamlined!

Everything you need to know about your precincts is gathered in one place: precinct name, the number of rackets, their type, police presence, and all your financial information. You can also do all your upgrades in one place; there’s no need to individually upgrade every racket in a precinct.

What’s more, you’ll notice there are improvement slots. Every precinct has improvement slots for virtual buildings that enhance certain aspects of your empire. Improvements work a bit like hotels do now and will always better the state of the precinct they are in, though they don’t come easy. Many improvements are gated by rackets, neighborhoods, or factions, so you will have to put in some work to reap the benefits.

Another thing to remember is that there are more improvements available than there are slots. So, you’ll have to carefully consider how you improve parts of your empire.

Police

You may be wondering how George MacDonough and his law enforcers are reacting to the news of precincts. Well, there are many factors that influence how active police are in a precinct. The more rackets there are in a precinct, the harder it is for them to turn a blind eye. Similarly, if there have been a lot of recent ‘unexplained’ deaths in a precinct, the police simply cannot ignore it. Still, as a precinct owner, you can build improvements that can blunt the effectiveness of Chicago’s crew in blue.

Another big factor is your relationship with the police. Unlike the other factors, this affects all the precincts in your criminal empire. Send a generous donation to the chief of police’s retirement fund and his officers will make sure their vision gets poorer when they walk the beat through your part of town.



One last thing...

For many of you out there, we’ve reached a moment you have been waiting for: we have begun preparations on introducing modding to Empire of Sin. It’s early days for this particular racket, but starting from The Precinct, we will be gradually rolling out modding support starting with phase 1.

You will be able to subscribe to mods through the Steam workshop and Paradox Mods and manage them through the Paradox launcher. In the initial stages planned, the modders among you can work on text-based assets like Lua gameplay scripts, with more modding capabilities planned for the future.

So, that’s all our source could bring us on The Precinct for now. The good news is that while you’re still wrapping your head around all the new features, you won’t have to wait long before you hear more. Word on the street is that Capos and Dons are eyeing up PDXCON as the next Sit-Down location to share even more news about future updates. Make sure you don’t miss out, it’s going to be big!

Until next time, Happy Sinning.
Viscerafest - 1C_David


Greetings bounty hunters! The time to fight through the hordes of Cromune's minions and claim the bounty on his head is here - we are excited to announce that Viscerafest is now available in Steam Early Access!


The Early Access version includes an introductory prelude level, the game’s main and chapter 1 hubs, and the entirety of the first chapter with 7 levels to play through. It also features 8 of the enemies, and 6 (out of total 9) of the game’s weapons. The second chapter is planned to be added down the line during the Early Access period. The hub's primary features together with the third chapter are planned for the game’s full launch. The price for Viscerafest Early Access is set at $14.99 USD / €14.99 EUR, accompanied by a 15% discount during the first week!

So what are you waiting for? Go ahead and grab Viscerafest right now!
https://store.steampowered.com/app/1406780/Viscerafest/
Interstellar Rift - Sentir342
BALANCE
  • Hacking cartridges now only draw power if they have a target ship and firewall
BUG FIXES
  • Fixed targets of various mission objectives being invisible after rifting

  • Fixed "Secure Sensitive Data" resources not being able to be handed in using a cargo teleporter

  • Fixed localized mission resource names not being synchronized, causing them to be unnamed after relogging

  • Re-implemented protection drone reuse and stopped spawning protection drones when a hard limit has been reached

  • Fixed call in range of protection drones hired from S3

  • Fixed drones spawning on top of each other if more than one were spawned in

  • Limited orbit time of protection drones around a protection entity without a target to thirty seconds

  • Reduced drone remove check time to twenty seconds

  • Fixed negative power requests and free power in missile launchers

  • Fixed negative power requests and free power in EMP generator

  • Fixed possible negative power requests while in warp

  • Removed "{1}{0}" from dropbox hover message and capitalize the first word

  • Log credit changes after 5 seconds without changes or on logout, this reduces the amount of log messages when someone transfers a lot of resources using the vault

  • Fixed mouse position updating when window is unfocused

  • Fixed possible crash when a mission objective was started

  • Fixed possible crash if a mission completes while you are in the helm
NOTES
  • Servers need to be updated


If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
Mayhem in Single Valley: Confessions - An'Ti-Shyr


Dear residents!

MAYHEM IN SINGLE VALLEY IS OUT
⇩ BUY NOW TO RECEIVE A 10% DISCOUNT ⇩


https://store.steampowered.com/app/622680/Mayhem_in_Single_Valley/


Single Valley is now officially open for visits!

If you want some good old chiptune to accompany you on your journey, purchase the OST:

🎵
https://store.steampowered.com/app/1567130/Mayhem_in_Single_Valley_Soundtrack

…or hit two squirrels with one acorn and buy this Game/OST bundle:

+🎵
https://store.steampowered.com/bundle/20464


🎞️ Check out the launch trailer ⬇️



Also, join your fellow residents on...

Enjoy your stay!



Mayhem in Single Valley: Prologue - An'Ti-Shyr


Dear residents!

MAYHEM IN SINGLE VALLEY IS OUT
⇩ BUY NOW TO RECEIVE A 10% DISCOUNT ⇩


https://store.steampowered.com/app/622680/Mayhem_in_Single_Valley/


Single Valley is now officially open for visits!

If you want some good old chiptune to accompany you on your journey, purchase the OST:

🎵
https://store.steampowered.com/app/1567130/Mayhem_in_Single_Valley_Soundtrack

…or hit two squirrels with one acorn and buy this Game/OST bundle:

+🎵
https://store.steampowered.com/bundle/20464


🎞️ Check out the launch trailer ⬇️



Also, join your fellow residents on...

Enjoy your stay!



Mayhem in Single Valley - An'Ti-Shyr


Dear residents!

MAYHEM IN SINGLE VALLEY IS OUT
⇩ BUY NOW TO RECEIVE A 10% DISCOUNT ⇩


https://store.steampowered.com/app/622680/Mayhem_in_Single_Valley/


Single Valley is now officially open for visits!

If you want some good old chiptune to accompany you on your journey, purchase the OST:

🎵
https://store.steampowered.com/app/1567130/Mayhem_in_Single_Valley_Soundtrack

…or hit two squirrels with one acorn and buy this Game/OST bundle:

+🎵
https://store.steampowered.com/bundle/20464


🎞️ Check out the launch trailer ⬇️



Also, join your fellow residents on...

Enjoy your stay!



Morbid: The Seven Acolytes - Danny_Merge
Hey everyone,

We have another exciting update for you today!

Update 5 is now live and birngs two much requested features to Morbid: The Seven Acolytes!

Update 5 changes
  • Map Feature added
  • New Game Plus added

Map

We know you've been wanting a map so we're very pleased to deliver it! Here's an image of what it looks like in the starting area in-game.



New Game Plus

If you have completed the core campaign of Morbid, you now have the opportunity to start New Game Plus and go back and challenge The Seven Acolytes for a new harder experience.

The New Game Plus features consecutive additive difficulty. Each time you beat the campaign you can go back to continue to challenge them for a tougher and tougher experience!

To start New Game Plus load a save slot that has beaten the campaign and it will prompt you to find a new option in the shrine.

Join your fellow Strivers on Discord.

SOLAS 128 - Amicable Animal
Hey all, Tom here!

Big news today, as not only is there a huge SOLAS 128 Accessibility update, but also a sale to celebrate Global Accessibility Awareness Day!

As some of you might be aware, accessibility has been a core part of the design of SOLAS 128 from the start. The coloured glyphs are designed to help those with colour-blindness be able to play the game, for example. But I was aware it wasn't perfect. Since launch we've had fantastic feedback and suggestions from players and accessibility experts, and I've been working on a big update to make the game even more customisable!



Once updated, players will find a whole new menu of options full of player-requested options like being able to tweak the bloom or colour distortion amount, or even an entirely new input method for those who struggle to hold down buttons. Keyboard input has also been massively improved, to allow more accurate movement with the cursor/WASD keys, and a new hotkeys have been added to skip straight to the next or previous piece you can interact with.

If you're not sure, please do try out the demo/prologue first, as I've updated it as well, to made sure all the same options are available. If you can customise the demo to work for you, you'll be able to customise the full game too!

For a full list of new features/updates see below, but I really hope these updates help!

-Amicable Animal

New Features
Visual Options (for visual processing accessibility)
  1. Settings for the bloom/glow effect (original, low, off)
  2. Settings for colour distortion/chromic aberration (original, low, off)
  3. Option for the VHS-style video distortion effects (on, off)
  4. Settings to simplify the game's surrounding border pattern (original, static, solid colour)
  5. Option for the 'flashing' effect in the surrounding pattern (on, off)
Input Options (for motor accessibility)
  1. New input type - original input is click & drag, new option removes requirement to hold down a button while dragging. One click to pick up, a second to put down
  2. New optional precision input method - directional keys (d-pad on Switch) will move the cursor locked to the game's tile grid, rather than as a smooth input.
  3. Can either be depressed once per tile, or held down as desired
  4. Analogue/mouse and precision input can be swapped between freely and used at the same time
  5. New selection method - Next/Previous selection option lets players with visual processing issues or motor issues cycle through selectable pieces.
Bug Fixes
  1. Filters will now check and reactive if necessarily when you change screen
  2. 'Invalid' spaces should appear more obvious now
  3. Lots of other tiny fixes
Strategic Mind: Fight for Freedom - KateMels
Hello, guys!

There is only one day left before the Strategic Mind: Fight for Freedom release, and we are ready to start Starni games release celebration with nice discounts for all our previous titles. Do not worry - we will add Strategic Mind: Fight for Freedom to the Strategic Mind Complete Collection bundle - and if you have all other titles, you would be able to get it alone with a 20% bundle discount.

https://store.steampowered.com/bundle/16499/Strategic_Mind_Complete_Collection/
Starni Games x Klabater cooperation

Today, we have a special event in store for you. Last year we partnered with the Klabater company to produce and publish console ports for the Strategic Mind: The Pacific and Strategic Mind: Blitzkrieg. So, the Klabater team is hard at work producing the ports and plan to have them ready later this year.

Starting 20 May there will be a week-long Klabater publisher sale on Steam and they kindly invited us to participate as their partners with the Strategic Mind series. While we are in charge of the PC publishing, the console release will be done by the Klabater team and we all are rooting for its success. We will keep you informed about the console porting progress.

Klabater publisher sale on Steam will last from 20 to 27 May and will feature many interesting titles - so, we invite you to check it out:

👉 https://store.steampowered.com/sale/klabater

It is really interesting how the event has almost coincided with the Strategic Mind: Fight for Freedom release, so we decided to combine our release celebration with the Klabater event. We are really thankful to the Klabater team for offering us this great opportunity.

Please, let us know what you think of this idea and which cool games you found at a discount there.

🔥 Do miss the Strategic Mind: Fight for Freedom release tomorrow at 19.00 CET (10.00 am PDT).

https://store.steampowered.com/app/1381850/Strategic_Mind_Fight_for_Freedom/

Best regards
Starni Games team
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