You get an event coin starting bonus based on how old your account is. Use them to open Special Delivery crates and get the chance to win these valuable rewards:
New robot — Orochi
Special edition weapons
Shell and Orochi paintjobs
This time, you will also find different guaranteed prizes attached to different types of crates. When you complete your progress towards a guaranteed reward, the next crate will provide that particular reward. So now you know for sure what some of those crates have to offer.
Note that the special prize mechanics aren’t going anywhere. The crates marked with a special prize tag will bring you better rewards like they did before.
The battle activities will include:
The Gladiator Championship
Skirmishes
A series of event tasks
Also, check out our new hangar theme!
New map: Abyss
A powerful mining complex located over a gaping volcanic pipe. It belonged to the Defense and Security Conglomerate for decades, supplying natural diamonds to its Martian colonies. Now, other factions see an opportunity to send in mercenary squads and take over. With an artificially caused volcano eruption looming over the battlefield, Commanders are in for a fiery battle.
Teleports: Stolen Icarus technology adapted for production. Stationary teleport platforms will instantly relocate you to another part of the map.
New titan: Sharanga
Designed by Yan-di corporation specifically for long-range battles, Sharanga is the first titan to operate three alpha slots at once. Its improved reactor allows for increased weapon damage, while its phase defense can temporarily neutralize enemies that come too close.
Full Power: The Titan increases its weapons damage.
Phase Exile: The Titan forces the enemy robot to slow down and lose the ability to deal damage, repair allies and capture beacons. However, it also makes the enemy invulnerable to damage and any negative effects at the same time.
New robot: Orochi
Orochi combines a set of technologies from other factions, which were reproduced and optimized by SpaceTech engineers to create a versatile and deadly robot. It is an aggressive robot capable of moving at incredibly fast speeds which is protected by stealth technology. The robot has a built-in weapon with a long-lasting corrosive effect.
Viper Strike: The robot dashes, activates stealth and begins to move at an increased speed, firing corrosive projectiles at the enemy. The ability has 2 charges.
DoT: Deals recurring damage over time to the enemy's hull.
Stealth: Enemy guns cannot target your robot.
New titan weapons: Striker and Krait
Striker
A super-heavy long-range weapon which fires an energy impulse that bounces from one target to another. It also has a charge-up system: the longer you charge the weapon, the more powerful its shot.
Krait
An auxiliary energy machine gun for close and medium range. In addition to its high rate of fire and impressive ammo capacity, it also boasts a DoT effect: every round deals damage over time after hitting a target.
Drones rework
With this rework, we want to make drones more focused and simple to manage, both when you are making a build and on the battlefield. If you see a Wasp drone, you will always know that it's built to sting.
No more blueprints. Drones become unique units with specialized roles and predefined characteristics.
Each drone will come with a hard-set number of microchip slots that fit its combat role.
Each drone will have a unique role-based ability, which will be an enhanced built-in microchip at first.
Drones will have less microchip slots overall (meaning they will be cheaper to assemble), and microchips will be more powerful.
All microchips will cost 25% less gold.
For a full explanation of this rework, please read this article. You will also find the full details of the microchip rebalance included in the tables at the end of the article.
Gameroom migration
With Facebook Gameroom shutting down this summer, you can now transfer your War Robots progress from Gameroom to either Steam or MY.GAMES. You will also receive a 500 Au bonus for choosing MY.GAMES.
If you play on Facebook Gameroom, you will see a pop-up window when you enter the game which will prompt you to transfer your progress. There will be a step-by-step tutorial on how to do this available in the game menu, but just in case, we'll also explain it here.
To tansfer you progress:
Open the main Settings of the game and scroll down to the "Distribution Platform" section.
Click "Account Transfer".
Copy your temporary ID.
Launch War Robots on Steam or MY.GAMES.
Open the main Settings on Steam or MY.GAMES and click "Account Transfer" again.
Paste your temporary ID and confirm your decision by clicking "Transfer Account".
Your account will be transfered from Facebook Gameroom to the platform you chose. It will no longer be available on Facebook Gameroom.
Important: Do not share your temporary ID with anybody. You might get your account stolen if you do.
Balance changes
Devastator, Havoc, Scatter
Reload interval: 1.25 → 1.5 sec
Damage: -10%
Close-range builds have a clear advantage over medium-range at the moment. With this nerf, we want to give more space to those who prefer shootouts at a distance.
Hellburner
No self-damage on ability explosion
This mechanic has been in the game for quite a while already. With the release of Shell which doesn't receive any self-damage, it started to feel out of place. We have buffed Hellburner by streamlining its ability to be like the one Shell has.
Minor buffs
As always, there's also a list of minor buffs aimed at reinvigorating gameplay in lower leagues:
Hover: +10% durability
Vityaz: +10% durability
Schutze: +7% durability
Corona: Reload interval 2 → 1.8 sec
Gust and Halo: +10% damage
Raven: 20 → 18 sec ability cooldown
Griffin: 25 > 22 sec ability cooldown
Ao Qin: 50 → 52 km/h maximum speed
Bugs fixed
Fixed the Ao Jun flamethrower ability remaining active after landing or not activating during flight.
Fixed the issue with the hangar scene not loading when launching the game on older devices.
Dear warriors, new Outfit - Shogun Warrior has arrived in League of Angels - Heaven’s Fury!
Therefore, we prepared the Chill Summer Festival for all players! During this event, you have the great chance to win new gorgeous Outfit - Shogun Warrior from May 23 to May 25.
Expand and share your creations with the world by uploading your hand-crafted Rover on our community page! Or maybe you just can't quite build the right Rover for the job?
Scan through community-built rovers of all different sizes and strengths and simply subscribe to one that suits your play style.
You can find your downloaded rovers in the community tab in-game. Once you have it, it's yours to adjust, customize and change as you see fit.
Use them in your missions or take them into the builder to change its functions to create the perfect vehicle for the task at hand.
Stay tuned for future updates by joining our Discord group. Share your builds, provide feedback or pick up tips and tricks from the community!
Get Legendary Tier rewards via Grace's Unique Treasure Box!
Event Period:
05/20 ~ 05/31 23:59 (PDT)
Event Mechanics:
- Normal and Rare Keys can be purchased or obtained as a reward by completing Unique Missions - Rare Key can only be used if you have a Rare Box available - Rare Box can be obtained by using Normal Box Keys or completing Unique Missions - Unique Missions resets every day (00:00 Server Time) - If you open a certain box, you'll earn Mileage points. (Normal Box: 1 Mileage / Rare Box: 2 Mileage) - Earned Mileage can be exchanged for your desired item at the Exchange Shop
General -Fixed every known issue. More fixes than I’m able to count on this list (Only major ones will be noted) and virtually every aspect of the game has seen some sort of refinement. -Added a trail behind Cherry when she’s airborne to increase midair visibility (can be toggled in options) -Added compatibility for all controllers (previously only major controllers had a default mapping. Remapping is still likely necessary). -Fixed issue where end game Cherry & Sports map transportation animation would not animate properly.
Baddies -Fixed issues with Pi’s wind graphic moving absurdly fast. -Guppi’s and Gupper hold kissed fruits better.
Graphics -All in game visuals improved (Unity 2019 upgrade forced a good post processing overhaul). -Depth of field improved on various scenes, and added to ones that were supposed to have it but did not. -Toned down bloom in Sucralose Cliffs and other places where it was slightly excessive. -Added more dramatic lighting and atmosphere to Lemon Su introduction cutscene.
Menus -Added umbrella themed map screen transition. -Fixed numerous controller UI navigation errors. -Added a little more tutorial/hint dialogue. -Refined dialogue throughout the game. -External website links in options now accessible by controllers. -Ending credits now display player’s Cherry total.
Sound -Refined wind reacting to Cherry’s movement. Fixed flickering wind sound. -Fixed issue where losing umbrella in Gathering scenes could desync music from game timer (4 min mode should have songs that lasts exactly 4 min. Same for 5 and 6min ones).
Wind Scenes -Added silhouette guides to some tutorials after a player proves they’re really struggling. -Fixed a bug where a [secret] would only give player a single chance on the entire save to obtain it. -Fixed issue where adjusting levels on a patch could prevent players from getting credit for all fruits in a scene (if players encounter this issue, they’ll receive credit upon reentering the level after leaving). -Corrected a few grabbable and non-grabbable ledges. -Added more post-ending background changes for scenes at the end of the Star Waters. -Fixed a few transition Wind Zones that warped to the wrong location in the next wind scene in the Chocolate Hollows and the final escape. -Using a Transport Wind Zone will now count as both the entry and exit being used in regards to completion, as opposed to just the entry zone.
Eid Mubarak everyone. Today we are releasing Update 39 - Eid-ul-Fitr Event, yes it's a little late but better late than never!
This update is going to be mainly loved by our fellow map makers and of-course everyone else.
[NEW ADDITIONS] ◦ Workshop Publisher: - This means you can edit the title, description, privacy, and tags before it gets shipped out to the workshop. This also includes automatic preview image creation so everyone would be able to see what your map looks like before clicking on the workshop item. Another thing is that the map info is automatically included in the description.
◦ Helmet names now appear when viewing in the armor customization screen. ◦ New Current Map Category in the lobby map menu. ◦ Player Texture Exporter in Armor Customization menu if debug mode is turned on. ◦ 4 New Maps (listed bellow). ◦ New music for credits screen. ◦ New redesigned Achievement art.
[QUALITY OF LIFE/MINOR CHANGES] ◦ Changes to credits screen. ◦ Popup keyboard for player texture exporter. ◦ Reorganized in-lobby map menu. ◦ Fixed Zombie model issue. ◦ Optimised some parts of the game (Level terrain and more).
[Map List] ◦ ARTech ◦ Dark Energy ◦ Egg Hunt 2021 ◦ Halo Chiron TL 34
We've also been adding discord integration through our custom discord bot called "MinerBot". There are many useful and interesting commands that you can use. Just to mention a few:
- "+workshop" : When using this command, add a Murder Miners workshop item link to return an organized embed with all the stats of the map and workshop item. - "+armor" : When using this command, search for an armor name from the available list. The bot will return a screenshot of the armor colors and include a .txt file with all the info about it.
If you have any questions regarding MinerBot, use the command "+help" to get descriptions and examples for each command that the bot provides.
To explain some of your questions on development for Murder Miners and Murder, Miners X:
The "Murder Miners Hub" are working on Murder Miners while JForce are working on Murder Miners X. These games are still being worked on, but the Murder Miners Hub has taken over the effort to update Murder Miners. Thank you everyone for sticking around and being part of this special community. We truly appreciate all of your love and support!
Make sure to join the Murder Miners Hub discord to play/chat with the community and for the latest news on Murder Miners and Murder Miners X. Believe. https://discord.gg/T3QCYsU
Hey there Teleposters, do you want the chance to play KeyWe before launch date? Find out how to make it happen here!
We’ve been hard at work organising envelopes, making labels and licking stamps (we’ve also done a bit of game development) to make KeyWe look and feel polished for our August 2021 release. If you’d like to know more about what we’ve been up to, you can join our Discord for regular development team updates: https://t.co/yshvqJnrVQ?amp=1
We’ve certainly come a long way, and we’d love to be able to give you the chance to play KeyWe before we launch with a brand-new Steam demo! We’re planning on releasing this demo when we hit our next 10,000 wishlists on Steam, so if you want to experience the mailroom mayhem early, make sure you wishlist KeyWe now: https://t.co/E9gqo6rObY?amp=1
In the mean time, you can follow us on social media for more news, information, gameplay videos and even competitions. Find us on Twitter and Instagram under @keywegame!
Oh, and keep an eye out for Jeff and Debra in the upcoming Wholesome Direct on the 12th of June at 6pm BST / 10am PT: https://www.wholesomegames.com/
Don’t forget, you can pre-order KeyWe below in the following regions: