Our first week of being live in early access! We’re very happy about the reception, which looks to be pretty positive as well!
We’ve gotten a fair number of suggestions and general feedback on both our Discord and on the steam forums. We’ve also received a fairly low amount of technical issues and crash reports, all of which seem to have been fixed, but if you’re still having crashes on the latest version (build 669421 as of Saturday), please send those reports in because I don’t like seeing crashes at all and these always get the highest priority.
In other news, since we’re getting a bit more time away from doing support for users that can’t start the game or are having general issues running it, we’ve been working on some quicker improvements we could do. We’ve mostly had only these past two days to work on stuff, at least on the programmer side, so we’ve done a couple of requested features, like move confirmation, better level-up notifications, and general fixes to some common and obvious bugs, like some aspects of the damage calculation, some stuff with auras and the like. My fix on Saturday was a bit of a stopgap to prevent crashes related to auras, but it introduced a problem where separate instances of the same aura would stack together. In the case of beneficial auras, the effects were great, but it means that one end game enemy, if left unchecked, would just wreck your run in a most unfair and unsatisfying way, preventing your units from gaining action points at all. This was properly fixed on Monday and is being deployed in the patch today. We’ve also been fixing any typos, skill bugs, and balance issues that we know about and have a good idea of what the fix is/should be. We also have a large list of items to check, investigate, fix or improve, and all of them will get their turn in time.
Mat came up with some ideas to make the hero characters more unique and has started iterating on that design. The artists proposed a new bandit support enemy and are in general working on new heroes. We’ve also got alternate maps in the works, and all this is planned for a larger content patch in the near future.
Know that we read all your feedback, and I try to be as present on the forums as I humanly can while also writing code and fixing bugs. Since we aren’t a large team, some things will take a bit of time to add or fix, but we will get to them eventually. Thank you for your understanding and patience.
Come join our Discord server and chat with us and report bugs directly, if that’s your jam.
New features: - Improved peasant's notification interface - Improved science interface - Improved chest's filter interface - New buildings: Barn, Seed Extraction Table and Arrow Brazier - Improved client-server intercation, which should fix lots of issues with loading or creating a new game
Full list of changes will be published upon release to default version
If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".
Laid initial groundwork for platform agnostic friends list. The idea is that you can add people to your ingame friends list even if they’re not on the same platform as you, this means support for making friends with people playing on standalone headsets for instance.
Added support for Steam’s “Join game” feature without being in VR.
Added support for Steam's game info feature, showing what server you're playing in when you're playing online to your Steam friends.
Some of our oldest foes, the Mechanoids, are back again in another attempt to conquer the lands and people of Aelion. They’re stronger than ever so we need to complete as many seasonal challenges as possible and explore the new Invasion Atlas to reap the rewards and get stronger. For your efforts, you could get the brand new Bjorn divine form, cyberpunk cosmetics, a new companion, and much more.The Invasion Pass is 20% off right now and if you purchase it on sale, you’ll get a Portrait Center Element as an instant unlock.
INVASION CARD
Normal
Catch-up
Equipment generation:
PC: 32 PS: 26 Xbox: 22
Maximum number of followers in the Cathedral
PC: 1,435,600 PS: 1,117,600 Xbox: 905,600
PC: 1,364,600 PS: 1,046,600 Xbox: 834,600
Maximum number of followers in the Cathedral (Soft Cap)
PC: 1,422,600 PS: 1,104,600 Xbox: 892,600
Maximum rank of the Tower of Knowledge
PC: 350 PS: 290 Xbox: 250
PC: 337 PS: 277 Xbox: 237
Maximum rank of the Tower of Knowledge (Soft Cap)
PC: 348 PS: 288 Xbox: 248
Terra/Thea rank
PC: 370-372 PS: 310-312 Xbox: 270-272
Avatar
PC: 384 PS: 324 Xbox: 286
Trophy Booster Cap
PC: 57 PS: 52 Xbox: 43
CHALLENGES
Complete Seasonal Challenges to earn points throughout the Invasion and progress through up to 20 levels of special rewards, including exclusive limited-time items! Seasonal Challenges are divided into Easy, Normal, and Hard categories, and more will be unlocked as the Invasion progresses (in the first, third, and fifth weeks). You’ll earn more points when completing certain challenges within the first few days of each stage, so check back often to finish your Invasion Pass even faster!
AVATAR OF THE INVASION: THE INTEGRATOR
The Avatar is the single most powerful enemy boss of an Invasion and it requires teamwork, tenacity, and tremendous strength to defeat. The Integrator is the leader of the invading forces and will arrive on Aelion in two forms: Training and Champion. The Training Avatar is for beginners and those new to Godhood. It is adapted for groups of five characters and will definitely prepare you to eventually face the Champion Avatar. Claim Avatar Trophies to unlock Divine Aspects!
INVASION PASS
LEVEL
FREE
PREMIUM
1
Equipment Backpack
2
15 Eidos of the Mechanoids
3
Mythical Equipment Capsule
4
Large Focus of Faith
5
Hyperion Lease Contracts (6-day)
6
30 Eidos Replicators
7
Special Agent Sunglasses (all colors)
8
• Wings of the Mechanoid Vindicator
• 20,000 Knowledge of Enemies
9
• Improved Rebirth Flame I
• Portrait Element
10
• Improved Rebirth Flame III
• Improved Rebirth Flame II
11
• Portrait Underlay
• 15 Eidos of the Mechanoids
12
2 Mirror Cubes
13
Sparks Pack
14
Bjorn Divine Form
15
• Cyberpunk Costume
• Cyberpunk Mask
• Vulnerability Detector
• 300,000 Credits
16
Special Legendary Weapon Capsule
17
• 15 Eidos Replicators
• Companion: Aegor
18
Improved Rebirth Flame IV
19
Large Chest of the Creator
20
Invasion Fighter Award
• Title: Disintegrator
• Portrait Frame
• Mechanoid Vanquisher Portrait
• 3,000 Argents
• 3,000,000 Credits
• 3,000 Victor's Medals
The Mechanoid Invasion is now live on PC, and will be live from May 20 on PlayStation and Xbox. Playing on Nintendo Switch? Stay tuned for more details about the next Invasion, coming soon!
Skyforge is free to play and available to download from MY.GAMES on PC, from the PlayStation Store on PlayStation 4 and PlayStation 5, and the Microsoft Store on Xbox One and Xbox Series X|S.
Today we will travel to the Guam to meet endangered flying "fox" - Mariana fruit bat.
Mariana fruit bat
The Mariana fruit bat is a mid-sized bat which weighs 0.6 to 1.1 lb (270 to 500 g), and has a forearm length of 5.3 to 6.1 in (13.4 to 15.6 cm). Males of the species are slightly larger in size than the females. Their abdomens are colored from black to brown, while also having gray hairs. The mantle and the neck are a brighter brown to golden brown color and the head varies from brown to black. Their ears are rounded and their eyes large, giving them the features of a canid, so many megabats are called flying foxes.
Usually gathering in large colonies, especially on cliffs or other isolated terrain, the Mariana fruit bat consumes the fruits and flowers of a large number of plant species; even the twigs and leaves of a few species are eaten. While they normally roost in large numbers, bats on occasion may be seen roosting alone or in small groups.
The Mariana fruit bat mates throughout the year; bats assemble in harems containing two to 15 females and a single male. Non-mating males gather in "bachelor groups" or roost singly near a harem. At a given time, 7-20% of females in harems can be found with recently-born young. The bat's movements are poorly understood. Colonies have been observed ranging as far as 6.2-7.4 mi (10-12 km) from their roosting location while foraging for food; in addition, individuals or small groups have been observed flying between islands. Large groups of 50-300 bats have occasionally been observed flying between Rota and Guam or Anguijan, a distance of 37-50 mi (60-80 km). It is thought that hunting may be the cause of these migrations.
Distribution
Mariana fruit bats are found in Guam and the The Commonwealth of the Northern Mariana Islands. In northern Guam, bats primarily forage and roost in native limestone forest. Coconut groves and strand vegetation are other plant communities used occasionally for feeding and roosting. In southern Guam, a few fruit bats may still inhabit ravine forests. Farms, savannas, and mangroves are habitats that receive little or no use at present, but may have been used commonly in the past when bats were more abundant and widespread on the island.
Conservation
In 2001, the population was estimated to number between 300 and 400 bats on Sarigan. The current population numbers are unknown, but one known concentration is on Ritidian Point in Guam. In 2013, Bat Conservation International listed this species as one of the 35 species of its worldwide priority list of conservation.
A number of conservation steps have been recommended for the Mariana fruit bat. These include: implementing methods to control brown tree snakes in bat roosting areas (as a precursor to a wider snake control program which would take years to put in place); coordinating the efforts of military, civilian, and conservation authorities to enforce sanctions against poaching; expanding conservation education programs; translocating some bats from the colony on USAF property in northern Guam to previously inhabited parts of the island.
In late 1993, the FWS established the Guam National Wildlife Refuge on 370 acres (148 hectares) of forest it was granted by the federal government. Containing the single colony of Mariana fruit bats remaining on Guam, this tract of land may eventually be expanded to more than 28,000 acres (11,200 hectares) if cooperative agreements can be worked out between the FWS, the U. S. Navy, the USAF, the government of Guam and other parties now administering land proposed for the park.
Here’s Kamil from GameFormatic. Today, I would like to share with you a short story from real life. One of the fans of the Car Mechanic Simulator series dedicated to buy, repair and renovate cars because he liked to do it in the game. I'm talking with Giovanni, who is a big fan of car mechanics in video games, VR video games, and reality as well, and he's good as hell!
Kamil, GameFormatic: Hi there, feel free to introduce yourself. What’s your name, where do you live, how old are you, and what are you doing for life, still studying or already working? Giovanni: Hello, my name is Giovanni. I am 37 years old and I’m a lab technician from Houston Texas and a muscle car restoration enthusiast. Kamil, GF: Were you, as a kid, a fan of cars, matchboxes, and Hot Wheels-like toys? Or were you rather interested in other activities like sport, video games, playing thieves vs police, etc.? Giovanni: I was always a fan of cars, as a kid I had hot wheels, micro machines and RC cars. Those were my first introductions to cars. Later on I would end up playing a lot of the racing games like the Need for Speed series and Burnout. I was always more of a street car fan than a formula 1 fan. Kamil, GF: When was your first contact with the Car Mechanic Simulator game series? 2014, 2015, 2018, or VR edition? Giovanni: Though I had seen Car Mechanic Simulator before, the 2018 version is the one I picked up on the same year of release and it has been a great and fun experience.
Kamil, GF: You have revealed, on our Discord channel, that playing Car Mechanic Simulator series makes you feel more interested in car mechanics in reality. Tell us, please, when or how it happened? Giovanni: I’ve always wanted a classic car, but I didn’t think I had enough knowledge or experience to be able to fully restore one. After playing CMS 2018 that definitely changed, I started getting a better understanding of actual mechanics and it helped me make the leap into Car restoration. I personally used the game for more than just fun, I used it as a learning tool. Kamil, GF: And now, correct me if I’m wrong, you have two beautiful cars, which you bought last time to renovate and use for your own, is that correct? Please, tell us, what beasts do you have, and what are you going to do with them? Giovanni: That is correct, my first buy and restoration project was a 1967 Mercury Cougar (survivor) with a factory 289 and a 4 speed transmission. It needed a small amount of work and I ended up installing a 650 CFM Carb to give it a small power boost. Keeping a majority of the vehicle original. This year I was lucky enough to find a 1967 Notchback Barracuda. The current engine is a stock 225 slant six with a 3 speed transmission. It is currently being prepped in the shop at home to have a engine and transmission transplant. A different 225 slant six that has been bored out 60 over and a 4 speed transmission are set to go inside. It will definitely need more work done to it than the Cougar, but it is going to be a fun experience. Kamil, GF: Do you think that playing such games as Car Mechanic Simulator (original or VR version), can really improve your manual skills as a car mechanician? Do you believe that you can learn more about cars, tools, parts, and processes directly from the game? Giovanni: I feel like Car Mechanic Simulator did help improve my skills as a mechanic and it is a great tool for anyone wanting to learn. You are able to dissect and disassemble various makes and models. You get a healthy knowledge of the proper terminology for parts, as well as proper function, how they should be removed and in what order. The tasks the game gives can help with routine maintenance and troubleshooting. It is a great learning tool for any car enthusiasts.
Kamil, GF: What do you like the most about the VR version of the Car Mechanic Simulator game? What do you think, what are the benefits of VR port versus original game? Giovanni: I enjoy how in depth the game has become. It’s no longer a click of a mouse but full body interaction, taking simulation to a whole new level. I like being able to hold certain parts in my hand and looking at then up close via the vr headset. You have to keep track of items and where you left them, which sounds like a simple task until you get out into a garage… Some great new features, which I thoroughly enjoyed, I don’t want to spoil anything for anyone so they’ll have to check it out themselves. Kamil, GF: OK, now it's gonna be serious, I need to ask. What's your biggest automotive desire? Ford Mustang 1967 Shelby? Chevrolet Camaro 1969? Porsche 911 Carrera 1980? Other vehicle? Giovanni: I generally go for 2 door vehicles but if if I had the money I think I would honestly love to restore a 1967 4 Door Impala. It’s a vehicle from one of my favorite shows so that, for me, would be the ultimate restoration project. Kamil, GF: I hope you're gonna like the final version of Car Mechanic Simulator VR. And of course, feel free to share with us any photos of the progress of pimping your cars! I wish all your dreams came true and everything you have planned - it will be done, especially in your workshop! Giovanni: Thank you for letting me share my story with you and the rest of the community. Hopefully it will inspire others to take that leap into auto restoration!
PS GameFormatic Team wants to thank Giovanni and all other our testers for your support and feedback during the beta tests! <3