The Purification Stone can now be used normally! You can remake the value and number of enhancements for the enhanced equipment Hurry up and build the strongest equipment!
Fixed a number of text issues A jail break should no longer trigger when you are outside of jail. Fixed two instances of a wrong puzzle ID causing it to sometimes auto complete. Changed a room in Trial that caused unavoidable damage when backtracking. Fixed a number of tiles that were not displaying correctly. Hard mode Loomagnos should now play the correct BGM Fixed an instance where Bolivar's portrait would fail to display. Fixed a bad ID on the new teleport statue that would bug another statue. Added a way to get Gravedigger and Oakley to return to town if they leave. You can now get cleated boots when marrying Oakley before doing Gravediggers quest.
We are happy to announce that Gallic Wars: Battle Simulator Xbox port is almost ready and will be released on 16.06.2021! The game is already available on PC and Nintendo Switch.
Feel free to join our Discord Channel and chat about the game and discover new ones!
There were a few bugs that were causing some playability issues, and a few complaints about the distance travel stat, so the following were implemented:
Problem
One of the logs that appears at the top of the lake, on the path between the shed and the escape house, would fall in a weird dip in the terrain, which was not reacting right away when the player would walk over it, thus resulting in time wasted and poor experience. Fix:
Spawn location has been adjusted
Problem
Distance traveled text in the Options menu was too small, achievement progress prone to lose count Fix:
Added a new section in the in-game Options menu called "Stats" that so far shows Travel Distance, Lake Suicides, and Number of Times Monster Stunned.
Upcoming Features
Skip cutscene after 1+ playthroughs.
Respawning after being killed by monster (without restarting all over)
We released Godot 3.3 a few weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users.
Godot 3.3.1, like all future 3.3.x releases, focuses purely on bug fixes, and aims to preserve compatibility. It is a recommended upgrade for all Godot 3.3 users.
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[CHANGELOG] - Improve: Buildings optimisation - Improve: AI optimisation - Improve: Reduce damages of animals - Fix: AI might not change target correctly - Fix: Factions needs UI could be visible if camp doesn't exist