💎Have you tried to buy a magic amulet yet? 💎 No? Then you definitely miss a lot! Because with this kind of trinket you can multiply your chances to find some rare items, get more freedom points or copper, and even find pieces of unique puzzles!
The Puppeteer has decided to please his mansion's inhabitants and lowered amulets' price by 30%! Don't miss your chance to get the most of his generosity!💰
The game has been patched to fix a few bugs and modify the engine logic.
Engine Changes
Modified the logic of symbols being destroyed (more details below)
Modified the logic of symbols being added during a spin (more details below)
The symbol destruction logic will, honestly, barely be noticeable to many players. For this reason, I won't go into details of exactly what's going on "under the hood." However, many interactions involving symbol destruction have been made much more consistent. A number of the most reported issues have been listed under the Bug Fixes section.
The symbol addition logic will likely be more noticeable to players. Symbols that are added during a spin are now only added once every symbol has no more possible effects it can execute. For example, if a Monkey is adjacent to two Coconuts, the Coconut Halves from the first Coconut destruction will only be added after the second Coconut is destroyed (and any other symbol effects are done executing). This logic modification was done to help fix numerous bugs, and make less situations where players will be confused by how symbols interact with each other. While the new logic may take some time to get used to, I feel that the improved interaction consistency will definitely be worth it in the long run.
As this hotfix vastly modifies existing engine logic (which hasn't been touched in a while), it's likely that some new bugs may arise from this hotfix.
If you find any bugs, make sure to file a report in the #bug-reports channel of the official discord!
-Dan
Bug Fixes
Fixed a bug where two adjacent General Zaroffs weren't destroying each other properly
Fixed a bug where a Coconut destroyed by Mrs. Fruit and a Monkey would give the incorrect amount of coins under certain circumstances
Fixed a bug where Geologists wouldn't destroy symbols added from Ores destroyed by Miners under certain circumstances
Fixed a bug where Banana Peels weren't destroying all adjacent Thieves under certain circumstances
Fixed a bug where Coconut Halves were sometimes not being added from a destroyed Coconut
Fixed a bug where Bar of Soap was adding a Bubble before being destroyed (resulting in a Bubble being added to the off-screen Inventory even though an Empty symbol was available)
Fixed a bug where symbols added during a spin could display the incorrect sprite under certain circumstances
Fixed a bug where a Midas Bomb + Telescope spin was causing a crash under multiple circumstances
The recent update resulted in bugs that the game won't proceed after finishing the game. We'll try to fix that ASAP. Sorry for bringing so much trouble!
We wanted to take a moment to give you the heads-up on what’s been going on behind the scenes. We are still a few weeks away from launching the update, but everything looks quite promising indeed.
One of the game’s most requested features, gamepad support, is almost wrapped up, and we are steadily advancing towards a very stable situation wherein you can play both with mouse and keyboard or with a gamepad without having to sacrifice anything. We’re building it from the ground up and with that comes a new and fancy UI which we’re sure many of you will love!
We’re also keeping our art team busy, they are currently in the process of swapping over much of the original art of the interior of the tavern to a higher quality shift, with their work expected to be done In time for when gamepad support wraps up.
After this update our art team will change the player characters and NPC's, as well as the tavern exterior.
Here's a look at the new armor sets and swords, along with a sword and shield on the wall:
Here's the new animation for when you open chests in the game:
This animation runs when you research a new technology level:
This is a general view of how the tavern is looking in the new update!
This is the new cleaning animation for both male and female characters. This will come in a future update that addresses NPC and Player animations.
Empire Chronicles (Version 0.7.843) - Minor Update
-Can now reveal enemy resistances. -Damage preview window no longer shows elemental rates unless you have revealed the damage type being used. -Damage preview now shows damage in red if using a revealed weakness element. -Damage preview now shows damage in blue if using a revealed resistance element.
Howdy Humans!🖖 An interstellar Alien Statue is about to approach GOP land this Friday!🗓️ Get ready for this alien encounter and don't miss your chance to win FREE Balloon Entry Keys!🗝️💰
so I'm excited to share with you, that I've already updated the demo in store to latest version, as it was really old and frankly not representational anymore.
Current version 0.3.9 contains same ending like previous demo. However it is updated by the build feature and everything that I've shared since the last 10 weeks of work so eventually it will be a bit bigger than the previous version.
Currently, there is only one known bug, that it's not yet solved. Sometimes, you may load the save game and one or two walls may be culled inappropriately. Just reload the game if that happens or save it to new save slot and then load it again.
I'd like to know how it runs on your system, as on my mediocre setup, with full details and quality, it's going 60 fps, but can hear my graphic fans working! :D
I'll appreciate very much if you report any new bugs to my discord channel as always! https://discord.gg/CnhggUB
Demo will be available during the festival and after it ends, Prologue release date should be announced.
Edit: Released a quick 0.4.0 hotfix with some bug fixes that prevented few stuff! Check in-game changelog. :)