Hey everyone! The week-long sale is over, but the work does not stop. I wanted to release this patch asap, but it will need a lot of testing. It would be nice if let's say an 8 player FFA was running smoothly, and in theory it should. In practice, well, join our Discord and we will organize a match over a virtual LAN. Anyways, here's the full feature list for 1.0.9: - Reworked networking from the ground up to support more than 2 players (up to 8 at the moment) - Added user name field to network skirmish panel. Default player name is your Steam ID. - Recieving a chat message now plays sound effect Fixed: Northern ramp was unwalkable on Orbit Royale map Fixed: after loading a map, neutral units were yellow instead of white Fixed: loading a skirmish map could load the wrong player as the human Fixed: player 8 would automatically lose the game Fixed: Announcer sounds no longer play while in menu;
This is all for today. This feature was my main goal for May, but now I can start working on something else. What medium-sized feature would you want in the game first and foremost? Things I've been thinking about are: - Endless survival? - More skirmish maps? - More music tracks? As always, I'll be looking forward to your feedback!
Hello there! Hope life has been treating you well ːcleahappyː.
We have been working daily on these One Year Mission updates. Clea's Quest, Chaos Enhanced, then War Maiden Mode. Please look forward to these drops, because this journey is far from over.
By now, many players have cleared both Clea titles. Some with all endings, others on chaos+, and a few even conquered them on invisible mode. You have grown into top-tier players. War Maiden is furious, and it is time for chaos to take its last stand. Let’s look at some of the curses that will be present in the new modes.
(Please note: As the modes are still in development, all of the below are subject to change.)
Acid Rain:
War Maiden's whispers cause you to drown in hopelessness, like there is a raincloud stalking your every move. These may be illusions, but lose your cool, and there could well be physical consequences.
In-game effect: The player cannot stop running, causing both confusion, and all enemies nearby to be alerted.
Chaos Scars:
Even if one resists the temptations of chaos, the dark energy will still manifest in the form of scars. Complete immunity is nigh impossible. With War Maiden enraged, Clea and Florine may obtain these scars more frequently on their journeys.
In-game effect: Chaos level raised with each curse.
Dimensional Curse:
The chaotic voices threaten to lure you into the Fourth Dimension and beyond. Within the confusion, you lose track of objects from this third realm, even when they are in plain sight.
In-game effect: Shelters cannot be used.
Evil Eye:
As chaos eyes your movement, your vision in turn dims. After all, one must pay a heavy toll to resist chaos.
In-game effect: Vision range reduced to nearly zero.
Our current focus is on improving the game-play experience; addressing bugs, optimization, quality of life issues and improving existing features.
New content is planned and in the pipeline, but for the short term we are focusing on the following:
General Bug Fixing and Optimization
Adding ‘open all’ functionality to extracted items and redesigning ui to accommodate that.
Adding quick eat and quick loadout change through a new radial menu ui.
Auto pick up of loot items, and general improvements to loot and management.
Home Island economy will generate material resources as well as gold.
Assign friends to your trading routes rather than auto populate.
Reduce the impact of ragdolling, and fix the broken extreme forces that can sometimes be applied.
Improving key mapping functionality and general options support.
Optimizations for Memory and Graphics
This is not an exhaustive list, and there are a lot of other areas we will be looking at, but these are our priorities for now. We are fully committed to get fixes and improvements implemented as fast as possible.
Thanks again to those that are supporting the game and us through development. Your feedback has been amazing and we do greatly appreciate all of the details and ideas from you. Please keep those ideas coming so we can improve the Almighty experience for everyone.
Emily <3 has been out for a month and the outpouring of support has been incredible. If you didn't know - I'm just one person making these games, and I cannot begin to express how much you playing my weird little game means to me. So truly - thank you!
ːEmily3_Friendː To celebrate, we've got new Steam Swag! ːEmily3_Friendː
Trading Cards / Stickers / Emoticons / Frames
If you've played the game these cards should have already dropped or... you can find new swag directly on the Steam Point Shop.
Again thank you everyone for taking interest in Emily <3! I hope you enjoy the new items! ːEmily3_Likeː Kyle
You are able to request your own custom drink for SCP-294 with this google form! A program will automatically check and put your drink in the 294 txt, so that any player may request your drink from SCP-294 in game (Your drink can be ordered by any player!).
Check if the drink you plan to request is already in the game by going to this link and using CTRL + f to search.
P.S: The program automatically checks and removes troll drinks so don't try it :)
Clark Aboud is a renowned composer and producer in the video game space and the brilliant mind orchestrating the original soundtrack for Lost Eidolons. His unique and varied style has been seen blending ominous orchestral colours with unique synths in the hit indie game Slay the Spire, in the mix of sampling, lo-fi synths & beats for the BAFTA winning Kind Words (lo fi chill beats to write to), and bringing lyrical strings and woodwinds to the flowing score of Make Sail. While it's still a little too soon for him to share some of the music that he's been working on, he wanted to share a few words about his creative process.
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"For me, one of the most exciting things about composing is writing themes. Melodies that can join the characters on the ups and downs of their journeys. Lost Eidolons is full of those characters and journeys, opportunities to take humble themes to heroic heights for victories in battle, or to twist them into something darker as the story develops."
"That story needs a soundscape that can both paint the bigger picture of the world of Artemesia and focus in on individual narratives. To capture this, the soundtrack will be recorded with a 40-piece string ensemble, alongside unique instruments like woodwinds, early era strings, and percussion to build out the world with grit and texture."
"And to support the action of the gameplay, Lost Eidolons will take advantage of dynamic music, to shape the score within the game. Dynamic music allows the soundtrack to adapt as the battle shifts and turns, whether growing in intensity for heroes’ attacks or introducing more ominous tones for the enemy turn."
"I’m psyched to continue composing the soundtrack, writing, recording and working with the stellar team at Ocean Drive Studios, and am looking forward to everyone playing and listening when Lost Eidolons releases."
- Clark
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We'll be sharing some of the tracks with everyone as they're completed so that community members can get an idea of the kind of soundtrack Lost Eidolons will feature (especially those who picked up a physical Collector's Edition, which will house the entire OST on 2 LP vinyl records). We're excited to see how Clark can command a live orchestra to help bring the game to life!
One of key elements of Fly Corp is randomness. If you played the demo and tried re-playing it, you may have noticed that each time different countries and cities are unlocked. Probability of unlocking a big city is always bigger than a smaller one. This way, you have a plenty of options to re-play the game. Even if you play the demo, it can feel different thanks to this. Randomness in unlocking cities and sometimes even countries is present in Challenges mode as well. Announcement of release date for PC is really soon. Besides Unlock all Countries and Free Mode, 12 standard challenges, 6 quick challenges and 5 extreme challenges will be present in the game. All these challenges take part in different regions and situations. In some of them, it's up to you to decide where to start creating routes. We'll add new challenges over time, so it won't be boring! :)
Due to popular request, we've added Steam Trading Cards and Points Shop items to New Super Lucky's Tale!
There are six trading cards in total, with a drop rate of at least 30 minutes playtime per card. This means there's also a new badge that you can level up as you collect cards!
We also created a bunch of items for the Points Shop, like avatars, backgrounds, emoticons, and even animated stickers. Chances are you have at least a few points accumulated from game purchases, so maybe it's time to pick up a few Lucky charms!