AudioTheory Guitars - Frazilpop


Today's update to AudioTheory Guitars is more exiting than it initially sounds. It's a reworking of the application settings, and this is (in fact!) very exciting because it improves the ways you can customise and control the software.

The new settings popup

For the longest time I had been reluctant to swap out the existing settings menu as I liked how it could sit open alongside the main application view. The downside to this was a limit to the available space, and as new features have been updated and adding it, things were starting to get a little cramped in there.

Anyway, swapping over to new, much larger popup, has solved a whole bunch of problems. There is now a lot more space, giving room for the current settings to breath and making it easy to add in some extra stuff there wasn't previously room for.



So let's have a look at what's changed...
  • The options for saving and loading a preset now come complete with some cool icons (the same as those used in AudioTheory Grids!)

  • Guitar config. now sits as part of the single popup view (rather than in its own separate tab).

  • The keyboard overlay type (previously indicated by a button next to the keyboard icon) now has its own dedicated settings toggle, with options for the full and partial overlay.

And here's what's new...
  • There is now an option to turn off the feature where chords are auto loaded with a scale preset (introduced in version 1.15.0).

  • The way that MIDI input is handled has been reworked and there are now new settings in place to support this. The main octave (the one just above the piano keys), was previously sensitive to MIDI input, essentially requiring the MIDI device's own octave range to match whatever was set here. This is now no longer the case and the octave here is purely for playback.

What this last point means is that he MIDI input range is now configured separately (in the new settings popup). The big advantage of doing things this way is that you can ensure everything is synced correctly in the settings and then adjust the main piano octave without the need to also change octave on the MIDI device.

There is a new plus/ minus selector you will find in the settings under the name 'MIDI input mod'. If your MIDI device is not registering at the correct octave you can adjust this value (and/ or the octave settings on your device itself) to get the two in sync. Plus, if you are ever experiencing issues with MIDI input, there is also a message here that will log any MIDI input that the application receives.



This displays as both a raw input value as well as the target note to play, and you can use this info to easily debug any issues with MIDI playback. The note on the far left of the piano is C1, so if the note on the far left of your MIDI device is returning C(-1) you won't receive any output as you're playing two octaves too low! This can be fixed by either increasing the MIDI input mod. by +2, or also by increasing the octave on the device itself by +2.

You might be wondering if these more comprehensive MIDI options are in part due to the fact that MIDI input is a key component of the upcoming AudioTheory Piano Keys. The answer is yes, it's been the excuse I needed to add all this in and I'm very please to also bring it back into AudioTheory Guitars!




There's also a couple more miscellaneous features that have made their way into this update too:
  • The current scale is now highlighted on the mini selector when it's open.
  • The scale tab selector now remembers its last used position

Thanks for reading and keep practicing.

Fraser
Smackball - vidak
Hi there!

A closed beta of Smackball will be running this week. You can sign up for it here.

Cheers!
May 17, 2021
Manic Archers - totalnoise
- New powerup for triple arrows
- New visual fx
- Rain in some levels
- Background sounds
Detained: Too Good for School - liucanlin0514
Add the game to your wishlist if you haven't!












for the previous devlogs, click here
Paleon - Rick Fox
Bugfixes
- Fixed crashes when loading old saves
- Crash when trying to destruct bellows that are not connected to the bloomery
- Some farm plots were not loading
Rocket Rumble - rsvp asap


It's finally happening! The Rocket Rumble open BETA starts May 28th at 3pm EST and runs until 7pm EST on May 30th! Sign up now on our Steam page to be notified as soon as the session is live!

We'll be holding special BETA dev streams so be sure to tune-in and hang out! We'd love to hear your feedback and we can't wait to play with you!


See you at the start line!

-Rocket Rumble Team
May 17, 2021
SNKRX - adn
Two achievements weren't being unlocked upon completion:

  • "Level 3 - Win with a full set of level 3 units"
  • "Level 2 - Win with a full set of level 2 units"
I've now pushed a build that fixes this issue.
May 17, 2021
Scavengers - dance
Explorers,

With today’s hotfix we addressed one of the larger issues that has been plaguing your Scavengers experience - being unable to use Talents after respawning. You should be able to reliably use your Talents throughout the entire match, not just before your first death.
  • Talents now work correctly after respawning
We’re continuing to investigate and correct other issues that have been reported by you during Early Access. Keep an eye out for additional bug fixes in future updates.

Keep warm!
May 17, 2021
Edge Of Eternity - Kaldorei


*Note: as the game approach it's release the patch rate is increasing, if the patch weight is an annoyance we suggest muting the game updates until the release

Balancing:
  • The gold reward after battles have been reduced
  • Craft balancing v1 is now complete
  • Innkeepers unlockable foods distribution through different quests and sidequest
  • Merchand and inner is done
  • Recycling of weapons and armor operational
  • Dynamics event should spawn easier
  • Price of items
  • New object in chests
  • Balanced crystal merging proc chances and results
  • Nerfed Morom King & Conclave bosses (especially in Nightmare difficulty)
  • Added "power" summary stats on armors
  • Reworked "power" formula
  • Global loot table balancing with multi loot

Performances:
  • Improved CPU performances on multiple maps (Battlefield, Junkyard)
  • Diminished memory usage of the game (~ -120MB)
  • Minor GPU performances improvements (~ 8-10%)

Polish and improvements:
  • Polish side quest
  • Maps environment cleanup
  • Improved some NPCs textures

Bugfixes:
  • Armor icons have been adjusted
  • Fix animations freeze after an interuption
  • Fix lock of electric mecanic during Theia boss fight
  • Fix hit animation delay of Theia Boss
  • Fix orientation of Theia boss Attack FX
  • Big Oroko no longer jump under the swamp river
  • Jungle Creatures no longer spawn under the trees
  • Fix Orokko traps not displayed / Tutorial equipment not highlighting the right item during the battle
    items tutorial
  • Fix Softlock happening during Gideon Door Tutorial that could prevent the use of apogee skill with the controller
  • Feedback Improvement on status interface
  • Fix sleep animation not playing for Dilu creature
  • Fix Nepentha root named "NULL"
  • Lock Device Swap when Scan is enabled
  • Fix Controller custom pattern selection not allowing nexus with enemy on
  • Fixed multiple blocking colliders
  • Fixed a bug that was causing wrong rotation during entity facing in combat
  • Don't allow to open pause menu while a tutorial is visible
  • Testfix for controllers that are detected as mouse breaking some tutorials
  • Fixed multiple linux beta issues
  • Fixed a LOD issue with Ordo sword
  • Fixed monsters fallin from the sky in the Jungle area
  • Fixed a cursor issue on the teleport menu
  • Fixed a bug that could cause some decor interact to not work correctly
  • Fixed multiple issues with fog
  • Fixed multiple NPCs that were not interactable
  • Fixed a bug that could make the openworld terrain unable to load (fix the out of vanguard teleport)
May 17, 2021
Terra Randoma - Deniz_K
Update notes for version 0.695c

CHANGES
  • Sage character starts with better equipment.
  • Intelligence gives more elemental damage.
  • Shapeshift to Bear gives +10 defense bonus as well as attack and damage.
  • Gold, silver, iron and copper ore prices raised significantly so adventuring at mountains are much more profitable now.
FIXES
  • Fixed an issue where characters with max thievery can pickpocket city guards more than once.
  • Fixed an issue where sometimes maximum damage is not calculated correctly.
  • Fixed an issue where sometimes bleeding strike was not working properly.
  • Fixed an issue where minimum talent stone damages were not calculated correctly.
...