With today’s hotfix we addressed one of the larger issues that has been plaguing your Scavengers experience - being unable to use Talents after respawning. You should be able to reliably use your Talents throughout the entire match, not just before your first death.
Talents now work correctly after respawning
We’re continuing to investigate and correct other issues that have been reported by you during Early Access. Keep an eye out for additional bug fixes in future updates.
*Note: as the game approach it's release the patch rate is increasing, if the patch weight is an annoyance we suggest muting the game updates until the release
Balancing:
The gold reward after battles have been reduced
Craft balancing v1 is now complete
Innkeepers unlockable foods distribution through different quests and sidequest
Merchand and inner is done
Recycling of weapons and armor operational
Dynamics event should spawn easier
Price of items
New object in chests
Balanced crystal merging proc chances and results
Nerfed Morom King & Conclave bosses (especially in Nightmare difficulty)
Added "power" summary stats on armors
Reworked "power" formula
Global loot table balancing with multi loot
Performances:
Improved CPU performances on multiple maps (Battlefield, Junkyard)
Diminished memory usage of the game (~ -120MB)
Minor GPU performances improvements (~ 8-10%)
Polish and improvements:
Polish side quest
Maps environment cleanup
Improved some NPCs textures
Bugfixes:
Armor icons have been adjusted
Fix animations freeze after an interuption
Fix lock of electric mecanic during Theia boss fight
Fix hit animation delay of Theia Boss
Fix orientation of Theia boss Attack FX
Big Oroko no longer jump under the swamp river
Jungle Creatures no longer spawn under the trees
Fix Orokko traps not displayed / Tutorial equipment not highlighting the right item during the battle items tutorial
Fix Softlock happening during Gideon Door Tutorial that could prevent the use of apogee skill with the controller
Feedback Improvement on status interface
Fix sleep animation not playing for Dilu creature
Fix Nepentha root named "NULL"
Lock Device Swap when Scan is enabled
Fix Controller custom pattern selection not allowing nexus with enemy on
Fixed multiple blocking colliders
Fixed a bug that was causing wrong rotation during entity facing in combat
Don't allow to open pause menu while a tutorial is visible
Testfix for controllers that are detected as mouse breaking some tutorials
Fixed multiple linux beta issues
Fixed a LOD issue with Ordo sword
Fixed monsters fallin from the sky in the Jungle area
Fixed a cursor issue on the teleport menu
Fixed a bug that could cause some decor interact to not work correctly
Fixed multiple issues with fog
Fixed multiple NPCs that were not interactable
Fixed a bug that could make the openworld terrain unable to load (fix the out of vanguard teleport)
Be there to catch an early look at some of the songs on the soundtrack, chat with the developers and folks at Raw Fury, enter to win game codes and game merch, and be sure to wishlist The Longest Road on Earth today!
Build 55 will be uploaded later this evening. It is first and foremost a bug fix update but it comes with a few nice tweaks in addition. A normal update should come towards the end of this week the details of it's contents will be talked about further down.
Bug Fixes: There were problems with displaying the correct Fahrenheit temperature and switching between Celsius and Fahrenheit would only update the main UI after the temperature changes.
Not all data associated with water chemistry was properly reset when loading an aquarium after previously loading another which could cause some errors if the newly loaded aquarium has a smaller volume than the previous,
Tweaks: Changes in water chemistry are happening a little too slow for larger aquariums. Steps have been taken to speed this up but more will be done this week to make the speed of increases and decreases feel correct and appropriate.
The small heater has been modified to be much stronger so less are needed to heat larger aquariums. Small aquariums will require players to turn the strength of the heater down so the temperature is not too high. Soonish we will add different sizes of heater which will be enable players to use the right heater for the right aquarium without too much fiddling about.
Light: More progress has been made with Light. Players can now see the amount of light exposure in their aquarium. It changes depending on how long the light is turned on or off. It is recommended that players keep the exposure within the moderate range.
When the light is turned off it not only causes plants to inhale oxygen and exhale co2 but it also causes fish to go towards the bottom of the aquarium and sleep. When fish sleep their stress decreases, their health increases as does their energy.
Eventually we will have species of fish that are nocturnal and will only come out of hiding places at night and become very active. There will also been some fish species added that have evolved in isolated environments like caves where there is no light and it does not affect them.
Fish population ui tweaks: A few more changes have been made to the fish population ui. It shows the total amount of fish mass as before but now there are two additional sliders that show the percentage of live and dead fish. This can be useful because in large aquariums full of plants and other objects it can be difficult to notice dead fish. It also helps give players an expectation of water chemistry changes. Having dead fish will increase waste dramatically over time. The same changes have been made for the plant population ui too.
Co2 Scrubber: This can be used to remove excess Co2 from the water to help bring the balance of Co2 and O2 closer. It does not require any power.
As was said before this update was released mostly to fix the bugs mentioned at the top of the post. We can't have them staying in the game too long once they are noticed.
Towards the end of the week we are aiming to do an update that includes more water chemistry tweaks as well as some changes to fish behaviour in the area of breeding.
We are trying to get the live birth feature added this week as well as some changes to shoaling.
We are also trying to fix some problems with the larger fish in the game. They move a little too fast sometimes especially as they rotate and as a result their movement feels less believable.
We also still have fish to paint. Hopefully we can finish off the Oscar fish and then add more predation features. Hopefully we can squeeze most of that into this later week's update. If not then we will stick in the game the week afterwards.
Good day to you all. I've received a huge amount of feedback (game reviews, comments in discussions, and even personal messages) regarding the achievements.
I understand that the DMCA was extremely unpleasant news for you, as well as for me. So I've decided to release a big update directly related only to the achievements.
This news will be divided into 3 parts.
1) Briefly about all changes. 2) Detailed update information with examples. 3) Answers to questions you might have.
I hope you will like this update, as I spent a lot of time to make it. I am also waiting for your opinion about this update, it is really important to me.
Thank you for your attention and have a good game
Short information about update
Added 12 types of letters from A-Z, numbers from 0-9 and symbols !, $,%,?.
Added achievements consisting of 7 pictures
Added achievements consisting of 14 pictures
Added achievements consisting of 21 pictures
Added memes ( More than 100+ pictures )
Added memes consisting of a few pictures
Removed achievements with animals
Detailed information about update
12 types of letters, numbers and symbols
Fire and water letters, numbers and symbols
Blue letters, numbers and symbols №1
Purple color letters, numbers and symbols
Red color letters, numbers and symbols
Blue color letters, numbers and symbols №2
Yellow color letters, numbers and symbols
Green color letters, numbers and symbols
Dark purple color letters, numbers and symbols
Blue color letters, numbers and symbols №3
Festive white color letters, numbers and symbols
Festive green color letters, numbers and symbols
White letters and symbols
Achievements consisting of 7 pictures
For convenience, in the description of such achievements was written which part it is.
Example №1 (Sunset)
Example №2 (Boat on the lake)
Example №3 (Nature view)
Example №4 (Flamingos)
Example №5 (Space)№1
Example №6 (Space№2)
Example №7 (Sailboat on lake)
Example №8 (Mountain №1)
Example №9 (Mountain №2)
Example №10 (Mountain №3)
Example №11 (Winter)
Example №12 (Sea shore)
Achievements consisting of 14 pictures
For convenience, in the description of such achievements was written which part it is.
Example №1 (Dark moon)
Example №2 (Space №3)
Example №3 (Kawai eyes)
Example №4 (Beautiful eyes)
Example №5 (Cat eye)
Example №6 (Ship)
Example №7 (Lilac)
Example №8 (Sakura)
Example №9 (Lighthouse)
Example №10 (Elephants)
Example №11 (Winter forest)
Example №12 (Mountain view)
Achievements consisting of 21 pictures
For convenience, in the description of such achievements was written which part it is.
How many DMCA or community achievements still alive ?
933 DMCA achievements
Will you change them as the previous one?
More likely, I would say
Why you didnt change all DMCA pictures in this update ?
I didn't expect that update would take so long and be so large
How many people made this update ?
Only me
I still have a questions. What can i do ?
Please reply in comments here and I will try to answer as soon as possible
[/olist]
P.s
You can check same update for Sky Jump -----> Click You can check same update for Reflex -----> Click You can check same update for Mouse (Sneaking) -----> Click You can check same update for Blonde Driver-----> Click You can check same update for Hentai 3018 -----> Click
P.s.s
You can check trading cards update for Reflex ----> Click You can check trading cards update for Mouse (Sneaking) ----> Click You can check trading cards update for Hentai 3018 -----> Click
Hi guys! 3 years have passed since we released <The Vagrant>, I know a lot of you completed the game with a question : What happened after that? more importantly, what happened after a millennium after the event?
for our monthly devlog about the development progress!
<Detained: Too Good for School> is an ARPG set in the same universe as <The Vagrant> but 1,000 years after. Featuring 2 completely different storyline, more than 13 unique endings.
You play as a highschool girl who just got released from juvinille detention, wonder around in this small compacted open-world city.
Spend your days as you like, attend school classes to learn new things, or skip it and wondering around in the town. beating up bullies and criminal in old warehouses or assult citizens and confront with the police. Working part-time jobs and spend your hard earned cash on gigolo clubs, or working as hostess for easy money.
Interesting side quest that allows you to messup some mid-age man's marriage or get some old geezer hooked up with a immortal catholic nun came from parallel world (our world). Date boys OR girls and reject them at the end if you want because this is a role playing game.
Over 50 weapons to choose from + ranged throwables and your barehand! modify your weapon with over 70 types of mods and enhance parts. unlock perks, skill moves, and collect all sort of stuff, plus more.
We couldn't made this far with your support, so we decide to do a Kickstarter campaign to make this a better game, let's do this together!
Sign up the Kickstarter pre-launch page!
Help us by signing up and get notified when we launch the campaign!
New Episodes and Achievements - new content has been added already before 20.05.2021 - achievements have been created - a new episode - fully voiced - of Cindy and Michelle is in development and will be available latest 25.06.2021
This is the fourth content update for Toxastra. With this update we add a new sector of the ship with the maintenance sector and changed some old asset.
MAJOR CONTENT
• Added New sector
The game now has a fifth sector with a new enemy, boss, and weapon.
VISUAL
• Asset reworked
Some old assets have been changed to better correspond with the new one, we are going to this with each update until the final release.
•Damage display
The number from the damage display does not spawn on top of each other anymore but inside a radius around the target.
BUG
• Crew quarter fix
Some minor issues have been fixed trough the crew quarter level.