Nothing major, I just fixed one final cheese shortcut I saw in the video below, and there were a bunch of little fixes from the last month I just listed here. Version 8.0, why not?
SOURCE CODE: -Updated info on unlocking abilities with insufficient Willpower.
SCRIPTS: -Fixed bug where Tio would get stuck on a cliff in Warehouse District. -Rescuing Lilly no longer locks you into the Elegguan story path. -Fixed bug where Carmen would sometimes duplicate in Ch. 8. -Updated some dialogue with Ricardo's target practice. -Added rifle ammo option for target practice reward.
STORY FILES: (requires starting a new game) -Fixed shortcut in Broken Tooth Pass.
Eos Released! Looking for a new puzzle game? Then we have the game for you! Eos, a game from our Singapore campus, has just released.
Eos is a first-person, 3D puzzle game in which you take control of a little girl who ventures into a tower. Confronted with a voice who seems to know an awful lot about her, he puts forth a series of trials to teach her about the past she never knew.
Welcome everyone to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.31. This also comes with some news on our focus being renewed from community feedback, and the end result of that feedback already coming through.
So, let's dive right into what's new!
A New Priority & 50+ IW1 Cards!
We've been working on the Infinity Card Engine to support new and old gameplay options while also creating a new set of cards in Intrigue, giving fans a huge chunk of nostalgia, while also giving them something new and exciting. However, our approach to designing this new set was a little experimental, as the strength of a digital, in-production product is we can make changes, and nothing is set in stone. However, many of our active players have been clear that they're much more excited for old content returning, and the game having increased functionality. So, we're making some changes.
Going forward, you should be seeing somewhat less brand new content in the game, and more old content imported and remastered. And, as a way to speak with our actions over our words, a lot of focus has been placed on the Wish system the past month, which was required for a number of cards to be imported into IWC. The result? Over 50 IW1 cards are making it into the game this week!
Patch Notes
Major Features:
Wish Card System We have expanded the Infinity Heroes Upgrade system to support a far far larger range of cards that require multiple choices or modes. This means we can begin adding activated abilities with multiple modes, Wish cards, and much much more. We are really excited about how many cards this now allows us to impliment as well as new design place in the future. While only a handful of cards use the system in this update, many more are on the way.
More Battlefields 28 IWC Battlefields Are Now Available by Default for all players. The following are not included, either due to their assets requiring further cleanup or us wanting to make them available on a more limited scale:
Practice Fortress (IW1 Alpha)
Dragon Factory (IW1 Beta)
Corrupted Forest
Dimensional Rift
Hellmouth
All location cards available will change your selected battlefield ingame as well to copy their original Infinity Wars behaviour.
Minor Features:
Lots of new trigger types and modifications to the resolution window.
Balance Changes:
Reverted Bombard's change now that the engine allows original functionality.
New IWC Cards:
Merlin, Master Tactician
Cost: 3 Morale: 8 (Factionless) Unique Character - Human When you deploy Merlin, Master Tactician, choose a faction in your deck's purity or factionless and gain that effect. 6/6
The rest of the effects do get a little complicated, and it's too much to fit on the text of the card, but here's what each of those choices does.
FD: +2/+0 and is moved to the assault zone. DoD: +0/+4 and is moved to the defense zone. GI: Merlin becomes Artificial and gives another target Artificial Character +3/+3 SoA: Merlin or target Undead Character you control gains infect. OoS: Merlin gains flying. Restore 6 HP to your fortress. CoV: Deal 4 damage to target deployed Character. Ex: Target Character gets -2/-2. WP: Merlin becomes a Beast and gives all Beasts you control +1/+1. Factionless: Shuffle the left-most card in your hand into your deck, draw a card.
Or click here to see the image version in full.
IWC Cards:
Aberion's Banner
Agent Coyle, Alpha One
Ancient Aether
Ancient Aggression Emblem
Apparition
Azael
Best Fiends
Bloodbath
Bombard
Brimstone
Call the Warpath
Cheryl, The Forward Scout
Dead Feaster
Decrepit Crystal
Defender of the Realm
Engine of Reincarnation
Fiery Wish
Flame Dawn Fanatic
Heaven's Assistance
Heavenly Wish
Honor Hill
Infected Drone
Infectious Zombie
Infested Scavenger
Jialan, Guardian of Life
Ju-Lin, Who Rewrites History
Kyrallic, Origin Of The Virus
Luftkrieg Xi, Anti-Air Array
Mark Of The Demon
One of Many Exhumed
Overclock
Overload
Placebotron
Primal Rage
Protector of the Dead
Radariah, The Untouchable
Reckless Zealot
Shifting Stone
Sleeper of Avarrach
Soldier of the Wall
Sol, Champion of Vengeance
Splatterer
Survival Swarmer
The Strength of Unity
Tusked Behemoth, Exhumed
Undead Corruption
Undistrubed Necropolis
Unfazed
Verorian Hydra
Yobo, Who Nobody Likes
New Restricted Intrigue cards:
Battlefield Shade
Ao Shun, incognito
Umbral Warden
Mutating Dead
Augmented Ninja
Extirpate
United Front
Covert Battlesuit
Cathleen
Sol, Tyrant of Solace
These cards are locked behind a dev only token, and you can play with them by tuning into a livestream and challenging one of our devs to a game and getting permissions sorted. These are cards currently still having their designs finalised, so their effects stats ect. may change completely.
Bug Fixes:
IH - Heroes can now use use their abilities without throwing a nullRef error.
Tech Knight's spritesheet is now fixed.
Avatar of Lingbao and Spirit of the Serpent no longer deals morale damage at incorrect timing.
Tygris no longer causes infinite attack and health loop. External passive not setup correcty.
Targeting a card with an ability then, undoing then trying to target the same card no longer throws an assertion error, the card becomes unable to be targeted by that ability card.
Re-targeting or undoing a targeted On-Field ablity no longer seems to break the game.
Transforming functionality now performs properly if it has modifiers on it that are controlled by an external passive.
Fixed Disarm targeting effect and incorrect purity labels.
Other News: Card Design Competition
in April, we held a Card Design Competition on our Discord server, and it received a lot of attention, with over 90 entries! And while a lot of designs definitely have sparked our curiosity for the future, only one had the honor of being selected as the winner. So, congratulations to Xeyron, for their suggested design of Duct-Tape Enthusiast. The card will be making it's way into the game in the coming months, once we have the art created.
Going from this, we also get to announce that the new card design competition is now live! The premise is a little more restrictive, as you're given design limitations to work within. You need to make a non-unique Flamedawn unit. Cost, style, effects and such are completely up to you, but that's the core idea. So, get in there and good luck!
Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!
1. Fix the problem of inaccessibility of 75 and other desert tribe maps. 2. Repair the stealth technique of wind magic LV.1 and LV.2 cannot be displayed. 3. Fix the incorrect number of gold coins actually obtained when stealing from NPC. 4. Now farmland can also start sprinting. 5. In the Secret Lab mission, the location of [Find Lab Key] has been added a little hint on the map. (It still needs to be carefully observed by the player where it is) 6. Repair the abnormal position transmitted from the mine at the third level of the farmland.
ADDITIONS: - NEW town buildings - NEW stylized textures for the player's buildings - NEW stylized ground texture and grass - Added map icons for the cave entrance locations
The big day is finally here! Subnautica: Below Zero 1.0 is now available on Steam.
This update includes even more bug fixes and polish, improving on our final Early Access release, Seaworthy, and also unlocks the endgame for all players. If you have a save file from Early Access, you can continue to play it and progress as normal!
Once again, we want to thank you all for your continued support throughout Early Access. Without your feedback, passion, and love for Subnautica, the game would not be what it is today. Please continue to give us feedback too, as you dive into the mysteries of Planet 4546B: support will be on-going for both games.
We hope to see you at 5PM UTC, Friday May 14th, for the Launch Livestream, to celebrate the release of Below Zero with you all. Make sure that you don’t miss it!