This patch fixes a loop with some dialogue choices in chapter 9d. Thank you to the individual who pointed it out =)
The plans for the auto-typing are still underway, but it's going slower than expected. Not sure when it'll be done, but I'll give updates when they're due!
Welcome to My Time at Portia! This wholesome post-apocalyptic crafting RPG and life sim is now 66% off during the Team17 Publisher Sale until May 17th!
Build your workshop, run your own farm, explore the world and battle awesome monsters! A bustling community is waiting for you in Portia! One of Portia and Sandrock’s best engineers, Mint, is waiting for you to help improve the beautiful oceanside port town. He is trying to make the town better, but word of your building prowess and productivity has reached him and he trusts your work. Ah, almost forgot to mention it, but Mint likes sleeping, so he takes frequent naps. You may need to...wait for a while until he wakes up… But after he’s up again, he’s happy for a chat or a meal at the Round Table.
Mint’s engineering skills are high in demand, leading him to travel to different Free Cities in the Alliance. Meet him in My Time at Sandrock as well, and If you get closer to him, who knows what might happen…? https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/ If you want to learn more about Portia's sequel, My Time at Sandrock, join our{LINK REMOVED} Discord!
Drauven have been reworked with a bunch of new and terrible (for the heroes) abilities. The centerpiece of this is Drauven Blood, which now grants regeneration to all Drauven (but not e.g. terror birds). Because they can regenerate, Drauven want to slow fights down, and so many of their new abilities are about thwarting the heroes' ability to burst them. We think this will make a big difference in how they feel to fight.
We're also delivering a new Legacy Browser environment with some filtering features. We'll have some new music in here in a future patch but it's already a much more pleasant place to find your favorites.
We're also removing the experimental tag for multiplayer along with some improvements to the player experience, especially when playing with mods. The "Always on mods" concept has been simplified so that now they can be turned on and off per game.
We're getting pretty close to announcing a launch date, which is extremely exciting for us as a team. It's been a journey and a half! As part of that, we've updated the roadmap to better reflect exactly what we expect to ship with 1.0, and what will likely slip to a 1.1 or 1.2 update. You can find our roadmap here: https://docs.google.com/document/d/10VFbL6EYAvJRgR-hoJimuxUCSh7VoLfXba0fTXSHhH4/edit
As we run up to launch our regular patch schedule will most likely be interrupted, but we'll of course continue to communicate and address bugs as needed.
0.38+282 Codander Doomwage
Drauven Ability Rework! * Drauven Blood: All Drauven regenerate now * Dart: Cower, hide after taking damage * Dart: Prepared Shot, shoot enemies moving through an area * Stump: (Calamity) Net Throw, hobble enemies with a net * Haunt: Specterstep, ignore the first attack made * Haunt: Quickblade, can move after attacking * Stormthroat: Harass, send a bird to harass the enemy * Stormthroat: Battleyell, command an ally to attack * Deevens can intefuse with scenery * Terrorbird: Shriek, reduce enemy potency in a cone * Gorelord: Blooded Ferocity, take half damage for a turn * Pilot: Wingbeat, deal damage and knockback every turn * Pilot: Flight, fly to a tile and bring an ally along * Raid Knight: Charge, rush into the fray * Balestar: Sneer, extra movement at the end of its turn Adjusted Drauven Calamities New Tidings Added an autosave at the very beginning of the campaign Changed and simplified how mods are configured Multiplayer warning for mismatched mods Removed "Experimental" tag for multiplayer Abilites withs status effects now explain them in tooltip New cursor image New button styles Ability buttons now show element type All theme range attacks now work with ambush All theme range attacks now work with archery Throughshot now works with certain ranged theme attacks Increase damage of jumpjolt, chain lightning and witherbolt Treecall is now a swift action Blazing Sword and Arrow now have distance relative to the fire Retirement Age stat shows if the hero will retire this chapter Unstoppable aspect no longer protects against reaction strikes Can now search by name in the legacy select dialogue New Legacy browser map Legacy can now show heroes of different tiers Can now modify hero hooks in the history tab New in-game menu background Elsee Arcwright now has hooks Additional Mods section explains Always-On mods Fix a bug where job time estimates were innaccurate Fix a bug where health loss from mortal choices didn't stack Fix a bug where archery triggered while the hero was in stasis Fix a bug where clicking on the capstone threat gave bad feedback Fix a softlock where some battles were unplayable Fix a bug where forge lost aspects when steal fire was used Fix a multiplayer crash when crafting and the host disconnects Fix a softlock with archery and mortal choices Fix a bug with customized hooks in multiplayer Fix a bug with Answer to Austerity event Fix a bug where changing hero type didn't adjust the background Fix a bug with shouldersledge targeting Fix a bug where disabled mods would reactivate Fix a bug where enemies show up as invisible in old saves Fix a crash on Linux with some How to Play pages. Fix a bug where a quest was firing when that enemy was disabled Fix a bug with vinewrench and multi-tile monsters Fix a bug where theGoneOx retirement bonus was permanent Fix some typos
Added ability to deposit batteries in endless mode.
Added fishbowl hat.
Fixed issue where players would die instantly when running out of the elevator.
Fixed bug where players could finish a repair after being teleported away.
Fixed master switch SFX not being affected by volume slider.
Stability improvements.
I hope you're all enjoying these new quick updates, I do have some big things on the horizon but I will try to keep these small and frequent updates going! Please let me know if you experience any other issues or have any kind of feedback. Quickest way of getting in touch with me is by joining the discord group here: https://discord.gg/fJWwnSS
STRIDE is a high-octane parkour adventure in virtual reality. Feel the thrill of parkour in VR combined with gunslinging action, challenge yourself in 3 game modes where you are able to practice freestyle parkour manoeuvre. Jump, fall, fly, grab, climb, walljumps, and so much more, you can almost feel the air moving through your hair.
Time Hacker is a puzzle VR game where your only weapon is the power to stop time. You will have to use this ability to help the hero or hostages escape from certain sticky situations. The only way for this escape is to take out all enemies every time. Time Hacker also has a level creator mode where you can create your own puzzles.
STRIDE is a high-octane parkour adventure in virtual reality. Feel the thrill of parkour in VR combined with gunslinging action, challenge yourself in 3 game modes where you are able to practice freestyle parkour manoeuvre. Jump, fall, fly, grab, climb, walljumps, and so much more, you can almost feel the air moving through your hair.
Time Hacker is a puzzle VR game where your only weapon is the power to stop time. You will have to use this ability to help the hero or hostages escape from certain sticky situations. The only way for this escape is to take out all enemies every time. Time Hacker also has a level creator mode where you can create your own puzzles.
The Community Livestream Show is back this May 13 at 3pm CT!
Join Sparck, community manager at KingsIsle, for an hour of all-things Wizard101 Community. We'll be talking about past events, what's coming up, and more.