Winter Resort Simulator 2 - Dana
On Thursday the 20th May 2021 at 6pm CEST it is finally time!

In a livestream Max and Fabian will announce the winners of the modding contest. We thank you again for the many great submissions.

Watch the trailer now:



Be part of the livestream:

May 12, 2021
DwarfHeim - jan.heigl



Hotfix 25 - v0.10.7.9

Features


New Building Grid Overlay

Grid overlay that displays the possible building locations while placing buildings.
Also indicates blocked areas and areas with lacking visual information due to the fog-of-war.
(Grid can be disabled in the settings menu)


New Mineblock Selection Modes:

Paint select: Hold right-click to continuously mark blocks while moving the cursor.
NOTE: The first block determines if painting will mark or un-mark.
Box select: Hold Ctrl + right-click to box-select blocks to be toggled.
Resource select: Double right-click a block marks it and connected blocks of the same type.

Thane Lobby Animations

Added some new and more lively animations to the thane selection screen.
Raven is no longer hiding behind his shield among others)



Improvements

New sounds for Nubbs actions.
New voice lines for thane selection screen.


Bug fixes

- Fixed Reina's Sprint ability to match description.
- Fixed Raven's Rallying Cry ability description missing on thane selection screen.
- Fixed an issue where Reina and Alban would not being able to build Town Hall after researching Home Sweet Home.
- Fixed supply queue count showing negative numbers for each thane in the team.
- Fixed command queuing for miner units performing mining/depositing to not depend on inventory.
- Fixed VFX for mine blocks being destroyed.
- Fixed some machinery sounds.


Known Issues

- Building Grid clips through building ghost from certain angles.
- Allowed building placement positions is inconsistent with fow restrictions indicated on the building grid.
- Box-selecting mineblocks currently toggle each block. Should probably either mark all or un-mark all blocks.


Balancing

Resources

Made Angel Cap non-edible.
(Can no longer be used as food)
Buildings
Brewing still:
Reduced armor from 10 to 0.

Townhall:
Increased Armor pen. from 0.3 to 0.5
Gained the ability to train Arbalists.

Explosive Storage Hut:
Increased Steel cost from 40 to 50

Thanes

Nubbs:
Increased Armor from 5 to 10

Units


Guard:
Increased steel cost from 10 to 20

Demolition Expert:
Reduce Damage from 60 to 50

Troll Hunter
Increase HP from 270 to 300

Hired Spear:
Increase HP from 275 to 360

Rifleman:
Increase HP from 225 to 300

Shieldbearer
Increase HP from 400 to 520

Skirmisher:
Increase HP from 485 to 750

Canoneer:
Increase HP from 500 to 600

Berserker:
Increase HP from 745 to 900

Iron Hand:
Increase HP from 1725 to 2070

Quar


Ores/Ingots:
Decreased Quar from silver from 0.5 to 0.2
Increased Quar from Lockstone from 3 to 4


Tech

Specialize Troll Hunter:
Increased/changed cost from 100 silver to 100 gold

Specialize Rifleman:
Increased/changed cost from 100 silver to 100 gold

Specialize Hired spear:
Increased/changed cost from 100 silver to 100 gold

Specialize Skirmisher
Increased/changed cost from 200 silver to 200 gold

Specialize Cannoneer
Increased/changed cost from 200 silver to 200 gold

Unlock: Iron Hand
Decreased lockstone cost from 50 to 40

Unlock: Iron Gunner
Decreased lockstone cost from 50 to 40
Divided Reigns - [NAG]Oreo
This is a very small update mostly addressing one specific problem: hitching/stuttering in battle. After a lot of experimenting, I discovered the tumble effect that happens on the damage popup was causing the slowdown. It's sad because I really liked the tumbling damage, but it had to go.

A couple other small changes:
  • For Gall's Ki abilities, the magic attack ratio is even higher now. Put some items on him that raise magic attack and see how powerful he gets! :-)
  • Most HP Regen items and skills got a buff. They were useless before. Notably Regen Rings now add a little base HP and the regen effect was increased by 5% each. Also, Habar's Regeneration skill was increased from 10% each round to 20%!

    That's it for today! Please take a moment to write a review of Divided Reigns. It helps tremendously!
    Happy Adventuring!
    -Andrew
九州:商旅(Nine Provinces: Caravan) - xbgzs
今天更新出现了匪窝卡住等一些问题,此问题应该已经修复好了
游戏出现BUG可以加QQ群(725625680)反馈给我
更新后有存档无法加载的问题也可以在群里与我联系,这类问题通常检查一下就能修复好。


下面是近日的更新日志

2021年5月12日
补充完成城郡工会委托任务的说明,调整城郡委托的标签
现在在商会【器物】存取中按ctrl点击道具只会存取单个物品,shift保持不变
现在【招募人才】策略在完成招募后,会把当前正在招募相同目标的策略停止
【招募人才】策略在商会成员已满的情况下,目标成员将不会再加入商会,而是离开原来的商会
调整了【拍卖行】中竞价者的出价价格,会相比之前更低,最高价格也不会过于固定了
打开货物快捷键(B)支持在未打开菜单界面时直接打开货物界面
修复拍卖行的拍卖得到的配方与到手的配方不同的问题

2021年5月11日
将拆除产业后的保护时间调整为180天
建造中的产业现在可以拆除了
商会仓库的【全部取出/存入】功能默认不影响【钱】

2021年5月10日
采集的奖励中加入了【当归】【龙葵】
制作食物与药,如果有多个相同配方的道具,如果没有选择指定道具则会随机制作/解锁其中一个
招募人才策略现在可以招募其它商会除大东家外的所有成员(原先只能招募已知成员)
商队成员奖赏列表现在可以通过点击打开详细面板
增加商会商队移除领队时的提示,应该无法移除,因为会导致商队解散
修复在商队中但不在商会里的特殊NPC不能邀请入商会的问题
修复一个工作分配界面的显示错误问题
DYSMANTLE - temper


The Central City is now open for business! You will be dodging turrets, picniccing at Pioneer's Park, visiting the Town Hall, and figuring out how to power up a train. And ultimately acquiring a Sledgehammer. Goodbye walls!

The city is located to the west of Crown Station, and there are three ways of entry to the new area: two from the north, and one from the south. If one of them proves more difficult than the rest, try another way in!



Update Highlights

New Early Access Roadmap

We've revised our Early Access Roadmap to reflect the updates we've done so far, and the updates that are planned before the full launch. Minor changes may happen, but that's the big picture. You'll find a nicer scrollable version of the chart inside the game in the Change Log screen. You may also notice that the Summer 2021 full launch has turned into ominous 2021/H2, but we're still hoping to launch closer to July than to December. We've also got some Post-Launch stuff planned, but waay too early to talk about that yet.



Welcome to the Mighty Mall!

I'm not sure if it's mandatory to have a mall in a post-apocalyptic ex-human piece of fiction, but we didn't want to take any chances and get the z-police after us. So here you go.



It's not the biggest of the malls, but the customers love it.



Deeper in the city there's also a pub where you can spend some quality time with the fellow patrons. (This is a mockup screenshot though. You are not allowed to stand on tables like that. They'd throw you out if you did.)



XP Level Cap Hike

You can now level up to level 34. That's three levels more than in the previous build. We realised we need to be a bit less prudent with the levels in order to reach the level cap targets we've got planned for the launch version. Instead of our previous plans, we'll probably make it so that you can eventually get all the skills in the skill pool if you level up enough.

So the final cap will be the total amount of skills we'll have. If you want to start a new game and try pick things in a different order, that's fine, but you can also play a looong game where you try and get all the skills at once. This will mean that those XP bonus skills are now worth picking as they don't end up taking one of the finite skill slots.

New Icon

There's a new icon to replace that old red crowbar on a white background which was always meant to be merely a placeholder. You'll be seeing the larger version of that whole box shot in the next update perhaps!



Total Progress

The Collection Total Progress tab now shows your progress towards full completion of the game. Note that the numbers only reflect the current build, so the percentages may change as we add new content. But you can get a feel how much of the Early Access content you've completed at the moment. You can't 100% everything yet.

New Audio System

As those of you playing the beta versions have noticed, we're working on new audio system to replace the old DirectSound based implementation. We're using our XAudio2 sound system that we developed for Xbox One as a base, and adding some new features. We were meaning to include it in this patch, but we not able to fix all the glitches we encountered yet, so we reverted back to the old sound system for now. Hopefully you'll meet the new system in the next update!

CHANGE LOG

ADDED
- Access to 'Central'.
- Level Cap is now 34. Up by THREE levels!
- Sledgehammer! (Unlockable through area progression.)
- Fancier Early Access Roadmap.
- Showing menu text when you can't save game.
- Some Quests have More Info button in Quest menu.
- Autosaving game when storing materials, accessing Myth Tablets, wells, etc if no enemies are near.
- Collection total progress bars.
- New Builder's Kit Quest for the sawmill (located near the original Sawmill).

CHANGED
- You can't save when notifications that would result in save state changes are showing.
- Lighting performance optimizations.
- Rebalanced all wall tile HP and DMG thresholds.
- Changes to multiple other HP and DMG thresholds of objects.
- Chaser spotting animation is now roughly 20% faster.
- Optimized more compact stage format saves almost 0.5GB of space!
- Performance optimizations.
- Vultures drop eggs if somehow killed.
- Raised Proximity Mine Damage by roughly 20%.
- New UI interaction sounds.
- Increased the amount of material actor stacks that can reside in 10 meter radius from 30 to 150.

FIXED
- Fixed world map point of interest clicking outside map borders.
- Fixed world map are information not showing before going to Collection screen.
- Showing Quest reward recipes properly.
- Serpent's Crossing doesn't show 1 extra monster in link tower radar.
- Added additional checks to older quests requiring opening of certain doors for the possibility of the doorway being destroyed.
- Object shadow fixes.
- Island map rendering fixes (showing decals).
- Not stealing mouse cursor multitasking out of the game window with camera rotate button held down.
- Sound panning for sounds playing behind the camera.
- Usual open world fixes regarding floating objects, weird decals, etc.

Up Next

If everything goes according to the master plan, the Polaris Express will leave from Platform B in three weeks. You know I'm talking about the next update, right?

The level design is progressing nicely, and as you can see in the Roadmap (above), we're planning on launching TWO new areas in the next update. So it will be a big one. Full steam ahead! Choo choo!



🔚
Bubble Bounce - TipperNockey
A wise man probably once asked "can anything work right the first time?" And the answer is no.

Bubble Bounce version 1.3.1 makes a few tweaks to things introduced in 1.3. I've decided that Bubble Frenzies and Dodge Mode don't mix, and will no longer happen when Dodge Mode is turned on.

I've also added a few helpful bits of UI to explain how to use the new player selection screen. And the final change is a heads up when the game starts that a controller is the optimal way to play the game.

These aren't big changes, because all things considered, 1.3 was actually pretty stable. There are just a few things that make the experience of playing the game a bit more good.

Despite not many changes, here are the patchnotes:

  • Bubble Frenzy will no longer trigger in Dodge Mode
  • Added information on joining and starting the game
  • Added a screen at the start of the game to indicate that it was designed for controllers

These changes, like the ones in 1.3, will be implemented in the demo at some point in the future, though it's a low priority at the moment.
Conqueror's Blade - Kaeden
Please be aware that from 8:00 CEST on May 13 (11:00 pm PDT 5/12), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 5 hours.

Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.
EVE Online - EVE Online
Balanced Capsuleers,

A new update to nullification and warp core stabilizer gameplay is live on Singularity and pilots are encouraged to head to the Singularity server to try out the new changes.

Converting nullification and warp core stabilizers to stand as active modules that have a substantial cooldown between uses will add depth and alleviate concerns around their previous use as a powerful means to escape.

These updates ultimately look to add gameplay depth and subtlety, while ensuring they serve a more productive role across EVE Online and its community.

Head to the EVE Online Singularity guide now to learn about joining the server! Then head to Singularity to join the test.

Do you have something to say about the update? We’d love to hear from you! Head on over to our forum to share your thoughts and feedback.
Pathfinder: Wrath of the Righteous - Enhanced Edition - Wooden_Dragon
Crusade
  • Portraits now appear in the initiative order
  • Fixed issue with movements on the global map (the freezes that could happen)
  • Fixed tooltips for the attacks
  • Fixed issues with mana

Companions

  • Fixed Arueshalae’s dream in the 4th chapter
  • Fixed Arueshalae’s romance in the 4th chapter
  • You should be able to complete Greybor’s quest in chapter 4 now
  • Lann no longer disappears forever after his quest in chapter 4
  • Daeran’s gifts now depend on your reputation with him

Zones

  • Fixed the freezes when gargoyles attacked hellknights
  • Blightmaw no longer dies upon summoning
  • On Colyphyr you could use the portal without the key - fixed
  • Pillar of skulls can speak again
  • Fixed a number of problems with flying islands in Alushinyrra middle/upper city
  • Better optimization of some locations
  • Various fixes of some puzzles

UI

  • Fixed the icons in 4:3
  • Fixed the UI for widescreen monitors
  • Fixed the pause when talking to merchants
  • Fixed the scrolling in combat log

Mechanics

  • Re-spec no longer affects mythic levels

Misc
  • Fixed flickering shadows

One more thing - regarding the mods.
Even though Pathfinder: Wrath of the Righteous is still in beta and incomplete, there are already some mods out there. If you use mods, please don’t send bug reports from the modded game, or if you do send them, don’t forget to mention what mods did you use or what did you change, if you edited your save, for example. We respect our modding community, but at this moment our priority is to ensure our game works well without any modifications.
HUNTDOWN - Zhoto (Jocke)


Ready for edge of your seat mayhem? Of course, who isn’t? The Huntdown community is coming together to share their love of Easy Trigger’s hi-octane run-n-gun shooter with live streams and LOTS of free Steam key giveaways for Huntdown. Yeah that’s right, join us, let your eyes bleed from all the crazy pixel carnage, and hopefully, score a free copy of the game! Happy Hunting!

Please join our main streamers as they take you through the game!

https://www.twitch.tv/goati_

https://www.twitch.tv/broseidonrex

https://www.twitch.tv/macaw45
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