May 9, 2021
Fight for Gold II - 南方堂果
This version contains multiple updates:
1. The music is fully replaced with an 8-bit style version.
2. Some art pictures are redrawn.
3. The addition or modification of certain sound effects.
4. Some storylines have been re-adapted and translated. (Especially the heroine)
5. Two new achievements have been added, and the glitch that will crash when double knockout with the enemy boss is fixed.
[Neolithic]To the End - orochi2k
Special thanks to Hawkzombie's video for letting me find many problems of the game.
English
##########Content######################
Moved the toilet in the medic room of the safehouse into a secret room with a DOOR to solve "an open toilet in a sanitary place" problem. (Yes, I care about your health. :P)
Turned the background during the conversation of the airport officer a bit darker while a small detail in the background can still be visible.
Changed a few words in the English localization of the tutorial part of the game to make Zhang Yin less aggressive in one scene.
Changed the Sidewalk tiles in Liu from chessboard to stones.
Added some decoration near Liu's hospital.
Added a defibrillator in a previously "you found nothing useful" location in the safehouse.
##########System######################
Drop money from the menu can now only happen if the mouse or gamepad clicks on the money window. Any confirmation keys from the keyboard will no longer trigger it anymore.
Disabled the mechanism of "untainted save" for now to avoid causing confusion. (It is also bugged in the current version.)
##########Debug#######################
Fixed the non-English characters display issue in the lockpicking screen when the game is running on an English system.
Fixed the bug that cats and dogs adopted in the Bazaar do not have their default skills.
Fixed a crash when dropping money from the menu's money window. The bug is likely caused by a previous fix in the "input.update" to solve another issue.
Fixed non-English ":" character display issues in many windows. Those non-English ":" are now turned into the English version of ":"
Fixed more typo and grammar problems found in the English localization.
简体中文
########内容更新########################
把安全屋医疗室的马桶丢到了一个有门的秘密房间里,解决了“一个打开的马桶处于需要卫生的环境中”的问题。(对,我很关注你们的健康。:P)
开场和机场安检员对话时背景调暗了,但是一处细节依然可见。
改变了一些英文本地化中的用于,在某个场景中让张银听上不是那么有侵略性。
疁城的人行道的图块变为石块纹理(此前是棋盘格。)
疁城医院附近加入了一些装饰品。
安全屋某个此前“你没有找到有用的东西”的地方加入了一个急救电击器
########系统改进########################
从菜单中丢钱现在只有鼠标或手柄点击金钱窗口时触发。键盘上的确定键不会在鼠标位于该窗口内时触发。
暂时禁用了“公正存档”的机制以免引发人民群众的迷惑。(并且这东西目前貌似BUG了)
##########Debug#######################
修复了开锁界面上的非英语字符在英语系统上的显示问题
修复了从巴扎获得的猫和狗没有它们的默认技能的BUG
修复了从菜单中丢钱会崩溃的BUG。这个BUG貌似是由于之前修复另外一个问题时调整input.update所造成的
修复了非英语版本的":"字符在英语系统中的多个窗口上的显示问题。这些非英语的":"字符现在已被替换为英语":"
修复了更多的英语本地化中的语法和单词错误。
Cosmic Tank - Game Masterminds
The Pirate Boss has been completed! With this, we're moving forward into the next major set of levels (41-59) and the next update should be up in a week or two. With that said, here are the new features and fixes:

Fixes
  • Fixed issue where segments of the Pirate Boss didn't properly display in the level synopsis
  • Fixed sound playback issues
  • Slightly altered balance to make the pirate boss and pirate faction more enjoyable to fight

New Features
  • Pirate boss fight
  • Combat area can now expand and shrink
  • New global commands that can be applied to individual levels
  • Small optimizations for particle handling

Coming Soon
  • Shop expansion
  • New weapon for Chapter 3
  • Mark 2 Drones
  • Military Faction first wave enemies
Skid Cities - LapsuS
A small performance patch! I optimized a little bit how cars are spawned and how they are moving around, so I'm releasing this small performance improvement patch. From my tests, your city should gain 5/8 fps from this. Behind the scenes, I'm working on a bigger art revamp, so stay tuned!
May 9, 2021
Two by One - ranter


The biggest update yet is here! The entire in-game audio has been revisited and improved, nine new levels are now available and we've taken the first steps to smooth the game's difficulty curve.

Updates
  • The sound effects for the whole game have been enhanced. Sound balance still requires a few adjustments though, so please give us your feedback about this aspect of the game.
  • Added stages 3-3 to 3-11.
  • Changed order of previous stages in order to provide a smoother difficulty curve.
May 9, 2021
Gone Golfing - Icehelm
Just released a small trailer for Gone fishing. This should give a rough idea what this DLC is all about.




Oh and there is a small patch as well

  • Removed the ability to control the boat when it sinks
  • Fixed wrong achievement popping up when you finish the DLC

Cheers
ICEHELM
May 9, 2021
Rem Survival - Immortal Hand Studios
Full Patch Log for 0.21.05.09
Major Fixes/Changes

• Added sleeping bag/bed selection when respawning.
• Increased gold ingots stack amount from 10 to 20.
• Improved sign renaming.
• Fixed sign names not applying after load.
• Added cooked tomatoes.
• Added baked potatoes
• Added clan access to workbench, solar kiln, water catcher, cooking and smelting items.
• Fixed UI not clearing on solar kiln.
• Rise map location Carny Road updated.
• Fixed garden plant mesh glitch.
• Fixed hatch placement issue.
• Fixed PVP gun damage working in PVE.
• Fixed Banner check not clearing when being removed.
• Medkits now regen health over an duration.
• Anti-Rad pills no longer remove radiation they now slow the prevention by 50% for a duration.
• Added sickness if you take to many Anti-Rad pills.
• Fixed beams blocking placement of some items.
• Fixed some guns not being able to be repaired.
• Fixed invisible loot and nodes for clients.
• Fixed player detection when loading in next to AOE items.
• Fixed armor stat exploits.
• Added share boxes around rise map.
• Improved spawning loading checks.
• Fixed battery charge resetting when picking up battery bank.
• Fixed comparing equipped stats.
• Fixed stone beam and door frame collision.
• Rebalanced node spawning.
• Fixed crash related to disconnecting power wires.
• Added 2x2, 2x3 and 3x3 garden beds.
• Updated watermelon plant mesh.
• Added watermelon seeds.
• Some vegetables now return seeds on consumption.
• Improved garden bed mechanics.
• Improved loot box loading and saving.
• Fixed ground deployables being removed when removing walls.
• Updated small garden textures.
• Added boarder highlight to selected hotbar slot.
• Fixed sunset town well not saving due to ID clash.
• Sound affect added to the pot on The Blood Mines quest.
• Fixed item repair exploit.
• Fixed experience multiplier not applying to clients.
• Fixed explosive AOE damage leak.
• Added basic tutorial quest when joining a new game.
• Fixed incorrect placement on beams.
• Added new weapon airdrop type Yellow Legendary tier.
• Fixed repair kits allowing repairing outside of inventory.
• Added Tanning Rack for leather.
• Added Chitin Armor and Backpack.
• The Trader now sells Chitin items.

If you find any issues or bugs, please report them in-game or via the discord group.
Thank you everyone for your support and feedback.
May 9, 2021
Lakeview Cabin 2 - Hypnohustler
v0.20

Feeling tired. That's okay. I feel tired a lot. Have good evening. :)

Episode 2 changelist:
- The secret killer and the bikers should not hurt you anymore if you are inside an elevator
- Reduced madness accumulation (bear with me, this is a fine balancing-act!)
- Added a little sound effect for when the killer camera gets activated
- Fixed items disappearing if dropped while inside an elevator
- Made the actors react to their fallen buddies
Farm Manager 2021 - Sim Farm
Dear Players,

Below you will find the changelog:

Changes:
- Removed unassigning employees during fire of building or disabling it (no road or no electricity)
- Fire of building or field is moving camera to this object and pausing the game

Bug fixes:
- Fire of garage with working machine on field could stuck that machine on the field
- Skip winter and dying plants in winter/early spring is making employees unhappy
- Fix for some cases of problem with progressing animals happiness task in campaign
- Wrong position of owner's building and its machines in tutorial
- Producing silage from anything else than grass doesn't progress tutorial
- Selling sick animals during "Call vet" task in campaign blocks campaign progress
Cloud Meadow - FlynnFlann
Saves are Compatible

Changes
  • Restored and/or updated all HD SFX
  • Updated the player’s closet UI to allow changing your player’s name or pronoun
  • Updated graduation descriptions in inventory for clarity, adding more accurate “Graduates Today” and “Graduates tomorrow” descriptions.

Fixes
  • Fixed bug when milk momma harvesting triggered at midnight, while not on the farm
  • Fixed issue where clock wouldn’t tick in a game loaded after returning to the main menu
  • Fixed handling for graduation dates and unhappy monsters. The related dialogs should now trigger correctly again
  • Fixed the random merchant spawning in town not being saved (should always be the same merchant each time town is loaded that day)
  • Fixed a bug with a Demon being born with weak swiftness but not setting it properly.
  • Fixed bug where Crab’s could soft-lock combat if they weren’t idle when their activation started (sleep/stun)
  • Fixed a bug with Crab’s bonus attack proc from Crab stream attack, when no enemies were left alive to target
  • Fixed a bug related to choosing a monster party member for Savannah 6 centaur challenge, when there was a space character in their name
  • Fixed some typos in dialogs
  • Fixed the haystack sex animation not showing up, which is used when the related scene is blocked by player scene preferences
...