The Pirate Boss has been completed! With this, we're moving forward into the next major set of levels (41-59) and the next update should be up in a week or two. With that said, here are the new features and fixes:
Fixes
Fixed issue where segments of the Pirate Boss didn't properly display in the level synopsis
Fixed sound playback issues
Slightly altered balance to make the pirate boss and pirate faction more enjoyable to fight
New Features
Pirate boss fight
Combat area can now expand and shrink
New global commands that can be applied to individual levels
A small performance patch! I optimized a little bit how cars are spawned and how they are moving around, so I'm releasing this small performance improvement patch. From my tests, your city should gain 5/8 fps from this. Behind the scenes, I'm working on a bigger art revamp, so stay tuned!
The biggest update yet is here! The entire in-game audio has been revisited and improved, nine new levels are now available and we've taken the first steps to smooth the game's difficulty curve.
Updates
The sound effects for the whole game have been enhanced. Sound balance still requires a few adjustments though, so please give us your feedback about this aspect of the game.
Added stages 3-3 to 3-11.
Changed order of previous stages in order to provide a smoother difficulty curve.
• Added sleeping bag/bed selection when respawning. • Increased gold ingots stack amount from 10 to 20. • Improved sign renaming. • Fixed sign names not applying after load. • Added cooked tomatoes. • Added baked potatoes • Added clan access to workbench, solar kiln, water catcher, cooking and smelting items. • Fixed UI not clearing on solar kiln. • Rise map location Carny Road updated. • Fixed garden plant mesh glitch. • Fixed hatch placement issue. • Fixed PVP gun damage working in PVE. • Fixed Banner check not clearing when being removed. • Medkits now regen health over an duration. • Anti-Rad pills no longer remove radiation they now slow the prevention by 50% for a duration. • Added sickness if you take to many Anti-Rad pills. • Fixed beams blocking placement of some items. • Fixed some guns not being able to be repaired. • Fixed invisible loot and nodes for clients. • Fixed player detection when loading in next to AOE items. • Fixed armor stat exploits. • Added share boxes around rise map. • Improved spawning loading checks. • Fixed battery charge resetting when picking up battery bank. • Fixed comparing equipped stats. • Fixed stone beam and door frame collision. • Rebalanced node spawning. • Fixed crash related to disconnecting power wires. • Added 2x2, 2x3 and 3x3 garden beds. • Updated watermelon plant mesh. • Added watermelon seeds. • Some vegetables now return seeds on consumption. • Improved garden bed mechanics. • Improved loot box loading and saving. • Fixed ground deployables being removed when removing walls. • Updated small garden textures. • Added boarder highlight to selected hotbar slot. • Fixed sunset town well not saving due to ID clash. • Sound affect added to the pot on The Blood Mines quest. • Fixed item repair exploit. • Fixed experience multiplier not applying to clients. • Fixed explosive AOE damage leak. • Added basic tutorial quest when joining a new game. • Fixed incorrect placement on beams. • Added new weapon airdrop type Yellow Legendary tier. • Fixed repair kits allowing repairing outside of inventory. • Added Tanning Rack for leather. • Added Chitin Armor and Backpack. • The Trader now sells Chitin items.
If you find any issues or bugs, please report them in-game or via the discord group. Thank you everyone for your support and feedback.
Feeling tired. That's okay. I feel tired a lot. Have good evening. :)
Episode 2 changelist: - The secret killer and the bikers should not hurt you anymore if you are inside an elevator - Reduced madness accumulation (bear with me, this is a fine balancing-act!) - Added a little sound effect for when the killer camera gets activated - Fixed items disappearing if dropped while inside an elevator - Made the actors react to their fallen buddies
- Removed unassigning employees during fire of building or disabling it (no road or no electricity) - Fire of building or field is moving camera to this object and pausing the game
Bug fixes:
- Fire of garage with working machine on field could stuck that machine on the field - Skip winter and dying plants in winter/early spring is making employees unhappy - Fix for some cases of problem with progressing animals happiness task in campaign - Wrong position of owner's building and its machines in tutorial - Producing silage from anything else than grass doesn't progress tutorial - Selling sick animals during "Call vet" task in campaign blocks campaign progress
For a limited time, and to celebrate our first month and first major patch out, CrateTastrophe is going on sale!
Share the news and remember that we have a tournament running - be the first to reach 3000 points and win the right to name the 3000 points achievement!