CrateTastrophe - Starstrike
For a limited time, and to celebrate our first month and first major patch out, CrateTastrophe is going on sale!

Share the news and remember that we have a tournament running - be the first to reach 3000 points and win the right to name the 3000 points achievement!

What are you waiting for? go smash some crates!
RAWMEN: Food Fighter Arena 🍜 - An'Ti-Shyr
Ladles and kettlemen! The RAWMEN playtest is starting in one hour!



See what the GIF above says? "MVP". If you want to be that, you gotta (raw)man up and join the playtest in 60 minutes.


START TIME:

11am PT / 2pm ET / 8pm CET

Everyone who requested the access is good to go. Everyone who hasn't is not. I'm joking. Just press the playtest button and it's going to be alright:

https://store.steampowered.com/app/782940/RAWMEN_Food_Fighter_Arena/

Let me see your raw energy, soupsters!
May 9, 2021
Mictlan: An Ancient Mythical Tale - Anna_Somniar
In one of our previous updates, we showed you the concept art of Xochipilli, the "flower prince", the God of dance, music, arts, drunkenness, carnal love and, in his Macuilxochitl (5 flower) form, the patron of the game patolli. You can read more about this fascinating character here!

Today we're showing you the latest render of Xochipilli. He truly is a flamboyant deity with an uninhibited character, the life of the party in Mictlan!

We decided to model an androgynous face due to the feminine and masculine energy he emanates, like many other young and beautiful gods in prehispanic iconography.

Our Xochipilli wears a nose accessory made of jade (the one in codex Borgia) and a bezote described by Sahagun's informants. His hair is blond like the solar gods' hair and he wears a headdress inspired by the quetzal band in codex Laúd.

Fray Bernardino's informants also described his facial paint as "simulating tears". We reinterpreted this as golden néctar tears.

What do you think about this character? Do you like our model so far? We'd like to hear your voice!














If you're enjoying seeing how Mictlan is developing and you would like to see more of our game, please support us by registering on Kickstarter and follow Mictlan: An Ancient Mythical Tale!




Craft The Mapcrafter:Gathering Magic Words - kuro Game Studio
ゲームをプレイしてくださり、ありがとうございます。
バージョン2.1.9の更新内容です。



【改善】
・チュートリアルの情報量を削減
(追撃のチュートリアルが発生しないように)
・次の行動先について、視線誘導の演出を追加
・高ランクアイテムの価格改定
・**島に一本通行の期間路を追加
・マップ画面のパフォーマンス改善

【修正】
・最後の手紙の達成条件のフラグ誤り
・トラベラーズカフェ)イベントの話者名誤り
・**の洞窟、通行判定誤り

体験版も更新いたします。
お楽しみ頂けますと幸いです。
May 9, 2021
Smelted Kin - Microbat Studio
  • Level Dismal Exhibition has been changed to be more beginner-friendly
  • Jump height slightly increased, fall damage significantly reduced
  • Some physics fixes
  • Fixed a crash when trying to change weapons
May 9, 2021
Distant Kingdoms - OrthrusStudios
Notes for Patch 11407 - 09/05/21

- Enforced all Warehouses and Taverns cannot be burnt down.
- Increased volume of Intro Video
- Enforced DXT1 and DXT5 compression on all Textures
- Cleaned out Asset Bundles and implemented new Build Pipeline to eradicate duplication or wastage
- Overall Reduction from 3.13GB to 1.12GB improving both RAM and VRAM usage
- Added Display Selection to Settings Menu for Multi-Monitor setups
- Ensured the same building cannot receive an emergency twice in a row
- Resolved an issue with Changing Resolution when you ALSO switch Aspect Ratio
May 9, 2021
Night Blade - Black Flag Studios
- Sensitivity added to Settings.

- Key Bindings only appear in game.
May 9, 2021
Factory Magnate - feydk
Greetings, Magnates!

Just a quick update on what's been going on the past 2 weeks. Development is progressing well and I've reached a stage where it's safe to take a break from expanding the factory builder and work on other important things in the game. I believe there are enough things to do for a first demo version, but it's not done, and I will keep adding buildings. I just need a change of scenery, so to speak.

Changelog

Buildings:
  • Added excavator.
  • Added industrial mixer.
  • Added metal former.
  • Added assembler.
  • Added crop field.
  • Added drone track.
  • Added drone port.
  • Added drone router.
  • Added warehouse.

    Items:
  • Added titanium ore, chunk, processed item and ingot.
  • Added stone chunks.
  • Added concrete.
  • Added copper sheets.
  • Added titanium plates.
  • Added steel pipes (item).
  • Added titanium frames.
  • Added wood logs.
  • Cargo drones
    These drones are automated vehicles, not the flying kind of drones.What started as an experiment turned out to be a very worthwhile addition to the game. In fact, cargo drones are replacing cargo ships and will be the method of transportation of goods from your warehouses to the customers. This is still a concept I need to define and refine further, but the idea is that the products you produce ends up in warehouses. Connecting drone tracks and ports to a warehouse will enable customers to send a drone to retrieve the goods they purchased. As for how that purchase is made in the first place, well, that's one of the things I have to devise.
    UI
    Yesterday I started working on the new UI. Long time readers/followers might recall that the UI has been through many iterations already. But as scope and content changed, so will the UI. It goes hand in hand. I'll probably have something to show you in the next devlog.Until next time!Fey at Rising Tail
Couch Party Game Night - Couch Party Game Night .com
2021 05 09 (smallest to biggest changes)..
- new textures: cinder blocks, dirt, lab walls
- testing: junkland map with new random types
- testing: tree physics / bullet passing
-- new mode: snipers only (with smokes)

2021 04 16 (smallest to biggest changes)..
- changed smoke grenade tracers to streamers
- changed tracers for rockets to transp smoke
- misc texture adjustments and code polishing
-- requested: Grenades Only a permanent mode
Swords of Legends Online - [CM] Celes


In our next Swords of Legends Online live stream, we’re going to take on some of the awesome dungeons you’ll be able to explore yourselves in the beta.

When? Simply hop onto our live stream at 9 PM CEST on 12th May (3 PM EDT, 12 PM PDT): https://www.twitch.tv/swordsoflegendsonline

Join our growing community and be there from the start when QA Patrick “Baldrov” and Game Designer Patrick “Atmorph” showcase some of the hot dungeon action from the current version. Two Patricks for the price of one – enjoy their poly-Patrick-power-packed-performance!

Plus, we’re not only on Twitch! You can also follow the stream on YouTube.

Note: The stream will only be available in English – enjoy!

See you there!
The SOLO Team
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