My Time at Sandrock - ๆ ท
Range is HOT! - Spider
- General: Pedestals with Start/End buttons now have collision reaction
- Belt: Added option to disable smart ammo snapping
- Competitions: "End Course" in the player menu now "Forfeit Course"
- WBPSA: Enforcement for classifier procedures implemented
- WBPSA: Starting hand position, with visual aid, to begin playthrough added
- WBPSA: 180 rule added/enforced
- WBPSA: Classifier 02 target T1 position fixed
- Quest: Added trigger input filtering to reduce double taps
- Index: Added setting to toggle safety with joystick, touchpad, or both
- Bug Fixes:
* Indoor audio filters not resetting after leaving shoothouse to different courses
* Course Brief audio continue to carry on after going to a different course
* Assets remaining on ground after going to a different course
Lock 'n Load Tactical Digital: Core Game - Metcalf
- another fix of a unit not having any MP failing a stay-in-fire roll to properly be eliminated
Epiphany City: Prologue - Big Shield Games
Yo what up. If there was anything about Epiphany City's gameplay that confused you, this should clear everything up! If not, you can always leave a comment and I'll get back to you.



1. Find all of the Prophecy's Flowers
Lily and Superb Man witness a vision of their world in ruins, and are tasked with finding three mysterious Flowers to fulfill the Sacred Prophecy. Each Flower will increase the Hero of the Prophecy's powers, until they are strong enough to defeat the evil forces threatening the world and change the future.




2. Use magical picture frames to manipulate the world
Use Lily's unique powers (that she stole from Superb Man) to manipulate the world and progress through the game. These include moving things around and even re-contextualizing objects. Anything is possible, as long as you're imaginative enough!




In addition to our creative puzzle mechanics, you'll also go through some more traditional puzzles, like the Spring Flowers from the Ocean, the Blooming Flowers from Sky Mountain, and the Numerical Flowers from Blossom National Park. I won't spoil how these work- you'll have to figure that out for yourself!


(^ Spring Flower puzzles)


3. Take a break and grab a snack
Epiphany City has no time limits, no fast reactions necessary, no fiddling with controls or getting used to foreign physics. Both Cameron (our programmer) and I have re-designed the game many times over to ensure you just get to enjoy playing the game. So take your time and enjoy the experience!


If you're really clever, you can just use your magical frame powers to give yourself more time =P

There is actually one exception to the fast reactions thing, but I promise you'll be able to get through it no problem, so don't worry.


4. Eat your snack as you watch the story unfold
Once you reach certain milestones, you'll uncover more knowledge and secrets about the world, as well as see more of our major characters in action! I'll be sending you more blurbs about each of them as well, so keep an eye out for that!



_______

And that's it! Epiphany City is pretty unique, so there isn't really a game similar to it that helps everyone understand what it's like. I hope I cleared up a lot of stuff for you all, but now I have two questions for you:

What did you most want to know about Epiphany City before reading this email? Or is there anything else you're still wondering?
What other games does Epiphany City remind you of?

Don't hesitate to leave a comment and let me know! It'll help both of us out a lot and I'm always excited to chat.
- Dave
Be Hero - Mirabolis Studios
Hello there!

We are very pleased to release our first content update.

In this update we try to focus more on gameplay, following the community feedback and what we saw when watching the players on live streams.

Therefore, we added dozens of new items and recipes, workstations, some buildings in the city and, perhaps the most important of this version, the work shed.

We also changed the Backyard's layout a little, allowing some features that were not yet confirmed for the game.

We hope everyone has a lot of fun!

And if you have any problems or want to give us feedback, here's our Discord.

Mirabolis Studios


Be Hero - Content Update 0.65

- Added a chest to the kitchen (requires fabrication)
- Added a new shed to the Backyard
- Added 16 new slots for workstations (in the Backyard Shed)
- Added 7 new workstations (to install)
- Added 51 new items (to buy and/or craft)
- Added 29 recipes (to buy and learn)
- Added 2 new buildings (Alchemist, Recipe Shop)
- Added the internal area of the Alchemy Store
- Added 2 new NPCs
- Added potions to the game
- Added new text
- Added new interactions
- Added new easter eggs
- The Backyard Shed is now accessible (after a certain quest)
- Player level cap increased to 50
- Enabled 4 repairable buildings to the village (Alchemist, Recipe Store, Blacksmith, Bridge)
- Changed the material cost to improve tools in the Blacksmith
- Changes on the Backyard
- Changes in two Tavern Upgrades
- Visual changes to crafting boxes (interface)
- Adjustments of the Store Menu
- Several code improvements
- The game now saves loose items
- Fixed an error related to interactions (should fix some rare bugs related to buttons lockup)
- Fixed a bug that prevented the player from buying upgrades while having the exact amount of Shards
- Fixed a bug that was creating objects that prevented the player from passing in the mines
- Various visual corrections
- Text and typos corrections
- Other minor adjustments and fixes
War of Kosovo: 2033 - am-develop

Beta 1.0.3 Patch Updates

- Presivy map has been redesigned and scaled to fit 5v5 perfectly

- Changes have been made to game mechanics

- Fixed collision bugs on Presivy

- Added dynamic lightning

- Prizren map have been listed for remaster

- Lag issues have been fixed

- Fixed lightning bugs

- Added new weapon sounds

- Fixed shadows performance usage

- Prizren map is now bigger to fit 32 players perfectly

- New widgets with animations

- Competitive mode added to the game












ARK: Survival Evolved - ARK: Survival Evolved
The Genesis II reveals continue following the Canoe, Noglin, and the Minigun. This week we take at a few items that were hot topics during the original reveal in our charity stream.

TEK Hoversail

Full Resolution Wallpaper

There's no better feeling than skimming the skies to find the perfect tailwind to surf. Reach your destination in style while landing flashy tricks to improve your speed!!
Ammo Box

Full Resolution Wallpaper

Complete with a floating HUD that displays the total ammo stats, the Ammo Box will automatically fill all nearby turrets with all varieties of ammunition!

TEK Phase Pistol

Full Resolution Wallpaper

In your hands lies the dichotomy between giving and taking life. What will you choose when wielding the TEK Phase Pistol? Phaser, Taser, or Laser ๐Ÿ˜‰

Other Genesis II Wallpapers
Exo-mek
Egg Incubator
Maewing
Federation Crop Plot
Shadowmane
Shadowmane (Widescreen)
Loadout Mannequin
Canoe
Noglin
Minigun
Sponsored Mod Update


It's that time where we introduce a new project in the sponsored mod program!

The ARK Sponsored Mod Program is also now accepting applications for the next selection, you will be able to apply until June 5th. Don't forget to submit your projects.

New Sponsored Mod

Don't let the name fool you! This mod offers much more than just making a bunch of untamable creatures tameable.

No Untameables takes many of the creatures in ARK that were previously untamable and goes beyond simply making them tamable. The mod offers new AI, new mechanics and abilities, and new utility for many of these creatures. If you have always hated that there was something in ARK you couldn't befriend then you should give this mod a look.
https://steamcommunity.com/sharedfiles/filedetails/?id=1675895024
EVO Event


There will be no EVO event this weekend
Community Corner

This past weekend, the ARKiteks held a Star Wars-themed event for the ARK community - Complete with events, builds, and most importantly tons of fun. We'd like to extend thanks to the ARKiteks for hosting an amazing event for the community. With that said, let's get into some of the builds!


Who are the ARKiteks?

The group was founded in 2020 with the collaborative creation of their first event- Fright Fest. ARKitects aims to create immersive, interactive public events, where creators and fans can come together within the world of ark to both marvel at what has been created and to have some fun!



ARKitects is not about one individual but rather, what we can do together as a team. Building friendships as we build our collective skills, ARKitects is a growing community striving to unite both creators and fans together around the exciting and friendly building community of ark.
The Builds

R2D2

Credits: @captain_fatdog | @FPumpkin0214 | @Raccoon89p132

Ebon Hawk
https://www.youtube.com/watch?v=6vdjs6B8KRg
Credits: @AaronLongstaff1

Imperial Outpost
https://www.youtube.com/watch?v=VD-y-_LG5oo
Credits: @knufflesandman (and team)

Millennium Falcon

Credits: @captain_fatdog | @ThirdEchelon111

EWok Tree Village
https://www.youtube.com/watch?v=u4AC2fjKEWo
Credits: @UwereAmonkey

Needless to say, there were more amazing builds in this event! be sure to check out the next ARKiteks event and give them a follow on Twitter to see more of what you may have missed!
Fan Art

@kawarayane - ARKใฎใ™ใ‚Šใ“ใฟใƒ–ใƒชใƒผใƒ‡ใ‚ฃใƒณใ‚ฐ


miaouโ™ก#7777 - Shadowmane


@MayaPatch89 - New ARK Commission


@NeoVanilluxe - Upcoming Fan Comic


๐‘ป๐’‰๐’š๐’๐’‚๐’„๐’๐’๐’†๐’๐‘ด๐’‚๐’”๐’•๐’†๐’“#1650 - Dodo


Din-The-Painter - Rock Drake Smile

In-Game Screenshots
@PicturesofArk


@NappshizzleE0WH_tdXIAAFNnj.jpg


NaturalCauzes#0230


Catch up with you next week, survivors!
Studio Wildcard

Twitter: twitter.com/survivetheark
Discord: discord.com/invite/playark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark
Facebook: facebook.com/survivetheark
May 7, 2021
Dragon Extinction - Xefier


  • Added Warrior Sword Rain Skill
  • Added flimsy bow
  • Disabled Spell / Ranged Weapon Auto Aim
  • Fixed getting stuck in Dungeon if enemy falls through map
  • Fixed occasionally animals get stuck in damage animation loop when killed
  • Fixed new characters don't start with potions
  • Prevented casting other skills while Sword Rain, Whirlwind, or Leaping Strike are active
  • Added more action bar hotkeys: -, =
  • Prevented casting skills while equipping/dequipping and sprint attack
  • Fixed staff basic attack chaining
  • Fixed unarmed leaping strike / sprinting attack
  • Prevented casting whirlwind while no weapon is equipped
  • Improved Elemental Staff Hitboxes
May 7, 2021
Almighty: Kill Your Gods - Myll_Erik
Hello Alphas

We wanted to push to an update out today to fix some of the issues folks are reporting, and we've already got another build in with QA that they will look at over the weekend. We hope to push another update Monday or Tuesday.

Patch Notes
  • First Hunt waypoint fix
  • Abandon quest functionality added for Knowledge Quests
  • Skip cutscene fix, escape to skip
  • Prologue Volume
  • Optimization - Reduced camera clip plane which had been set to a very far distance
  • We also adjusted some of the other graphical settings that had some wrong values
  • Also doing the following:
  • Updated keyboard remapping. Issues was that you could only assign to free keys, adding functionality where you can swap.
  • Currently fixing the Feral grab issues of being upside down and getting smashed through terrain

The patch currently in with QA has more optimization tweaks, fixes for raids, and more quest fixes for things that are not working correctly.

Also for those who were worried, we're not making any of the OT/Weekend work for QA mandatory - strictly voluntary for those who have the time and want to do it.

Once again thank you all for jumping into our world and becoming Almighty!

May 7, 2021
Harvested - Vashta Entertainment
- Fixed issue where resource hubs were not loading correctly
- Fixed crash from main menu if you attempted to load a game after already playing a game
- Fixed issue where turret placement was off on loads
...