Age Of Omens - ☬ Crow ☬


Patch Notes 1.6.7

1. Changed quiver model.
2. Fixed arrow models in quiver showing number of arrows left when less than 6.
3. Tweaked Nav mesh to only be dynamic in Mines procedural level, giving back about 10fps in base level.
4. Fixed archery target not triggering quest end.
5. Fixed Missing right attack on melee weapons.
6. Changed Melee Quest reward to stone axe.
7. Changed Stealth Kill quest reward to 2 cooked meat, 2 boiled water.
8. Added NPC enemies "Ogres", "Skeletal Mage", "Skeletal Warrior"
9. Added magical protection spell. (Deflects Skeletal Mage attacks)
10. Added Oger hide (Skinnable with stone knife)


Additional fixes and optimizations not list
May 7, 2021
Emitters - Drone Invasions - Emitters
v2.3 ===============
- New Drone Fly system plugin (Major update)
- Hit Camera Shake
- higher flyby projectile noise
- Fix music randomly restart when too many sound effects occurrences
- Difficulties
- Fast throw grenade
- Fix call Metropolis elevator from 3rd floor
- All maps update (style and lighting)
- New song: Emitters - In The Fight
- AK new Sound Effect
- Cam shake update
- Maps style update
- Update Credit menu
- Chargers new activation sound
- Camera dirt screen effect
- New low health screen effect

Note: some level performances will be updated (especially the "Adaption" map), and I will try to rebuild the game with backed shadows and the Fix Raytracing/RTX option.


If you have any problems or just want to share your experience, please give me your feedback in the following media:

https://emittersgame.com/
https://twitter.com/Emitters8
https://www.instagram.com/emittersgame/
https://www.facebook.com/emitters/
https://soundcloud.com/mickael-morgado/sets/emitters-ost
https://www.youtube.com/channel/UCK0Ax0jYjQ5rGpiZHbl-yHw
https://mickaelmorgado.itch.io/emitters
May 7, 2021
Survive Together - Jeck
Conversations and Fixes - This update makes the game a bit more chatty. Villagers will now make random comments about their situation (will say if they're hungry, if the day is nice, etc), and also start dynamic conversations with other villagers. They'll talk back and forth a bit before saying their goodbyes and going back about their business. Over time the depth of these conversations will continue to grow and reflect each villager's personality, and impact their relationships with other villagers.

There have also been a tremendous amount of fixes made. I took a lot of time going from the beginning of a game to the end to see what needed to be fixed, tweaked, etc. The last few playthroughs seemed to go pretty well, but of course something can always pop up.

For a list of all changes, see below:



Additions:


  • Added ability to use "R" to dump the contents of a basket of blueberries.
  • Added carpenter AI to build the hunter lodge and carpenter shop. This wasn't the case already since the villagers will help with building both of those, and the completion of the carpenter shop allowed the leader to assign a town carpenter. Now a carpenter can be assigned before the shop is built.
  • Added a stamina requirement for digging up the well.
  • Added AI cooked squirrel organization to the barkeep.
  • Added a life bar to the left panel. This will drain as the villager ages, and when exhausted means death.
  • Added villager commentary. Every now and then the villagers will comment on their situation. Either letting you know that they're hungry, or that they think it's a nice day, etc. Over time I'll continue to add a lot more to this.
  • Added a new chat bubble option that's more compact and block like as the default.
  • Added more to the random villager commentary (they say about 7 times as many phrases now).
  • Added more dialog. Villagers will now express their confusion if you say something they don't understand. Previously they just stood there and waited for you to say something else.
  • Added holding down left control to show villager names.
  • Added dialog between two npcs. Two villagers can now engage in a random back and forth conversation with each other.
  • Added random events where villagers will talk to each other.
  • Added more content to the AI conversations.



Fixes:


  • Fixed a bug with using strange characters in your Steam name.
  • Fixed text chat bubble sizing.
  • Fixed the location of shift-hover tooltips.
  • Fixed a bug where the AI wouldn't eat often enough to get pregnant often enough to survive.
  • Fixed a bug with AI trying to organize their shops before they get built.
  • Fixed villager selection from the town panel to no longer include unborn babies.
  • Fixed a bug where the pregnancy button was available while unborn.
  • Fixed a bug where the pregnancy button was available while dead.
  • Fixed AI eating to stay at a food source until satisfied, whereas before they would take one bite and then continue on.
  • Fixed a bug where some debug text would appear on the screen.
  • Fixed a bug with AI organizing rubble.
  • Fixed a bug where AI villagers would sometimes have trouble storing items.
  • Fixed a bug where building could be halted indefinitely.
  • Fixed a bug where villagers could go berserk from pregnancy and dart around until giving birth.
  • Fixed a bug with AI organizing blueberries.
  • Fixed blueberry bush creation to occur twice as often. This is a revert from previously removing them by half, but since eating logic was fixed and villagers eat more often, blueberries are being used more.
  • Fixed a bug with stacking blueberries using a basket.
  • Fixed a bug where you would pick up an item after stacking it immediately after if using "E".
  • Fixed a bug where AI were dropping baskets of berries in the woods.
  • Fixed the default blueberry limit to 50 for towns, which should stop villagers from over-collecting and dumping berries all over town.
  • Fixed a bug where the AI leader could have trouble starting the campfire.
  • Fixed a bug where the AI carpenter would prioritize organizing sticks over building.
  • Fixed a bug where villagers would collect berries even if the storage limit was exceeded.
  • Fixed a bug where villagers wouldn't help build structures often enough.
  • Fixed a bug with the AI carpenter organizing their shop.
  • Fixed a bug with AI crafting rubble.
  • Fixed a bug where the AI hunter wouldn't use baskets to collect blueberries.
  • Fixed a bug with AI storing blueberries.
  • Fixed a bug with AI storing blueberry seeds.
  • Fixed a bug with AI trying to eat.
  • Fixed the storage limit of sharp rocks to default to 6, previously 20. There were too many of them.
  • Fixed a bug where pregnant villagers that were hungry would stand still.
  • Fixed a bug where shop owners would organize building materials as the carpenter tries to build.
  • Fixed a bug with storing stone hammers.
  • Fixed a rare potential crash point.
  • Fixed dead sapling spawn rate, decreased by 20%. There were too many.
  • Fixed a bug where the AI blacksmith sometimes wouldn't bring iron ore back to their shop from the quarry.
  • Fixed the AI farmer so that they'll only create 10 of the same crop at a time, leaving room for others.
  • Fixed the amount of trees, added 10% more.
  • Fixed a bug where the AI would have trouble getting food from a chest.
  • Fixed a bug where the AI hunter would have trouble eating from storage.
  • Fixed a bug with the AI crafting storage chests.
  • Fixed the amount of squirrel snares that AI will set up to 3, previously 1. This should help produce more food and skins.
  • Fixed a bug where villagers would wander around aimlessly when out of blueberries (but still had other food available).
  • Fixed a bug where the AI farmer wasn't planting new crops as a high enough priority.
  • Fixed a bug with the AI farming blueberry bushes.
  • Fixed a bug with AI eating.
  • Fixed the limit of AI farmer plants to 10 per plant type.
  • Fixed a bug with the AI farmer watering crops.
  • Fixed a bug with AI organizing blueberries.
  • Fixed a bug where AI would sometimes try to store food while being hungry.
  • Fixed baby hunger to start at 30% instead of 100%.
  • Fixed a bug where you could take control of a pregnant baby instead of the parent.
  • Fixed movement speed of elderly to be that of babies.
  • Fixed farmed blueberry bushes to have a chance to spawn fruit each minute instead of a guarantee. Currently 20% chance.
  • Fixed thirst and hunger pain to be 5x as bad. Previously 1 HP lost every 10 seconds, now 5 HP.
  • Fixed a bug where farmed blueberry bush berries weren't being counted in checks.
  • Fixed a bug where blueberry seed storage areas weren't being accurately accounted for.
  • Fixed a bug where farmed blueberry bushes with berries weren't being counted as potential food.
  • Fixed adult age to be about 50% longer.
  • Fixed a bug where the AI hunter would potentially craft snares without having materials readily available at the town storage.
  • Fixed a bug where chat bubbles would sometimes appear bigger than necessary.
  • Fixed a bug where the AI would sometimes continue working hard even while starving to death.
  • Fixed chat bubbles to stay on the screen longer or shorter depending on the text length.
  • Fixed a bug where chat bubbles would appear offset at times for NPCs.
  • Fixed a bug where the hunter wouldn't gather blueberries if there were plenty of squirrels available for food.
  • Fixed a bug where villager mouth graphics would appear above rooftops while talking.
  • Fixed a bug where the AI farmer would get stuck if out of blueberry seeds.
  • Fixed a bug with the AI barkeep organizing cooked squirrels.
  • Fixed a rare bug where a recently deceased villager could freeze the game for a few seconds.
  • Fixed game announcements to be centered on the screen and appear more visible.
  • Fixed a bug with AI breaking up boulders.
  • Fixed a bug with planting blueberry seeds.
  • Fixed a bug with AI handling hunger issues.
  • Fixed efficiency with AI handling hunger issues.
  • Fixed a bug where the AI would sometimes not respond.
  • Fixed AI talking distance to be max 7 tiles away to respond to a greeting, previously 5.
  • Fixed a bug where child names weren't shown in the correct location.
  • Fixed a bug where baby names weren't shown in the correct location.
  • Fixed villager nameplates to look better (now with a background).
  • Fixed the panel that would appear by villagers while holding control to be removed (no longer used).
  • Fixed mouth movement for children while talking.
Ragnorium - Vitali Kirpu
Hey!

Episode 22: Reassembly is now available on Steam!

Check the patch notes below to learn more, guys!

*The next Version of Ship outfitting has been added to the game. You now have 2D visualization of the ship you are using, and you can now use cloning lab to create clones with different augmentations based on RNG.
*Fixed bug related to the dynamic nodes that get places near foundations, these nodes could have missing node connections which would render colonists in certain conditions immobile.


As always, thank you for your time, and we will see you next week.

Cheers!
Frontiers Reach - Soliloquis
In this weeks update we bring more changes to artwork with a number of new asteroid models that will be used in space environments. Additionally a host of fixes have been made to minor things that where affecting gameplay on a wide scale. Behind closed doors our lead programmer did a bunch of development and testing on expanding the core mechanics for the player. These new mechanics include a more robust collision detection system and resource management for fuel and weapons.

- Fixed issue that caused the third person UI to not show up.

- Fixed an issue that caused primary weapons fire from the player to not affect capital ship vital components.

- Fixed an offset of the S-27 Wildboar main cannons.

- Fixed an issue that had the UI elements rendering in the aim scope.

- Fixed an issue that caused the new UI elements to interact with NPC starfighters and capitalships.

- Fixed an issue that caused missiles locks to persist even after the target had been destroyed.

- Fixed cannons artwork not showing up on some starfighters.

- Reimplemented crash collisions.

- Added ability to hit Escape to bring up the configuration menu when on the bridge of the Heliosiren.

- Fixed an issue that would stop the player from being able to rebind keys properly.

- Fixed bug that could cause terrain to fall below acceptable resolutions for visual presentation.

- Fixed a bug that caused the Boost button and the secondary weapons fire button to use the same default button for controller.

- Replaced the Keyboard only configuration with the HOTAS configuration (We will revist the keyboard only configuration as soon as possible).

- Fixed a performance bug that was the result of a keybind not working properly(This resulted in the removal of mouse look for mouse and keyboard functionality, we will revist in the future).

- Added warning tone and markers to missiles.

- Added catapult launch and capture animation. (This may later be used to increase difficulty of landings.)
May 7, 2021
Kuro Neko - Nicholasvd
I am pleased to announce that version 2.0 is now out on Steam.

I have added new levels and a new Battle Mode level for you to enjoy.


If you have been looking to get Kuro Neko it goes on Sale tomorrow May 8th.

We look forward to all your comments and suggestions on what to add in the next update.
Terra Alia: The Language Discovery RPG - wildman


Attention to all new magical art students! It's time to finally immerse yourself into a new language and discover the mystical secrets of Terra Alia.

Terra Alia is coming out of Early Access on May 14th! To celebrate, we're giving away over $400 in prizes, including $50 Amazon Gift Cards + Terra Alia Steam keys.

Find out more here: {LINK REMOVED}
Skullgirls 2nd Encore - hiddenjesse
Hello everyone, this is Jesse! I hope you're having a good day!

This is a small patch for a few issues discovered with the Season 1 Pass Palette Pack update.




ANNIE
  • Annie's HUD Portrait has been touched up to address an issue with her sleeves.
  • An errant black frame in Pillar of Creation has been fixed.
BEOWULF
  • The collar color on the new Season 1 Pass Palette Pack palette (#28) has been updated. This affects both Retail and Beta.

(Build version 3.1.20)
cyubeVR - Stonebrick Studios


Hey everyone, Update 46 for cyubeVR is live!

This update adds new achievements, a new additional way of adding things to your inventory, new haptic feedback on crafting, new useful settings, LIV support, plus many more smaller additions, bugfixes and improvements.

Let's take a look at the list of changes first, and after that, let's get into more detail for some of the changes!


  • Added 7 new achievements to the game
  • Added "Community Screenshot Showcase" in main menu
  • Added new, additional way of adding things to the inventory, by dropping them behind your shoulder (Alyx-Style)
  • Added feature to install some custom blocks directly from the main menu
  • The teleport indicator now has a new, better design
  • Added a new graphics setting: "Sharpness"
  • Added haptic feedback for crafting
  • Added LIV support back into the game
  • Improved anti-aliasing on grass and flowers
  • Updated UE4 to latest version (minor update)
  • Made monitor lizard play "look up" animation more often while idle
  • Added a new setting: "Location fade on teleport"
  • Various CPU-side optimizations, primarily for when quickly mining a lot of blocks with area damage tools
  • Fixed min spec warning in main menu being rendered behind regular main menu UI
  • Fixed main menu sometimes flickering for some people on desktop mirror of the game
  • Fixed iron shovel sometimes leaving behind "dirt" blocks that should really be "grass" blocks
  • Fixed non-placable items like coal ending up in the block place quick bar when adding them to the inventory
  • Fixed progress-based achievements not working correctly (Miner, Builder, Crafter)
  • Added hardcoded 10% thumbstick deadzone for left thumbstick to make sure the game always works correctly even with controllers with thumbstick drift
  • Fixed it being possible to get stuck "above" the world when using the bucket-fly trick
  • Fixed grabbing gecko incorrectly unlocking "Grabbed Rabbit" achievement
  • Fixed hover-text on crafting recipe ingredient incorrectly saying "Wood (any, same type)" for custom blocks
  • Adjusted the initial greetings text in the main menu
  • Fixed bug with area damage causing blocks to sometimes incorrectly disappear after they've healed
  • Added some smoothing to the teleport location pointer



7 new achievements

There have been some cool features in the game which never got an achievement associated with them yet. Because you surely want to be able to show off a cool achievement after you unlocked some of the cool things in the game, now some of these features got their own achievements! Here's a list of the 7 new achievements:

A Huge Furnace! - Placed a furnace
Smelter - Smelted Iron Ore to Iron in the Furnace
Gecko Grabber - Grabbed a Gecko
Very Heavy Tool - Crafted an Iron Sledgehammer
Transparent - Placed a Glass Block
Building With Magic - Placed multiple blocks at once using crystal assisted block placement
Gravity Glove - Grabbed something using gravity gloves

If you have any fun ideas for what kind of achievements you'd like to see be added to the game in the future, be sure to post them in the Discord of the Forums!

Community Screenshot Showcase in Main Menu

In the main menu of the game, to the right of the main UI, there's a new "Community Screenshot Showcase" slideshow now, showing everyone the coolest builds created by people playing the game! So, a slideshow of the most amazing builds ever posted to the #screenshots in the official cyubeVR discord. It automatically switches images every 6 seconds, but it also has a "back" and "forward" button allowing you to manually switch between the images if you want to spend a bit more time looking at one specific image. For every screenshot, it mentions below what's shown on the screenshot (e.g. "House") and who has built it ("Built by: Name").

The slideshow always moves chronologically through those screenshots, but it starts at a random index every time the game is launched, so all screenshots are same likely to be seen.

These are the screenshots currently featured in that Community Screenshot Showcase:


Windmill | Built by: ChibiArcher


Dwarf Pub | Built by: gunair


Dwarf Library | Built by: gunair


Dwarf Library | Built by: gunair


Dwarf Pub | Built by: gunair


Interior | Built by: alan.raw


Interior | Built by: alan.raw


Interior | Built by: alan.raw


Huge Castle | Built by: Aelgiz


Huge Castle | Built by: Aelgiz


Floating Palace | Built by: Buchman


Unfinished Bridge | Built by: KroyVR


Shroom | Built by: KroyVR


Scrabble | Built by: Tino


Modern House | Built by: Maika


House | Built by: GARRthePIRATE


Aqueduct | Built by: Floater


Christmas Tree | Built by: ChibiArcher


Pixel Art | Built by: ChibiArcher


Crafting Nook | Built by: Floater


House | Built by: Wilroc


Glass Tower | Built by: Raven Seldon

If you have also built something similarly cool that you'd like everyone to see in that "Community Screenshot Showcase", it can definitely be added there, just post it into the #screenshots channel in the official cyubeVR discord :)

Added new, additional way of adding things to the inventory

It's now possible to add items, tools, torches, or anything else to the inventory by dropping them behind your shoulder. This mean you can now use "Gravity Glove + Drop behind shoulder" to add something to your inventory in 100% Half-Life Alyx style! This is a second, optional way of adding things to the inventory, and you can of course still also just use the bucket, which stays the main way of adding things to your inventory.

The bucket is definitely faster for picking up a lot of items at once, but for adding that one individual torch or tool you grabbed using gravity gloves to your inventory, this "behind-shoulder-add" makes a lot of sense, and it is what some people naturally expect they're able to do when they play around with gravity gloves.

Added haptic feedback for crafting

Previously, there was no haptic feedback when crafting. So you visually had to make sure that both block items you want to attach to each other are having the green outline to make sure that if you release one item, it get's attached to the other item. I've often seen that even people who have played hundreds of hours of cyubeVR still sometimes accidentally release an item in a slightly incorrect position, causing it to drop to the ground instead of being attached to the other item correctly. Now, with haptic feedback, you feel the controller vibrate only if you hold the new block item you want to attach in the exact correct spot for it to be attached to the other block items correctly. This means you can now, in theory, craft a simple recipe even if you're completely blind and deaf! That hopefully feels like a nice improvement to everyone!

Steam Workshop custom block install from main menu

Steam Workshop support for custom blocks is one of the greatest features of cyubeVR, as it means there's a huge and constantly growing amount of blocks, made by the community, available to install with one single click from the workshop! These blocks are super easy to use, same easy as all of the default blocks of the game. But some people might not be super familiar with the Steam Workshop and find it a bit hard to learn how exactly that works.

So to make it easier for those to get some really cool community-made blocks installed, there now is a new convenience feature: If someone starts the game for the first time without having any workshop blocks installed, the game shows a prompt in the main menu offering to install a developer-selection of some of the most useful blocks from the workshop, with one click. The player can choose yes, or no. If you already have any workshop blocks installed, you will never see this prompt, as it's just meant to help people who are not very familiar with the Steam Workshop to easily get access to some of the coolest community-made blocks in there. If you already have custom blocks installed, the game assumes you are familiar enough with the workshop to be able to pick yourself which blocks you find useful or not.

LIV support

LIV support is now back in the game, using the new UE4 LIV plugin the LIV devs released just a few days ago! So you can now take great Mixed-Reality videos or streams in cyubeVR again!

cyubeVR has usually been supporting LIV for a long time, but after the engine update to the newest Unreal Engine version 4.26 (done with cyubeVR Update 44), LIV was not working any more, because LIV was not supporting that quite new UE4 version yet. Now they released a new version that supports UE4 4.26, and also features includes other improvements, so now LIV in cyubeVR should work better than ever before!



Thanks very much to all the Patreon supporters!

A big thanks to everyone supporting the development of cyubeVR on Patreon! I'm working fulltime on cyubeVR, and it's quite hard to make a living purely off of the Steam sales of the game, so any Patreon Supporter is really worth a lot for the continued development of the game. Thanks so much to all the Patreon Supporters (list sorted by total lifetime donation, highest first):

Al Raw, ChibiArcher, Shanya / Sabrina, ErrorNull, @B4nH4mm3r on Discord, David O, SkgBlaze, KroyVR, Jackerino, texhnobees, WillyVR, Adrian Sawn, Netshaman, Lucas van Leiden, DiamondHunter_, HeyMika, Algiz, WarChi1d, gunair, David R., SingingFluffyUK, Dark Slaughter

Patreon rewards are being mentioned in the list of patreon supporters in the main menu, getting a special colored name in the official cyubeVR Discord, and physical items like a sticker, mug, or t-shirt with cyubeVR designs.



More awesome new custom blocks

Recently, more new custom blocks were added to the workshop! Let's mention some of them here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2470094670&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2459261008&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2458217469&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2400165366&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2464370122&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2464370286&searchtext=

Make sure to regularly browse through the Steam Workshop and subscribe to anything you find useful for building in cyubeVR!

If you're also interested now in creating custom mod blocks for cyubeVR, here you can find a tutorial about how to create custom blocks for cyubeVR - as long as you are familiar with using any image editing software, it's a really easy process! https://steamcommunity.com/app/619500/discussions/3/1640917625019543783/



As usual, thanks very much to our great beta testers in the official cyubeVR discord who tested this update as part of 11 separate beta builds! If you want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!

That's all for today! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words. Writing a positive review and spreading the word is the easiest way you can support the game!
Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're over 1500 people there already, come and join us! If you don't like something about the game, tell me there and I'll try to improve it! I'm available to chat with anyone in discord :)

There's also a cyubeVR subreddit available on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!

You can also follow the Stonebrick Studios account on Twitter.

And lastly, don't forget there's an official roadmap with voting features.

Looking forward to hearing what you think about the new update :)

Cheers!
Edengrall - luisedgm
Demo sneakpeek and Eduron rigged

You can get the link at our Devblog

Its a Very early demo build, the menu is still not done, but if anyone wanted to take a look at the building system here it is, just a warning, it is buggy and unfinished, we are still polishing it.



Eduron modeling and rigging is done, the only thing needed is to paint his textures, should be done in a day or two

He is the only character to have facial rigging and will animate quite differently from the others, he is quite unique after all.

This demo won’t have him btw, all new characters will only appear on the Early access release, and we have a few more planned for this year.

...