Frontiers Reach - Soliloquis
In this weeks update we bring more changes to artwork with a number of new asteroid models that will be used in space environments. Additionally a host of fixes have been made to minor things that where affecting gameplay on a wide scale. Behind closed doors our lead programmer did a bunch of development and testing on expanding the core mechanics for the player. These new mechanics include a more robust collision detection system and resource management for fuel and weapons.

- Fixed issue that caused the third person UI to not show up.

- Fixed an issue that caused primary weapons fire from the player to not affect capital ship vital components.

- Fixed an offset of the S-27 Wildboar main cannons.

- Fixed an issue that had the UI elements rendering in the aim scope.

- Fixed an issue that caused the new UI elements to interact with NPC starfighters and capitalships.

- Fixed an issue that caused missiles locks to persist even after the target had been destroyed.

- Fixed cannons artwork not showing up on some starfighters.

- Reimplemented crash collisions.

- Added ability to hit Escape to bring up the configuration menu when on the bridge of the Heliosiren.

- Fixed an issue that would stop the player from being able to rebind keys properly.

- Fixed bug that could cause terrain to fall below acceptable resolutions for visual presentation.

- Fixed a bug that caused the Boost button and the secondary weapons fire button to use the same default button for controller.

- Replaced the Keyboard only configuration with the HOTAS configuration (We will revist the keyboard only configuration as soon as possible).

- Fixed a performance bug that was the result of a keybind not working properly(This resulted in the removal of mouse look for mouse and keyboard functionality, we will revist in the future).

- Added warning tone and markers to missiles.

- Added catapult launch and capture animation. (This may later be used to increase difficulty of landings.)
May 7, 2021
Kuro Neko - Nicholasvd
I am pleased to announce that version 2.0 is now out on Steam.

I have added new levels and a new Battle Mode level for you to enjoy.


If you have been looking to get Kuro Neko it goes on Sale tomorrow May 8th.

We look forward to all your comments and suggestions on what to add in the next update.
Terra Alia: The Language Discovery RPG - wildman


Attention to all new magical art students! It's time to finally immerse yourself into a new language and discover the mystical secrets of Terra Alia.

Terra Alia is coming out of Early Access on May 14th! To celebrate, we're giving away over $400 in prizes, including $50 Amazon Gift Cards + Terra Alia Steam keys.

Find out more here: {LINK REMOVED}
Skullgirls 2nd Encore - hiddenjesse
Hello everyone, this is Jesse! I hope you're having a good day!

This is a small patch for a few issues discovered with the Season 1 Pass Palette Pack update.




ANNIE
  • Annie's HUD Portrait has been touched up to address an issue with her sleeves.
  • An errant black frame in Pillar of Creation has been fixed.
BEOWULF
  • The collar color on the new Season 1 Pass Palette Pack palette (#28) has been updated. This affects both Retail and Beta.

(Build version 3.1.20)
cyubeVR - Stonebrick Studios


Hey everyone, Update 46 for cyubeVR is live!

This update adds new achievements, a new additional way of adding things to your inventory, new haptic feedback on crafting, new useful settings, LIV support, plus many more smaller additions, bugfixes and improvements.

Let's take a look at the list of changes first, and after that, let's get into more detail for some of the changes!


  • Added 7 new achievements to the game
  • Added "Community Screenshot Showcase" in main menu
  • Added new, additional way of adding things to the inventory, by dropping them behind your shoulder (Alyx-Style)
  • Added feature to install some custom blocks directly from the main menu
  • The teleport indicator now has a new, better design
  • Added a new graphics setting: "Sharpness"
  • Added haptic feedback for crafting
  • Added LIV support back into the game
  • Improved anti-aliasing on grass and flowers
  • Updated UE4 to latest version (minor update)
  • Made monitor lizard play "look up" animation more often while idle
  • Added a new setting: "Location fade on teleport"
  • Various CPU-side optimizations, primarily for when quickly mining a lot of blocks with area damage tools
  • Fixed min spec warning in main menu being rendered behind regular main menu UI
  • Fixed main menu sometimes flickering for some people on desktop mirror of the game
  • Fixed iron shovel sometimes leaving behind "dirt" blocks that should really be "grass" blocks
  • Fixed non-placable items like coal ending up in the block place quick bar when adding them to the inventory
  • Fixed progress-based achievements not working correctly (Miner, Builder, Crafter)
  • Added hardcoded 10% thumbstick deadzone for left thumbstick to make sure the game always works correctly even with controllers with thumbstick drift
  • Fixed it being possible to get stuck "above" the world when using the bucket-fly trick
  • Fixed grabbing gecko incorrectly unlocking "Grabbed Rabbit" achievement
  • Fixed hover-text on crafting recipe ingredient incorrectly saying "Wood (any, same type)" for custom blocks
  • Adjusted the initial greetings text in the main menu
  • Fixed bug with area damage causing blocks to sometimes incorrectly disappear after they've healed
  • Added some smoothing to the teleport location pointer



7 new achievements

There have been some cool features in the game which never got an achievement associated with them yet. Because you surely want to be able to show off a cool achievement after you unlocked some of the cool things in the game, now some of these features got their own achievements! Here's a list of the 7 new achievements:

A Huge Furnace! - Placed a furnace
Smelter - Smelted Iron Ore to Iron in the Furnace
Gecko Grabber - Grabbed a Gecko
Very Heavy Tool - Crafted an Iron Sledgehammer
Transparent - Placed a Glass Block
Building With Magic - Placed multiple blocks at once using crystal assisted block placement
Gravity Glove - Grabbed something using gravity gloves

If you have any fun ideas for what kind of achievements you'd like to see be added to the game in the future, be sure to post them in the Discord of the Forums!

Community Screenshot Showcase in Main Menu

In the main menu of the game, to the right of the main UI, there's a new "Community Screenshot Showcase" slideshow now, showing everyone the coolest builds created by people playing the game! So, a slideshow of the most amazing builds ever posted to the #screenshots in the official cyubeVR discord. It automatically switches images every 6 seconds, but it also has a "back" and "forward" button allowing you to manually switch between the images if you want to spend a bit more time looking at one specific image. For every screenshot, it mentions below what's shown on the screenshot (e.g. "House") and who has built it ("Built by: Name").

The slideshow always moves chronologically through those screenshots, but it starts at a random index every time the game is launched, so all screenshots are same likely to be seen.

These are the screenshots currently featured in that Community Screenshot Showcase:


Windmill | Built by: ChibiArcher


Dwarf Pub | Built by: gunair


Dwarf Library | Built by: gunair


Dwarf Library | Built by: gunair


Dwarf Pub | Built by: gunair


Interior | Built by: alan.raw


Interior | Built by: alan.raw


Interior | Built by: alan.raw


Huge Castle | Built by: Aelgiz


Huge Castle | Built by: Aelgiz


Floating Palace | Built by: Buchman


Unfinished Bridge | Built by: KroyVR


Shroom | Built by: KroyVR


Scrabble | Built by: Tino


Modern House | Built by: Maika


House | Built by: GARRthePIRATE


Aqueduct | Built by: Floater


Christmas Tree | Built by: ChibiArcher


Pixel Art | Built by: ChibiArcher


Crafting Nook | Built by: Floater


House | Built by: Wilroc


Glass Tower | Built by: Raven Seldon

If you have also built something similarly cool that you'd like everyone to see in that "Community Screenshot Showcase", it can definitely be added there, just post it into the #screenshots channel in the official cyubeVR discord :)

Added new, additional way of adding things to the inventory

It's now possible to add items, tools, torches, or anything else to the inventory by dropping them behind your shoulder. This mean you can now use "Gravity Glove + Drop behind shoulder" to add something to your inventory in 100% Half-Life Alyx style! This is a second, optional way of adding things to the inventory, and you can of course still also just use the bucket, which stays the main way of adding things to your inventory.

The bucket is definitely faster for picking up a lot of items at once, but for adding that one individual torch or tool you grabbed using gravity gloves to your inventory, this "behind-shoulder-add" makes a lot of sense, and it is what some people naturally expect they're able to do when they play around with gravity gloves.

Added haptic feedback for crafting

Previously, there was no haptic feedback when crafting. So you visually had to make sure that both block items you want to attach to each other are having the green outline to make sure that if you release one item, it get's attached to the other item. I've often seen that even people who have played hundreds of hours of cyubeVR still sometimes accidentally release an item in a slightly incorrect position, causing it to drop to the ground instead of being attached to the other item correctly. Now, with haptic feedback, you feel the controller vibrate only if you hold the new block item you want to attach in the exact correct spot for it to be attached to the other block items correctly. This means you can now, in theory, craft a simple recipe even if you're completely blind and deaf! That hopefully feels like a nice improvement to everyone!

Steam Workshop custom block install from main menu

Steam Workshop support for custom blocks is one of the greatest features of cyubeVR, as it means there's a huge and constantly growing amount of blocks, made by the community, available to install with one single click from the workshop! These blocks are super easy to use, same easy as all of the default blocks of the game. But some people might not be super familiar with the Steam Workshop and find it a bit hard to learn how exactly that works.

So to make it easier for those to get some really cool community-made blocks installed, there now is a new convenience feature: If someone starts the game for the first time without having any workshop blocks installed, the game shows a prompt in the main menu offering to install a developer-selection of some of the most useful blocks from the workshop, with one click. The player can choose yes, or no. If you already have any workshop blocks installed, you will never see this prompt, as it's just meant to help people who are not very familiar with the Steam Workshop to easily get access to some of the coolest community-made blocks in there. If you already have custom blocks installed, the game assumes you are familiar enough with the workshop to be able to pick yourself which blocks you find useful or not.

LIV support

LIV support is now back in the game, using the new UE4 LIV plugin the LIV devs released just a few days ago! So you can now take great Mixed-Reality videos or streams in cyubeVR again!

cyubeVR has usually been supporting LIV for a long time, but after the engine update to the newest Unreal Engine version 4.26 (done with cyubeVR Update 44), LIV was not working any more, because LIV was not supporting that quite new UE4 version yet. Now they released a new version that supports UE4 4.26, and also features includes other improvements, so now LIV in cyubeVR should work better than ever before!



Thanks very much to all the Patreon supporters!

A big thanks to everyone supporting the development of cyubeVR on Patreon! I'm working fulltime on cyubeVR, and it's quite hard to make a living purely off of the Steam sales of the game, so any Patreon Supporter is really worth a lot for the continued development of the game. Thanks so much to all the Patreon Supporters (list sorted by total lifetime donation, highest first):

Al Raw, ChibiArcher, Shanya / Sabrina, ErrorNull, @B4nH4mm3r on Discord, David O, SkgBlaze, KroyVR, Jackerino, texhnobees, WillyVR, Adrian Sawn, Netshaman, Lucas van Leiden, DiamondHunter_, HeyMika, Algiz, WarChi1d, gunair, David R., SingingFluffyUK, Dark Slaughter

Patreon rewards are being mentioned in the list of patreon supporters in the main menu, getting a special colored name in the official cyubeVR Discord, and physical items like a sticker, mug, or t-shirt with cyubeVR designs.



More awesome new custom blocks

Recently, more new custom blocks were added to the workshop! Let's mention some of them here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2470094670&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2459261008&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2458217469&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2400165366&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2464370122&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2464370286&searchtext=

Make sure to regularly browse through the Steam Workshop and subscribe to anything you find useful for building in cyubeVR!

If you're also interested now in creating custom mod blocks for cyubeVR, here you can find a tutorial about how to create custom blocks for cyubeVR - as long as you are familiar with using any image editing software, it's a really easy process! https://steamcommunity.com/app/619500/discussions/3/1640917625019543783/



As usual, thanks very much to our great beta testers in the official cyubeVR discord who tested this update as part of 11 separate beta builds! If you want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!

That's all for today! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words. Writing a positive review and spreading the word is the easiest way you can support the game!
Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're over 1500 people there already, come and join us! If you don't like something about the game, tell me there and I'll try to improve it! I'm available to chat with anyone in discord :)

There's also a cyubeVR subreddit available on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!

You can also follow the Stonebrick Studios account on Twitter.

And lastly, don't forget there's an official roadmap with voting features.

Looking forward to hearing what you think about the new update :)

Cheers!
Edengrall - luisedgm
Demo sneakpeek and Eduron rigged

You can get the link at our Devblog

Its a Very early demo build, the menu is still not done, but if anyone wanted to take a look at the building system here it is, just a warning, it is buggy and unfinished, we are still polishing it.



Eduron modeling and rigging is done, the only thing needed is to paint his textures, should be done in a day or two

He is the only character to have facial rigging and will animate quite differently from the others, he is quite unique after all.

This demo won’t have him btw, all new characters will only appear on the Early access release, and we have a few more planned for this year.

Best Elf - AGLstudioArt
#Discussions_QuoteBlock_Author
Since the battle, Stars Reach Castle has been peaceful and light. However, for a certain two elves, things haven't been going quite right... Is it the result of a contest with tunics most wet, or perhaps two personalities that conflict and don't set, a feud has erupted between two elves that just met.
From training proclivity to fun time activity, no matter the task, no matter the reason, these girls have not limit, well except maybe treason. Has Eleanna's want to be the best gone from desire to obsessed? Or have Zariinna's reprisals gone from taunts to torments? This rivalry is sure to get worse before it relents, and soon comes the time to give your two cents.

As Champion of Stars Reach, strong-bodied and good health, do you have what it takes to determine who is best elf?



Faulty Apprentice: Best Elf is a stand-alone visual novel featuring πŸ”ž content. The timeline takes place according to the true good ending of Faulty Apprentice. However, players will not need to have played the original game or DLC to enjoy this story.

πŸ’˜ This is a lighthearted dating sim that features hand-painted reward illustrations, Live2d animations, and high-quality voice acting. There will not be any minigames or good/evil routes like in the original Faulty Apprentice game, but the choices you make will unlock different reward scenes, so choose wisely!

Wishlist {LINK REMOVED} on Steam now!
https://store.steampowered.com/app/1583240

We will start releasing artwork and the rough draft of the story starting May 10th on our Patreon!

🏹 Comment below to let us know what you think of our latest title announcement and hit that Like button if you accept the role of judge for the Best Elf competition!

Faulty Apprentice - AGLstudioArt
#Discussions_QuoteBlock_Author
Since the battle, Stars Reach Castle has been peaceful and light. However, for a certain two elves, things haven't been going quite right... Is it the result of a contest with tunics most wet, or perhaps two personalities that conflict and don't set, a feud has erupted between two elves that just met.
From training proclivity to fun time activity, no matter the task, no matter the reason, these girls have not limit, well except maybe treason. Has Eleanna's want to be the best gone from desire to obsessed? Or have Zariinna's reprisals gone from taunts to torments? This rivalry is sure to get worse before it relents, and soon comes the time to give your two cents.

As Champion of Stars Reach, strong-bodied and good health, do you have what it takes to determine who is best elf?



Faulty Apprentice: Best Elf is a stand-alone visual novel featuring πŸ”ž content. The timeline takes place according to the true good ending of Faulty Apprentice. However, players will not need to have played the original game or DLC to enjoy this story.

πŸ’˜ This is a lighthearted dating sim that features hand-painted reward illustrations, Live2d animations, and high-quality voice acting. There will not be any minigames or good/evil routes like in the original Faulty Apprentice game, but the choices you make will unlock different reward scenes, so choose wisely!

Wishlist {LINK REMOVED} on Steam now!
https://store.steampowered.com/app/1583240

We will start releasing artwork and the rough draft of the story starting May 10th on our Patreon!

🏹 Comment below to let us know what you think of our latest title announcement and hit that Like button if you accept the role of judge for the Best Elf competition!

Drox Operative 2 - Soldak Entertainment
This patch makes the system map much better looking and easier to use.

0.846 change list:

  • changed sprites on system map to animating models with effects (much prettier)
  • now draw background of that system on the system map if it is loaded (if not draws current player level background)
  • planets now show clouds and rings on the system map
  • now unexplored part of the map (on system map and minimap) is a texture instead of a flat color
  • added background on names on system/sector maps
  • now effects handle scaling better
  • changed black hole description to "usually don't have planets"
  • made lines on sector map thinner
  • fixed a filename issue in TextureCtx::load
  • moved MapLevelMaxZoom to database instead of hardcoded
  • turned off some shadow mapping stuff that was still doing stuff (doesn't seem to have any real fps impact though)
  • fixed depth buffer clear between SORT_TYPE_TRANSPARENT_BACKGROUND and SORT_TYPE_OPAQUE_BACKGROUND2 to be more robust
Progressbar95 - icoeye

Update KP007600: Improvements and fixes.

This update includes various improvements. Key changes include:

- Provides a new skin: BarOS 10
- Provides Terminus (a command shell for BarOS 10).

...