- Camera range is now 60-90 (previously was 27-60) - Players can now lower the mouse sensitivity (lowest setting is now 1, previously was 100, max is still 1000) - Added partial controller support - Included another optimization with rendering (should increase performance by around 30-40%) - AI now has pathfinding (should no longer go through most objects/trees, it now needs to move around them) - Discovered and squashed a bug that was causing the AI to chase very little, should now chase normally as intended
Dev's notes:
I will likely put out a hotfix addressing some issues tomorrow, however this update should improve the AI whereas in the last update it was really struggling to function properly. Also please check out the Operator Patreon and support me there :) It will help keep this game free and allow me to continue development. Check the credits and click on the Patreon logo in the game for the link!
We are happy to be present on Steam !! We can't wait to introduce you to Thyria and keep you updated as the development progresses. Rest assured that we are working hard every day, and that the passion for video games drives our project. See you soon !!
What's new with us? As you can see, we've set the Crowsworn Steam page LIVE! Beyond that, we've been focused on implementing new features into the game, in order to prepare some badass surprises for you all in our upcoming debut on Kickstarter!
UPCOMING INTERVIEWS
First, I will be appearing on The Indie Gamer Podcast today (in less than an hour!): The Indie Gamer on Youtube
Also, Aleksandar Kuzmanovic - Crowsworn's lead designer - will be appearing on Relyea's livestream next Tuesday, alongside a couple of other game developers with recent Kickstarter campaigns: Relyea on Youtube
FOLLOW US
We're deep in prep-work for the upcoming Kickstarter campaign, which is shaping up to be a huge event and can be followed here: Follow Crowsworn on Kickstarter
For (closer to) real-time updates from us, you should follow us on our Twitter account: Mongoose Rodeo on Twitter
And finally, if you're a member of the press, you can find our presskit link on our official Crowsworn website: Crowsworn's Official Website
Greetings humans – we’re BACK with an all-new roundup of cool robots built by our team! Check out our creations below, and be sure to sound off on our Twitter and Facebook with your favorites!
Robotic Arm
K9
Forklift
Cash Register
RC Monster Truck
That’s all for now, but stay tuned for more creations in the coming months! And if you’re new around here, be sure to check out the previous entries of our series (we’ve got plenty more builds in parts one, two, three, and four!)
Next time, we’ll be back with a brand new episode of our Inside RoboCo video series, all about the art of RoboCo! In the meantime, help show your support for our team by following us on Twitter, joining the growing RoboCo community on Discord, and adding RoboCo to your Steam wishlist. Until next time!
USA Servers will be live tomorrow to join and enjoy. The Survival of Africa has started for the PVP and Raid members of the game. Co-Op is now fixed and good to go so enjoy some co-op with your friend.
*Note: as the game approach it's release the patch rate is increasing, if the patch weight is an annoyance we suggest muting the game updates until the release
Balancing:
Added bonus effect to crafting series weapons
Multiple recipes balancing
Rebalanced multiple craft item stats
Modified price of multiple items
Chest rewards balancing
Monster loots balancing
Quest rewards balancing
Reworked all shopkeepers
Performances:
Improved 4K performances on multiple scenes
Multiple assets optimizations
Minor memory improvement
Polish and improvements:
Battle camera bounds and focus improvements
Improved multiple cutscenes through the game
Cleaned up multiple assets LODs
Added New bridge models
Improved multiple areas models and textures
Reworked swamp biome
Added feedback when Nekaroo is unavailable
Reworked the teleportor map display, positions of icons should be ok now
Audio volumes balancing
Reworked Zaroff & Vaughn models and textures
Improved multiple spells VFX
Battle voice lines are now using the voice volume setting and it's now balanced with other sounds
VFX spawned in combats are now force cleaned after the battle end even if their cleanup flags are not set correctly (prevent some performance issues over time)
Fixed a softlock with teleportor
Fixed a softlock case with game over
Fixed a softlock case when exiting the status menu when the crystal remove confirmation is displayed
Fixed some invalid area masks with the new world map texture
Today we're giving a sneak peek at what's coming soon to Primal Carnage: Extinction. From exciting new weaponry for the human team to a brand new dinosaur, there's a lot to look forward to!
NEW BLOOD
Before we get to the juicy stuff, we'd just like to extend a warm welcome to anyone jumping into the carnage for the first time this weekend!
Our free to try event starts today and ends on the 10th - that means for the next few days ANYONE can join in the fun. You can also pick up Extinction for 65% off during this time, tell your friends!
NEW DINOSAUR
We've been teasing something new is on the horizon the last week or so. Time to make it official. Pachycephalosaurus is coming to Primal Carnage: Extinction this summer as a new playable class!
Rejected by the Phoenix Genetics Division for being "uncontrollable", a small handful of specimens managed to escape and survive in the wild. These are not your regular garden variety herbivores, having been genetically engineered to subsist on a diet of meat due to their natural food source being unavailable. They can certainly still digest plant matter, but crave the sustenance of flesh.
Whether they're naturally just mean tempered, or have developed a form of rabies, field reports remain unclear due to infrequent encounters in the wild. One thing is for certain, the mercenary team will have their hands full when they're thrust into combat with these angry armored arrivals this summer!
As with our previous class additions, Pachycephalosaurus will be added in a free update to the game, and will be available for everybody to play in every game mode.
We're really excited for this one and can't wait to reveal more about it! Keep an eye on Twitter, Facebook and Discord for more on the new Pachy class in the coming weeks.
NEW WEAPONS
As discovered through this year's community scavenger hunt, the mercenary team will soon be receiving some serious hardware. May-hem will be unleashed next update with the addition of the new Burst Rifle for Commando and the versatile Compound Bow for Scientist...
Commando's new rifle uses an experimental SnapShot system to rapidly shoot several bullets almost simultaneously, before rotating a new bunch into the chamber. The scientist's bow can fire sharp tipped arrows at high velocity and swap alternate ammunition types in for different effects.
We hope these new additions to the human arsenal will introduce some nice variety, and there are even more weapons in development for later updates!
FEATURED CLASS: TYRANTS
Finally, the Tyrants are having their moment in the sun. For the next week, they are the featured class on the Extinction Store. We have a range of new and returning items - from model mutations, to taunts, to exotic skins, with many available for half price in the Specials area!
Featured Class changes every Friday, so check back this time next week to see who's in the spotlight! Until then, grab some sweet deals on Acro, Spino & T-Rex items before they're gone!
STAY INFORMED, GET INVOLVED!
We'll be revealing more about what's next for Primal Carnage: Extinction in the coming weeks and months across all our channels, but if you want to be first to know- join the official Discord server...
Interact with other players, participate in community contests, maybe even start making skins and maps!
MAY-HEM is on the Horizon
That's the end of today's roundup. To our veterans: try to make the new arrivals feel welcome before swallowing them whole!
We'll be back later this month with the MAY-HEM update. Until then...