The very first thing I want to do is to thank each of you for the huge show of support I received last week. Many of you know I lost my grandmother last week and the past week has been really something - spending time with family of course and everything that comes with the loss of a loved family member. The countless messages of support I received on here is something else. Thank you so much for your kindness and understanding.
With that being said, you might be wondering what's in store for Content Pack #8? Well, a lot of great stuff, first and foremost, the next expansion to the main storyline.
Head to Appenton Academy to get started on what comes next! Be prepared because you're headed deep into the underbelly of the city...
Additionally, a while back I showcased some additional scouting powers, namely, the ability for your monsters to shoot a swirling fireball to take down enemy monsters on the overworld.
This ability is super powerful and can be used to mow through wild encounters and quickly level up your team. The previous scouting ability favored monsters with a high physical attack power, but this one is geared for magical attackers, so be sure to pick the scouting option that suits your party leader best.
As well, the monster riding option has been added to the monster power menu making it easier to ride your monsters, however, you still must have your monster "sit" first, which is something I'm working on making automatic in the future as it's a bit cumbersome as-is.
Once you've obtained all three powers a small traveling monster show can be found in Crossroads province. It has a chance of spawning each in-game morning and can appear on various roads surrounding crossroad town - if you see a crowd, that's the spot!
If you figure out how to win a huge payout, you might find yourself with an additional monster treasure, a monster with my personal favorite egg design :)
For those of you just tuning in since last content pack I've also added several new powerful healing items - let's be honest, you've outgrown Aloe Leaves haven't you? - that can be purchased from any store beyond Mill Town and a very special Ultra Rare Berry, which makes levelling up newly hatched monsters a breeze. If you've got the cash a newly hatched monster can be caught up to the rest of your team in less than a minute.
That's it for today tamers, there are some additional bug fixes as well here and there, some cutscene timing modifications to make things a bit smoother, etc.
Use your magical secrets and natural performance to conquer all your weekend goals! The Illusion Confusion Weekend has begun with buffs for Celeste, Krull, Hitch, Catti-brie, and Paultin! Find out more details in the game!
To celebrate one year anniversary of Dark Space on Steam you can buy the game and the Ex Machina DLC with 75% discount! Make sure to grab it while you can! The sale won't be up for long and such a huge discount won't be happening again for a while!
Here at Maze Theory we've been blown away by the praise and critical acclaim for Doctor Who: The Lonely Assassins! To welcome even more players into the community, we're running a week-long Accolades Celebration Event (until May 13th).
Don't miss out - grab yourself a 30% discount now!
Are you brave enough to face the Weeping Angels?
YOUR REVIEWS ARE IN....
Apple App Store: 4.6 / 5
Google Play Store: 4.6 / 5
Steam: 9/10
What. A. Ride. "That was AMAZING. I just finished playing Doctor Who: The Lonely Assassins, and it was PERFECT. I’m a huge fan of the show, and my favorite episode is Blink, so this was right up my alley."
This is a must have for fans of the Doctor "Bonus if you are a fan of interactive fiction. For me this was reminiscent of the old school text adventures but on steroids. You basically get to be in an episode of Doctor Who by interacting with the phone in the app."
Fantastic "As a die hard fan of the show, I was enthralled in the thrilling story."
Thank you from everyone at Maze Theory and Kaigan Games :)
Thanks to everyone who has played and supported Golf Around so far! Thanks for your patience with this update!
New Map:
The next theme, Castle, is a two part map which stretches across 36 holes!
Castle 1 Only the courageous dare to enter this well-defended castle.
Castle 2 Night has fallen on the castle. Strange magical forces have started to take hold.
Level Editor:
-A wide range of environment props for Castle (Try a Position Snap of 12 or 8) -14 new mechanics for Castle -2 new buildings to Village / Snowy theme, as well as color variants for all buildings -3 new variants available for Haven birds
OST:
-13:45 of new music! -New tracks for Castle 1 & 2, as well as a reworked intro track.
New Achievements:
Castle 1 Par Shoot par on Castle 1!
Castle 2 Par Shoot par on Castle 2!
What A Chicken! Act like a chicken.
Honorable Show that you are honorable.
Again, thanks for playing! Enjoy the new update! :)
We are now available for you on Kickstarter! You can support us by clicking "Notify me on launch", which will help in the success of our campaign!
The demo version of Dreamland Prison will be available soon, which we are extremely proud of! The opportunity to share the fruit of our work with you is a fantastic experience and makes us want to create fantastic world of Ezares for you!
We are starting the Kickstarter campaign in just a few days! Dear players, we count on your support in developing the game and our passion! We will make every effort to ensure that the delivered adventure is complete, interesting, and above all - it will provide you with unforgettable entertainment for dozens of hours!
Here’s another update on the road to our next playable, introducing a new AI and several new gameplay systems, implementations, and tweaks, in addition to some optimizations.
NOTE: Save files from previous versions of the game may no longer work with this update, although they remain on your computer. Your control settings will also be reset to default, and may need to be remapped.
Enjoy! -Urvogel Games
ADDED:
New AI animal: Pectinodon
New scent and tracking system, with trackable:
Species-specific footprints, sized by age
Blood decals on ground when external layers are pierced
Poop
Particles indicating scents, which decay over time
Blood decals appear on animals when their external layers are pierced
Nocturnal / diurnal spawning modifiers for AI
New audio soundscape system
Pectinodon added to encyclopedia
Camera aiming keybind for use with scent system
CHANGED:
Spawning system completely rewritten
Max simultaneous AI animal guideline reduced
Large and small animals now share same spawning limit
Player turn logic should now be more fluid
Rain is now more common and stronger, as is flooding
Pain animations can now interrupt attack animations
Highlight activation radius for scent particles increased
Scent nodes now last significantly longer
Scent nodes now spawn farther apart
Increased turning speed for player Dakotaraptor and some AI
Decreased AI group member aggression in certain circumstances
Tweaked AI hiding spot selection logic
Optimization: certain AI colliders now culled when distant
Optimization: physics update rate reduced
Optimization: various small memory and CPU usage reductions
Optimization: scent node handling rework to make for better performance
Didelphodon sensing range increased
Chamops can now steer towards targets better
Player now able to re-bind two actions to same input in Control Mapper
FIXED:
Settings and resolution reset bugs
First-time startup resulting in very low resolution
Group animals should no longer be as overrepresented in population
Rain audio now matches visuals consistently
Dakotaraptor AI threatening endlessly
AI decision making issue preventing animals from committing to eating behavior when in group with low thirst average
AI memories now correctly update over time
Controls ‘restore defaults’ button now works correctly
Issue with players getting stuck in/after RPR
Certain small critters being content to hang out underwater
Underwater color is now blue or blue-ish when in saltwater
Image tearing when camera is underwater
Player look IK target changing too rapidly in certain situations, especially RPR
AI should be less likely to get stuck stuttering in place or moving in tight circles