Vampire The Masquerade 5th Edition Companion Publisher: White Wolf Entertainment System: Vampire the Masquerade 5th Edition Type: Accessory https://store.steampowered.com/app/1626310
Vampire The Masquerade 5th Edition Companion Publisher: White Wolf Entertainment System: Vampire the Masquerade 5th Edition Type: Accessory https://store.steampowered.com/app/1626310
The game is out on Steam, iOS and Android. The release was a bit rough but overall it is better than it could be. I'm aware of the problems that some of the players have experienced and will do my best to fix them - please continue reading to know more, this is a sort of FAQ for the early game versions.
I'm already working on the bug fixing update, but it'll take a couple of days. Before it comes out, let's talk about the issues you may run into:
I've played on Android with my Google account, how do I sign in?
You can sign in on any platform using your nickname and password. If you have not set your password yet, here's how you can do that:
Open the game, do not sign in into any account
Go to the Account screen and press the "Reset password" button
Enter your nickname or email that is linked to your Google account
Go to your mailbox (the one you are using for the Google account) and follow the instructions to set up a new password
Do not be afraid to use this method - we do not store your plain password and do not share your email. This email is used only to make sure you will always have access to your account and to make sure it is really you who tries to sign in.
Full screen mode works incorrectly, I can't see a part of the screen
Windows display scaling settings cause this issue. I'm trying to find the best way to fix that, but before the patch comes out here's what you can do:
Find the directory of the game (Steam/steamapps/common/Infinitode 2). You can also right click on the game in Steam Library, go to "Properties...", select "LOCAL FILES" and click on "Browse..."
Right click on "infinitode-2.exe" and select "Properties"
Go to "Compatibility" tab and click on "Change high DPI settings"
In the window that appears, enable the "Override high DPI scaling behavior" checkbox and select "Application" in the box right below it
You can also set your display scaling to 100% in Windows settings but be aware that it will affect all of your apps
The game crashes during the run / at the moment I build a new tower
I'm aware of this bug - it happens on some devices and is somehow related to the time. I'll try to fix it in the next update.
The UI is too large, how do I scale it down?
I hear you, this feature is now on top of my TODO list and I'll try to add it ASAP.
My Beta progress is lost
Yes, I know, sorry for your loss. I've tried to tell you in every news post that beta progress is not related to your main progress and it will be cleared after the release.
Textures are broken / have incorrect colors
This bug is somehow related to hardware or drivers, but I'll try to release a patch for that in a couple of days
I've received some of the achievements on Android, but they do not appear on Steam
There's a blue "refresh" button on the Achievements list inside the game, click on it and all of your received achievements should appear on Steam. I will try to make this button clearer in the next patch
I've found a bug / the game doesn't work / something is missing
This is not a final state of the game, I'll spend all my time trying to do it better and release new patches as soon as possible. Please report all of the bugs here: https://tracker.prineside.com/
When do I receive the Season 1 badges / beta tester badge? Where are the Season 1 rewards?
Rewards and badges will be issued within a few days - currently I'm a bit overwhelmed by the feedback and trying to deal with a couple of problems, please stay patient. Regarding the "Beta tester" badge - it will be given only to the limited circle of participants who were active during Beta and have reported bugs to the issue tracker. Not everyone who have installed / played Beta will receive it, for obvious reasons.
There's no sound / Steam can't close the game
Try to quit the game using the "X" button in main menu / on the game's window or simply use the old fashioned Alt+F4 to quit the game. For some reason, Steam has a hard time killing the game when you click on "Close" in your library or quit Steam while the game is still running. This may also cause some sound related bugs but don't worry, I'm searching for the ways to fix that.
And now the pleasant
I'm glad to see you in Season 2! I hope you enjoy Infinitode 2, please disregard some temporary inconveniences - they will be fixed soon. Here's a secret code for everyone:
rw9tdu
(use it in Settings -> Secret code, it will be active for 7 days)
A two part series to start this chart off, Color Factory maps by @ishKiia teach us how colors are made at a Color Factory. Your task as an hired Engineer is to up the production rate and later to clean up the mess the last Engineer left behind after experimenting with Black color (they say he fell straight into the pit never to be seen again). Oh well. A creatively colo(u)rful and challenging gameplay, unusual and different. Thank you, ishKiia! :-)
Another rules bending more-than-meets-the-eye entry by @Thomas — a simple task of connecting two villages becomes anything but simple too fast (drowned tracks in the middle is a substantially sized nope by the way :), nevertheless an enjoyable challenge for seasoned train drivers and newcomers alike.
You're invited to a party — and you need money, presents and candy to enter (the best kind of party if you're an owner of a massive logistics company. The entry fee is very affordable but you will easily spend tenfold getting some fresh chocolate and most recent decorations designs and exclusive gifts — funds will be your smallest problem because there's always Do Not Destroy Track Tiles as well as the archenemy of many Do Not Pause objective :) Cunningly paced gameplay, picturesque surroundings, top joyous railroad delight of this week's chart.
@Sprieltje, outstanding work! A €10 Steam gift card is heading your way right now :)
Don't forget to tell us about your TV2 workshop adventures and visit our Discord server for an upcoming LPT challenge. Until next week!
Citizens of Sordland! Another month has passed and it’s been quite eventful for us. Here’s an overview of our activities during the month of April:
Suzerain won Best Expert Game at the German Game Awards 2021. This is the highest award recognition a video game developer can be honoured with in Germany and we’re extremely proud. Thanks to everyone for making this possible.
Suzerain is also nominated in 2 categories at the Unfold Awards: Best Narrative and Audience Award, for which we will need your vote: ({LINK REMOVED}Vote here) - winners will be announced on the 20th of May!
Last week we participated in LudoNarraCon, the festival organised by our publisher Fellow Traveller, with several activities, including a developer interview and Q&A, the Sordland Documentary by the Templin Institute, as well as the reveal of the fanart contest results:
@Dy with the drawing of the 4 Presidents
@IngsocDmnt with the Wikipedia page of Sordland
and @Pyrde with the website http://sordish.org/ about the official language of Sordland
The winners have received the high recognition of Artist of Sordland in our Discord Server. Congratulations! Vectern Sis Da!
During the festival, Ata also led the panel ‘Good Stories Must Die’, with renowned speakers Annie VanderMeer (Guild Wars 2), George Ziets (Fallout: New Vegas, Wasteland 3) and Märten Rattasepp (Disco Elysium, Death & Taxes). You can watch it here if you missed it.
Last week, Ata also spoke about Suzerain, Torpor Games and indie game development during the Instagram Takeover of Factory, the co-working space and innovative community our team is part of.
On another hand, PC Gamer wrote a great article about Suzerain and the Novel Not New crew discussed Suzerain during an Abnormal Mapping podcast episode. More reviews also from Movies and Game Tech and the German online magazine Spielbar. It’s an honour to have Suzerain mentioned by so many media outlets, thank you!
Finally a reminder to fill out our merch survey - we’ve started the research for the feasibility of ordering merch so don’t miss your chance to share your thoughts with us!
We are looking forward to sharing more news with you soon! Hope you have a great May ahead. Stay safe and healthy. Vectern Sis Da!
Happy 3rd TOGNIVERSARY ! - I've worked my a** off for you ːsteamhappyː
Update contains :
PROCEDURAL DUNGEONS :
- Dungeon are set to approx 20 randomly created rooms & 50 enemies with dead ends - Added as custom battles & in campaign (village quest) - Stealth mechanic : You can sneak in & kill silently or go berserk - Dungeons traps randomly placed
FULL COMBAT EXPERIENCE REWORKED :
Now that you are all TOG combat experts, i've decided it was time to increase a bit the difficulty... I've reworked the combat AI in a more challenging way with better defence for enemies and better timing for attacks and also made a full rework from scratch of combat physics. It's now ultra clean physics, almost no jitter, good enemy defense and real fencing possible. stabs & decap are sick
- Better enemies physic & fencing (also way more dangerous enemies) - Improved warlords - Grabbing weapon of enemies - Headbutt
MODDING :
- Custom Texture loader for custom outfits & banners - Custom weapon loader + Mod Shrine in lobby and Arena for testing purpose, allowing you to spawn modded weapon in game
- Auto laser on main menu - Spec cam selection saved and spec cam can be set up in ingame menu - Weapon stay in hand position when released - Possible to put npcs in fireplace in tavern to set them on fire - Small correction on horse max speed - Corrected Flail - Torch can be put on equipement slot