Do you have what it takes to ace the blazing test that awaits you? Wizards level 10 and above can showcase their spell-slinging skills as they claw their way to the top of the Fire Deckathalon Tower. With no bonuses from your gear, level, or the ability to use regular trained spells, it’ll just be up to you, your treasure cards, and a well-crafted strategy to fight your way through 30 floors of scorching enemies. Those who manage to reach the top will be challenged by Professor Falmea herself!
Each Wizard will gain three entries into the Fire Deckathalon per day. Upon entry, you’ll be able to climb the tower as high as you can until you’re defeated or run out of treasure cards. Once you run out of entries, you’ll need to wait for the next day to claim more.
As you battle to the top of the tower, you’ll have the opportunity to purchase crafting recipes that may help you on your journey to becoming a top Deckathlete. After all, only the most dedicated Wizards will rise to the top of the leaderboard! High ranking Deckathletes can earn unique badges and trophies for their achievements.
Defeating monsters in the Deckathalon and using treasure cards in battle will contribute points to your individual progress bar. Accumulating enough points can reap great rewards such as the all-powerful Hands of Fate weapon and cute Fire Class Pet!
As announced in the previous Devblog, we are very excited and happy to finally invite you to participate in the much-anticipated Builders of Egypt Closed Beta Test. However, before you decide to take part, you should know that we have a limit of people and we reserve the right to select participants based on a prepared survey. Link below:
First of all and the most important, what this game is supposed to be and you haven't had the chance to see it in the Prologue - majestic monuments, improved and more developed economy, and the last - strategic battles.
There will be 6 missions to test, 2 of which are updated missions from Prologue rebuilt into something we planned from the beginning (the first one as an easy tutorial mission where the player can learn the basic mechanics and the second one adding more mining structures) and the other 4 new missions offering content we haven't shown yet.
Is it a lot of content or not? In the final release, there will be 39 missions so we leave it up to you to decide if this meets your expectations. We strongly believe it does but it doesn't mean that Builders of Egypt will end at 39 missions.
What is the schedule for beta testing?
We decided to divide Beta testing into two, separate stages. Each stage will consist of three rounds, which gives a total of 6 rounds. To each round, we will invite only people, who meet our requirements necessary to conduct the test and fulfill properly missions goals.
Each round will last approximately 2 weeks, but we do consider extending or shortening the initially planned period for every round based on received feedback.
This also applies to the final release - a fixed date will be announced after all of outlined above rounds are done and we are done as well with fixing reported issues and improving our game. Our main goal is to deliver the most interesting and fascinating Egyptian city-builder ever!
What if you didn't make it to the first three rounds?
The second stage will be accessible for a much larger group of players than the first one.
We intend to invite more people and answers in the survey won't be as important as in initial testing. This also means that if you didn't get an activation code at the start of the test, you shouldn't lose hope! Feel free to apply for access to the final stage, we're waiting for you!
We’ve had another quick and productive week at a2z. The boys have been cracking along on 1.8 features. James spent most of the week working on rich presences and integration along with assisting Jos with the particle update.
1.8 is proving to be what is likely our biggest update yet. It seems every time we feel we’re ready, we find another area for improvement. This week Andre has spent a good deal of time optimizing our lighting system. The result is very impressive with lighting looking fantastic and more importantly being optimized better than we’ve ever had it before.
Lighting Optimization
While our current lighting system is pretty nice looking, it’s not perfect and it’s not at all optimized. Structure lighting was always heavy on performance mostly due to the need of multiple light sources for a single light fixture. We have found ourselves often using one spot and one point light to simulate light bounce. This improvement removes the need for bounce lights by adding a cube map mask. This will improve the general look of lighting along with making shadows and gradients easier on the eyes. And generally just improving the performance overhead of lighting.
Vehicle headlights have been turned into a single light source instead of a spotlight and point light saving tons of batches. Exterior lighting has seen its share of improvements. We've reduced batching and implemented a 3d cookie system for a nicer overall look.
Interior lighting before and after
Hearth lighting, smooth and well optimized
Before and after - new lighting features fixture cookie and gradient
Before and after, new lighting looks far less like the mask of Sauron
Particle Updates
Jos has spent some time this week updating our particle system. For some time now we’ve wanted to introduce world particles. This week, with the help of James, Jos was able to program and implement the initial system. This system will allow us to expand and introduce all kinds of good looking goodies. Trash particles will now blow around the world creating a very creepy vibe. Leaves and vegetation will also flow with the air. This seemingly small effect really does a lot to improve the world. It’s something the team would love to expand on so if you have any particle ideas feel free to share them.
Summary
We’re hoping to have experimental builds out shortly. 1.8 has turned into another passion project for us. This isn’t a bad thing. We’ve got hosting out and you guys have quite a put together game to explore so the more time spent here the better. We’ll have experimental builds out as soon as possible and we’ll keep you updated with these weekly devblogs. As always, thank you for the continued support and if you have any questions feel free to join us on our Discord. Have a great weekend!
https://youtu.be/YMfwPAHT2Oc Riders of the Apocalypse! We welcome you to our weekly Show, made so that you - the Waste’s best mechanics and riders, can earn some Gold! New episodes every Friday! Anyone willing to submit a video, must send a letter to CrossoutShow@Gaijin.team containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize… should your video win! When you leave a comment competing for the best comment of the week, don’t forget to include your account name, with all the right capital and lowercase letters, so that we can find you...and give you your well-earned Gold!
Sun setting on serenity and eternity, welcome to a place of balance and awe. Seeker Daemons populate this world and you will need to take extra care in navigating these new shapes.
You courageously fought in the battlefields, fearlessly led your armies into the thick of the action and used your generalship in the most unconventional military situations. On glorious day, May 9, we cannot leave you without a reward!
For your honorable service to the Kingdom, please, accept three days of Royal Aura, 3 days of Time Aura and 25 Crystals!
To get your rewards you need to log in to the game today from 3 p.m., May 7, to 8.59 p.m., May 11, (GMT).
Fearless warriors, we congratulate you on the Great Victory Day, let all the battles take place only in our beloved game — King's Bounty: Legions!
Mod Mania is a series of mod championships. Play in modmania rooms, win games and climb up ranks and get rewards! Each mod will stay in modmania rooms for 1 week and then will be changed to the next one.
Mod Mania Prizes
For every week, you will be able to claim a variety of rewards:
Basic prizes for winning 10, 25, 50 and 100 games These will be TC, ST and items which can be claimed within your game client instantly after meeting the requirements. To claim the rewards (when available), navigate to Mod Mania menu from News tab and press the claim button below your event stats.
Weekly global challenge rewards These will be boosters that'll get added to all participants' accounts (at least 1 game won in mod mania rooms) at the end of each week - in case the community goal is completed.
Top list (games played) placement rewards After every mod switch, 10 players with most wins for the week will receive bonus Toricredits and Shiai Tokens (up to 50K TC and 5 ST) depending on their placement.
Ranking rewards
At the end of Mod Mania, top ranked players will receive additional prizes based on their global and mod ranking:
Global Rank 1 Color pack of your choice* 100,000 Toricredits 10 Shiai Tokens
Global Rank 2 Force and Relax of your choice* 75,000 Toricredits 8 Shiai Tokens
Global Rank 3 Force item of your choice* 50,000 Toricredits 6 Shiai Tokens