I have fixed a bug in the Demo that wouldn't let you play the game without a gamepad attached.
As I transitioning into a new input system, which also support gamepad, these bugs appeared. The full version will get the new Input System with gamepad support soon. I hope no serious issues there as well.
A message from the developer: This indie project has been a labour of love. Between full time work and raising a little half japanese half western baby we found the time to add sound recordings of the pronunciations. We hope you enjoy the game and learn a lot... Happy gaming folks!
Greetings cadets! We've just released a patch for Spaceteam VR addressing a number of bugs, quality of life issues along with general performances fixes. This is ahead of our 1 year anniversary event which will be taking place over the weekend of May 21st - 24th
General • Improvements to the Vive Controller mappings • Improved the positioning of hands for index controllers • General improvements made to positioning of hands when grabbing objects • Improvements to the grip accuracy for dials • Improved accuracy for collisions of Robot hands • Improved positioning of objects grabbed by Robot hands • Chair model added for users using seated mode • Increased the threshold needed to be reached by all players for the pump anomaly
Bug Fixes • Fixed a crash for the Vive Pro with NVidia driver version 461.40 • Fixed a bug where settings were set as save before the save occurred • Fixed a bug where you could spawn outside of the lobby • Fixed a bug where avatar wrists would either appear disconnected or broken • Fixed a bug where Robots would either read instructions wrong or not at all with more complex instructions • Fixed a bug where a Robot’s speech could stop all together • Fixed a bug where a Robot would continue reading redundant instructions, even if a new instruction is ready • Fixed a bug where a Robot would not finish its current instruction on the end of a sector • Fixed a bug where the height calibration screen was grabbable • Fixed a bug with the report menu, where it’s buttons where not usable • Fixed a bug where incorrect LOD groups were being used for some avatar textures • Fixed a bug with the pump anomaly where the game would not progress, even if completed • Fixed a server crash caused by internal checks in the game’s logic
Our Supercharged update is close to being finished, we’ve decided to unlock a public branch for testing so anyone who is interested can try out the upcoming update before release.
So far we have implemented these new features: - Supercharging - now you can supercharge every special attack up to 6 times, thus attacking with each special attack up to 6 times at once, delivering devastation to the bugs. - Reactions - there is a ton of reactions ranging from simple voice lines to fully animated characters appearing on the screen and reacting to the player’s actions - Bug report screen - now after each level you can see detailed statistics on how many bugs you have killed and what you have achieved - High Scores - Now you get points for each kill, each special attack and combo - New music - We’ve changed the musical score to fit the new more dynamic gameplay
We are still working on some other features. Feel free to send us feedback on your experiences with the new Supercharged Bugvasion TD!
Warning! You will have to RESET your save slots if you want to try out the new experimental branch to avoid any problems.
Please consider that this is just an experimental test branch, some of the features are still subject to change and not all languages are implemented yet.
We fixed an issue where using Quick Match on the Home screen wouldn't work if you got the popup to buy battle bonus. Now should work correctly regardless.