An exotic addition for War Thunder representative of Hungarian armoured vehicles, the 38.M Toldi IIA light tank will be one of the prizes in the upcoming new Battle Pass season.
This is a good entry-level tank that differs from its Swedish predecessor with a different power plant, a larger calibre cannon and enhanced protection in the front projection. The tank very effectively destroys opponents of rank I and even rank II. The Hungarian is heavier than Stridsvagn m / 38, so it is inferior in mobility and maximum speed, but only slightly. The huge advantage of the 38.M Toldi IIA lies in its premium status, which makes it the low-tier favourite in the Italian research tree and the best choice for quick research of the early Italian armoured vehicles.
The premium low-tier monster will come in handy in the initial setup of Italian armoured vehicles!
Our playtest is on from May 6 to May 10! The access will be closed after 200 testers joined, so hit it now!
To get the access in time, please visit our Store Page and wishlist it, and click the green 'Request Access' button.
As mentioned before, please be aware of the following.
Be aware
The Playtest and the request button will be on by May 6 07:00 OTC,The first 200 players to hit the button will gain access to《You Calligrapher》Playtest, once we hit 200, the button will be off. The Playtest version will be availabe till May 10.
Compatiabilty issue and some technical problem are expected, please report them to our Discord/Reddit/Email. They are here:
Just a quick announcement to let you all know we made it to the finals in the WN Dev Contest! This is a great achievement for a solo developer and went up against some good games and companies. From over 550 submissions to the top 34!
I wish everyone the best of luck in the contest and no matter what happens, I can hold my head up high reach the final
If you want to show some support, please give the game a thumbs up on the contest website, you can vote once every 24 hours
On Saturday eight competitors entered Tournament XVIII and one undefeated champion emerged. Navigating a gauntlet including commander bans, an expanded map pool, and a fallen opponent battling back for a shot at redemption, EtaN adds yet another medal to a collection already filled to bursting. Congratulations!
And congratulations to our runner up [DFC] Matteo who came within a tenth of a second of plasma burn away from victory against EtaN in match 12. Firework, our third place finisher, was coming off a tournament fastest victory in match 11 with a time of 2:24 before falling to Matteo's comeback bid in a gritty slugfest that went the distance. The finals belonged to EtaN though, as once again Matteo's laser fell milliseconds short of turning the tide.
Adaptability and versatility were on full display as the players learned of their map and bans mere minutes before each match. The maps themselves were drawn from the ranked pool and submissions from Forts Map Making Contest II. With so much uncertainty to prepare for could they still bring their best to the competition?
The answer was a resounding "yes" and produced some of our most exciting matches to date. Dominance was displayed alongside epic comebacks. Ambitious gambles that paid off and calculated risks that wound up costing everything. Topping them all was an unbelievable coreswing never before seen in tournament play and perfectly executed.
A special shoutout to Ximsa, maker of the Observer Tools used during the tournament and now compatible with replays. All tournament XVIII match replays are available to watch in the Featured tab of your Forts Replays menu once you click Download. Attempt the epic coreswing at your own peril!
If you haven't already, join the Forts Official Discord for more information on mapmaking, modding, strategy, and a special upcoming tournament announcement. Cheers, EWG
The way the emissions levy works has been changed. Companies now have to pay compensation if they produce more emissions than their population share allows. For example, if you produce 89% of global emissions and have 50% of the world's population, you will have to pay an emissions levy for 39%.
Balancing the threats
We had a pretty big problem here. Natural disasters rarely occurred, while invaders made their way onto the planet far too often. Both problems have been addressed and we think we have found good defaults for competitions and free play. In addition, you can still adjust all settings in detail.
Balancing global warming
Until now, global warming mostly did not occur at all and thus many game features could not be experienced. We have re-evaluated our balancing rules and decided to reduce the emission balancing of forests to about 60% and of land and sea to 75%. We have simulated a few game rounds based on these new values, but of course your feedback on this is much more important, so please share your experiences on this.
Improved AI
Finally the AI is able to actually win a compeitition instead of just bumbling around, giving up because it gets bankrupted or destroyed by a Xrathul or Assimilator attack. There's still room for improvement, but in general it works pretty well.
Other changes
Build menu: Active upgrades are visualised more clearly. Improved descriptions of some buildings Increased likelihood of riots Uniform fonts in the game Reduced productivity drop for ocean farms in cold areas Greater range of world sounds
Other fixes
Land reclamation now works correctly in polar areas Fixed victory point selector not working correctly Fixed planet ring not displaying correctly for barren planets Radius of shield upgrade for city centre and border tower/buoy is displayed correctly Fixed crash in connection with meteor graphics Fixed that planets sometimes don't have forests when a new planet is created after a contest is finished Fixed that pirates sometimes get stuck on NPC cities Fixed duplicate building click sound
Beta of the new feature
In the next few days we will be making available a beta version of a new feature we are currently working on. If you would like to participate in this beta, please contact us on our Discord channel: https://discord.com/invite/fCJAUxc.