In Down the Rabbit Hole, you can meet lots of memorable characters during your journey through Wonderland. They were all created with love and with special care for every single detail.
We asked our 2D graphic artists, Alex Bengtsson and Max Huusko, what they think about the characters:
What is your favorite character from the game and why? - Alex: Probably the King of Spades. I love all his dialogues with his "smart" friends. I've been watching some players do a playthrough on YouTube and I love that so many seem to share that with me! - Max: 4 1/2, I love all his card puns!
Tell us more about making this favorite character of yours: - Alex: (Probably the King of Spades) I wasn't part of the final design, although I did some sketches of him in early pre-production. I remember making an early sketch of him, where his throne was a large stand-in with a pattern of a King of Spades-card. I really liked that idea although it ended up just as nice with the current design! - Max: (4 1/2) I made a few quite bizarre versions of him with real, human legs and stuff that I’m glad we scrapped. In the end, we tried to make him as 2D as possible. I don’t remember when we chose to go with a Spanish Conquistador look for him, but I think it suits him well.
Which character was the most fun to create and why? - Alex: I really liked working on the cook. Although she's quite different from John Tenniel's illustrations - it feels like we landed a fun design and a fun personality. - Max: I really enjoyed the caterpillar even if I wasn’t a big part of its creation. He used to be voiced by a guy in the office next to ours and he had the coolest voice, kinda wished we had kept him in.
Which character was the most difficult to create and why? - Alex: The main character probably. We wanted to give her a strong personality without her looking like a superhero. So there was a lot of iteration to get her to a place that felt just right. - Max: I think the main character was the one we spent the most time on for obvious reasons, it’s the main protagonist so we obviously want players to engage with her. I think we had a clear vision with her from the start though, so I don’t think we struggled too hard with her.
Which character do you think gets the least love and why? - Alex: The trumpet guy next to the king of spades. He's such a talented guy that deserves better! - Max: I wonder how many players get to see all three versions of Patches.
If you could, what type of character would you add to the game? - Alex: There are so many, but I really miss Tweedledee & Tweedledum. I think that would add a ton to an already fun dialogue! - Max: Definitely the fish footman!
We have a BIG ANNOUNCEMENT!! Apsulov: End of gods are finally coming to console! And its all thanks to the amazing support and so many of you wishing for it! This year have not been easy on us and we have worked very hard to make this happen and the dream is finally coming true.
So THANK YOU all of you for the amazing support and for loving this game! ❤
Apsulov : End of Gods is coming to consoles this summer 2021 Q3! PS5, PS4, Xbox One, Xbox Series X|S, Nintendo Switch
Already five months since the release of Haven and we are still amazed by the amount of positive feedback we receive. We read all of your messages! Sometimes we even read them to our families and friends 🤗
We’re releasing today a new patch with some improvements and bug fixes. As always, we appreciate your feedback, your help reporting those issues and your patience as we fix them.
Update v1.0.222
Improvement:
- Balancing on the rust needed to craft, upgrade and repair - Bridges guarded by Tamajus open automatically after the player uses a flow burst - The anti-gravity sticks can’t be missed anymore - Added sound effects when interacting with a Nokk creature - Improved character navigation after a big jump - Allowed characters to jump more often - Improved creatures navigation - Grass in the menu looks better, even when it’s far
Bug fixes:
- Fixed a softlock after the earthquake event when playing in Arabic language setting - Fixed a crash when waiting too long in the Nest - Fixed a freeze while fighting with only one of the two heroes - Fixed a bug where the game appears blocked due to a tutorial's popup being hidden - Fixed islet descriptions that did not update properly while being discovered - Fixed visual glitches on creatures walking close to the edge of an islet - Fixed controls issues while cooking - Fixed a bug on the climb interaction when Birble is leaving the islet after a bait - Fixed a visual glitch on the Nest greenhouse visual - Fixed a soft lock on the credits scrolling when players played the epilogue twice in the same session - Fixed a bug on the capsule tutorial dialog in combat - Fixed some typos - Misc bug fixes
We will be bringing down PC Live servers in ~40min @ 11:00 AM CEST for a restart as our team continues to make improvements to our new matchmaking system put in place during Patch 1.5.1.
If you are playing at this time, please make sure to extract to save your Hunter and match progression.
Expected downtime is set at ~30 minutes, but please remember that complications may arise that extend downtime past our estimates.
We will update this posting once the servers are back online.
It's time to regular update. (v1.0.7) The contents of today's update are as follows.
========================================================= *New unique scribe unit is available (Kandahar Field Army) *Added return processing for scribe unit that is likely to be lost *Adjusted the initial placement of normal scribe units
*Fixed a bug where special employment could not be done normally in the Karakul Alliance *The financial value and initial number of members of the unit "Leading Shepherd" have been revised downward
*Added new unit icon image =========================================================
*We are always accepting requests, so please feel free to contact us on the Steam bulletin board
I can't believe it, but Project Apocalypse is now out for Early Access! You can try the survival mode with basic gameplay mechanics and leave your feedback or ideas for further improvements in the steam discussions. Good luck and have fun (well, try to :D))!
Okay, a bit more serious. Currently, you can play the "alpha 0.5" version of the game. You can build your camp, explore the map around it, gather different resources, fight the infected, and even set up the basic production in your camp. It's all pretty basic and my current objective is to expand and deepen the gameplay. All the basic systems are there, now it's the time to work on the content, AI Behaviours, Crafting, Trading, and all the other stuff.
Your feedback and ideas are greatly appreciated! You can check the public Trello with plans and ideas - https://trello.com/projectapocalypsedev - and you really can affect the priority of development. I want this game to be fun for you :)
So, thank you for playing the game and stay tuned for updates and patches!