Kubifaktorium - BossConstructor
- Content: Added descriptions and names to a number of new objects.
- UI: There is now a dedicated upgrade-objective. Clicking on the objective will take you to a building you can upgrade.
- Misc/Modding: Added ActorInfo→VisionRange.
- Fixed: Ore crushing tutorial not completing.
- Fixed: Custom map screen too big in 5:4 resolution.
- Fixed: Make-Happy objective triggering too early in some cases.
- Fixed: Buildings that are only supposed to be created via upgrading being buildable via the encyclopaedia.
- Fixed: Buildings that have not been unlocked yet being buildable via the encyclopaedia.
- Fixed: Removed date milkshake from mission 3.
- Fixed: There is now at least one reindeer on ice biomes.
Armored Warfare - Silentstalker
Commanders,

Today, we’d like to tell you more about an upcoming Russian vehicle called Kornet-D1.



You are, of course, already familiar with the name Kornet, which belongs to a fairly modern family of anti-tank guided missiles. In Armored Warfare, we already have one Kornet-based vehicle, the Kornet-EM AFV, which is one of the deadliest Tier 10 machines available in PvP – and for a good reason; its quad missile launchers can wreak havoc upon unsuspecting enemies. However, its popularity is more or less hamstrung by the fact it is a wheeled vehicle and it is therefore more difficult to control.

This led us to an idea – why not put the ATGM platform on a tracked chassis? This, in turn, led us to the Kornet-D1-BMGSh project.

Here’s where things get complicated, so let’s start with a little history behind the vehicle. In June 2013, the Russian Ministry of Defense issued a set of requirements for a Tank Destroyer, which would be built on the BMD-4M chassis (Izdelie 960M). This Tank Destroyer was intended for the Russian Airborne forces (VDV) and would be armed with two Kornet quad-tube launchers in roughly the same configuration as used on the Tigr platform. In other words, these launchers were supposed to be able to traverse and were to be retractable into the hull.

In December 2013, a contract was awarded to Kurganmash (the producer of the BMD-4M) to develop this platform. Kurganmash started working on the project in August 2014 and, at that point, the vehicle received the designation Kornet-D1-BMGSh (BMGSh stands for “Armored Vehicle, Tracked Chassis”). And this is where the story pretty much ends. The project was obviously canceled somewhere along the way, likely in 2018. In 2018, an article came out about the future of the vehicle, stating that a prototype would take part in state trials in 2019, but this never happened and no prototype was ever built (or at least shown to public). No drawings of the project were published either, so nobody really knows what the machine would have looked like, although speculative fan-made renders do exist on the internet.



As such, the vehicle you see on the screens in this article is our interpretation of what the project could have looked like. With the aid of a military expert working in the arms industry, we created our vision of what the Kornet-D1-BMGSh was. Right off the bat, upon reviewing the dimensions of the BMD-4 platform, we decided that it simply was not large enough to house the dual-launcher Kornet system the way it was defined by the Russian Ministry of Defense. As an alternative solution, we used another vehicle from the BMD-4 family, the BTR-MDM Rakushka.

The Rakushka is an APC based on the BMD-4M chassis, developed for the Russian Airborne forces in 2015 or so. Some 50 vehicles of this type are currently in service, which allowed us to model the hull properly. Simply put, we replaced the troop compartment with the twin launcher system – that way, we are sure that the Kornet launchers would actually fit. Nonetheless, for all intents and purposes, this is a hypothetical vehicle and we hope that you’ll enjoy it despite the fact. We also dropped the BGMSh factory designation and will be simply referring to the vehicle as Kornet-D1.



In Armored Warfare, the Kornet-D1 will be a Tier 10 Premium Tank Destroyer.

But before we get into any details, the usual disclaimer:

The numbers below are very preliminary as the vehicle has not been properly tested. They are sure to change and should only be discussed as an indicator of how we’d like to set the vehicle up.

With that being said:

As the description above suggests, the vehicle will basically the Kornet-EM missile carrier, only with tracks. However, while that’s really the core of it, there will be more than one difference between the two.



Where the Kornet-EM can act as an extremely fast pseudo-scout of sorts thanks to its blazing speed, the Kornet-D1 will be the ultimate stealthy missile launcher with perhaps the best camouflage factor in the game, surpassing even that of the Shadow. The weapon system will be identical to Kornet-EM, including its limited traverse and the double tap feature, where two missiles can be launched at once (although this feature needs to be unlocked along with an optional module). However, when activating it:
  • It will take 4 seconds between launches instead of 2.7 seconds
  • It will take 40 seconds to fully reload instead of 27 seconds
The missiles will be identical in their performance to Kornet-EM. Overall, we are looking at roughly 11500 points of damage per minute without the double launch feature and 10000 with it. The vehicle will carry 48 missiles.



There will, of course, be downsides to compensate having so much firepower. For one, as you have probably expected, the vehicle will have almost no armor to speak of, or any active protective measures for that matter, save for the usual smoke grenades. Secondly, its speed will be considerably inferior to that of the Kornet-EM, even though it will be adequately fast and agile for it class. And, finally, unlike the Kornet-EM, the Kornet-D1 will be practically blind with its viewrange of only 370m. There’s a caveat though – the Kornet-D1 can deploy a Sniper to do its spotting for it.



When you put all this together with the excellent camouflage factor, you’ll have an extremely stealthy and hard-hitting vehicle, which, on the other hand, has to rely on other players or your sniper for spotting and perishes quickly when discovered. Fast dashes won’t generally be possible with this vehicle (unless you use an Active Ability). Instead, you’ll have to stay hidden, strike fast and then carefully make your way to the next hiding spot, like a ninja in the night.



The vehicle will offer some limited performance customization too. Module-wise, you’ll get to choose between the double tap feature and some extra camouflage, and also between lower camouflage penalties for launching your missile (ideal for staying hidden on one spot) and removing your camouflage penalty for moving (for switching positions stealthily). And, last but not least, you’ll have three Active Abilities to choose from: Sniper Mechanized Infantry, Override and Retreat.



We hope that you will enjoy this vehicle as much as we enjoyed making it for you and, as always:

See you on the battlefield!
Action Taimanin - Analysis Bot
Greetings Commanders,
The maintenance for May 4th 2021 is complete.


1.Team Battle is live!
"Hybrid Taimanin" Onisaki Kirara vs. "Hell Knight" Ingrid!
Clear the Team Battle missions to collect points, the team with the most points collected at the end of the battle wins!
All Team Battle participants receive the character of the winning team once it's over!

※ Team Battle "Hybrid Taimanin vs. Hell Knight" until (Mon), May 24th, 2021, 14:59 (UTC)
※ Claim your rewards for this Team Battle by (Tue), June 1st, 2021, 01:59 (UTC)


2. Events Galore!!!
Clear event stages and collect Event Gacha Tickets,
and roll the Event Gacha to receive a variety of rewards!

- Opening Events
- Summer Pool Cleanup!
- Reward: [UR] Ise Nodoka
-Shinohara Mari's Training Session
- Reward: [UR] Shinohara Mari
- The Cannon Warrior and the Fortune Teller
- Reward: [UR] Nino Weaver

※ When rolling the Gacha in the following events, you will receive these exclusive supporters on your 10th roll.
- Summer Pool Cleanup!: [UR] Emily Simmons
- The Cannon Warrior and the Fortune Teller: [UR] Ingrid

※ Events until (Tue), May 25th, 2021, 01:59 (UTC)
※ Event Gacha available until (Tue), June 1st, 2021, 01:59 (UTC)

※ For more information on the events, please check the in-game description.
※ Event Gacha Tickets cannot be used in future events.


3. Limited Gacha is open!
The UFS's Emily Simmons and Hell Knight Ingrid join the fight as supporters!
Limited Pickup Gacha with increased drop rates for Limited Time Supporter is open!
Roll the Gacha a certain number of times to receive your Limited Supporter!

- 100th Gacha reward: [UR] Ingrid, [UR] Emily Simmons

※ Gacha until (Tue), May 25th 2021, 01:59 (UTC)
※ The Ingrid and Emily Simmons Gachas are separate, so the Gacha streaks will increase respectively.


4. Pickup Gacha Open!
New/Repeat Supporter drop rate up!
If you roll the gacha more than a certain amount of times, you can get UR Supporters!

- Supporter "[UR] Furfur"
※ 100th Gacha Reward : [UR] Furfur

- Supporter "[UR] Hiiragi Fuyumi" / Supporter "[SR] Tsushima Ibuki"
※ 100th Gacha Reward : [UR] Hiiragi Fuyumi

※ Pickup Gacha until May 25th, 2021, 01:59 (UTC)
※ The Furfur and Hiiragi Fuyumi/Tsushima Ibuki Gacha are separate, so the Gacha streaks will increase respectively.


5. New Arena Quest "Arena Tower" added!
Challenge the hardcore missions to the 50th floor!
You can challenge the Arena Tower with your friend's character if the friend has already cleared the floor.


6. Character Awakening!
Characters still level up after level 75!
Acquire awakening skills to empower your characters even more!


7. New content "Supporter Formation" added!
Set your supporters to activate various bonus effects on all your characters!
Gather the related characters and set your Supporter Formation!


8. New content "Armory" added!
Set your weapons to increase the stats for all your characters!
Gather the same types of weapons to load your Armory!


9. Switching "Supporter Type" is now available!
Switch the types of your supporters to have both the supporter effects and skill improvements!
- Only works for: [UR] Amamiya Shisui, [UR] Watarase Tsumugi, [SR] Merci


10. Bug fixes
- Fixed a bug where some characters do not move properly under certain circumstances, in the Training Room.
- Fixed a bug where the playable character "Akiyama Rinko" sometimes attacks twice when using her skill "The Shift".


11. Improvement in Game
- Increased the stats boost percentage of playable characters through skill training
- Stats bonus increased by 50% on some costumes.
- The order of the list in the Collection has been partially reorganized.


Stay tuned for more!
May 4, 2021
REINCARNATION ASURA ZALANDARA Journey of carnage and redemption - BusterTerion07


Community Announcements - Resident007
"Murom Suburbs" is now 40% off on Steam! Hurry to purchase the DLC with a discount!



https://store.steampowered.com/app/1500190/Bus_Driver_Simulator/
TERA - Action MMORPG - [CM]Melione



Complete missions, fill your Battle Pass and unlock different reward levels – earn recognition for your dungeon runs, battlegrounds, cooking and other skills in this event.

Complete different missions each day and earn Battle Points in reward. You can take your BP to Master Iaito in Highwatch and exchange them for ever better reward chests, up to the fabulous Ultimate Chest.

Whoever successfully completes the season will get a **Lethal Intent Potion** from the final rewards chest. This can be used repeatedly for 30 days to produce a magical and sinister fog effect around you.

Event Period

The event runs until **1st June 2021** (10 AM CEST, 4 AM EDT).


Starting Missions


Each day you’ll receive a mission briefing one minute after logging in for the first time. This will contain 4 random dungeon missions, one random solo mission, one crafting mission, plus a ticket for a battleground or dungeon mission of your choice. Each mission is embodied by an item in your inventory which will remain in your possession for up to 12 hours.

You can receive additional missions at the weekend for your time online. During the week, you’ll receive extra Battle Points instead.



Completing Missions

To complete a dungeon mission, you require a token from the respective dungeon. Each final boss will drop one token per party member, i.e. you’ll need to complete the dungeon just once. Collect your token from the boss and then right-click to complete the mission. You’ll earn BP in reward. The same applies for battleground missions.



Solo missions can be completed in the same way. In this case, however, you earn the tokens from Vanguard Initiative quests instead of from the dungeon boss.



Right-clicking on crafting missions opens a window in which you’ll need to drag the amount of silex, meals or plates. Once you’ve done that, the mission will be complete and you’ll receive your BP.



Rewards

The BP you earn can be converted into reward chests from Iaito in Highwatch. Each chest (with exception of the Ultimate Chest) contains a reward and returns the BP used to open it. That means your BP level remains unchanged and you don’t have to start back from scratch after each chest. You can only receive each chest once.

Iaito also has a selection of golden reward chests available. These work exactly the same as the regular reward chests, except that you need a **[Battle Pass] Gold Key** from the TERA Shop to open them. This key will open all the golden reward chests without being consumed, so you only need the one key to open all the chests.

Once you’ve collected all the rewards, you can convert your BP into an Ultimate Key, unlocking further bonuses. More details can be found further below.


Inside the Reward Chests

* [Battle Pass] Reward I: 5x Common Card Fragment Box

* [Battle Pass] Reward II: 5x Astonishing Steamed Kirash + 5x Refreshing Steamed Kirash

* [Battle Pass] Reward III: 1x [Event] Veteran Fire Demon’s Tome

* [Battle Pass] Reward IV: 1x Haste Coin III (30 Hours)

* [Battle Pass] Reward V: 10x Legacy Essence

* [Battle Pass] Reward VI: 1x Care and Use of Your Blueberry Pocket Dragon

* [Battle Pass] Reward VII: 20x Mystery Market Coin

* [Battle Pass] Reward VIII: 5x Unstable Soul Option Change Scroll Token

* [Battle Pass] Reward IX: 1x [Event] Veteran Fire Demon’s Tome

* [Battle Pass] Reward X: 10x Uncommon Card Fragment Box

* [Battle Pass] Reward XI: 1x 1,200 Adventure Coin

* [Battle Pass] Reward XII: 1x Magic Astromancy Hat + 1x Horned Astromancy Cap

* [Battle Pass] Reward XIII: 1x TERA Club Membership (3 Days)

* [Battle Pass] Reward XIV: 1x Lethal Intent Potion (30 Days)



Inside the Golden Reward Chests

* [Battle Pass] Gold Reward I: 1x Astromancy Cloak

* [Battle Pass] Gold Reward II: 2x 1,200 Adventure Coin

* [Battle Pass] Gold Reward III: 100x Magic Ingot

* [Battle Pass] Gold Reward IV: 15x Uncommon Card Fragment Box

* [Battle Pass] Gold Reward V: 1x Care and Use of Your Ravenous Liquorice Pocket Dragon

* [Battle Pass] Gold Reward VI: 1x Enhanced Duranium Medallion

* [Battle Pass] Gold Reward VII: 5x Adventure Completion Ticket

* [Battle Pass] Gold Reward VIII: 1x Smart Box: Cosmic Ray Weapon Skin

* [Battle Pass] Gold Reward IX: 10x Rare Card Fragment Box

* [Battle Pass] Gold Reward X: 5x Trade Chest: Serghetto’s Gear Protector (100%)

* [Battle Pass] Gold Reward XI: 5x Soul Greedhead’s Option Change Scroll Token

* [Battle Pass] Gold Reward XII: 5x Enhanced Duranium Medallion

* [Battle Pass] Gold Reward XIII: 3x Infinity Coin (5 Hours)

* [Battle Pass] Gold Reward XIV: 1x Smart Box: Paragon Astromancer


The Ultimate Key

You can still receive bonus rewards after opening all the reward chests by converting your BP into an Ultimate Key. This can be used to open Ultimate Chests which Iaito will give you for 1,000 BP.

Just like the Gold Key, the Ultimate Key is not consumed on use, so you can continue opening chests as long as you have enough BP. Each Ultimate Chest contains 100 Ultimate Coupons which can be exchanged for awesome bonus rewards. Owners of a Gold Key get an extra bonus, as they can also open the box inside each Ultimate Chest containing another 100 coupons.

If you convert your BP into an Ultimate Key too early – meaning that Iaito still has unopened reward chests for you – he can give you a Key Grinder which will break your Ultimate Key back down into the full amount of BP.

Event Items Exclusive to the Tikat Shop

If you want to make the most of the event, you can visit the Tikat Shop and buy [Battle Pass] 300 BP or [Battle Pass] Selection Dungeon Tickets to get more missions to complete. Neither of these items can be traded.

Note

The items belonging to the current season will be deleted before the next season starts, so please use them before this time. This does not affect rewards received (e.g. Ultimate Coupons).
Neos VR - Frooxius
Hello everyone, sorry this build took a bit longer to make, but here's a bunch of new goodies! The new desktop mode now has UI Camera mode! Simply hold Ctrl and Left click on some UI to align the view with it! Doing Ctrl+Left Click in empty space will reset. While active you can also use Ctrl+Right Mouse to pan or Ctrl+Scroll to adjust zoom. This should make interacting with UI's and LogiX much easier in desktop! There's still some glitches and things to be implemented though, so you'll probably run into a few issues.

The cloud variable system has also been expanded with new permissions for more flexibility (notably adding a lot more to User defined variables) and a bunch of bugfixes and tweaks too! You can now also use them for access & role control on headless!

There's some other goodies, like ability to bake non-driven blendshapes to optimize your meshes, new +/i LogiX node and some more. Model importing robustness has been improved too to fix cases where import gets stuck on some models or fixing cases where users who haven't played in a while would run into Neos crashing on startup. The Contacts+ issue should also be fixed for good now, sorry it took so long!

New Features:
- Added UI Camera mode to the new desktop mode, which aligns the view with the plane of the UI and frees the cursor for easy interaction
-- To activate, hold the Ctrl key and click with the Left Mouse Button on the UI you want to focus. You can repeat this to align to another UI element
-- To deactivate, hold the Ctrl key and click with Left Mouse Button into empty space (alternatively press F5 to toggle camera mode)
-- While active, you can hold the Ctrl+Right Mouse button to pan the view around
-- While active, you can hold the Ctrl and use the Scroll wheel to zoom in and out
-- While this mode is active, grabbed items and spawned LogiX nodes will be moved on the plane of the currently focused UI
- Added roleCloudVariable configuration option for auto-startup/headless worlds, which allows auto-assigning a role based on a cloud variable (based on requests by @Geenz | Graphics Programmer, @Avinash | WeMakeVR and others for organizing events)
-- This lets you define a cloud variable and assign value to users to determine their role in given world
-- The variable needs to be of type string. The value you assign equals the name of the role you want to grant to given user
-- It is STRONGLY recommended to make sure you're using cloud variable that you can write into on behalf of other users (definition_owner), otherwise users might be able to assign themselves a high permission role
-- If no value is set for given user, the usual method to determine default role is used
- Added allowUserCloudVariable configuration option for auto-startup/headless worlds which allows using cloud variable to always allow user into a session (based on the same request above)
-- The cloud variable needs to be of type bool and set to true for given user
-- This is equivalent of the user being sent an invite - they can join regardless of MaxUsers limit and even if the session is set to Private (they need to obtain)
-- Same recommendations as above apply, please make sure you use the right cloud variables that you have proper control over
- Added new cloud variable permissions to provide more flexibility (this resolves some issues brought up by @Epsilion, @DrFrank, @Robyn (QueenHidi), @Toxic_Cookie and others)
-- definition_owner_only and definition_owner_only_unsafe
--- These mean that the variable value can only exist (and be written to) by the owner of the definition (meaning other users cannot have a value at all), making it useful for "central" annoucement variables
--- These permissions work with User defined variables as well
-- definition_owner_only_contacts and definition_owner_only_contacts_unsafe
--- The variable value can be written to only by the definition owner for any user who is an accepted contact of the definition owner
--- This permission is valid only for User defined variables and allows for the tagging use-case of cloud variables without needing a group
-- variable_owner_only_contacts and variable_owner_only_contacts_unsafe
--- This allows anyone who is a contact of given value owner to read/write given value (meaning your contacts can read/write your value)
--- This is valid permission for both User and Group variables

- Added "Bake Non-driven BlendShapes" to SkinnedMeshRenderer
-- This will bake any of the blendshapes that are not driven into the base geometry. For models with lots of configuration blendshapes that are only altered once, this can provide significant optimization, reducing memory usage and load times of given mesh
-- Note that this is destructive operation. If you want to alter those blendshapes later, it's recommended to keep an un-baked copy and bake for public use
-- You can also chain this with the blendshape split optimization - if the baking bakes all the body blendshapes, leaving only face animation, the split will be much more efficient
- Added +/- LogiX node (under operators) (requested by @Ukilop and @KierDran)
-- This takes a value and offset as input and outputs the value with offset added and another with offset subtracted

Tweaks:
- Switching between different camera modes (first person, third person and UI currently) now has a brief transition
- Fast CDN server for asset downloads is now enabled for everyone (it's not 100% final, we're testing the impact on the infrastructure cost for this change and might change back)
- /listGroupVars <group> command now uses the same argument parsing as rest of commands (based on feedback by @AlienInArea51 (MR-Alex))
-- This makes /listGroupVars "Group Name" work, rather than requiring /listGroupVars Group Name
- Bone/blendshape chirality detection heuristics will now suppress isolated letters when they're part of a common known name
-- This fixes cases where some bones/blendshapes are detected as left or right despite having no chirality (based on report by @3x1t_5tyl3)
- Gizmo scale is now based on the distance to the actual viewpoint, rather than avatar head
- Removed obsolete temporary code for the Metamovie event from a few months ago

- Merged English locale addition by @Turk
- Merged Korean locale update by @MirPASEC
- Merged Russian locale addition by @Shadow Panther [RU/EN, UTC+3]
- Merged Esperanto locale additions and fixes by @Yellow
- Merged French locale additions (including new MTC strings) by @brodokk
- Merged Polish locale additions (including new MTC strings) by @art0007i

Bugfixes:
- Added path validation to all cloud variable commands, to report when the path contains invalid characters
- Fixed floatQ and doubleQ cloud variables fetching the parser incorrectly, causing exceptions when trying to use these datatypes (reported by @jeana)
- Fixed bone/blendshape name heuristics incorrectly determining chirality as right when it should be left in some cases
- Fixed UI elements Z-fighting when viewed directly from the front
-- Existing custom UI's will be attempted to be auto-upgraded as well (setting OffsetUnits to 5) to fix any custom UI's, but depending on your setup you might need to update them manually to fix this issue
-- This should also fix the context menu options flikering in some cases when in desktop mode
- Fixed variable_owner write permission being writable in a world due to new ActiveUser variants (reported by @Shadow Panther [RU/EN, UTC+3])
- Fixed rigged mesh import breaking when there is a hand rig, but it's not weightpainted to any actual geometry (based on report and sample model by @GearBell)
- Fixed Neos using the default string variable validator on read, rather than the actual type, resulting in strings over 256 characters being read as null (reported by @Epsilion)
- Fixed not being able to join Contacts+ sessions when not friends with the host (re-reported by @Raith (CytraX), @Shifty | Quality Control Lead, @Shadow Panther [RU/EN, UTC+3] and others)
- Fixed broken audio setting upgrade process due to the new async/await local database API (repoted and logs provided by @H3BO3 and @Flip)
-- This fixes Neos not being able to start up for users who haven't played in a while
- Fixed input gates not disabling after the last key is released
-- This also fixes the Ctrl+Right Mouse Button touble tap not working to reset the camera in 3rd person mode
Known Issues:
- In UI Camera mode the near clipping doesn't adjust yet, resulting in the avatar and other items sometimes intersecting
- Grabbing items further away in UI Camera mode will snap them to the plane, rather than preserving their current distance
- Deleting LogiX wires in UI Camera Mode doesn't work well yet

Dragon Nest - EYEDENTITY_Messenger
Game service has resumed at 01:10 (PDT) / 04:10 (EDT).

Happy Gaming!

------------------------------------------------------------



Dear Adventurers,



There will be scheduled service maintenance on 5th May 2021, starting from 23:00 HRS (PDT) / 02:00 HRS (EDT).



During the maintenance, heroes will not be able to connect to the game including steam users and are expected to be resumed by 03:00HRS (PDT) / 06:00HRS (EDT).



We strongly recommend that you log out of the game before the stipulated time to avoid any item loss.



Best,

EYEDENTITY GAMES
The Bart Bonte collection - bontegames
3 stars for the "Must Pop Words" game is now possible
Kubifaktorium - BossConstructor
I have created a new progress report for you to enjoy! :)



In this report I talk about the Tier 4 terrain, Gameplay, Balancing, UI and what will come next.

...