Still working on Eduron, his model will be the most unique of all characters, having animated facial features while other characters just change textures
Will probably need one more week to finish the design
The building system is done for now, bugs solved and is fully functional, still lacks the deeper features like: blueprint mode, copy/paste/export/import, and support, but for the demo it is enough.
My brother is now finishing some problems in the save system like wild grass not saving properly, after that we just need to finish the config menus and the demo is done.
Sorry for the short report, but it has been mostly bugfixes this week.
next month and another update with two new tanks as promised in the roadmap a few weeks ago, with game update 1.2.4 - the Little Willie and Vickers E Type B. For a full changelog please go to the bottom of the page.
Little Willie
Vickers E Type B
Metal Object Creator
With this update, we also added new modding tools for adding custom metal objects/collectibles to the game. Our community contributor JaG created and posted a video showing process of making such an item.
For tool and documentation look into game local files under: \TankMechanicSimulator\ModdingTools\UnityPackages\MetalObjectCreatorPackage.unitypackage
For full list with changes please find attached change log below:
1.2.4
Added:
Tank: Vickers E
Tank: Little Willie
Vickers MG
Modding tool for collectibles: Metal Object Creator
Game option: Mouse Smoothing
Rendering icons for collectibles in museum
Machine Guns now are also visible in Main Menu and Overview
Visual support rods for turrets that are too small and would otherwise float in the air
Ammo: OQF 3-pounder gun (47 mm) and ammo configuration (AP and HE)
Modified / Tweaked:
MailBox avatar moved to description area in UI
Tank Analysis & Tank Manager items hover color in UI
UI Improvements for Storage Panel. Other UI elements should not overlap over Storage Panel. Bottom buttons are wider to display larger text labels better.
Tank Analysis now also displays the state of UnInteractable parts. The game took them into the calculations when displaying the state of the tank, now the condition can be correctly understood
Real values for turret rotation rates
Ballistics (trajectory of projectiles) now includes air resistance (based on Stokes equation)
Optimized system for loading/saving tank elements info data (based on C# dictionary)
Addressable Asset System settings
Fixed:
Game now does not stall each time player picks up ammo from the tank, we are not calling a save method right away, but when the player leaves the room or leaves the scene (to main menu/extraction, etc.)
Tiger I turret collision on proving grounds and test drive
M8 Greyhound Handwheel Elevation part material
Have fun :)
Thanks for all the support and have a good weekend. DeGenerals
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As always if you find a bug or issue, let us know and we will Fix it and get a patch out ASAP.
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