Apr 28, 2021
Cyberpunk 2077 - Vattier
Hotfix 1.22 for Cyberpunk 2077 is live!

This update addresses the most frequently reported issues since the last patch and introduces further improvements to stability and performance of the game. Here is the list of changes:


Quests & Open World
  • The Metro: Memorial Park dataterm should now properly count towards the Frequent Flyer achievement.
  • Fixed glitches in Johnny's appearance occurring after buying the Nomad car from Lana.
  • Fixed an issue in Gig: Until Death Do Us Part where it was not possible to use the elevator.
  • Fixed an issue in Epistrophy where the player could get trapped in the garage if they didn't follow the drone and ran into the control room instead.
  • Added a retrofix for the issue we fixed in 1.21, where Takemura could get stuck in Japantown Docks in Down on the Street - for players who already experienced it before update 1.21 and continued playing until 1.22, Takemura will now teleport to Wakako's parlor.
  • Fixed an issue preventing the player from opening the phone in the apartment at the beginning of New Dawn Fades.
  • Fixed an issue where the player could become unable to use weapons and consumables after interacting with a maintenance panel in Riders on the Storm.

Visual
  • Fixed various issues related to clipping in NPCs' clothes.

UI
  • Fixed an issue where subtitles were not properly aligned in the Arabic language version.

Stability and performance
  • Various memory management improvements (reducing the number of crashes), and other optimizations.
  • Improved GPU performance of skinning and cloth rendering.
Monster Hunter Stories 2: Wings of Ruin - capcomjapan_marketing


Meet new characters and get a glimpse of Razewing Ratha's power in the latest trailer for Monster Hunter Stories 2: Wings of Ruin!

Can Riders and Hunters work together in this epic tale?

---------------------------------------------------------------


Monster Hunter Stories 2: Wings of Ruin -- slated for a worldwide release* on July 9 -- is available now for pre-order!



Pre-order Bonus


Pre-order now to receive the Kamura Maiden Outfit DLC for Ena.
The Kamura Maiden Outfit is a cosmetic DLC and only modifies Ena's appearance in-game, with no effects on gameplay.
(NOTE: this DLC may be sold separately at a later date.)



Official Website
https://www.monsterhunter.com/stories2/

Pre-order Now
*Due to time differences, the game may be released on July 10 in some regions.
https://store.steampowered.com/app/1277400/Monster_Hunter_Stories_2_Wings_of_Ruin/
https://store.steampowered.com/bundle/20696/Monster_Hunter_Stories_2_Wings_of_Ruin_Deluxe_Edition/
Apr 28, 2021
Path Of Wuxia - r80728
各位玩家們大家好,俠之道搶先體驗即將屆滿一周年,一路來真的很感謝玩家們的支持,也要再次和大家表示歉意,團隊未能在一年前所規劃的時程內順利完成項目,團隊今後會持續全力開發,充實遊戲內容,以在今年內完成俠之道的開發為目標繼續努力,也希望各位玩家能再給團隊一些時間,繼續支持我們。

最後,在此也向各位玩家告知,為盡快收集並處理更新反饋,我們決定提前在今天釋出5/1預定的好友事件更新,本次更新中,我們也調整了敵我雙方的整體血量,希望在戰鬥中增加更多招式間配合的機會,豐富戰略上的體驗,也請各位玩家不吝指教!

新增項目:
-蕭芊菱三、四階好友階級事件
-武轍三階好友階級事件
-上官煦三、四階好友階級事件
-石崑三、四階好友階級事件
-程墉五階好友階級事件
-段紅兒二階好友階級事件增加第二年對白差異
-全隊友新增隨機出遊事件
-新增傳書事件:端午創意包粽大賽、乞巧花事
-以下成就將可解鎖創角新特質,或獲得額外基本功、特質可分配點數
文武並濟
學霸
文武雙全
我就是榜樣
終歸塵土
烽起暗湧
九死一生
仁俠的終點

公式調整:
-大幅調整了基本功的攻防、氣血收益,敵我氣血最大值將有所提升
(讀取舊版本存檔時,在推進養成回合後才會補足舊檔差額氣血)
-反擊時的攻擊力將受體魄高低影響
-攻擊者與防禦者的靈巧差距可大幅影響背襲與側襲傷害
-攻擊者與防禦者的意志差距可大幅影響暴擊傷害

其餘修正與調整:
-修正心法兩曜心訣效果全開
-修正刀法鏡月落髮未確實削弱自身防禦
-修正武昊事件_第二戰評價點錯誤
-修正大江南北舖文字描述
-修正部分心法效果敘述
-修正上官家宴傳書記錄問題
-強化五炁朝元-水、土效果
-調整第二年七夕戰場與對白
-下調心法烈侯武書數值
-調整部分招式冷卻時間與真氣消耗
-調整五炁朝元特技敘述
-調降上官楠以戰養戰特質數值
-削弱傳書上山採藥狼群BUFF
-調整恆山一戰,飛魷戰鬥狀態,在第二階段時消除招架率和防禦提升狀態
-太玄心訣原暴擊附加封技效果,調整為附加流血2重
-墨染功移動力+2效果調整為10階方可觸發
-調整上官煦特質:不殆、驍勇效果
-配合人物參數公式調整,調整下列BUFF效果數值:外傷、內傷、灼傷、寒傷、中毒根據血量調整更改部分藥品、飾品效果
-配合人物參數公式調整,更改部分藥品、飾品效果
Maiden Maze - Wijat
Added pov in the gallery, and optimized the gallery's scene and lighting effects.
Apr 28, 2021
Hell Let Loose - Jonno
Hey everyone,

We're pleased to announce that Patch 15 is live now and deployed to all servers!

This patch came together thanks to all of your feedback and bug reports following the launch of Update 9, so thank you!

The main focus of Patch 15 is on the following areas -
  • Quality of life
  • Bug fixes
  • Crash fixes
  • Terrain collision
The full notes are below for your reading pleasure!

Please note: If you have any missing servers after you've downloaded today's patch, please verify the integrity of your Hell Let Loose game files!


Patch 15 Changelog

Quality of Life
  • Outposts belonging to your Unit and Garrisons now appear green on the deploy menu and tactical map.
  • Anti-Aliasing Method no longer ignores the user’s settings and defaults to Standard AA when launching the title.
  • Building and Tree LoD improvements across various maps.
  • Updated a large number of assets and materials to correctly work with bullet penetration.
  • Updated textures for the Garand and Carbine.
  • Updated Game Credits.
  • Restored the ability to continue an input while opening the scoreboard or map.
  • Padre's M1 is no longer locked behind Rifleman lvl 3.
  • The M40 Side Cap now unlocks for Assault, Automatic Rifleman and Medic correctly.
  • A large number of community reported map bugs have been fixed.

Bug Fixes

[Fixed] On the Enlist screen, clicking a server scrolls the server list
[Fixed] Players can join a team which should be locked by the Auto-Balance threshold
[Fixed] The 'Favourites' list in the Enlist screen updates causing servers to appear as duplicates of other servers
[Fixed] The map will close and chat will be dismissed after having the Map opened and tapping the Map Keybind (M) in chat
[Fixed] Commander can establish an airhead in the water outside of playable zone in Utah
[Fixed] Weapons sometimes showing pixelated edges
[Fixed] Hedgerows have no collision with rockets and tank shells
[Fixed] Collision issues on several assets
[Fixed] Blood VFX color appears black and has rendering issues
[Fixed] On Offensive maps, all barbed wires that are located in the Attackers HQs turn back area are observed to be missing VFX, SFX and do not affect the player in any way.
[Fixed] On Offensive maps, water does not slow or prevent prone when the player is in the Attackers HQ turn back area.
[Fixed] Empty enlist screen after putting in an incorrect password under certain conditions
[Fixed] The "No bandages" message is displayed for a split second when switching between their equipment when the player is damaged
[Fixed] Holding the breath before aiming will cause the player to be unable to shoot
[Fixed] Reviving a player that is on a terrain seam may cause them to fall through the map
[Fixed] In some cases the deploy screen remains up after deploying
[Fixed] Updated minor incorrect main menu text
[Fixed] Being killed during a melee animation locks the camera on the attacker
[Fixed] After confirming the "wrong password" message when joining a server, the password prompt's buttons lose functionality
[Fixed] US "Sherman Jumbo 75MM" and "Sherman Jumbo 76MM" treads have no bullet collision nad are not affected by the blowtorch
[Fixed] A server launched with an "Offensive" map variant will display as the "Warfare" game mode on the Enlist menu until someone joins
[Fixed] Replaced the “Cancel” button with “Back” on the change role screen
[Fixed] The "Spawn Location" list will display 3 HQs even if only 1 HQ is currently available


Crashes
[Fixed] 3 types of client crashes
[Fixed] 2 types of server crashes


Servers
[Fixed] The "Set Vote Kick Enabled" and "Set Vote Kick Threshold" setting is reset after a Map change.
[Fixed] Transitioning from any map resets the Team Switch Cooldown to 0 if changed during the round.


Foy
[Fixed] Shooting through a specific window caused stone PFX and SFX


Hill 400
[Fixed] Barbed wire placed under the ground
[Fixed] A barbed wire asset has no functionality


Hurtgen
[Fixed] Barbed wire placed under the ground
[Fixed] Rock with no collision
[Fixed] A preplaced Belgian Gate can be destroyed with firearms


Purple Heart Lane
[Fixed] Multiple tree models produce concrete PFX when shot
[Fixed] Water has no functionality in a part of the map


Utah
[Fixed] Certain small bushes have Player collision
[Fixed] Players can travel through the water outside of the playable zone
[Fixed] On German Bottom HQ there are two repair stations
[Fixed] Text can be seen on the landscape
[Fixed] Players can drop an airhead outside of the playable area
[Fixed] Players can fall from a specific boat when deploying on the Top HQ on the US team
[Fixed] Players are pushed through the spawn boat if they remain on it when it leaves the map boundary
[Fixed] The spotlights found throughout the map have no collision


Sainte Mere Eglise
[Fixed] A house has no player or bullet collision


That wraps up today's patch notes!

Once again thank you all for your patience, feedback and bug reports - they really go a long way.

We'll be back again later this week with Developer Briefing #125!

See you on the frontline!
Kritika:REBOOT - Ruka


Hello. This is Kritika:REBOOT.

We announce you about our new update happening on 28th April (Wed).

Through this update, new Error Dimension stages, Heaven grade Aux gear, Affliction resistance system and etc will be updated.

For further details, please refer to the following information.

- Maintenance Schedule: 28th April (Wed) 03:00 ~ 06:10 (PST) / 19:00 ~ 22:10 (KST/JST)

[[url=http://www.kritika-reboot.com/BBs/NEWS/UPDATE/386]Go to announcement[/url]]
Hell Architect: Prologue - WoodlandCommunity
Hello Sinners!

We are happy - HELLISH HAPPY - to announce that PlayTest has just started! 🥳🥳🥳🥳🥳 Last chance to JOIN IIN and soon you will get the acces to the game :)



We will be grateful if you complete this short survey after playing Hell Architect Prologue ⬇️⬇️⬇️

SURVEY


The new update is available to everyone, so if you had the key before - welcome to Hell Architect World!
😈😈😈😈😈😈😈😈😈😈😈😈😈😈😈😈😈😈

We hope to have eliminated all the bugs you reported earlier. If not, you can still send them to us via Steam, Discord and of course in the survey linked above ⬆️ ⬇️

Join our #DISCORD ⬇️⬇️⬇️
Old School RuneScape - Jagex Sarnie


Hotfixes and Issues (29th April)

[expand type=details]
Issues Raised
Current Progress
11:50 BST Arceuus Teleport spells are showing the incorrect icons in the Portal Nexus.
15:10 BST [FIXED] The correct icons should now appear.
11:52 BST The book on Tempoross in the PoH bookcase is currently displaying the wrong name.
12:17 BST [FIXED] You should now see the correct name for the book.
12:05 BST The Theatre of Blood Rewards Chest is not showing up in it's usual spot.
12:10 BST [FIXED] The chest has returned and been told to book official time off before disappearing again.
12:15 BST Players can create female body with male heads.
12:40 BST [FIXED] This issue has been resolved.
12:22 BST Players are not receiving clue steps from Radimus.
12:40 BST [FIXED] Clue steps can be received once again from Rasimus Erkle.
12:22 BST Players would like to have easy access to bones to test out Sinister Offering.
12:40 BST [FIXED] 1,000 of each type of Bone can be found inside your bank in the Beta Worlds.
13:25 BST The interface for Hot Air Balloon travel cutscenes is missing.
15:10 BST [FIXED] You can safely travel in Hot Air Balloons once again.
14:30 BST The Granite Hammer and Tzhaar-ket-em are now too strong.
14:30 BST We've opted to revert both of these changes as they had an impact on the current meta that we didn't quite anticipate. We'll potentially revisit this again with the other upcoming Equipment Rebalance Changes, but we'll make sure to reach out to various communities first and present any potential changes in a future blog.
15:40 BST Players are reporting delays in movements when music tracks end.
16:00 BST [FIXED] Music tracks ending will no longer cause delays
April 29th - 11:00 BST Combat experience in the PoH is giving less XP than normal.
April 29th - 11:00 BST Last night we released a hotfix that reduces experience gained within the PoH by 90%.
This is a temporary solution whilst we look into current methods being used to gain accelerated amounts of combat experience.
[/expand]




Though we do say it ourselves, we reckon this update is truly spellbinding! We've opened a special Beta world for members to try out the new Arceuus Spellbook before the release of A Kingdom Divided and made some main game changes that set the stage for this exciting new chapter. We've also tweaked Below Ice Mountain, rebalanced some equipment and launched more 20th anniversary merch! Abracadabra, let's be 'aving ya...




A Kingdom Divided: Beta



The next chapter of the Great Kourend storyline is on the horizon – A Kingdom Divided. Ahead of its release, we've been working hard on one of the additional rewards for completing this continuation. Introducing: the Arceuus Spellbook!

We're giving you the chance to experience the reworked book and try out all of the new spells across Gielinor. As of today, members will be able to log-in to the special Beta-worlds and test all the new additions and changes!

How do I access the Beta worlds?

Only members can access the Beta. When the game has loaded, you can find the beta worlds W401 (US), W407 (UK) and W412 (AUS), which will be highlighted in blue within the World Selection screen.

What happens when I log in?

Choosing any of these worlds will load a separate profile to your main account. Once you've logged-in, you'll find yourself within Ferox Enclave, with max skills and suitable gear, along with an Inventory full of Runes! If you're wanting to try out some other gear or experiment with different stats, head to the rooms next to the Castle Wars and Free-For-All portals, and rummage in the Supply Chests on the tables. Here you can select your gear and set your stats accordingly.

What can I do in the Beta?

You’ll be able to take part in any content you could find on the main game worlds, apart from the Inferno.




Existing Spells

So, what's cookin' in the new spellbook? First, let's cast a glance over the already existing spells and any changes that may come with them:


Reanimation Spells

In the current Arceuus Spellbook, there is a reanimation spell for each relevant creature, making a grand total of 22 spells. With the rework, these will be replaced by four new reanimation spells. No changes will be made to the amount of experience granted from reanimating creatures.


Spooky scary skeletons!

With this update, these changes to reanimation spells will also be available in the main game.

Icon
Spell Name
Magic Requirement
Runes Needed
Magic Exp
Description
Basic Reanimation
16
4 Body & 2 Nature
32
Can be used to reanimate the ensouled heads of Goblins, Monkeys, Imps, Minotaurs, Scorpions, Bears and Unicorns.
Adept Reanimation
41
4 Body, 3 Nature & 1 Soul
80
Can be used to reanimate the ensouled heads of Dogs, Chaos Druids, Ogres, Giants, Elves, Trolls and Horrors.
Expert Reanimation
72
1 Blood, 3 Nature & 2 Soul
138
Can be used to reanimate the ensouled heads of Kalphites, Dagannoth, Bloodvelds, TzHaar and Demons.
Master Reanimation
90
2 Blood, 4 Nature & 4 Soul
170
Can be used to reanimate the ensouled heads of Aviansie, Abyssal Creatures and Dragons.

Teleport Spells

Most of the teleport spells will be unchanged with this rework. However, the teleport to the Lumbridge Graveyard has been replaced with an Arceuus Library teleport. Handy!


Moving and grooving!

For any players currently with any Lumbridge Graveyard teleport tablets, these will be changed into Arceuus Library Teleport tablets.

With this update, the change to teleport spells will also be available in the main game.

Icon
Spell Name
Magic Requirement
Runes Needed
Magic Exp
Description
Arceuus Home Teleport
1
None
0
Teleports to the Dark Altar in Great Kourend.
Arceuus Library
6
2 Earth & 1 Law
9
Teleports north of the Grand Library in Arceuus (replaces the teleport to Lumbridge Graveyard).
Draynor Manor
17
1 Earth, 1 Water & 1 Law
16
Teleports to Draynor Manor.
Battlefront
23
1 Earth, 1 Fire & 1 Law
19
Teleports to the tomb north-west of the Kebos battlefront.
Mind Altar
28
1 Law & 2 Mind
22
Teleports to the Mind Altar.
Respawn
34
1 Law & 1 Soul
27
Teleports to the player's respawn location.
Salve Graveyard
40
1 Law & 2 Soul
30
Teleports to the Salve graveyard.
Fenkenstrain's Castle
48
1 Earth, 1 Law & 1 Soul
50
Teleports to Fenkenstrain's Castle
West Ardougne
61
2 Law & 2 Soul
68
Teleports to West Ardougne
Harmony Island
65
1 Law, 1 Nature & 1 Soul
74
Teleports to Harmony Island
Cemetery
71
1 Blood, 1 Law & 1 Soul
82
Teleports to the Forgotten Cemetery in the Wilderness.
Barrows
83
1 Blood, 2 Law & 2 Soul
90
Teleports to the Barrows.
Ape Atoll
90
2 Blood, 2 Law & 2 Soul
100
Teleports to the Ape Atoll Dungeon (Requires completion of Monkey Madness I).




New Spells

And for our next trick... brand shiny new spells! To use these you will have to complete all of A Kingdom Divided, apart from Ghostly Grasp and Inferior Demonbane. Demonic Offering is the only spell we've left out from the Beta, as we've not added the Demonic Ash item yet. Other than that, you'll be free to wreak havoc with these excellent enchantments:


It's Degrime time!

Icon
Spell Name
Magic Requirement
Type
Runes Needed
Magic Exp
Base Max Hit
Description
Ghostly Grasp
35
Combat
1 Chaos & 4 Air
22.5+ Damage
12
10% chance to stop the enemy from moving for two cycles.
Resurrect Ghost
38
Resurrection
5 Mind,10 Air & 1 Cosmic
55
-
Resurrects a Ghost that will attack your enemies with magic damage at the cost of 2 Prayer points.It will remain alive a cycle for every Magic level the player had at the time and has a max hit of 1.
Inferior Demonbane
44
Combat
1 Chaos & 4 Fire
27+ Damage
16
Only works against demonic foes.
Shadow Veil
47
Skilling
5 Earth, 5 Fire & 5 Cosmic
58
-
15% chance to avoid Stun damage while thieving.It will remain active at one cycle for every Magic level the player has at the time (stacks with Dodgy Necklace).
Dark Lure
50
Skilling
1 Death & 1 Nature
60
-
Attracts an enemy towards you and prevents fleeing. Doesn't work on foes who can't move.
Skeletal Grasp
56
Combat
1 Death & 8 Earth
33+ Damage
18
25% chance to stop the enemy from moving for four cycles.
Resurrect Skeleton
57
Resurrection
5 Death, 10 Earth & 1 Cosmic
70
-
Resurrects a Skeleton that will attack your enemies with Ranged Damage at the cost of 4 prayer points.It will remain alive a cycle for every Magic level the player had at the time and has a max hit of 2.
Mark of Darkness
59
Support
1 Soul & 1 Cosmic
70
-
An enemy with this spell cast upon them suffers an array of debuffs:
  • Corruption occurs twice as often.
  • Your grasping spells are twice as effective (both success % chance and the duration are doubled)
  • Demonbane spells deal an additional 25% damage against demonic enemies.
  • Demonbane spells have additional 25% accuracy against demonic enemies.
This spell will last a cycle for every Magic level the player has at the time.
Superior Demonbane
62
Combat
1 Soul & 8 Fire
36+ Damage
23
Only works against demonic foes.
Lesser Corruption
64
Support
1 Death & 2 Soul
75
-
33% chance to inflict corruption upon your target with your next damaging hit.
Vile Vigour
66
Prayer
1 Soul & 3 Air
76
-
Converts all Prayer points into run energy.
Degrime
70
Skilling
4 Earth & 2 Nature
83
-
Cleans all herbs in the Inventory (half the Herblore experience is given).
Ward of Arceuus
73
Support
4 Soul, 2 Nature & 1 Cosmic
85
-
When this is cast, the player gains an array of buffs:
  • Immune to corruption.
  • Grasp spells only last for 0.6 seconds.
  • Damage from demonic foes is reduced by 10%.
This spell will last one cycle for every Magic level the player has at the time.
Resurrect Zombie
76
Resurrection
5 Blood, 10 Fire & 1 Cosmic
88
-
Resurrects a Zombie that will attack your enemies with melee damage at the cost of 6 Prayer points.It will remain alive one cycle for every Magic level the player had at the time and has a max hit of 3.
Undead Grasp
79
Combat
1 Blood & 12 Fire
46.5+ Damage
24
50% chance to stop the enemy from moving for four cycles.
Death Charge
80
Support
1 Death, 1 Blood & 1 Soul
90
-
When cast the next Slayer creature that the caster kills will recharge 15% of their special attack energy.
Dark Demonbane
82
Combat
2 Soul & 12 Fire
43.5+ Damage
30
Only works against demonic foes.
Greater Corruption
85
Support
1 Blood & 3 Soul
95
-
66% chance to inflict corruption upon your target with your next damaging hit.
Sinister Offering
92
Prayer
1 Blood & 1 Wrath
180
-
Converts up to 3 sets of bones into Prayer points and gives 3 times the base experience.




New Mechanics

Combat Spells

Some items can be used to auto-cast spells:

  • Slayer's Staff
  • Skull Sceptre (which has had its Attack bonus increased from +4 to +10)
    • With this update, the above change will also be available in the main game.
  • Ahrim's Staff
  • Staff of the Dead
  • Kodai Wand

The following spells from the Arceuus Spellbook can be auto-casted:

  • Inferior Demonbane
  • Superior Demonbane
  • Dark Demonbane
  • Ghostly Grasp
  • Skeletal Grasp
  • Undead Grasp


Arceuus Spellbook auto-cast spells.

Corruption

When a player is corrupted, they will start to lose Prayer points over a short amount of time. After six seconds, 1 Prayer point is drained. After another six seconds, 2 Prayer points are drained. After a final six seconds, 3 Prayer points are drained. If a Mark of Darkness has also been cast, corruption will occur every three seconds instead. This new type of damage will be reflected with a new type of hitsplat icon.


The animation for casting Greater Corruption.

Naturally, Corruption spells can only be cast on a player who is not already corrupted. However, there is no cooldown between Corruption expiring and a new Corruption spell being cast. It is not possible to stack multiple Corruption spells on a single player, even within multi-combat zones.

Resurrection

To perform a Resurrection spell, players will need to equip the Book of the Dead. This new magic book will be obtained as a reward from A Kingdom Divided, acting as an upgrade to the completed Kharedst's Memoirs!


Much nicer than the Necronomicon!

The Book of the Dead would provide +6 Magic attack and +3 Prayer bonus. Completion of A Kingdom Divided is required to equip the book.

Drawing upon the power of defeated creatures, Resurrection spells bring to life an undead thrall that will aid you in battle. Yikes! This will require runes and Prayer points, and only 1 thrall can exist at a time. Thralls will remain active for one game cycle (0.6 seconds) for every Magic level the caster has. For example, if a thrall is resurrected when your Magic level is 60, it will last for 36 seconds before dying. Hey, maths can be fun - and violent!

A resurrected thrall will not act like a typical follower. They will wander the area where they were created and attack anything the player attacks, provided the target is within range.

It's possible to resurrect a thrall throughout most of Gielinor, even if the undead creature being dragged from its grave is not present in that area at the time. Certain exceptions to this will apply where the aid of a thrall will not be possible – much like how setting up the Dwarf Multicannon is not possible in specific areas.

All resurrected thralls will attack at a rate of four game cycles (one attack every 2.4 seconds). Thralls cannot be damaged and their attacks ignore accuracy checks, but it will still be possible for them to hit 0 at times. While their damage ignores accuracy checks, Protection Prayers will reduce their damage accordingly.

Thralls will not aid you in PvP situations.




Main Game Changes

Along with this lovely new Beta, we've also made some changes to the main game. Some of these are made to allow for the Beta. Others are A Kingdom Divided-relevant changes we're intentionally launching early to help ensure the main release goes smoothly! The following changes will go live with this update:

Hitsplats

We've updated the appearance of some of the more unique hitsplats in the game, as the ones we had were not suitable for colour blind players. This doesn't impact the iconic hitsplats for things such as damage and poison, but lesser used ones for shields, armour, healing, charging and discharging.

Spell Filtering

With the slate of new spells being added to your Spellbook today, we've included an option to filter out the ones that you don't meet the requirements for yet. We're also planning to poll a visual indicator for these spells as part of Poll 75.

X Marks the Spot

From a timeline standpoint, X Marks The Spot is the first quest in the Great Kourend storyline. However, it actually came out long after the next quest in the series, Client of Kourend, and was not required for it. We want to make sure anyone new to the series has a clear understanding of the order of events, so we've made X Marks the Spot a requirement for Client of Kourend. For anyone who's already started Client of Kourend, X Marks the Spot will instead become a requirement for the Five House quests. If you've already started all five of those, X Marks the Spot will be a requirement for A Kingdom Divided when it launches.

What can we say? We're just maintaining lore and order...

Music

Listen up beat fiends, because we've made some behind the scenes improvements to our music system.

First, music tracks should now loop more reliably, rather than stopping half way through. Looping should occur even when music stops for a jingle or because it's been muted/unmuted.

Second, because we now have a better idea of when a music track ends, we're able to randomise the playing order! It will take a while for us to roll this out across the entire game, so we've started with the free-to-play area. Rather than the same track looping and then abruptly changing, music will now shuffle between suitable tracks when moving from one area to another.

The music in Old School is of course iconic, especially in the free-to-play area, so the track shuffling isn't totally random. Instead, different parts of the map have different sets of tracks assigned to them. This ensures each area of the world retains its musical identity. For example, there are six tracks that play in the Lumbridge area. Previously, each of these tracks would only play in a small part of Lumbridge. Now, they can play anywhere in and around the town. Once one finishes, a different Lumbridge track will kick in. Most importantly, the first track for any new arrival in Lumbridge will always be Harmony. Ahh, memories.

And that's it! We'll be keeping a close eye on your feedback over the Beta period and we look forward to hearing what you all think.




Equipment Rebalance: Part One – Feedback

Some items were missed in last week's first batch. They've now been added:

The Gilded Spear and Gilded Hasta have increased attack rate from 5 to 4, to match their Rune equivalents.

Guthan's, Verac's, Dharok's and Torag's legwear now have -11 ranged attack instead of -7 ranged attack, to match the change we made to other plate legwear.




Below Ice Mountain

Players can now exchange excess items for Barronite Shards:

  • Barronite Head - 100
  • Barronite Handle - 100
  • Barronite Guard - 100
  • Barronite Mace - 500
  • Imcando Hammer (Broken) - 350
  • Imcando Hammer - 500

Simply show the item to Ramarno and he'll offer to convert them into shards. Remember, any relics you find in the ruins can be traded at the Varrock Museum for extra change!

We've made some changes to the Vault beneath Ice Mountain:

  • The entry fee has been decreased to 750 Barronite Shards.
  • The drop table has been rebalanced, to reflect the difficulty/time spent.

Players can now interact directly with the forge to add/remove/check the amount of Barronite they have collected.

The Imcando Hammer has been updated to include some of the original Hammer's functions that were missing.

You can now store the Imcando Hammer in your Player Owned House.

Players looking for some extra Kudos will now see the Camdozaal Relics appear on the Kudos list in the Varrock Museum.

When preparing and offering fish in Camdozaal, the menu is now context-sensitive to which fish you have in your inventory.

One for the gym bunnies here: players can now replay Altas's workout cutscene (for a fee) and even keep track of how many times they do it.

The Barronite Mace now has a Strength bonus of +40 and an anti-Golem bonus of 15%, as mentioned in the original newspost.




Fishing Skill Boss

We're thrilled to see so many of you battling against the newly awakened Spirit of the Sea, Tempoross! We've made some small QoL changes to make an even bigger splash:

A new overlay has been added to the lobby and the surrounding area. This will show how many players are waiting in the lobby, and indicate how long until the next encounter.

Your Personal Bests and Time Taken stats are now displayed after successfully defeating the boss. They've also been added to the stats board in the Ruins of Unkah.

A quick-climb option has been added to the Tempoross lobby ladder, as well as a water pump aboard the ship.

UI on both mobile and PC has been moved to create more space on the screen.




Merch

We've added even more new lines to celebrate the 20th Anniversary year of RuneScape! You may have already spotted these in the Anniversary packs we sent out to content creators - well, now they're coming to the merch store for everyone to get their hands on!

  • Special Black and Gold Map of Gielinor Print
  • Commemorative Black and Gold Map of Gielinor Tee (with 20th Anniversary logo in neck)



The RuneScape anniversary is not the only milestone we're celebrating. Angels Scapes has now designed a whopping 200 official pins and keyrings for the merch store! You can grab the special commemorative Fire Cape, alongside other designs celebrating content over the past 20 years:

  • Angels Fire Cape - 200th Design Limited Edition
  • Void Sea Pin
  • Dugeoneering Mastercape Keyring
  • Thieving Skillcape Keyring

Restocks of Ice and Blood Barrage Pins and the popular Agility, Ranged, Firemaking Skillcape keyrings are also available.






Other News
It's Raining Cats and Dogs!

This one should make your tail wag: you can now interact with several cats and dogs across Gielinor! Address your pats and strokes to:

  • The Myths' Guild dog
  • The dog in the Falador chicken coop
  • The dog in the Museum Camp
  • Mark (Grace's dog, Rogues' Den)
  • The cat in the Farming Guild

PvP World Rota

The PvP world rota has moved to Period B.

  • The host for the High-Risk PvP world will be W337 (US East)
  • The host for the Standard PvP world will be W325 (UK)
  • The host for the free-to-play PvP world will be W371 (UK)
  • The members-only LMS world will be W492 (US East)
  • The free-to-play LMS world will be W326 (UK)

Extras

  • World 315 (US) has now become a designated Fishing Trawler activity world!
  • The trawler is now leakier when more players are on it. Stands to reason, right? However, more than one player can now fix a trawler railing at a time. Problem solved!
  • The stock of swamp paste in the Port Khazard general store has been increased. It also restocks faster.
  • Players will be prevented from accidentally clicking on Inventory items while using the Deposit Box or entering a Bank PIN.
  • Gravestone payment messages have been added to the game.
  • The Theatre of Blood is now a safe zone on PvP worlds.
  • The Serpentine Helm will no longer ask the player how many Scales you want to add to it, as long as no other Scale-using items are in the Inventory. This is in-line with similar items.
  • The Soul Wars shop has been updated to include a 'buy X' option for the XP rewards. We will look to do the same to other tabs of the shop at a later date.
  • Dragon Slayer II notes can now be combined into a book!
  • The Fight Cave leave timer has been reduced to three minutes.
  • Some new counters have been added to the Collection Log, including the number of Tempoross Reward Permits claimed, and Spoils Of War opened in Soul Wars!
  • Radimus Erkle's clone has been removed, meaning he will no longer appear in two places at once!
  • A toggle for the border setting has been added to the Settings menu.
  • The 20th Anniversary Cape no longer clips when you're carrying an Ale Of The Gods. Cheers to that!
  • Clearer messaging is now provided for players who are attempting to fight the Thermonuclear Smoke Devil off-task for the Achievement Diary but aren't yet at the required Slayer level.
  • Death in the Clan Wars free-for-all arena no longer removes PK skulls, for consistency with Clan Wars challenge battles.
  • The bankers in Mos Le'Harmless now face west by default.
  • Items no longer vanish when dropped at the top of some stairs in Dorgesh-Kaan.

That's everything for this week's game update. We'd love to hear your feedback so please let us know what you think via our official forums, on the 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.




Mods Acorn, Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Bonsai, Brow, Bruno, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Flippy, Gecko, Gee, Grub, Halo, Husky, Jndr, John C, Kandosii, Katies, Kieren, Kirby, Lenny, Light, Lottie, Mack, Maylea, MikeD, Morty, Nasty, Nin, Oasis, Roq, Ry, Sarnie, Squid, Steve W, Sween, Tide, Vegard, West, Wolfy & Zuko

The Old School Team
Kingdom Heroes 8 - Phoenix Games
各位親愛的玩家:

  您好,這裡是《三國群英傳8》研發製作團隊,首先感謝各位玩家對我們的持續支持。

  我們承諾開發的追加內容 ——戰場實戰單挑系統,在本次更新中釋出了,將免費提供給所有玩家。新的單挑系統著重實際的1對1戰鬥感受,玩家可以直接操縱武將行動,發動各項技能展開對決,提供玩家不同的單挑戰鬥體驗。

  我們並未關閉之前的QTE系統,玩家可以在遊戲設定中,自由選擇新的戰場實戰單挑系統,或是之前的QTE單挑模式。

  緊接著,許多玩家殷切期盼的比武大會,我們正加速進行開發中,請玩家再給我們一點時間,天下第一比武大會即將回歸。

  另外,玩家們反應的神關羽DLC取得問題,我們更新了機制,讓神關羽DLC活動時間內購買遊戲的玩家,直接可以使用此角色。

  經過三年多的研發歷程,在遊戲上市後,團隊仍然會繼續全力投入,我們會注重玩家的要求與期望,持續提升遊戲品質的更新、修正錯誤,提供更多內容,讓《三國群英傳8》更加完善,請玩家繼續給我們建議與支持,謝謝。

《三國群英傳8》研發製作團隊 敬上

【新增玩法】
以下為更新項目說明:

1. 追加新的戰場實戰單挑系統,玩家可自由選用。

【修正異常問題】
2. 調整神關羽DLC取得驗證方式,以玩家購買時間來判斷。
3. 修正人事任命官職時,無法清除單項新官職問題。
4. 修正自動戰鬥介面顯示的日期與年份,和實際時間不相符異常。
5. 修正神獸戰後期自動戰鬥不會施放技能異常。
6. 修正指派功能的內政介面政職清單未正確顯示異常。
7. 修正使用快速訊息時,部分訊息字體過小問題。
8. 修正神獸軍團結算掉落物異常。
9. 修正武將的帶兵數與武將情報的兵數顯示不相符問題。
10. 修正勢力滅亡,難度地獄達成成就顯示異常。
11. 修正戰鬥時全體撤離時會發生卡在武將選擇畫面異常。
12. 修正部分武將字型大小,或勢力時期與史實不合狀況。
13. 修正武將生卒資料,解決部分武將無法出仕異常。

【介面、操作優化】
14. 增加大地圖中,預覽小地圖功能。
15. 優化加賞金錢操作,改用複選勾選框方式,並加上彈窗確認賞賜。
16. 優化賜授道具操作,增加武力、智力資料,顯示忠誠提升資訊。
17. 讀、存檔介面中,增加刪除存檔功能。
18. 增加大地圖內政鏡頭捲動效果開關功能,加入系統選項。
19. 尋索在野武將後,增加彈窗詢問是否招募。
20. 取消單挑前建議詢問AVG,直接進入選擇介面,縮短流程。
21. 優化部分UI美術表現。

【戰鬥展演、技能調整】
22. 優化戰鬥索敵AI判斷規則。
23. 調整戰場鏡頭捲動視角。
24. 優化戰場角色動作與行動模式。
25. 優化部分技能展演特效。
26. 增加與優化戰場中各項音效。

【功能、數值平衡調整】
27. 大地圖探索觸發特定事件不移動鏡頭。
28. 優化部分大地圖鏡頭視角與軍團動作。
29. 調整大地圖關卡的攻擊觸發範圍。
30. 增加君主死亡時的預設指定繼位元人,調整繼承規則。
31. 調整武將招募、廷尉招降時陣營轉換成功率,增加建議提示。
32. 優化國庫全軍備戰功能判斷條件,優先檢查名將。
33. 增加名將專屬坐騎被動技效果。
34. 增加馬匹坐騎種類。
35. 修改自動調控NPC士兵等級規則。
36. 修改自動調控武將等級規則。
37. 增加戰鬥結束後,雙方武將回血機制。
38. 調整山寨寶物出現規則,增加發動率。
39. 調整NPC軍團生成等級規則。
40. 調整敵勢力間戰爭發動機率。
41. 新增大地圖挑戰NPC,仙人、石鬼、樹妖。
42. 優化大地圖自動戰鬥計算規則。
43. 新增歷史事件結果選項,可選擇是否接受。
44. 優化在野武將據點間移動規則。
Europa Universalis IV - BjornB


The journey to PDXCON begins: Introducing the Grand Campaign! 4 games, 4 weeks and 5 days of play!

Join the teams of Crusader Kings III, Europa Universalis IV, Hearts of Iron IV and Stellaris for the largest event this side of PDXCON Remixed. In a tale that takes us from 867A.D to the distant future, you, the Paradox Community, will have a deciding say on events that unfold!

Acting as our Senate, the community will have an opportunity to influence how each campaign unfolds by joining us in the Grand Campaign section of the PDXCON Remixed Discord. Become a part of the Senate here: https://discord.gg/pdxcon

Each leg of the journey will also have a knock on effect on the next, crafting a completely unique gamestate by the time we reach our Stellaris endgame. You have the power to not only shape history, but the universe!

The Event will be broadcast live on the Paradox Interactive Twitch Channel

The Dates
  • Crusader Kings III: 21st April 12:00-22:00 CEST
  • Europa Universalis IV: 28th April 12:00-22:00 CEST
  • Hearts of Iron IV: 7th May 12:00 - 22:00 CEST
  • Stellaris: 15th-16th May 12:00 - 20:00 CEST
...