Thought I was dead? Nope, I've just been busy with college... STS has been deposited in the sperm bank for the time being. Consider this update like me going back to update the container label.
CHANGELOG:
Updated Unity editor version to 2021.1.4f1. Wow, that's an entire 1.7 increase in version number! ...idk if it'll actually make anything better or worse, but ya know. This'll add official support for Apple Silicon Macs, because I know SOOO many people are buying those just so they can play Steven the Sperm on it.
added hint about low morale groups (reinforcements) in battle panel
fixed: recruiting panel: sorting states by volunteers and drafts not working
units with low strength are now disbanded after a battle
added blinking symbol to inform player about available but not used research slots
fixed: influence on state support coming from appointment of political commanders is counted every reload
AI now takes state support into account when recruiting
restricted “state to raise” for USCT/CSCT to main states
units now may not move pre-war, garrisons may not be reinforced or transfered pre-war
no trade of military goods between Union and CSA, also pre-war
units get new name if commander is changed (CSA)
added text search function for filters in military panel, eg. for commander names
fixed: too slow construction progress for small buildings, eg. telegraph stations
fixed: tooltips for colors, unread dispatches
fixed: regulars are also resetted when researching conscription act, newly raised units now get longer contracts
removed military installations from economic report “company foundations”
added additional battlefields
fixed: AI has more than 3 grand strategies activated when reloading
fixed: loading info shows old policy descriptions
fixed: units or garrisons across rivers do not block town occupation anymore
horse artillery is now smaller
fixed: rearguard actions not happening while a (multi-day) manual played battle is still raging after returning to campaign
renewed readiness logics: now only units with high readiness may enter enemy territory, readiness is recovering and consumed depending on factors like commander attributes, weather etc.
refixed: enemy fleets blocking town occupation
fixed: lower pre-war unit sizes lead to negative sick numbers and unusual high brigade strength
fixed: reloading resets number of sick soldiers
AI now assaults in sieges if strength is appropriate
fixed fleet renaming input caret
fixed: when switching from fleet to army panel the old commander stays selected
when replacing a commander the filter are now automatically adjusted to army/navy
sea, river, rail movement buttons deactivated by default
fixed: message for bond issuances also launched when enemy faction issues bonds
fixed: wrong weapon type for 2 brigades in 1864 scenario
fixed: unit icons may be displaced at the end of moving
commander attributes are now correctly shown in commander management, taking into account lack of experience
fixed: switching from a full readiness unit to low readiness unit while construction menu is open allows construction for low readiness unit too (Hotfix 0.8820)
fixed: fleets recover readiness too slowly (Hotfix 0.8821)
Battles:
fixed: AI movement is sometimes stuck on an objective although already taken
groups with low reinforcement times now appear immediately/faster on the battlefield
reworked AI deployment and AI entrenchments, note: overlapping deployment zones still in work
all subordinates of groups that arrive during night are placed immediately on the battlefield
potentially fixed: deleting sprites in battles may sometimes lead to exceptions and lags
fixed: Church0_0 disappearing when coming close with camera
adding higher speed for horse artillery
fixed: parapets receive wrong level when reloaded
construction in game phase of parapets that were planned in deployment phase not possible any more
added option to clear message log for battles
fixed: changing group formation does not change formations of single brigades if order delay is on
fixed: campaign influences (state support, national morale) are taken from campaign scenario start, not the latest values
units may surrender now if routed and national morale & average army morale is low
fixed wrong activated objectives in historical battles
neutral objectives are removed in campaign battles to prevent sudden switches of defensive to offensive battles
trenches and barricades are now hidden in FOW
routed units EOD are withdrawing from battlefield at night
reinforcements now entering in double line formation
fixed: redeployment close to borders may shift units out of the map
For this month’s update, we’re focusing on your feedback and ideas to update the Embr app and your tools, the essentials for you to make more money. Going forward, we’ll also be focusing on squashing bugs, so keep the feedback and bug reports coming!
Super Premium Tool Upgrades
Jetpack Hose (Hose)
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$9,000 D 8
Years after this hydro jetpack prototype failed to pass all safety tests during US military trials, Embr corporation purchased the manufacturing rights to augment their fire safety personnel’s mission capabilities, although it takes additional water to use.
Quantum Sprinkler (Sprinkler)
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$12,000 G 10 D 7
Previously thought to exist only at extremely small scales, our researchers were able to use quantum tunneling to allow water to spread through walls and at increased distances!
Handheld Jet Propulsion (Axe)
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$20,000 G 15 D 10
Originally an experiment in using rocket miniaturization technology to add more force to an axe swing, attaching the rockets to the other end of the axe allowed our Respondrs to fly at high speeds during their swings!
Hypercharged Client Magnet (Trampoline)
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$10,000 G 10 D 7
Experimental electromagnetic charges embedded in the trampoline can selectively pull clients in a cone above the trampoline directly to safety!
Skeletal Reanimation (Healing Needle)
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$20,000 G 15 D 8
Nanomachine based healing technology can reconstruct nearly 99% of human functionality with nothing more than a client’s bone marrow, reviving them from post mortal non existence. A power some would consider… unnatural.
Show off your style (and money) with new golden tool upgrades for all tools (except grenades)
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New Hazmat Suit
Hazmat Headgear
1000$ + 4 gold
Initial Gas Damage Taken -80%
Air Conditioning
Hazmat Bodysuit
2000$ + 2 gold
Gas Damage Taken -50%
Hazmat Gloves
2000$ + 1 gold
Ladder Speed +200%
Initial Shock Damage Taken -75%
Hazmat Pants
1500$ + 3 gold
Initial Shock Damage Taken -40%
Electric Damage Taken -40%
[Community Choice] New UI: After listening to your feedback for the last couple of months and working hard on the redesign, we’re happy to present you with Embr UI 3.0. This should make it easier to find your way around the city and make sure you’re bringing the right gear!
[Community Choice] Daily & Weekly Missions:
Daily Goals
We introduced gold and diamonds, and now we’re helping you earn them, everyday, right on the Embr app. The road to owning the latest and greatest Embr tech just got a whole lot easier.
Weekly Goals
Completing these challenges earns you those elusive diamonds, and you have all week!
[Community Choice] New Achievements: We’ve added 6 new achievements to the game. One for completing each type of special mission, and one more for beating District 2! Stay tuned for even more achievements in coming updates.
[Community Choice] Loading Screen Tips We now have loading screen tips all thanks to everyone’s contributions! Thanks for lending a hand to your fellow Respondrs!
[Community Choice] Updated Balance:
Single player extra life should now extended to all non-boss levels, not just the first five
As we saw a lot of impressive costume choices you had, we want to hold this limited time TRDS Costume Contest to let you show off your looks for your little drivers! Needless to say, all amazing fashion designers that stand out will get a great prize. This can also be your opportunity to have your design come to life in the game!
When can I join the TRDS Costume Contest
The first round will start today and our internal team will pick 5 winners from all submissions on Tuesday, May 4th, 12:00pm PT. After that, we will initiate a public poll on our Discord server so you all have the chance to vote for the most fashionable look to your eyes!
To participate, you simply need to put together a costume using the available pieces in Totally Reliable Delivery Service or even draft out your own design which is not yet in the Totally Reliable shop. Submitting a screenshot or a short clip of your work to the #Screenshot channel in our Discord server or here on Steam at the Screenshots tab with a simple sentence of explanation will be considered participation.
What can I get if I win?
- For the ultimate champion: the champion who gets selected from the public poll will be granted a chance to have their design come to life in the game! Our team will work to realize the champion’s outfit designs in the Totally Reliable shop so everyone who participated in the contest can decorate their drivers with the pieces.
- For all 5 finalists: a key to whichever DLC they prefer.
We look forward to all of your creative ideas and please feel free to send us questions on Discord or here if you need more information on the contest!
The show begins this April 29 at 4pm CT on Twitch. We'll be talking about recent events and what's been announced in the community, including the new spring update to the game!
Hello friends! Due to the fact that many people are now forced to be at home in quarantine, we decided to add another Let's Play Together competition in the middle of the week. This is an experiment. There can be different crazy levels. There will be no prizes. Perhaps this will last only for the period of forced isolation, but if everyone likes this extra competition format we will make it permanent.
The rules are the same: log in to our Discord server, keep it running, play a competitive level, complete it with 5 stars and have fun! Visit our Discord server (#lets-play-together channel) to learn more.
Recently we've detected some problems with logging into the game, and they have been fixed with the newest patch. Please, update to defend helpless Friendly Aliens!
in this regard, they arranged problems due to which the layout of the layouts and interface disappeared. Fixed problem with automatic reset of new project Fixed issue with using object position with style css Fixed a bug with saving a project file with Asian characters in the name. and in general, the approach to file name generation has changed. Bug fixes and changes made to the background image preview.