Apr 27, 2021
Steven the Sperm - Perfect Acorn
Thought I was dead? Nope, I've just been busy with college... STS has been deposited in the sperm bank for the time being. Consider this update like me going back to update the container label.

CHANGELOG:
  • Updated Unity editor version to 2021.1.4f1. Wow, that's an entire 1.7 increase in version number! ...idk if it'll actually make anything better or worse, but ya know. This'll add official support for Apple Silicon Macs, because I know SOOO many people are buying those just so they can play Steven the Sperm on it.
  • Updated dates to 2021.
  • Removed dead Perfect Acorn Twitter link.
  • Redrew some faces for the 5 Challenges stage.
Grand Tactician: The Civil War (1861-1865) - Captain Müller (KGF)
Patch 0.8819, uploaded April 27, 2021.
Hotfix 0.8820, uploaded April 28, 2021.
Hotfix 0.8821, uploaded April 29, 2021.

Please use separate threads in the forum <Bug Reports> if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/

Campaigns:
  • no rail movement on enemy territory
  • added hint about low morale groups (reinforcements) in battle panel
  • fixed: recruiting panel: sorting states by volunteers and drafts not working
  • units with low strength are now disbanded after a battle
  • added blinking symbol to inform player about available but not used research slots
  • fixed: influence on state support coming from appointment of political commanders is counted every reload
  • AI now takes state support into account when recruiting
  • restricted “state to raise” for USCT/CSCT to main states
  • units now may not move pre-war, garrisons may not be reinforced or transfered pre-war
  • no trade of military goods between Union and CSA, also pre-war
  • units get new name if commander is changed (CSA)
  • added text search function for filters in military panel, eg. for commander names
  • fixed: too slow construction progress for small buildings, eg. telegraph stations
  • fixed: tooltips for colors, unread dispatches
  • fixed: regulars are also resetted when researching conscription act, newly raised units now get longer contracts
  • removed military installations from economic report “company foundations”
  • added additional battlefields
  • fixed: AI has more than 3 grand strategies activated when reloading
  • fixed: loading info shows old policy descriptions
  • fixed: units or garrisons across rivers do not block town occupation anymore
  • horse artillery is now smaller
  • fixed: rearguard actions not happening while a (multi-day) manual played battle is still raging after returning to campaign
  • renewed readiness logics: now only units with high readiness may enter enemy territory, readiness is recovering and consumed depending on factors like commander attributes, weather etc.
  • refixed: enemy fleets blocking town occupation
  • fixed: lower pre-war unit sizes lead to negative sick numbers and unusual high brigade strength
  • fixed: reloading resets number of sick soldiers
  • AI now assaults in sieges if strength is appropriate
  • fixed fleet renaming input caret
  • fixed: when switching from fleet to army panel the old commander stays selected
  • when replacing a commander the filter are now automatically adjusted to army/navy
  • sea, river, rail movement buttons deactivated by default
  • fixed: message for bond issuances also launched when enemy faction issues bonds
  • fixed: wrong weapon type for 2 brigades in 1864 scenario
  • fixed: unit icons may be displaced at the end of moving
  • commander attributes are now correctly shown in commander management, taking into account lack of experience
  • fixed: switching from a full readiness unit to low readiness unit while construction menu is open allows construction for low readiness unit too (Hotfix 0.8820)
  • fixed: fleets recover readiness too slowly (Hotfix 0.8821)

Battles:
  • fixed: AI movement is sometimes stuck on an objective although already taken
  • groups with low reinforcement times now appear immediately/faster on the battlefield
  • reworked AI deployment and AI entrenchments, note: overlapping deployment zones still in work
  • all subordinates of groups that arrive during night are placed immediately on the battlefield
  • potentially fixed: deleting sprites in battles may sometimes lead to exceptions and lags
  • fixed: Church0_0 disappearing when coming close with camera
  • adding higher speed for horse artillery
  • fixed: parapets receive wrong level when reloaded
  • construction in game phase of parapets that were planned in deployment phase not possible any more
  • added option to clear message log for battles
  • fixed: changing group formation does not change formations of single brigades if order delay is on
  • fixed: campaign influences (state support, national morale) are taken from campaign scenario start, not the latest values
  • units may surrender now if routed and national morale & average army morale is low
  • fixed wrong activated objectives in historical battles
  • neutral objectives are removed in campaign battles to prevent sudden switches of defensive to offensive battles
  • trenches and barricades are now hidden in FOW
  • routed units EOD are withdrawing from battlefield at night
  • reinforcements now entering in double line formation
  • fixed: redeployment close to borders may shift units out of the map
  • fixed: clouds not visible
  • refixed: FOW visible for a second at game start
  • added historical battles: Appomattox, Glorieta Pass
  • units falling back now do not stop to engage enemies until their fallback destination is reached
  • fixed: reloading campaign battles reduces commander attributes (Hotfix 0.8820)

Others:
  • fixed: date inaccuracy leads to delayed changing of flags
  • debug logs can now be deactivated in build
  • added buttons to dispatches: “Mark all as read”, “Delete all read dispatches”
  • fixed: first dispatch symbol remains on screen although deleted
  • fixed: message log button remains active if LMB on empty dispatch paper
  • added larger cursor for high resolutions
  • added GT mouse cursor for main menu
  • added additional commander pictures
Embr - Drazzan
Greetings Respondrs!

For this month’s update, we’re focusing on your feedback and ideas to update the Embr app and your tools, the essentials for you to make more money. Going forward, we’ll also be focusing on squashing bugs, so keep the feedback and bug reports coming!



Super Premium Tool Upgrades
  • Jetpack Hose (Hose)
[/b]
  • $9,000 D 8
  • Years after this hydro jetpack prototype failed to pass all safety tests during US military trials, Embr corporation purchased the manufacturing rights to augment their fire safety personnel’s mission capabilities, although it takes additional water to use.
  • Quantum Sprinkler (Sprinkler)
  • [/b]
    • $12,000 G 10 D 7
    • Previously thought to exist only at extremely small scales, our researchers were able to use quantum tunneling to allow water to spread through walls and at increased distances!
  • Handheld Jet Propulsion (Axe)
  • [/b]
    • $20,000 G 15 D 10
    • Originally an experiment in using rocket miniaturization technology to add more force to an axe swing, attaching the rockets to the other end of the axe allowed our Respondrs to fly at high speeds during their swings!
  • Hypercharged Client Magnet (Trampoline)
  • [/b]
    • $10,000 G 10 D 7
    • Experimental electromagnetic charges embedded in the trampoline can selectively pull clients in a cone above the trampoline directly to safety!
  • Skeletal Reanimation (Healing Needle)
  • [/b]
    • $20,000 G 15 D 8
    • Nanomachine based healing technology can reconstruct nearly 99% of human functionality with nothing more than a client’s bone marrow, reviving them from post mortal non existence. A power some would consider… unnatural.
  • Show off your style (and money) with new golden tool upgrades for all tools (except grenades)
  • [/b][/list]


    New Hazmat Suit
    • Hazmat Headgear
    • 1000$ + 4 gold
    • Initial Gas Damage Taken -80%
    • Air Conditioning
    Hazmat Bodysuit
    • 2000$ + 2 gold
    • Gas Damage Taken -50%
    Hazmat Gloves
    • 2000$ + 1 gold
    • Ladder Speed +200%
    • Initial Shock Damage Taken -75%
    Hazmat Pants
    • 1500$ + 3 gold
    • Initial Shock Damage Taken -40%
    • Electric Damage Taken -40%
    [Community Choice] New UI:
    After listening to your feedback for the last couple of months and working hard on the redesign, we’re happy to present you with Embr UI 3.0. This should make it easier to find your way around the city and make sure you’re bringing the right gear!


    [Community Choice] Daily & Weekly Missions:
    • Daily Goals
      • We introduced gold and diamonds, and now we’re helping you earn them, everyday, right on the Embr app. The road to owning the latest and greatest Embr tech just got a whole lot easier.
    • Weekly Goals
      • Completing these challenges earns you those elusive diamonds, and you have all week!


    [Community Choice] New Achievements:
    We’ve added 6 new achievements to the game. One for completing each type of special mission, and one more for beating District 2! Stay tuned for even more achievements in coming updates.


    [Community Choice] Loading Screen Tips
    We now have loading screen tips all thanks to everyone’s contributions! Thanks for lending a hand to your fellow Respondrs!

    [Community Choice] Updated Balance:
    • Single player extra life should now extended to all non-boss levels, not just the first five
    • Rebalance Flame Gates in District 1
    • Reduced fall damage in Easy Mode

    Community Reported Bug Fixes:
      [Community] EmbrGigs Gaslight Campaign displays 5/7 flames
    • Embr Satellite Office - Document objective reads "97 & 98" instead of just "98"
    • EmbrGigs - Escape zone sometimes doesn't appear when all objectives are completed
    • Grapplr can be used to clip through walls
    • Reduce first person animation to help reduce Nausea


    More Bug Fixes:[/list]
  • Multiplayer - Repondrs cars are displayed with multiple vehicle add-ons at the same time
  • Settings - 'Allow Reduced Physics Quality' is unlocalized in all languages
  • Text - 'Its' is spelled incorrectly in the descriptions of the Stealth Inc Gear
  • UI - Host IP and Password are not visible when text field is not highlighted
  • Achievements - "Diamond Respondr" achievement does not unlock after completing the achievement's objective
  • Achievements - "Fresh Out of the Shop" achievement does not unlock after completing the achievement's objective
  • TL - PC - Multiplayer - Items placed in the salvage area are visually set on fire for Guests
  • Audio - Lack of BGM in multiple levels of the District 2
  • Embr Eats - Redundant Rescue Zone is present in all levels
  • Embr Satellite Office - Gameplay - An objective does not reset when replaying the level
  • Equipment Mechanics - 'Object Grabbr' and 'Client Grabbr' clip into each-other when equipped onto the Grappling Hook
  • Equipment Mechanics - 'Object Grabbr' and 'Client Grabbr' clip into each-other when equipped onto the Grappling Hook
  • Gameplay - Exit Zone is displayed in Salvage mission after destroying the required minimum of cash
  • Inventory/Upgrade - Red paint does not work on the Auto Advanced chassis
  • Loadouts - There is no character limit on renaming the Loadout
  • Multiplayer - The Guest may be spawned outside of the lobby area
  • Multiplayer - UI/UX - 'Get to the Exit Zone!' panel persists into Lobby
  • Multiplayer - UI/UX - "Special Object's" UI displays '0' for Guests when the item is saved
  • Tools - Respondr's index finger clips with the Fire Extinguisher
  • UI - "Burn the building" objective remains on screen even when the building is about to collapse
  • UI - Client rating is represented by placeholder thumbnails for Demolition missions
  • UI - Demolition mission has a placeholder thumbnail
  • UI - Graphic image slightly overlaps text when Tools are highlighted
  • UI - Possible to rename the loadout with the input window not being highlighted
  • UI - Pressing 'Back' button in loadout selection screen returns the player back to the Map
  • UI - Tools have faded red background after dying and replaying a level
  • NovemberBox2/NovemberBox3 - Improper textures of the Boxob truck
  • NovemberBox2/NovemberBox3 - Improper textures of the Boxob truck
  • Multiplayer - Possible to skip selecting a level as Host after specific steps
  • Multiplayer - EscapeHoneycomb - Respondr Vehicles spawn on top of one another
  • Multiplayer - The Intimidator Vehicle Chassis does not appear for the Guests
  • Player is transferred to the first District Map upon returning from a level in the second or third District
  • Empty fire bar is present on any level upon abandoning and replaying the level multiple times
  • Multiplayer - Summary Screen displays information from the previously played levels
  • BoxBox Delivery - Timers on the boxes show 0:60 after going below the 1:00 mark
  • UI/UX - "Objectives Incomplete" text becomes corrupted after specific steps
  • District 2 - Certain levels are missing from the Map
  • Embr Career Fare - Client Findr disappears from the inventory after approaching the Grappler exposition
  • Embr Career Fare - Player may be blocked from completing tutorial when Clients are killed with 'Skeletons on Client Expiration' disabled
  • Equipment Mechanics - Deployable Toilet may remove Clients' collision temporarily
  • Fyre HQ - Lasers can be disabled by EMP Grenades
  • Fyre HQ - Red buttons can be destroyed
  • Gameplay - Specific Video Setting are not changed correctly
  • GasLight Inc. - Placeholder text string is displayed in the level's header description
  • Graphics - Fire VFX is visible in various areas of the title
  • Hotel Construction Site - Fire does not spawn on the first and second floor of the building
  • Hypertube Experimental Offices - Player spawns underneath the road and falls to the ground causing the level to fail
  • Hypertubes Experimental Offices - Clients may die upon throwing them into transportation tubes
  • Multiplayer - 'Back to Lobby' text string in Summary Screen does not change to 'Back to Menu' when the Host leaves the crew during a mission
  • Multiplayer - 'Leave Multiplayer Crew' option in Pause Menu is not highlighted when selected
  • Multiplayer - Incorrect objective is displayed for Demolition missions on the Kiosk
  • Multiplayer - Infinite loading may occur for the Guest when joining a lobby
  • Multiplayer - Kiosk displays white placeholder thumbnails for Embr Gigs missions
  • Multiplayer - Kiosk in the lobby shows "Wuthering Heights" instead of the selected level
  • Multiplayer - No objective is displayed for the BoxBox Delivery Gig on the Kiosk
  • Multiplayer - Numerous issues in multiplayer mode for both Host and Guests
  • Multiplayer - Opening the Pause Menu during lobby countdown affects the timer
  • Possible to change the font size and color of the loadout name
  • Possible to change the font size and color of the text in chat
  • Profile Menu - Improper text formatting of the 'Holla Holla' achievement progress in the Achievements tab
  • RescueFroyo - Completing the Rescue Mission objectives is required during Special Missions
  • RescueHamster2 - Possible to get stuck in capsules with robots
  • Salvage missions - Objectives stop updating shortly after entering a level
  • Text - "Incarcerated" is misspelled in the description for the Distance Dryer upgrade
  • Text - "Never-ending" is spelled incorrectly in the description of the Intimidator vehicle
  • Text - "RescueFroyo" is not localized in all languages on the map screen
  • Text - Two errors in the description of the Defendr Tech Trousers
  • Tools - 'Object Grabbr' and 'Client Grabbr' upgrades are displayed as placeholders on the Grappling Hook
  • UI - 'Embr Shop' is visible when pausing during a level
  • UI - 'Hide Objectives' option overlaps with objectives in specific levels
  • UI - "BoxBoxDelivery" and "YouWorkOffice" are not localized in all languages
  • UI - BoxBox campaign mission's red tape contains missing key in its description
  • UI - Button tooltips overlap the Summary Screen in Tutorial and Escape missions
  • UI - Completed objectives become unchecked when changing any setting option
  • UI - Deployable Toilet Grenade has the same thumbnail as EMP Grenade
  • UI - District 3 - 'Missing key' String is displayed for the RescueJamba4 level
  • UI - Duplicated Vacuum Grenade in the Shop
  • UI - Early Access Roadmap contains outdated information
  • UI - Gaslight campaign mission's red tape contains placeholder text in its description
  • UI - Hidden objectives reappear after the optional objective gets updated
  • UI - Impossible to enter a Join Code in the Private Match Multiplayer menu
  • UI - Inconsistent behavior of the 'Achievements' slider in Profile Menu
  • UI - Incorrect thumbnail is displayed for the RescueGamma level on the Map
  • UI - Items in the Shop and Loadouts may not have a thumbnail or description when highlighted
  • UI - Jetpack Hose upgrade is visible for the Hose
  • UI - Job Summary screen is visible during the loading screen
  • UI - Join Code and Password are not visible when text field is not highlighted
  • UI - Redundant 'Clients Rescued' text is visible in specific areas of the title
  • UI - Redundant 'Hide Objectives' option in Boss Fights
  • UI - Required objectives are displayed under optional objectives in specific missions
  • UI - Rescue mission's red tape may be displayed at the start of any special mission
  • UI - Summary Screen textboxes can get stuck in random sizes upon quickly navigating to the next page
  • UI - Water bar may appear empty upon unlocking all upgrades for Basic Hose
  • UI/UX - "In" missing from the message "A Client is danger" which pops up during missions
  • UI/UX - "Objectives Incomplete" text becomes corrupted after specific steps
  • Multiplayer - Players may not be able to click on any buttons on the Job Summary screen
  • Embr Career Fare - Title freezes at the first door of the tutorial
  • Multiplayer - Items placed in the salvage area are visually set on fire for Guests
  • UI - "Privacy policy" button is pre-highlighted on Sign In screen when using a controller
  • [/list]
    Totally Reliable Delivery Service - Sunny
    Hello drivers!

    As we saw a lot of impressive costume choices you had, we want to hold this limited time TRDS Costume Contest to let you show off your looks for your little drivers! Needless to say, all amazing fashion designers that stand out will get a great prize. This can also be your opportunity to have your design come to life in the game!



    When can I join the TRDS Costume Contest
    The first round will start today and our internal team will pick 5 winners from all submissions on Tuesday, May 4th, 12:00pm PT. After that, we will initiate a public poll on our Discord server so you all have the chance to vote for the most fashionable look to your eyes!



    How to participate?
    To participate, you simply need to put together a costume using the available pieces in Totally Reliable Delivery Service or even draft out your own design which is not yet in the Totally Reliable shop. Submitting a screenshot or a short clip of your work to the #Screenshot channel in our Discord server or here on Steam at the Screenshots tab with a simple sentence of explanation will be considered participation.

    What can I get if I win?
    - For the ultimate champion: the champion who gets selected from the public poll will be granted a chance to have their design come to life in the game! Our team will work to realize the champion’s outfit designs in the Totally Reliable shop so everyone who participated in the contest can decorate their drivers with the pieces.

    - For all 5 finalists: a key to whichever DLC they prefer.

    We look forward to all of your creative ideas and please feel free to send us questions on Discord or here if you need more information on the contest!

    Wizard101 - Sparck


    Preparations are underway for the next KI Live! 📺

    The show begins this April 29 at 4pm CT on Twitch. We'll be talking about recent events and what's been announced in the community, including the new spring update to the game!

    Stay tuned at: http://www.twitch.tv/kingsisleentertainment

    Follow us on Twitter @KingsIsleLive for updates as the show kicks off!
    Train Valley 2 - Osja AA-gun
    Hello friends! Due to the fact that many people are now forced to be at home in quarantine, we decided to add another Let's Play Together competition in the middle of the week. This is an experiment. There can be different crazy levels. There will be no prizes. Perhaps this will last only for the period of forced isolation, but if everyone likes this extra competition format we will make it permanent.

    The rules are the same: log in to our Discord server, keep it running, play a competitive level, complete it with 5 stars and have fun!
    Visit our Discord server (#lets-play-together channel) to learn more.

    This week's level is

    https://steamcommunity.com/sharedfiles/filedetails/?id=1461475717

    Just open the game - there's a link right on the main menu screen.

    Good luck everyone!
    Dragon Saga - cmdragonlark
    Hello Dragon Saga Friends,

    Our weekly server maintenance will be on 4/28/2021 at 1300 Server Time. Updates will be posted once the maintenance is complete.
    Apr 27, 2021
    Alien 911 - NitinAtPlay
    Recently we've detected some problems with logging into the game, and they have been fixed with the newest patch. Please, update to defend helpless Friendly Aliens!
    Apr 27, 2021
    Tuesday JS visual novel engine - TuesdayJS
    in this regard, they arranged problems due to which the layout of the layouts and interface disappeared.
    Fixed problem with automatic reset of new project
    Fixed issue with using object position with style css
    Fixed a bug with saving a project file with Asian characters in the name. and in general, the approach to file name generation has changed.
    Bug fixes and changes made to the background image preview.
    Community Announcements - SimFabric S.A.

    "You will find the way, through the time and space
    To the world I’ve seen, to the darkest place.
    Just follow me"

    To follow Cthulhu: Books of Ancients:
    https://store.steampowered.com/app/1119040/Cthulhu_Books_of_Ancients/
    ...