Apr 23, 2021
Archer: The Witch's Wrath - rito
Our tale begins in a small, secluded village, located somewhere beyond the Shadepass Mountains, near the White Woods. Deep inside the wilderness of the forest, you can find a small village founded near a small trade route. Its inhabitants should enjoy a simple life and live peacefully under the shadow of majestic trees that encompass the settlement. But that is not the case. The village attracted the attention of horrible monsters. Left with no other choice, the villagers ask the player character to aid them in their struggles.

While the player's quest might start with a simple task of saving a village, the story will continue and take the player into other unique locations. Some will be nearly untouched by men, hidden deep inside the woods where a skilled archer will have good freedom of movement but limited firing angles. Other times, the players will find themselves traversing a dangerous, swampy area where their mobility will be severely reduced. Even in such a hostile environment, the players will need to fend for themselves while being hunted by bloodthirsty beastlikes.

The journey will also take the player to inhabited locations, such as ancient ruins. There, in the collapsed corridors of an abandoned fortress, the players will lead a group of tattered, desperate soldiers in a battle against overwhelming enemy forces.

Whether the quest leads the players through snowy mountaintops or dark marshlands, they will always need to be on the lookout for dangers. And that can be a difficult thing to achieve when one finds themselves in such beautiful environments. All we can do is wish you the best of luck.

Check out the video - https://youtu.be/lgnp5Pmr-jU
AChat - rbskft
New position for female-female, female-shemale and shemale-shemale couples: Hot kissing



Apr 23, 2021
Escape The Pacific - Gamers4Gamers Team
Hello everyone,

A new Hotfix (1) for Alpha 55 (regular and experimental) is now available!

Bug Fixes:
01. Fixed: In some directions too big Player character collider
02. Fixed: Hemp plant changing its color when viewing from bigger distances
03. Fixed: After exited Swim mode sometimes swim forces still affected the player movement
04. Fixed: Not possible to hit/chop down the Young Papaya trees
05. Fixed: Young Papaya needs too much hits to chop down
06. Fixed: Sometimes negative Sleep Achievement value calculation
07. Fixed: Only Coconut Palm and Banana Tree chop down counted in player stats (other big trees not)
08. Fixed: Not-intended possibility of Toolbelt hotkey usage while still dragging the actually detached Rudder/Sail/...
09. Fixed: Not-intended possibility of Pocket hotkey usage while still dragging the actually detached Rudder/Sail/...
10. Fixed: Hint info UI not hidden while Sleep screen is displayed
11. Fixed: Closing the Sleep Screen without sleeping sometimes added incorrect value to Sleep Achievement stats
12. Fixed: 'Objectives' Sliding UI is sometimes only partially visible
13. Fixed: 'Tutorials' Sliding UI is sometimes only partially visible
14. Fixed: 'Objectives' Sliding UI text sometimes gets cut

We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.
Disco Elysium - The Final Cut - ZAUM_Dani


Friday 23rd April - 6PM BST / 10AM PT - A Conversation with Lead Writer Helen Hindpere and VO Director Jim Ashilevi. (Pre-recorded)
Tune in on our store page!
Apr 23, 2021
My Time at Sandrock - JamesH
Howdy, all!

Thanks for all your bug reports and feedback! We appreciate them a ton. So, we made a hotfix patch juuust for you! ːportiahigginsː Keep 'em coming!

Added:
  • Added a letter for the workshop upgrade
  • Added Soy Sauce to Arvio's store
  • Added edge detection for stools to prevent players from falling when placed against a wall
  • Added mission objectives in Paradise dungeon that guide players to defeat the boss

Adjusted:
  • Increased the interactable area of junk piles and reduced the respawn time
  • Adjusted main mission’s tracking
  • Adjusted the appearance of treasure chests
  • Adjusted the attack directions
  • Adjusted the auto save’s location
  • Optimized the planting tutorial
  • Optimized the process of "The Moon is Gone"
  • Optimized the process of Arvio’s commission
  • Increased stamina recovery when food ordering in the Saloon restaurant
  • Adjusted the number of scenario tasks

Fixed:
  • Fixed some text
  • Fixed the Burgess freeze issue after he gives you some water
  • Fixed freezing after playing the cutscene
  • Fixed bug where machines may not interact with each other
  • Fixed bug with the wrong NPC position in "The Mysterious Fragment"
  • Fixed the model of the purple table
  • Fixed freeze when interacting with the purple table
  • Fixed bug where players may drop to the ground when replacing the objects of the machine
  • Fixed bug where Yakmel Horn Bracelet doesn’t show on the worktable
  • Fixed bug where letters of the research diagram can be deleted when they are not read
  • Fixed the incorrect upper limitation of machines
  • Fixed the location of special effects for the Civil Furnace
  • Fixed incorrect name in the inspection minigame
  • Fixed the source description of some items
  • Fixed bug where commission shows wrong characters and items
  • Fixed bug where Grace and Owen’s models cross and overlap each other
  • Fixed bug where held item disappears after playing sandboarding
  • Fixed appearance of Sandrock logo
  • Fixed bug where Day of Memories would not occur in the second year
  • Fixed bug where Catori would be bald in the low graphic setting
  • Fixed the display style of scenario missions
  • Fixed the blinking problem of Yakmel
  • Fixed the issue with no footsteps on some sandy ground
  • Fixed bug about Burgess walking
  • Fixed some problems with the skill system
  • Fixed abnormal save loading when planting more than one grid of plants
  • Fixed bug with stones floating in the world
  • Fixed the sleeping appearance of some NPCs
  • Fixed bug where the stroke will not disappear/is frozen in the custom furniture interface
  • Fixed abnormal acceleration in the research interface
  • Fixed the position of the NPC in the install stage
  • Fixed bug where machine fill function sometimes doesn’t work correctly
  • Fixed guns’ reloading errors

Catch up with us around the web for more Sandrock info and sneak peeks:
Join our Discord
Sandrock Instagram
Sandrock Twitter
Sandrock Facebook
Sandrock Official Website

Wishlist Sandrock to help add the "kids grow up to at least the primary school age“ function!
And tell your friends, too! We're still a ways away from the goal, but we can do this!! ːsteamhappyː Join our Discord to keep up with the wishlist count!

https://store.steampowered.com/app/1084600/_/?utm_source=China&utm_medium=test&utm_campaign=other
Apr 23, 2021
大衍江湖 - Evolution Of JiangHu - tangxiaoxi666
修复BUG
1.战斗中小概率出现玩家与NPC互相无法攻击到对方的情况
功能调整
1.仓库增加执事功能(每月一定概率自动出售或者收购资源 交易价格受执事属性加成)
2.大衍城门派商会增加物资转运功能 可以将大地图角色背包中的道具运回门派中 (需要消耗部分商会资金)
Apr 23, 2021
Unturned - SDGNelson
Changelog:

Added:
  • Gentle snowfall on Yukon map rather than spans without weather.
  • Peak normalization for inbound voice chat.
  • Per-material bullet and shell casing impact audio.
  • New per-material bullet impact audio.
  • Double and triple stacked upgrades of the Experienced Beret.
Changed:
  • Updated older core.content assets to newer format. This enables multiplayer file integrity checks for terrain textures.
Fixed:
  • Large slippery metal plate was vulnerable to lowcal.
  • Crafting exception if canteen had invalid state.
  • Workaround for deferred decals using wrong ambient light values.
  • Not updating vehicle speed units label when changing unit system in-game.
Yukon Snowfall:

In early versions of Yukon the blizzarding weather was permanent, but it was brutal not having any respite. A later change introduced periods of clear skies, but the unrestricted sight-lines interfered with the balancing. This update replaces the clear skies with gentle snowfall which limits sight-lines, but not as much as the blizzard, and does not freeze the player. Existing saves will cycle the scheduled weather before taking effect.

Voice Chat Normalization:

Most players should have the same apparent loudness now. This replaces the inbound voice chat gain option. Depending on feedback there may need to be some further adjustments, so please share your thoughts.

Bullet Audio:

Bullet impact, bullet casing bounce, and shell casing bounce sounds have been replaced on most surfaces. These may need some tuning, so please share your feedback. In particular the bullet casing sounds were designed towards the metallic sounding bounce which might be a little too loud? For modders please note that the *_NoAudio effect variants are temporary until the visual effects are upgraded.

Older *.content Bundle Deprecation:

Terrain materials, along with a few miscellaneous other file types, were still being kept in an older asset bundle format. Unlike the newer format these files did not have integrity tests in multiplayer, so players could delete the terrain materials for an advantage. All vanilla usage of the old format has been replaced, as well as on the Hawaii and Greece maps. Support for the old format will be kept for the foreseeable future, but please consider upgrading.
Dino Nest - Raptor Claw Games


Hey there! We are just one more week away to the release of Dino Nest on Steam. Thats right, in case you somehow missed the big announcement, the ultimate survival management game about dinosaurs will be released in 6 days on April 29th.

“Dino Nest is lots of fun right now, Early Access will make it even better."
Right now we are working with the starting conditions of survival mode, balancing all the different creatures in the world, traits and talents, performance improvements in the the combat engine and other goodies that will be in the launch version. We put our heart and soul into this project. It has shaped up to be a game that we are really proud of. We have big plans and the game is fun to play right now with tons of potential. There are many directions we can take and so many ideas and opportunities for unique gameplay in the pipeline that have not been touched yet that we strongly feel will fit the game perfectly. We believe that your opinions are hugely important when ultimately deciding where the game should go next.

Here is some screenshots from version 1.02 (build 61)

Survival Mode customization


Genetics UI


Pack Overview UI


Dino Profile UI


The Island map UI


Dinos fighting over food



The nest


Don't Forget to Wishlist
https://store.steampowered.com/app/1373930/Dino_Nest/

We cant wait for your feedback!

See you on the 29th!!
Cheers!
KARDS - The WW2 Card Game - Thomas


Greetings KARDS players,

We are excited to announce changes to the monthly Officer Club Championship (OCC)! The OCC is a monthly tournament for the best players to compete for all the glory and sizable prizes, including a pot of $1000.

This upcoming OCC will mark the one year anniversary of the tournament, and to celebrate we are bringing it to a whole new level!

We also have a special celebration this weekend, so read on and get ready for exciting fun.

The new Officer Club Championship - What is new?

Well, first off, we are massively increasing the number of players that qualify for the OCC from the top 12 on the ladder to the top 36!

In the new system the top 4 players will immediately qualify for the Top 8 broadcast, with the following 32 players qualifying for a tournament to decide the 4 remaining spots in the top 8.

The tournament will be played over several days and players will have freedom to schedule the matches at a time that suits them, as long as that time is before the default match time of that round. With this we hope to keep a tight schedule while still allowing the players the flexibility to accommodate different timezones and schedules.

We are happy to announce that our long term community tournament partner 983 Media will be joining us in leveling up the OCC. So in addition to adding more players we are doing a full overhaul of our OCC production and expanding our casting team, more information on that later!

Mess Hall Brawl - A special celebration!

To celebrate a year of tournaments in KARDS we will be hosting a fun invitational event with some of the best known faces and talented players in the game.

Introducing the Mess Hall Brawl, a “King of the Hill” style event filled with fun, combos and of course commandos! Join Olikrummi along with past KARDS Open and OCC winners and casters for a fun afternoon of KARDS on Sunday April 25th, at 15:00 GMT on www.twitch.tv/kardsccg

We look forward to many more years of KARDS tournaments!
Elite Dangerous - Zac_Frontier
Greetings Commanders,


We have been overwhelmed by your feedback and excitement through the Elite Dangerous: Odyssey Alpha, your support and dedication is vital in completing the most ambitious expansion in Elite Dangerous history.

We can confirm that, as of this morning, our live game snapshot has been completed and phase four is set to begin as planned on 28 April.

We have been listening closely to your feedback and many members of our community have requested longer in the Alpha to experience the content and share your valuable feedback. This is why we are pleased to confirm that we will be extending the window of play for our fourth phase, and therefore the Alpha will now end on Wednesday 5 May at 08:00 UTC / 09:00 BST.

In addition to this, after a number of community requests, all stored ships captured in the snapshot will now be made available during the Alpha with reduced transportation time and cost to bring those ships into the playable bubble.

We would like to use this opportunity to thank you all once again for your help in taking this giant leap forward for Elite Dangerous. The development team have been incredibly busy reviewing your reports, comments and data from this period. Some of these fixes you will have seen through the phases of Alpha, and many more will be going live with the full PC release on 19 May.

Please remember, if you would like to leave feedback during the remainder of the public Alpha you can do this via the issue tracker, where our development team are eagerly awaiting your reports.


o7 Commanders
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