In this upcoming announcement, we discuss the mechanics of nuclear reactors in the next major update!
Nuclear reactors in Stormworks are designed to be a power source with very long fuel life and high energy output, but also very heavy and large. They are modular so that players can design them to the size and specification that they need, and manage their internal mechanics, from the simplest reactor to the most advanced refuelable reactors with safety features.
Safety features are important. As with real nuclear energy, the risk of melt down or radiation leak is a huge downside with significant consequences. We are adding the concept of radiation to Stormworks, where radiation can be contained within compartments, or otherwise leaked into the environment. Radiation is harmful, and will persist for a long period of time. It is essential to handle nuclear materials carefully and dispose of waste responsibly.
Nuclear reactors are created from just 3 new parts: fuel rods, fuel assemblies, and control rods.
Fuel rods are the nuclear fuel that slowly reacts and depletes, generating heat and radiation. They are radioactive. When submerged in fluid, they will pass their heat to and also irradiate that fluid.
Fuel assemblies are a sort of connector for fuel rods. Like real nuclear reactors, rods are arranged in arrays of several rods in order to achieve the critical mass required for the reaction to build up. Fuel assemblies placed next to each other allow the fuel rods within the assembly to interact with each other.
Control rods are placed adjacent to fuel assemblies to absorb reactivity and reduce the energy. They can be used to control the heat output of the reactor.
As with other reactors, this heat can be used to heat water to generate steam, to power steam turbines. We will talk more about steam power soon!
We look forward to hearing your thoughts on nuclear reactors and the upcoming major update.
In response to player feedback, we are also trailing some optimization improvements to Stormworks over on the experimental branch. If this is of interest to you, check out the experimental branch and read the experimental changelog on Discord. Be sure to check back next week, as we are trying further optimizations and we are excited to share any progress with you!
As our online community grows and grows, we recognise that ensuring a level playing field for all has become an important matter and therefore, on popular demand we have locked the LUA files relating to weapon systems.
The Channel
Development Report
East Church RAF Eastchurch remained active between the wars and was home to No. 266 Squadron during the Battle of Britain. During the Second World War, Eastchurch was part of Coastal Command, a fighter and bomber outfit that protected Allied troops and supply chains from the U-boats and the Luftwaffe. By 1943, Coastal Command finally received sufficient long range B-24 Liberators, equipped with enough Wandering Annies to prove extremely effective.
The Command saw action from the first day of hostilities until the last day of the Second World War. It completed one million flying hours, 240,000 operations and destroyed 212 U-boats.
Biggin Hill Between the wars, the airfield was used by a number of experimental units, working on instrument design, ground-based anti-aircraft defences, and night flying. The base was closed between 1929 and 1932 whilst renovations and the construction of two new hangars took place.
Headcorn On the 6th of August 1943, 127 Wing Royal Canadian Air Force moved in 403 and 421 Squadrons equipped with Spitfires under the command of ‘Johnnie’ Johnson, the highest scoring wartime allied Ace in European theatre.
On the 17th of April, 1944. The airfield was handed over to the 354th Fighter Group comprising the 353rd, 355th and 356th Fighter Squadrons who operated the North American P-51D Mustangs. There were 3000 ground crew supporting 70 aircraft.
Today, as a private civil airfield and parachute centre, it also houses the Lashenden Air Cadets of 500 Squadron and Thurston Helicopters, a helicopter flying-school company.
High Halden RAF High Halden was a Royal Air Force base in Kent. Opened in 1944, it was a prototype for temporary Advanced Landing Ground airfields, which were required for the rapid growth of air operations to support the growing activities as Allied forces progressed east towards Berlin.
We have been working on the airfield and the mixture of agricultural field textures, as well as finer details around the bunkers and recognisable remains.
3D Units
Ground Models
LAZ-695 and Liaz 677 civilian buses The LiAZ-677 is a Soviet and Russian city high-floor bus, the first prototype released in 1963. Mass-produced from 1967 to 1994, assembly lasted until 2002. These were some of the most popular city shuttle buses in the USSR.
SA-6 Gainful (NATO) 2K12 Kub The 2K12 Kub-M1 Surface to Air Missile system was initially developed for the Soviet Army Air Defence to supplement the larger and longer ranging SA-4 Ganef. The M1 variant was initially deployed in 1973. The SA-6 is a highly mobile system, and is able to quickly switch firing positions.
The 1S91 Search and Track radar system comprises a tracked chassis with a centrally mounted turret, featuring two independently rotating sections, the lower of which mounting the acquisition radar, and the upper tracking and CW illuminator radar. This allowed the system to search for targets with the acquisition radar, and then perform tracking and illumination with the second radar. This provided much greater flexibility compared to the SA-4 Ganef.
The combat debut of the SA-6 / 2K12 was during the Yom Kippur war of 1973. The superior low altitude performance of the weapon, and the CW semi-active missile seeker resulted in a much higher success rate compared to the earlier S-75 / SA-2 Guideline and S-125 / SA-3 Goa systems. The SA-6 has seen use in a variety of conflicts, including the 1982 Israeli invasion of Southern Lebanon. Desert Storm and the subsequent Northern/Southern Watch operations, and the 1999 Allied Force campaign.
BTR-80 APC The BTR-80 is a wheeled amphibious combat vehicle designed to carry infantry and marines to the battlefield, it provides supporting fire from inside the vehicle. The BTR-80 mounts a turreted 14.5-mm KPVT machine gun and a coaxial 7.62-mm PKT machine gun.
All of the features that we have highlighted in this week's letter are now available for you to use in DCS World 2.7 Open Beta. We are working diligently to fix existing bugs and will be providing an update in the nearest future.
Starting today and running to 26 April, a DCS Weekend Deal is running on Steam with up to 50% on most modules.
Thanks again to you and all the community for your passion and support,
With this update, we expand your playground with the the addition of 3 districts, and more designs. We also did some changes which we thought you make like.
Take care ♥
New Districts: D02 | D03 | D04
New Designs
Shibu
Ambassade & Variations Profit / People / Planet (x6)
Greek
Nucleus
2 Parisian Styles: Louis XIV | Banque Américaine
Landmarks
Les Halles
La Bourse de Commerce
Eglise Saint Eustache
Palais Royal
Place Vendôme
Main Projects
Enodo Land
Emerald Skylight
Tuscan Skycraper
Unfurling Foothills
Green Sinusoid
Black Kaleidoscope
The Jewel
The Canopy
La Commune
Added new languages: Spanish | Italian | Pусский | 中文
Several players send us feedbacks that they wish they could go under the 60° limitation in the Plot Editor. We added this possibility. However, when you'll select anything under 60°, a pop-up confirmation will appear to notify that Designs may look broken, so be careful
Simulation optimized for procedural assets
Modified Cars shaders (PBR)
Modified Fountains, Pools and Parks Water shader.
Disable Extrudes from: Amsterdam & his variations | Frames | International
Removed Ysangar Blind Facades
We noticed that some design extrudes can be problematics, so, for now, we had to disable them.
Fix Photo Mode accessible when the welcome message is visible
Fix Using TAB in Photo Mode will bring you (and lock you out) in Strategic Map or Plot Editor depending on context
Fix Vignette sliders always deactivated when re-entering Photo Mode
Fix FPS drop when manipulating storeys of a Building adjacent to a zero storey Parking
Fix Extrudes constraints updates
Fix Surface and Plots indicators not showing
Fix Designs Panel filters not showing on a player's Park/Plaza selection
Fix Saves retro-compatibility
Fix on several White Models and their Drawing Board visibility
Fix Backet-Ball boards transparency
Fix D29 roads
Fix Louvre LOD
On behalf of the team, we would like to thank all the translators who participated!
Game Director Dylan Nagel introduces the game and talks about its evolution from a humble idea into something larger. Includes a playthrough of a day or two and a look behind-the-scenes.
The Ghostrunner community has joined the United Servers of Discord Alliance! This alliance brings together Discord guilds for fun events and server vs server battles!
The AllianceTrivia Bot will enable trivia battles between multiple Discord communities! Try your hand at answering trivia questions and help us win our battles against other servers!
When you have a chance check out the #alliance-trivia channel and show off your trivia skills. The battle will be live soon in around 8 hours at 12:00AM UTC / 5:00PM PST
New Trivia Battles will happen in that same channel automatically every 8 hours, so if you miss out on the first battle then don't worry because there will be a lot more coming soon!
If you are interested in learning more about the Alliance then feel free to check out this presentation: http://hyperurl.co/DiscordAlliance
The Keymaster didn't want us to show The Towers true insides, and all of our Resistance members worked hard to have all of those images reach the outside. With the newest update to your interface we managed to add some extra processing power to your recordings, and now we seek for the best ones to show to the world. Do you have what it takes, to get the top notch intel we seek?
You guessed it, it's time for a Photo Mode event! We seek for the greatest of screenshot takers that have risen from the latest Ghostrunner update and want to reward them for it.
To spice it up a little we will hold the event on two different social platforms! Reddit and Discord! We will be requesting two different scenes from you each week.
For this week we will start off with our lovely Subreddit: https://www.reddit.com/r/GhostRunner/ and they require you to post your best Scenery Screenshot! Show off your favorite, best looking level that has that beautiful or cool scenic screenshot potential to it.
Next week we will have you submit the best enemy Interaction screenshot you have on Discord at https://discord.gg/ghostrunner, so prepare all of those for then!
Rules - Submissions must be original - Submissions must follow server and subreddit rules - Only one Submission per user - The post must have the Photo Mode Submission Flair, or it will be disqualified.
Rewards 1st place gets to choose 2 games out of our rewards pool 2nd place gets to choose 1 game 3rd place gets to choose 1 game
Reddit Submissions end April 26th.
If you wish to participate in the event join and post your submission using the flair - Photo Mode Submission!
New Releases since Monday, 19th of April 2021 Pathfinder RPG - Wrath of the Righteous AP 2: Sword of Valor Publisher: Paizo Inc. System: Pathfinder RPG and D&D 3.5/ OGL Type: Adventure https://store.steampowered.com/app/1396680