Digimon Masters Online - GM_TANG
◎ Update


[New Digimon Added – Ordinemon]

Ordinemon has joined the Digital World

[Contents]

1. Evolution Tree


2. Jogress : Ordinemon
- Rank : SSS
- Evolution Level : 70
- Basic Attribute : Un
- Element Attribute : Darkness
- Family : TBD


3. Ability Information


4. Skill Information


5. Condition to obtain Ordinemon

 Basic Condition

 Plotmon[Gatomon]’s Ophanimon Falldown Mode evolution slot must be opened
 Ordinemon evolution slot must be opened after acquiring [Data of Fallen Angel - Sorrow] item through quests

 Meicoomon’s Raguelmon evolution slot must be opened
 Ordinemon evolution slot must be opened after acquiring [Data of Fallen Angel - Wrath] item through promotion

 Condition to acquire [Data of Fallen Angel - Wrath] item

 Tamer Lv. 70 and above
 Digimon Lv. 100 and above
 Purchase quest start item [Sampson's Order : Ordinemon] from Dats Center NPC Culumon


 You can get [Data of Fallen Angel - Wrath] after completing the quest [Exchange]

6. Ordinemon Riding Mode
- You can get [Wings of Darkness] through the promotion event and unlock Ordinemon Riding Mode slot


[Arena Season 13 Started]

Arena Season 13 started as Arena Season 12 has ended.
Battle Points obtained from the previous season will be removed.
In Arena Season 13, a large number of Virus Digimon will appear as opponents.
The opponent Digimon that appear in the Arena’s normal difficulty have been changed.
Some of the opponent Digimon that appear in the Arena’s Hero Mode have been changed.
Daily Battle Point investment rewards have been changed.



◎ Event


#01. [Descent of Fallen Angel!]

Period: After maintenance of 2021.04.20 ~ before maintenance of 2021.05.04

[Contents]

- Event Description
1. Ordinemon’s abilities AT, HP, DE, DS will be doubled during the event period

◎ Ordinemon Event Ability Information


2. Ordinemon’s skill damage will be doubled during the event period

◎ Ordinemon event skill damage information


#02. [Attack of Fallen Angel]

Period: After maintenance of 2021.04.20 ~ before maintenance of 2021.05.04

[Contents]

- Event Description
1. NPC White-Bearded Guru will appear at Dats Center
2. Can receive daily quest [[Daily] Minato City of Despair] from White-Bearded Guru
3. [[Daily] Minato City in Despair] can be completed by defeating Ordinemon that spawns regularly at Minato City
4. Receive the item [Box of Hope] 1ea by completing [[Daily] Minato City in Despair]

◎ [Box of Hope] Item Random List


※ All items from the event are character bound and cannot be traded.

#03. [Accompaniment of Fallen Angel]

Period: After maintenance of 2021.04.20 ~ before maintenance of 2021.05.04

[Contents]

- Event Description
1. NPC Hikari will appear at Dats Center during the event period
2. Can receive sub quest [Relieved Fallen Angel] from Hikari
3. [Relieved Fallen Angel] can be completed by setting Ordinemon as the Partner Digimon
4. Receive the item [[Achievement] Fallen Angel] by completing [Relieved Fallen Angel]
5. Achievement ‘Fallen Angel’ unlocked upon using the item [[Achievement] Fallen Angel]

◎ [Fallen Angel] Achievement Information


※ All items from the event are character bound and cannot be traded.


#04. [Surprise Visit]

Period: After maintenance of 2021.04.20 ~ before maintenance of 2021.05.04

[Contents]

- Event Description
1. Event Craft recipe is added to <Item Crafting>Digitamon at Dats Center during the event period

◎ <Item Crafting>Digitamon Event Craft recipe information


※ All items from the event are character bound and cannot be traded.


#05. [/h1]

Period: After maintenance of 2021.04.20 ~ before maintenance of 2021.05.04

[Contents]

- Event Description
1. NPC <Tree Love>Rafflesimon will appear at Dats Center during the event period
2. Can receive daily quest [[Daily] Today's Task] from <Tree Love>Rafflesimon
3. [[Daily] Today's Task] can be completed by talking to <Tree Love>Rafflesimon
4. Receive the item [Today’s Task] 1ea by completing [[Daily] Today's Task]
5. Upon using the item [Today’s Task], receive the item that will allow the tamer to receive daily quest from <Growth Prospect>Palmon

◎ <Growth Prospect>Palmon Daily Quest Information


※ If you are in possession of Quest Starting Item but do not see Daily Quest, try moving to a different channel or move to a different area on the map.

6. [Today’s Task : ~] By using items from completion of quests as material items, it is possible to craft reward items with <Growth Prospect>Palmon

◎ <Growth Prospect>Palmon Item Crafting Recipe


● [Deep-rooted Box] Item List


● [Soil Scent Box] Item List


● [Box of Vitality] Item list


● [Box of Vitality] Item list


※ All items from the event are character bound and cannot be traded.


#06. [/h1]

Period: After maintenance of 2021.04.20 ~ before maintenance of 2021.05.04

[Contents]

- Event Description
1. NPC <Growth Prospect>Palmon will appear at Dats Center during the event period
2. You can receive daily quest ‘[Daily] Grow plant, grow!’ from <Growth Prospect>Palmon

◎ ‘[Daily] Grow plant, grow!’ Quest Information


3. You can obtain [Growth Material Box] by defeating eveil Digimon in all areas except Yokohama Village
4. You can obtain material item by scanning [Growth Material Box]

◎ [Growth Material Box] Item Random List


5. You can craft various items from <Growth Prospect>Palmon with the item [Mysterious Mugwort] obtained by completing ‘[Daily] Grow plant, grow!’ quest

◎ <Growth Prospect>Palmon Item Craft Formula


※ All items except [Fruit of Yggdrasil], [Growth Fruit] will be deleted after the event period is over.
※ All items from the event are character bound and cannot be traded.


#07. [Growing growing growing Up]

Period: After maintenance of 2021.04.20 ~ before maintenance of 2021.05.04

[Contents]

- Event Description
1. NPC <Seedling of Growth>Floramon will appear at Dats Center during the event period
2. You can receive 2 daily quests from <Seedling of Growth>Floramon

◎ <Seedling of Growth>Floramon Daily Quest Information


3. The obtained [Seedling of Growth : Lv.~] can be crafted into the next level [Seedling of Growth : Lv.~] from <Seedling of Growth>Floramon with 50% probability of success (Item will be deleted when failed, you can receive more items from log-in time reward)
4. You can craft various items with [Seedling of Growth : Lv.~] item from <Seedling of Growth>Floramon

◎ <Seedling of Growth>Floramon Item Craft Formula


※ All items from the event are character bound and cannot be traded.


#08. [Rare Machine of Growth!]

Period: After maintenance of 2021.04.20 ~ before maintenance of 2021.05.04

[Contents]

- Event Description
1. Rare Items of <Event Rare Coin>Rare Machine located in the Village of Beginning will be changed

◎ <Event Rare Coin>Rare Machine Rare Item Change Information


※ All items from the event are character bound and cannot be traded.


#09. [Gift from Floramon!]

Period: After maintenance of 2021.04.20 ~ before maintenance of 2021.05.04

[Contents]

- Event Description
1. Log-in Time reward will be changed during the event period

◎ Log-in Time Reward Information




※ All items from the event are character bound and cannot be traded.



◎ Promotion

Period: From 2021-04-20 (Tues) 00:00 to 2021-04-26 23:59 (Mon)
Items will be rewarded based on the ACCUMULATED amount of purchased Gameking Crown. (Accumulated purchase amount of service products for Steam)
Rewards will be sent to the Cash Warehouse after the 2021-04-27 (Tues) maintenance.


※ All items from the event are character bound, will be sent as [event] and are not tradeable.
※ Rewards will be sent out during maintenance after calculating the accumulated purchase amount by 04.26 (Mon, 24:00 PST)
※ Rewards will vary based on the ACCUMULATED amount of purchased Gameking Crown. (purchased service products for Steam users)
※ Once you receive the corresponding reward based on your purchase history, you will not be able to cancel the purchase during the event period.


#01. Limited Sale! Ordinemon Package 2 Types

Period: After maintenance of 2021.04.20 ~ before maintenance of 2021.05.04

- Ordinemon Holy Descent Package
[Sale: [1ea] ▶ 297 C]
[Contents]
- Meicoomon Random DigiEgg [Lv.4-5] 1ea
- Salamon Random DigiEgg [Lv.4-5] 1ea
- Duplicated Hatch Backup[Lv.5] 2ea
- Beast Mid Class DATA 40ea
- Beast Low Class DATA 80ea
[Bonus Item]
Fortune Cookie 5ea

- Ordinemon Descent Package
[Sale: [1ea] ▶ 198 C]
[Contents]
- Reinforced Mercenary DigiEgg-Meicoomon 1ea
- Reinforced Mercenary DigiEgg-Salamon 1ea
- Hatch Backup[Lv.4] 2ea
- Hatch Backup[Lv.5] 2ea
- Beast Mid Class DATA 40ea
- Beast Low Class DATA 60ea
[Bonus Item]
Fortune Cookie 3ea


#02. Limited Sale! Skill Memory Cube

Period: After maintenance of 2021.04.20 ~ before maintenance of 2021.05.04

- Skill Memory Cube [Vaccine]
[Sale: [1ea] ▶ 24 C]
[Sale: [5ea] ▶ 120 C]
[Sale: [10ea] ▶ 240 C]

- Skill Memory Cube [Virus]
[Sale: [1ea] ▶ 24 C]
[Sale: [5ea] ▶ 120 C]
[Sale: [10ea] ▶ 240 C]
- Skill Memory Cube [Data]
[Sale: [1ea] ▶ 24 C]
[Sale: [5ea] ▶ 120 C]
[Sale: [10ea] ▶ 240 C]


#03. Limited Sale! Skill DigiCode Lv.15 9 Types 20% Discount!

Period: After maintenance of 2021.04.20 ~ before maintenance of 2021.05.04

- Skill DigiCode(Rookie-Mega)Lv15 [Sale: [1ea] ▶ 23 C]
- Skill DigiCode(Rookie X-Mega X)Lv15 [Sale: [1ea] ▶ 23 C]
- Skill DigiCode(Burst Mode)Lv15 [Sale: [1ea] ▶ 31 C]
- Skill DigiCode(Burst Mode X)Lv15 [Sale: [1ea] ▶ 31 C]
- Skill DigiCode(Jogress)Lv15 [Sale: [1ea] ▶ 39 C]
- Skill DigiCode(JogressX)Lv15 [Sale: [1ea] ▶ 39 C]
- Skill DigiCode(Spirit)Lv15 [Sale: [1ea] ▶ 23 C]
- Skill DigiCode(Hybrid)Lv15 [Sale: [1ea] ▶ 35 C]
- Skill DigiCode(Extra)Lv15 [Sale: [1ea] ▶ 39 C]


#04. Limited Sale! Option DigiAura 2 Types

Period: After maintenance of 2021.04.20 ~ before maintenance of 2021.05.04
.

- Reinforced DigiAura Ver. X Box [30Days]
[Sale: [1ea] ▶ 59 C]
[Equip Effect] AT +250 / MaxHP +1200 / EXP +200%
[Bonus Item]
Fortune Cookie 1ea

- Reinforced DigiAura Ver. Y Box [30Days]
[Sale: [1ea] ▶ 59 C]
[Equip Effect] AT +300 / MaxHP +1300
[Bonus Item]
Fortune Cookie 1ea


#05. Limited Sale! Duplicated Hatch Backup[Lv.5]

Period: After maintenance of 2021.04.20 ~ before maintenance of 2021.05.04

- Duplicated Hatch Backup[Lv.5]
[Sale: [1ea] ▶ 69 C]
[Bonus Item]
Fortune Cookie 1ea


#06. Limited Sale! Reinforced DigiClone Cube

Period: After maintenance of 2021.04.20 ~ before maintenance of 2021.05.04

- Reinforced DigiClone Cube
[Sale: [1ea] ▶ 12 C]
[Sale: [10 +1ea] ▶ 120 C]



#07. Limited Sale! Shining Spirit Box 2 Types

Period: After maintenance of 2021.04.20 ~ before maintenance of 2021.05.04

- Kaiser's Shining Spirit Box
[Sale: [1ea] ▶ 24 C]
- Magna's Shining Spirit Box
[Sale: [1ea] ▶ 24 C]


#08. [Special] Limited Sale! Royal Knights Package Part.3 3 Types

Period: After maintenance of 2021.04.20 ~ before maintenance of 2021.05.04

Please note that the special sale item is limited to purchase 1 per account, and because of the huge discount, it is character bound and cannot be traded.

- Jesmon Royal Package
[Sale: [1ea] ▶ 349 C]
[Contents]
- Hackmon Digiegg Lv.4-5 1ea
- Ato, René, Por 1ea
- Blade of Justice 1ea
- Reinforced Digiclone Package 1ea
- Hatch Backup[Lv.5] 2ea
- Expert Mysterious X-Antibody Factor: Jesmon X 10ea

- Ulforce V-dramon Royal Package
[Sale: [1ea] ▶ 279 C]
[Contents]
- V-mon[V-dramon] DigiEgg Lv.4~5 1ea
- ModSelector 5ea
- Reinforced Digiclone Package 1ea
- Hatch Backup[Lv.5] 2ea
- High Mysterious X-Antibody Factor: UlforceV-dramon X 10ea

- Magnamon Royal Package
[Sale: [1ea] ▶ 279 C]
[Contents]
- V-mon[V-dramon] DigiEgg Lv.4~5 1ea
- Digi-Egg of Miracle 1ea
- Miracle of Magnum 1ea
- Reinforced Digiclone Package 1ea
- Hatch Backup[Lv.5] 2ea
- Mid Mysterious X-Antibody Factor: Magnamon X 10ea

- Duftmon Royal Package
[Sale: [1ea] ▶ 249 C]
[Contents]
- Elecmon[Duftmon] Digiegg Lv.4-5 1ea
- ModSelector 5ea
- Reinforced Digiclone Package 1ea
- Hatch Backup[Lv.5] 2ea
- X-Antibody Factor: Duftmon X 10ea

Apr 20, 2021
Night Blade Playtest - Black Flag Studios
- Key Binding Added.

- Rank system improved and fixed minor bugs.

- Steam Avatar removed from scoreboard.
Apr 20, 2021
Gold Hunter - cHaOsFaTz
Changes

■ Disabled small doors in store

Troubleshooting

■ Fixed error with showing loaded inventory items in hand of character
Combat Mission Cold War - Mantuvec_47


As announced during the last Tea Time, the release of Combat Mission Cold War has been officially postponed to the beginning of June. This is to allow the implementation of the PBEM system for multiplayer.

To find out more, tune in to our Twitch channel on May 11th, for the "Home of Wargamers 2021 Live+" event.

You will not only have the chance to preview Combat Mission Cold War, but also discover other important news from Slitherine's gaming world.

Wishlist it and save the date

https://store.steampowered.com/app/1551160/Combat_Mission_Cold_War/
Warhammer: Vermintide 2 - [Fatshark]Emilia
Hotfix 4.3.0.5
- 29 April 2021
  • Fixed numerous, various crashes.
  • Fixed an issue where players could buy Premium cosmetics from Lohner's Emporium more than once.
  • Fixed an issue where owned Premium cosmetics were not labelled as 'Owned' in Lohner's Emporium of Wonders.
  • Bots should now use the ranged weapons in the Forgotten Relics DLC pack.
  • Trollhammer Torpedo should now deal damage to the Beastman Banner.
  • Chaos Wastes - Fixed Victor sometimes using Kruber voice lines when a positive curse effect happens.
  • Chaos Wastes - Weapon properties: Removed Stamina properties from all ranged weapons.
  • Chaos Wastes - Weapon properties: Added Power vs Unarmoured/Large/Armoured/Frenzy properties to all ranged weapons.
  • Chaos Wastes - Add a warning when attempting to quit out of an Expedition.
  • Chaos Wastes - Crystal Eggs should no longer spawn right beside players.
  • Chaos Wastes - Potion of Prophetic Strike and the trait duration improved Potion of Prophetic Strike now have the correct durations (previously this was inverted).
  • Chaos Wastes - Fixed an exploit possible due to Host Migration behaviour.
  • Chaos Wastes - Fixed lobby data for host migrated lobbies to now show up properly in the lobby browser.
  • Chaos Wastes - Rotten Miasma Relic should now deal damage to the Beastman Banner.
  • Chaos Wastes - Fixed an issue where the Blood Tornados could pass through event gates.
  • Chaos Wastes - Bel'sha'ziier's Mine - Fixed a spot where rescued players could get picked up and drop out of the play area.
  • Chaos Wastes - Citadel of Eternity - Fixed so that players can't use teleport abilities to skip through the gate and trigger the final interactable.
  • Chaos Wastes - Citadel of Eternity - Added a failsafe to the end event so on the rare occasion it fails to proceed it will time out and allow players to continue.
  • Chaos Wastes - Count Mordrek’s Fortress - Fixed a killbox that was misplaced causing players to heartattack.
  • Chaos Wastes - Count Mordrek’s Fortress - Fixed a spot where bots could get stuck.
  • Chaos Wastes - Count Mordrek’s Fortress - Fixed a spot where enemies would spawn in a kill box and be killed without player intervention.
  • Chaos Wastes - Count Mordrek’s Fortress - Fixed a spot where players could respawn for rescue underneath the terrain.
  • Chaos Wastes - Count Mordrek’s Fortress - Fixed an out of bounds spot.
  • Chaos Wastes - Count Mordrek’s Fortress - Made some performance optimisations.
  • Chaos Wastes - Holseher's Tower - Made some performance optimisations.
  • Chaos Wastes - Holseher's Tower - Fixed a tower wall that was missing collision.
  • Chaos Wastes - Pit of Reflections - Fixed a spot where players could get stuck.
  • Chaos Wastes - Slaughter Bay - Fixed some erroneous invisible walls.
  • Chaos Wastes - Slaughter Bay - Fixed cases where an objective could trigger multiple times at once.
Known Issue: Holseher's Tower can still have missing bits and pieces for clients who hotjoin, we'll have a fix for this soon!

Hotfix 4.3.0.4
  • Fixed an issue with Kerillian's new Premium Cosmetics in Lohner's Emporium of Wonders

Hotfix 4.3.0.3
  • Grail Knights can no longer spam their activated ability by block canceling 2 hit combo.
  • Engineer's 'Leading Shots' is now consumed when using the Trollhammer Torpedo at 4 stacks.
  • Chaos Wastes - Fixed 'Rotten Miasma' not working correctly for clients.
  • Chaos Wastes - Getting multiple stacks of 'Djaf's Reaping' no longer makes the buff shake and go back and forth on the bottom of the screen.
  • Chaos Wastes - 'Myrmidia's Great Leveller' should now refresh correctly whilst it is active.
  • Chaos Wastes - Reworked 'Manann's Tempest' deal damage equal to the attack that triggered it.
    Designer Note: "The current flat damage calculation it has scales a bit too well with fast hitting weapons while hard hitting and slow weapons have little chance to shine with the boon. This change aims to even out the use cases of this boon between the two types."
  • Fixed various crashes.

Hotfix 4.3.0.2
  • Fixed a start-up crash experienced by users on Windows 7

Hotfix 4.3.0.1
  • Fixed double projectiles doubling overcharge cost but not taking double ammo.
  • Armorbreaker and shockwave now works on clients.
  • Fixed an issue where Engineer's in Chaos Wastes could crash when transitioning levels with additional bombs.
  • Fixed a crash caused by pinginging enemies affected by corrupted flesh.
  • Fixed modded realm not working correctly.
  • Fixed a crash that was caused by the Difficulty not being set under certain circumstances.
  • Fixed a crash players would experience trying to Quickplay in to the Chaos Wastes mode.
  • Fixed an issue where the Nurgle Chaos Wastes challenge would be insta-flagged as complete for players in Okri's Challenges.
  • Fixed crash when host uses the scoreboard mod, but the client doesn't.

Introducing the Chaos Wastes!
  • Explore the Chaos Wastes together with your fellow heroes in this new rogue-lite inspired game mode. Build your team from the ground up, decide your tactics together and prepare for the unexpected. The farther your team progresses, the greater the reward, but beware: failure to reach the expedition’s end may rob you of the fruits of your labor.
  • Head out on expeditions and explore 15 new unique locations. Trust your instincts during your explorations, the path you took yesterday can be inaccessible or obliterated. Your mission is to locate the rumored Citadel of Eternity in the search for salvation - at any cost.
  • No two expeditions are the same. Thus, the choices you make are more important than ever and can tip the scales, from life to death. Choose carefully as you equip new weapons, boons, miracles, and more as you progress through the expeditions.
  • Throughout your journey, you may encounter areas that are cursed. When you enter a cursed area, the landscape itself is influenced by its current ruler which dramatically changes the way you need to play. So, prepare for an extra challenge as a cursed area also brings a more sinister threat.
Big Download but Reduced Installation Size
In Patch 4.3 we have rejiggled the installation. The initial download will be a big download, but the resulting installation will be a fair bit smaller than it was prior to the release of Patch 4.3.

Level Fixes / Tweaks
  • A Quiet Drink - Fixed an issue where the broken wooden blockade would appear to be intact for players that spawned in to the map in progress.
  • Against the Grain - Removed a boss wall in the middle of a capture point.
  • Against the Grain - Fixed a spot where enemies could just flat out walk or run up a cliffside.
  • Against the Grain - Fixed a location where bots could become stuck against breakable wooden blockades.
  • Athel Yenlui - Fixed an issue where bots could become stuck at the location of the second Grimoire.
  • Athel Yenlui - Fixed some places where invisible collisions were blocking projectiles.
  • Athel Yenlui - Fixed a spot where bots would get stuck trying to retrieve the last Tome.
  • Athel Yenlui - Fixed a rare issue where leylines could get locked in place whilst misaligned, soft locking the event.
  • Athel Yenlui - Fixed a number of locations where players and bots could not traverse up steep ledges.
  • The Blightreaper - Fixed a location where the Blightstormer could spawn but be totally unreachable whilst still being able to cast.
  • The Blightreaper - Fixed a location where Blightstormers could cast from underground.
  • The Blightreaper - Fixed an issue where bots could become unresponsive when focused on enemies behind walls.
  • The Blightreaper - Fixed an issue where enemies could spawn behind the sanctum gate.
  • Blood in the Darkness - Fixed an issue where Warpfire Thrower flames could travel through walls.
  • Convocation of Decay - Fixed some situations where progression of the end event could freeze up incorrectly.
  • Convocation of Decay - Fixed an issue where wooden doors would play the incorrect sound when struck.
  • Convocation of Decay - Fixed multiple locations where bots and players could become stuck.
  • Convocation of Decay - Fixed an issue where a wall could block ranged projectiles beyond its appearance.
  • Dark Omens - Fixed a location where patrols could become stuck.
  • Empire in Flames - Fixed a spot where bots would get stuck trying to retrieve the first Tome.
  • Empire in Flames - Fixed some out of bounds bits.
  • Enchanter's Lair - Fixed an issue where a barrel could be thrown out of bounds, soft-locking the level.
  • Engines of War - Fixed an issue where Sienna could Fire Walk herself into a ceiling spot.
  • Engines of War - Fixed some cases where a Chaos Spawn could get stuck in branches.
  • Engines of War - Fixed some places where invisible collisions were blocking projectiles.
  • Engines of War - Fixed a location where Skaven could die immediately after spawning.
  • Festering Ground - Fixed a spot where bots would get stuck trying to retrieve the second Grimoire.
  • Festering Ground - Fixed a spot that could just heart-attack a player, killing them outright.
  • Festering Ground - Fixed a spot in the end event where enemies could spawn out of thin air.
  • Fort Blink182 - Fixed a broken respawn location near the first Grimoire.
  • Fort Bryanadams - Increased size of the interaction shape on the cannonball, making it easier for players to pick up the cannonball in frenzied situations.
  • Fort Bobmarley - Fixed some spots where the cannonball could drop through the terrain.
  • Fort Bigsean - Fixed various spots where players and bots could get stuck.
  • Fortunes of War - Fixed an exploit where players could just basically skip the whole challenge.
  • Fortunes of War - Fixed a couple of locations that could instantly kill players and bots.
  • Garden of Morr - Fixed a floating Ravaged Art pickup.
  • Garden of Morr - Fixed an issue where bots could become stuck by the ladder in the end event.
  • Garden of Morr - Fixed a spot where bots were prone to leap off a cliff.
  • Garden of Morr - Fixed a location where Beastmen patrols could become stuck.
  • Halescourge - Fixed it so that Saltzpyre's Billhook isn't able to one-shot Brimstone Horsepurge by using the pull action at a specific time.
  • Halescourge - Fixed an occlusion issue on the path leading to the second Tome.
  • Halescourge - Fixed an issue where bots could dodge off the elevator and fall to their doom.
  • Horn of Magnus - Fixed an issue where players could respawn beyond the barrel door event should they die before it.
  • Horn of Magnus - Fixed an issue where textures would appear to be missing.
  • Horn of Magnus - Fixed an issue where enemies could become stuck running down the end event stairs.
  • Horn of Magnus - Fixed an issue where players could become stuck in a corner after respawning.
  • Horn of Magnus - Fixed an issue where barrels would stop spawning after the player carrying the barrel had lost connection.
  • Hunger in the Dark - Fixed a spot where you could see outside the level and another where Sienna could leave the level.
  • Hunger in the Dark - Fixed an issue where the barrels in the cart would appear spectral for clients.
  • Hunger in the Dark - Fixed a spot where bots would get stuck trying to retrieve the last Tome.
  • Hunger in the Dark - Fixed a lighting issue seen in the area where the second Tome is found.
  • Hunger in the Dark - Fixed a missing texture observed on a part of the tunnels.
  • Hunger in the Dark - Fixed a bug where players could get night vision in the room where the second Tome can be found.
  • Into the Nest - Fixed an issue where players could spawn behind the team in the boss arena.
  • Into the Nest - Fixed a spot where Ratling Gunners could shoot throught the water wheel.
  • Into the Nest - Fixed an issue where players could spawn in at the end of the map.
  • Old Haunts - Fixed a spot where Bardin bot couldn't retrieve the first Tome.
  • Old Haunts - Fixed a few spots where bots could get stuck.
  • Old Haunts - Fixed an issue where players and bots that died during the church event could respawn beyond the point of no return.
  • Old Haunts - Fixed an issue where enemies spawned by Twitch mode could become stuck, unable to reach players.
  • Old Haunts - Fixed an issue where bots were unable to rescue players downed in a specific location.
  • The Pit - Fixed a spot where players could dash through the ground.
  • The Pit - Fixed an issue where enemies could walk across a fallen bridge during the end event.
  • Prologue - Fixed case of Bardin not accepting healing during his rescue section.
  • Righteous Stand - Fixed a spot where bots were prone to suiciding.
  • Righteous Stand - Fixed a couple of spots where players could get stuck.
  • Righteous Stand - Fixed an issue where enemies could become stuck whilst climbing down the walls during the end event.
  • Righteous Stand - Removed Beastmen. For real this time.
  • The Screaming Bell - Fixed a spot where players could dash through the ground.
  • The Screaming Bell - Fixed an issue where Sienna could Fire Walk her way below the bell.
  • The Screaming Bell - Fixed a "deathzone" location.
  • Skittergate - Fixed an issue where bots would not follow players through the Skittergate nor teleport to them to catch up.
  • Skittergate - Fixed a hole where players could get stuck.
  • Skittergate - Fixed a spot where Bardin bot would get perma-stuck.
  • Skittergate - Fixed multiple cases where players and bots could lose substantial amounts of health when entering the Norsca -> Skittergate portal.
  • Skittergate - Removed an invisible blocker.
  • Skittergate - Fixed an issue where bots would be reluctant to leave the last elevator.
  • Skittergate - Fixed an issue where players could spawn into the map behind the elevator.
  • Skittergate - Fixed an issue where Gatekeeper Naglfahr could be knocked underground.
  • Skittergate - Fixed a location where enemies were able to walk up a tent.
  • Skippergate - Fixed some out of bounds bits.
  • Taal's Horn Keep - Added collision around the Spoils of War pedestal so you cant toss dummies onto the chests (they were wigging out for clients).
  • War Camp - Fixed a spot where players could get stuck.
  • War Camp - Fixed so a player who joins around the time the battering ram breaches the camp doors, the joined player is able to pass through said doors - whilst previously they were locked out.
  • War Camp - Fixed a location where enemies and bots were able to walk up walls.
  • War Camp - Fixed a spot where Sienna could Fire Walk herself to an out-of-bounds part of the map.
  • Weaves - Objects thrown out of bounds should now despawn and be replaced in-bounds.
  • Weaves - Fixed some locations where players could get stuck.
  • Weaves - Fixed an occlusion issue causing flickering on Light wind weaves.
Sound Fixes / Tweaks
  • Some Engineer sounds have been tweaked, in particular the volume of 3rd person sounds (those you'd hear with an Engineer in your group - from the perspective of another player).
  • Enemies should now be easier to hear when behind you.
  • Fixed sound cutting out when shield pushing several enemies.
  • Victor's secondary pistol attack with Rapier now plays the correct sound.
  • Victor's Repeater Pistol now has the reload sound properly audible in all situations.
  • Kruber's Man-bow now has the correct sound when switched to from another weapon.
  • Bounty Hunter's activated ability now plays the correct sound.
  • Lohner will no longer instigate conversation about their experiences at Castle Drachenfels with the heroes.
UI Fixes / Tweaks
  • Masterwork Pistol crosshair style has been changed to avoid switching back and forth while using the alt fire.
  • Made it so changes to the gamepad button icon style (PS4/XB1) are immediately reflected in the UI when the setting is changed.
  • Fixed text overflow in Athanor talent descriptions.
  • Pinging an enemy can no longer trigger the "Too many Social Wheel messages" error in chat.
  • Fixed a bug that prevented changing hero via the escape menu when the bridge of shadows was open.
  • Grail Knight duties are now considered priority buffs and will show up center screen when activated.
  • Fixed an issue in the controller UI where the healthbar frame would not adjust appropriately when the window is resized.
  • Re-enabled the cancel host migration button. It was disabled as a stop-gap measure to fix a networking issue that has since been resolved.
  • Fixed an issue where incorrect Portrait Frames were sometimes being displayed in the end of match screen.
  • Removed a debug timer that snuck its way into the game.
  • Fixed a couple of instances where incorrect subtitles would be displayed.
  • Players will no longer be pinged when commanded to drop something.
Hero Fixes / Tweaks
  • Engineer: Scavenged Shot talent replaced with Combined Arms - 'Melee power increased by 10%. Every 5 melee kill makes Bardin's next Ranged attack grant 15% Ranged Power for 10 seconds.'.
  • Fixed a bug where "Vanish" could disallow Kerilian the crit buff from "Cloak of Mist".
  • Added back the dot to the first strike of Sienna's mace heavy attack chain.
  • Fixed an issue by which damage reduction stacking wasn't multiplicative as intended.
  • Added a missing action to the Coghammer so holding attack chains the first heavy (same behaviour as with other weapons).
  • Bardin's 'Survivalist' now correctly produces ammunition on barrel explosion.
  • Fixed an issue where certain ranged weapons would sway excessively after switching from a Bretonnian Longsword.
  • Fixed an issue where Battle Wizard's Soot Shield could trigger if hitting dead enemies.
  • Fixed an issue where switching to Saltzpyre's melee weapon prior to reloading his Repeater Pistol and back would result in the animation breaking.
  • Fixed an issue where Siennas on the verge of exploding who felt the need to cliff dive would be flat out killed, without an opportunity to be rescued by their fellow heroes.
Miscelaneous Fixes / Tweaks
  • Slayer's 'Ghalskeggi' now shows the correct wristband colour in both 1st and 3rd person views.
  • The Grail Knight's Black and Gold skin now correctly has yellow sleeves instead of white.
  • Fixed a bunch of other minor inconsistencies between 1st and 3rd person textures for Shade and Zealot skins.
  • Fixed an issue where "Harder, Better, Faster, Stronger", and "The Vanguard" Deeds didn't include Beastmen where the host was eligible to face them.
  • Packmasters should no longer do a 180 spin when hooking players.
  • Accessing Okri's challenges has been re-enabled for modded. (Note: rewards are not redeemable on modded by design). This also fixes a bug that did not allow starting Fortunes of War on modded realm.
  • Fixed an issue where players getting disabled immediately after consuming healing draughts would lose the draught without getting it's effect. It now gets refunded in this case.
  • We've updated the colour and duration of the ground decal for the Gobadier's Globe VFX to better match up with the effect and the duration of the threat.
  • Input buffering of quickswap (default keybind: Q) will now have priority over other actions (eg. swapping to a bomb or a potion).
  • Fixed a rare issue that allowed a player to block whilst in a downed state.
  • Fixed some cases where ambush hordes could spawn in plain sight.
  • Twitch mode boons and potions now stack, and no longer overwrite each other.
Crashes
  • Fixed a crash that could occur due to an excessive amount of friends being displayed within the in-game player list.
  • Fixed various miscellaneous crashes.
Known Issues (MODS)
  • Armory - Crashes when selecting Kruber or his new weapon.
  • Needii - Missing functionality with the new potions.
  • Crosshair Kill Confirmation - Might cause issues booting the game (unable to reproduce).
  • Info Dump for Streaming - Does not work and causes performance degradation.
  • Item Filter - Throws a localization error when looking at deeds.
  • Loadout Manager - Throws errors when opening the player list (tab) menu. Bot loadouts do not work in the wastes.
  • Mission timer - Does not work in the wastes.
  • Player List Plus - Throws errors when opening the player list (tab) menu. Does not work (or works inconsistently) in the Wastes.
  • Removed Hanged Corpses - New hanging units are visible in the Chaos Wastes locations.
  • Third Person Equipment - Causing big performance degradation due to errors.
  • UI Tweaks - Causes some issues in the HUD
    • Removes keybinds from the HUD.
    • Green outline timer of priority buffs is always full.
    • Locations of some HUD components have moved w/ regards to live game, including but possibly not limited to: Player Portrait, Health Bar, Ability Bar, Cooldown Timer, Inventory Items & Ammo Count.
  • Vermintide Mod Framework - Sliders/dropdowns are not visible but still clickable. Being in the Mod Options when changing maps can crash the game.
  • Weapon Kill Counter - Kills are not consistently added to the counter in the wastes.
Apr 20, 2021
Holomento - SHEEN WEEDY
Save Game Overhaul
Save games have been completely redone from the ground-up to allow for an unlimited number of save slots, improved performance and bug fixes for many save-reliant systems throughout the game.
New Save System Features
  • Unlimited (Nameable) Save Slots
  • Save Slot Menu
  • Ability to delete individual save games
  • Several bug fixes for menus
  • Many bug fixes for inconsistent run variables being loaded including chests, enemy spawns, shortcuts, bosses and more.
  • The save system is overall more reliable
Save games now should be future proof meaning any existing save games from this update forward should be compatible with future updates. The new system may have some bugs still preventing this but this update is a major step in the right direction.

Task (Quest) System and NPCs
  • Created the task system. This system allows travelers across multiple runs to complete quests for various residents of Eventide Hollow.
  • Fixed previously broken NPCs that would take money to build shortcuts but would never build them.
  • Added a number of small tasks given by a few new (partially placeholder for testing) NPCs throughout the Hollow.

Other Additions
  • Reworked several parts of the Autumn Forest
  • Added ziplines as a buildable shortcut type (not available in-game yet)
  • Added an entrance area for the future sewer dungeon

Bug Fixes and Optimization
  • Fixed several bugs related to save games
  • Fixed various rocks near the traveler's Guild.
  • Fixed a few bugged area triggers.

Known Issues
  • Having multiple abilities and swapping abilities is currently bugged. Sometimes abilities will disappear and sometimes they will appear on the wrong slot or remain from previous runs.

Enjoy 0.4.20 and welcome to all of our new Alpha testers!
Sean
Apr 20, 2021
Brigand: Oaxaca - brianlancaster45
Main menu for Warlordocracy, bitches, plus all the settings. You have to click on the journal to change settings in the game, but I think it's fine. Also, I have a little party dialogue implemented like Baldur's Gate 2, which is kinda what I'm going for. What else? Tooltips, slightly better pathfinding (I think), but it still needs lots of work. I think in the next demo I will need playtesters, but for now just play it if you're curious.

Also, there is a fully-functional world editor, but you can't make stories larger than 5 maps in the Demo.

Link: https://blancaster45.itch.io/warlordocracy-demo/devlog/244661/warlordocracy-demo-v9

It's gonna be $9.99, then a bunch of $4.99 expansions after that. Not Santa Clause hat DLCs, I mean full-on stories where you can import your entire party from other stories like in NWN1.

EDIT: The first one who can kill everybody in the demo and sends me their save gets a cookie. (you don't have to kill the birds or butterflies)
Apr 20, 2021
Machinist - huangyous
Bug fixes
3on3 FreeStyle: Rebound - [GM] Caleb


Greetings Ballers,

We will be having our Server Maintenance on April 20, 2021.

Please check the details below​:​

​============================================

Maintenance Duration:

4/20 23:00 ~ 4/21 02:00 PDT

Maintenance Details:

[Update]
1. 1/2/3 Mission Event
2. 3x3 Challenge Event Week2
3. Point Consumption Event
4. Extra Points Event

[Reward]
- Point Consumption Event Reward
- Reward for 3x3 Rank Mode Challenge Event Week 1

[Bug Fix]

- Medal score issue fix and apply the normal score

- New downloadable patch version available
- Issue fix that didn’t get the score even after the ball goes into the ring when Jack’s pump-fake and
Mika’s alley-opp pass double-clutch activated under the basket
- Position adjustment when Jack’s pump-fake shot activated behind the backboard
- Logic modification regarding play status setting when network reconnection

============================================

Please be advised that won't be able to access the game during the maintenance

Thank you for your patience and understanding

- 3on3 Freestyle Team​​​

The Battle of Polytopia - Zoythrus™
Balance Pass 1



Background
We have measured the win rate of the different tribes in online games completed in the last few months. We see that some tribes are a lot more prone to win than others.

Today we are releasing a first balance pass that aim to make the tribes more equal!

By looking at this chart it is obvious to see that Bardur, Luxidoor and Kickoo are overpowered. That is also a known fact in the competitive scene and those three tribes are banned in many competitions.

A few other tribes are also falling behind and will receive some improvements later on to help them reach a competitive level.

Cymanti is not present on this list because we do not have enough data on them yet. We will study them more closely in the next balance pass.


Process
To accomplish this we will do several balance passes and analyze the effect of them before we move on with the next pass. That way we can better understand the impact of the changes we make and correct them if necessary.


Adjustments
In this first pass we focus on balancing the overpowered tribes: Bardur, Luxidoor and Kickoo. We have experimented with a lot of different things and finally settled on four changes that we think will bring more balance to the world of Polytopia:

Less Whales
We made sure whales never hang out directly next to a city or next to other whales. This will remove situations where Kickoo start with one or more whales in the vicinity of their capital, giving them a jump start that is hard to beat.

Split up Forestry
Forests are a very powerful type of nature since they can provide population from both animals and lumber huts and also provide direct income by clearing it. Since the Forestry tech contains both the Clear Forest and Lumber Hut improvements it becomes much stronger than other level 2 techs. This benefits Bardur much more since they are closest to Forestry in the Tech Tree.
Therefore we decided to split it up by moving Clear Forest to the Free Spirit tech. This change also opens up for new strategies in the Riding branch.
Thematically it fits well with the destructive aspects of the Riding branch (Disband ability, Clear Forest, Burn Forest), while the Hunting branch now leans more towards Forest Management (Forest Defence, Grow Forest, Lumber Huts and Sawmills).

Reduced income from Clear Forest
Getting 2 stars from each forest is very powerful and overshadows most other strategies. When we moved it to Free Spirit it opened up a hyper express route to Knights and also invalidated the Forestry tech for most tribes. Therefore we decided to bring the reward down to 1 star.

Luxidoor Capital
The special force of the Luxidoor tribe is that they start with a huge city, but it seems that it might have been just a bit too huge, so we changed it from a level 3 to a level 2 city. This will make them more balanced while still keeping their unique play style in place.

Conclusion
All of these changes have been thoroughly tested by the alpha team and debated for eons. We are confident and hopeful that they will make Polytopia more balanced and fun to play, but we won't know for sure until we try it out. That’s why this release is so exciting!

Hugs & Kisses,
-Midjiwan
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