We just launched Patch 2.6 for Baldur's Gate, Baldur's Gate II, Siege of Dragonspear and Icewind Dale Enhanced Editions.
This đ˛massive patch upgrades the games to 64-bit systems, fixes hundreds of bugs, and adds brand new portraits & voice sets to customize your heroesâ including two sets from the legendary Mark Meer (voice of Commander Shepard in Mass Effect)!
đHuge thanks to our heroic community for their tireless adventuring in beta builds for this mammoth patch. Thank You!
Note: Patch 2.6 won't fix every issue in the games, but don't worryâ we're still working on future updates!
Check out full patch details below...
Patch Highlights
Upgrade to 64-Bit | A much needed upgrade for modern machinesâ this improves system compatibility
7 New Character Voice Sets | New player voice sets, including two from the legendary Mark Meer reprising his roles as Alveus Malcanter and Baeloth Barrityl
11 New Character Portraits | New character portraits to customize your heroâs look
Hundreds of Bug Fixes | Includes scores of fixes to spells and hero abilities
Improved Pathfinding | Smoother party movement and navigation
New Localizations |
Baldurâs Gate II: Enhanced Edition | Added French text localization (beta)
Baldurâs Gate: Siege of Dragonspear | Added French (beta), Italian, German, Ukrainian and Polish text localizations
Icewind Dale: Enhanced Edition | Added Brazilian Portuguese and Chinese (Simplified) text localizations
Attention! Known Issues
New System Requirements | 32-bit operating systems are no longer supported. Check out the updated system requirements below, or visit game pages for details.
Crossplay with Mobile | Crossplay between computers and mobile devices will not be available until we release the 2.6 patch for iOS and Android (this is in the works!!).
OpenAL | Some windows users encounter launch issues due to OpenAL. If your game fails to launch, try reinstalling OpenALâ the installer "oalinst.exe" can be found in the root of the game install folder.
Multiplayer Latency | Some players report multiplayer latency (delay in communication between game clients)
French Localizations in Beta | We consider the new French text localization to be a beta release. We welcome feedback from the community!
Haste Spell | The spell works correctly, but the combat log doesn't reflect the correct double speed/damage that is taking place
Updates | All Games
These updates appear in Baldur's Gate, Baldur's Gate II, and Icewind Dale Enhanced Editions. Updates that only appear in Baldur's Gate: Enhanced Edition can be found further down the list
Upgrade to 64-bit
This upgrade improves system compatibility, including the 64-bit requirement for macOS. 32 bit-operating systems are no longer supported.
New Character Options
11 New Character Portraits | New character portraits to customize your heroâs look
7 New Character Voice Sets | New player voice sets to customize your hero's battle cries
Mark Meer | The legendary Mark Meer reprises his roles as Alveus Malcanter (the most major of minor mages) and Baeloth Barrityl (The Entertainer of the Black Pits)
CEO & Co. | You'll also be treated to the barbarian battle cries of Beamdog CEO, Trent Oster (who lost his voice for a few days after the recording session), plus four more Beamdog team voices!
Mark Meer voiced the Enhanced Edition characters, Alveus Malcanter and Baeloth Barrityl. New voice sets let you use these character voices for your hero! (Images left to right: Alveus Illustration, Baeloth Illustration, Photo of Mark Meer as Baeloth)
Multiplayer Improvements
Area Names | Area names now display correctly on multiplayer saves
Character Imports | Fixed issue with multiplayer character imports, specifically thief skills
Chat Hotkey | Added a hotkey for multiplayer chat: hit âTâ to open the chat
Crash Fixes | Fixed several multiplayer crashes
Client Connection | Fixed a few conditions preventing client connection
Error Handling | Improved internal error handling
Host Reload | Hosts reloading no longer cause clients to get stuck in level-up
New Characters | New characters joining multiplayer sessions no longer receive default equipment
Player Familiars | Player familiars and their stat blocks now load correctly in multiplayer games
Time Played | Fixed error in multiplayer time played information
Troubleshooting | Improved multiplayer troubleshooting by adding a network.log file and a fix to how the jingle.log file resets
General Fixes
Character Imports | Advanced AI now loads correctly with character imports
German Font | Fixed German text font size in menu for character voice selection
Item Comparison | You can now disable item comparison
Map | Fixed visual issues in map area backgrounds
Text Input | You no longer need to click before typing in text inputsâ the cursor will remain active
Abilities, Spells & Magic
Aid Bonuses | Aid bonuses to hits and damage now display correctly on the inventory screen, and the status icon displays on the character record screen
Bigbyâs Hand Spells | Updated spell graphics and fixed saving throws for Bigbyâs Clenched Fist and Bigbyâs Crushing Hand
Breach | Breach now uses projectiles and visuals consistent with the other spell protection removal spells
Detect Illusion | Corrected the casting range on Detect Illusion
Call Lightning and Pillar Spells | Effects that involve pillar animations, such as Call Lightning have been remastered into a single animation sequence rather than several stacked animations
Chaos Shield | Chaos Shield and Improved Chaos Shield now use graphics distinct from Miscast Magic
Chaotic Commands | Chaotic Commands now use the correct projectiles at all levels
Cloud Projectiles | Updated Cloud Projectiles so they are cleared by Zone of Sweet Air
Cloud Spells | Several Cloud Spell visual effects have been updated to match their color descriptions (including Cloudkill, Stinking Cloud, Death Fog, and Incendiary Cloud)
Club Proficiency | Club proficiency now displays correctly on character records
Fire and Cold | Fire and cold graphics of numerous items, spells, and abilities have been recolored to appear more realistic
Fire Shields and Blade Barriers | Fire shields and similar effects no longer display text feedback if the striking creature is out of range of the struck creature
Fire Shields and Blade Barriers | Damage suffered when striking a protected creature now ignores mirror image
Fire Shields and Blade Barriers | These spells may now be refreshed before their durations expire
Fireball | Updated visual effects for the Fireball spell and for items that use Fireball style explosions
Haste Scrolls | Haste Scrolls now correctly target an area rather than a particular creature
Hit Dice | Spells affecting creatures based on their hit dice now work as expected
HP Drain | Spells that drain HP now work as expected, and cannot drain more HP than available from a target
Invisibility, 10' Radius | Invisibility, 10' Radius now no longer affects enemies and uses a 10 foot radius area of effect
Lightning Bolt | Restored Lightning Bolt to behavior in the original games: the bolt continues in a straight line beyond the initial target, hitting all in its path and bouncing off obstacles
Magic Resistance | Spells such as Glitterdust, Contagion, and Otilukeâs Freezing Sphere no longer bypass magic resistance
Melf's Minute Meteors | Updated damage type from piercing to missile
Movement Effects | Movement effects from spells such as Entangle now relate properly with stacking or counteracting effects from spells or the environment
Non-Detection | Spells blocked by Non-Detection will no longer play visuals or sound effects on targeted creatures
Physical Mirror | Physical Mirror effects now have consistent duration and dispel behavior
Poison Immunity | Creatures immune to poison no longer visibly recoil in combat when hit by poison or disease effects
Polymorph Self | Fixed inconsistencies, casting time and minor issues with Polymorph Self
Power Levels | Corrected the power level of several items and spells to make sure they interact properly with spell protections, such as Spell Turning or Globe of Invulnerability
Power Word and Symbol Spells | audio and visual spell effects will only play if targets are actually affected by the spell
Projectile Speeds | Updated projectile speeds so they are more consistent
Projectile Speeds | Thrown darts and dagger speeds have been sped up to appear more realistic
Priests of Tyr | Divine Favor and Exaltation now play expected graphics and sounds
Priests of Tempus | Chaos of Battle now plays different animations on allies and opponents
Psionic Blast | Description for Psionic Blast now appears in the innate ability menu when you shapechange into a Mind Flayer
Raise Dead & Resurrection | Raise Dead and Resurrection type spells can no longer be cast on living targets, only dead targets
Recurring Effects | Spells and items with effects that refresh each round now reapply the recurring effect properly
Regeneration | Updated Regeneration status icon used on portraits
Repulse Undead | Aligned School of Magic for Repulse Undeadâs parent and child spells
Saving Throws | Corrected saving throw messages and functionality on a handful of spells and magic items
Shaman Spirits | The spirit animals summoned by shamanic dancing are now correctly dispelled when they reach the edge of the shamanâs visual range
Shamanic Spells | Shamanic spells and abilities now play consistent visual effects with âshamanic themedâ colors
Shapechange | Fixed inconsistencies, casting time and minor issues with Shapechange
Simulacrums | Simulacrums and Projected Images no longer incorrectly inherit temporary abilities from casters
Sleep & Unconsciousness | Fixed a few minor issues in the Sleep and Unconsciousness effects; status icons on character record screen now differentiate between Sleep and Unconsciousness
Spell and Potion Icons | Added or updated portrait icons to portray suitable magical effects for several spells, potions and abilities
Spell Protection Removal | Spell Protection Removal spells may now be cast onto invisible creatures
Spell Target Glow | Creatures targeted by spells now glow consistently
Spellstrike | Spellstrike now uses projectiles and visuals consistent with the other spell protection removal spells
Spirit Armor | Spirit Armor saving throws now work as expected
Spirit Fire | Aligned School of Magic for Spirit Fireâs parent and child spells
Time Trap | Trap projectile for thievesâ Time Trap ability now plays audio
Wish and Limited Wish | These spells now behave correctly as level 9 and level 7 spells when interacting with spell protections
Modding
Missiles | Corrected a handful of labelling inconsistencies for missile ids
Missiles | MISSILE.ids now accurately label projectiles
SPLPROT.2da | Added labels and standardized SPLPROT.2da across Baldur's Gate, Baldur's Gate II and Icewind Dale Enhanced Editions
Updates | Baldurâs Gate: Enhanced Edition
New Localizations for Siege of Dragonspear DLC
Added French (beta), Italian, German, Ukrainian and Polish text localizations
Note: We consider the new French text localization to be a beta release. We welcome feedback from the community!
Abilities, Spells & Magic
Burning Hands | Burning Hands now correctly casts as an area of effect spell, rather than targeting one creature
Chant | Detrimental effects play graphics and sound on opponents
Chaotic Commands | Chaotic Commands now use the correct projectiles at all levels
Confusion | Confusion no longer causes Sarevok to become invincible
Darkness 15â Radius | Darkness 15â Radius' visual effects now blend to make it appear more realistic
Death Ward | Death Ward now blocks the special version of Power Word: Kill used by the Death Knight
Ethereal Retribution | The effect message for Ethereal Retribution now displays as expected
False Dawn | Updated graphical effects of False Dawn to match its listed description more closely
Immunities | Fixed several spells so they no longer affect creatures who are supposed to be immune
Incendiary Cloud | Incendiary Cloud now uses consistent visual effects, regardless of the casterâs level
Level Drain | Reported levels and actual levels drained now align correctly
Otilukeâs Resilient Sphere | Aligned school of magic for Otilukeâs Resilient Sphere parent and child spells
Polymorph | Corrected icon and damage for Brown Bear Polymorph
Polymorph Self | Casting Polymorph Self into a brown bear no longer causes crash if a record screen is open
Summon Monsters | Monsters summoned via wand will now behave the same as those summoned directly via spell
Tiax | Fixed an issue where Tiax would sometimes fail to search for traps when the option was selected
Achievements
Water, Water Everywhere | When flooding the mines at Cloakwood, you will now receive the 'Water, Water Everywhere' achievement if you open the plug via dialogue with the miner.
Fishermanâs Foe | Fixed an issue in Tenya's area that prevented the 'Fishermans Foe' achievement from being awarded
Adventuring
Adoyâs Enclave | Added experience reward when killing Magreb and completing Adoyâs Enclave quest
Adoyâs Enclave | Adoy's Enclave is now accessible from the Gullykin to its north on the world map.
Adoyâs Enclave | Fixed an issue where nearby goblins would sometimes attack and kill the bear in Adoy's Enclave
Bassilus | Bassilusâ skeletons now correctly attack along with Bassilus when players choose any of the hostile dialogue options
Black Pits | Splitting slimes in the Black Pits can no longer kill the party in Story Mode
Black Pits | When replaying the Black Pits battle with Llyrk (Tier 1, Battle 3), his Crumbling Skeletons will no longer die immediately
Beregost | Fixed a bug preventing players from entering a home near the Red Sheaf in Beregost.
Doppelgangers | Doppelgangers at the Seven Suns no longer lose their loot when transforming out of their human disguises
Doppelgangers | Aldeth now recognizes when you have completed the quest to clear out the doppelgangers at Merchantâs League
Dorn | Dorn is no longer too easily killed when you meet him in his initial ambush
Dorn | When approaching Kryll, Dorn will no longer jump to a new position before initiating dialogue
Dradeel | Dradeel should now remain dead if you kill him in his hut, and will no longer turn up later as you try to escape the island.
Drizzt | Fixed an issue where players could stand close enough to activate gnolls attacking Drizzt without activating Drizzt to fight back
Drizzt | Drizzt will now properly acknowledge the player's help in the gnoll ambush
Ducal Palace | The entrance to the Ducal Palace is now only available once the bars are open
Durlagâs Tower | A handful of traps in Durlag's Tower and the Dark Moon temple are no longer flagged as already discovered
Durlagâs Tower | Fixed an issue in the basement of Durlagâs Tower where killing the initial fission slime prematurely sent the party to the chessboard
Dynaheir | Dynaheir no longer comments on Edwinâs death if he is killed before you meet her
Elfsong Tavern | In Chapter 7 in the Elfsong Tavern, Husam no longer appears and disappears repeatedly
Nashkel | Fixed an issue where killing Brage would not result in his body being dropped, which prevented players from being able to collect his bounty in Nashkel
Mutamin | Fixed an issue occurring when Mutamin is hidden: one of his basilisks could be attacked and killed without turning hostile and fighting back
Prism | If you complete the Prism quest before talking to Oublek, he will no longer list Prism as an outstanding bounty
Ramazith | Ramazith now returns inside if he finds himself coaxed outside his home during the completion of his quest
Rasaad | The female monk in Rasaadâs quest no longer uses a male avatar and some male sounds
Rasaad | Fixed an issue during Rasaad's quest where the party will encounter Gamaz but not 'officially' kill Gamaz, so he would never be added to the party stats (such as the 'most powerful vanquished')
Scar | Reworked Scarâs rewards for completing the investigation into the Seven Suns
Story Mode | NPCs (non-player characters) who leave the party now lose their invincibility, as expected
Tazok | If you join the bandits with Kivan in your party, you will no longer get trapped in a loop if you choose to attack Tazok in the Bandit Camp
Tenya | Reworked Tenyaâs rewards for returning her bowl
Tutorial | Fixed an issue preventing Belt from moving to the next floor in the tutorial.
Waukeenâs Promenade | Fixed a crash when checking area background in Waukeen's Promenade
Items
Arrows | In Chapter 6, Arkanis and Deder now carry normal arrows, not special arrows
Baelothâs Ring | Fixed message displayed when clicking Baelothâs non-removable ring in his inventory; message now correctly reads âThis item cannot be removedâ
Blinding Powder | Removed redundant combat feedback when using Blinding Powder
Dwarven Runestones | Multiple copies of dwarven runestones can no longer be pickpocketed from Ike
Eldothâs Poison | Eldothâs Poison Arrows no longer do 50% more damage than expected
Elemental Bullets | Elemental Bullets of Fire, Ice and Electricity now use unique icons to distinguish them from other bullets
Elemental Bullets | Increased the price of elemental darts due to their higher damage potential over +1 darts
Rilsaâs Ring | Added Rilsaâs Ring item description
Shield of the Falling Stars | Multiple copies of the unique item Shield of the Falling Stars can no longer be looted from Varci
Journal Entries
Dorn | Failing to discover Gorionâs letter in Candlekeep no longer prevents the journal entry for Dornâs quest from closing; the entry now closes with the death of Simmeon
Melicamp | Melicampâs journal entries are now filed together under one header, rather than separate quests
Kagain | Interrupting Kagainâs dialogue when he finally sees the destroyed caravan no longer causes the journal entry to remain open
Rasaad | Several notes from Rasaad's side quest are now flagged as critical so they will no longer disappear from ground piles and prevent the completion of the quest
Rising Tensions with Amn | The journal entries filed under 'Rising Tensions with Amn' now close as expected once you complete Chapter 4 and discover the true source of the conflict
Tandem in Extremis | The âTandem in Extremisâ journal entry will now close when you meet Winski at the end of the Thieves Maze, rather than remaining open.
Tazok and the Bandits | Informational journal entries for âTazok and the Banditsâ journal entries now appear in the Info section of the journal, rather than the quest section
Display, Dialogue & Audio
Adoyâs Enclave | Added the missing footstep sounds in Adoyâs Enclave and Dark Moon Temple
Ambush Cutscene | Cutscene of Gorionâs ambush now correctly shows the playerâs familiar fleeing along with the player
Baldurâs Gate Creatures | Some hidden creatures in the City of Baldurâs Gate in Chapter 7 no longer display a string of code when they disappear
Baeloth | Fixed an issue where Baelothâs dialogue after the Margarine of Evil fight could interrupt the partyâs return from the arena, breaking the campaign
Bruel | Bruelâs retort now displays correctly
Dialogue Choices | Dialogue choices now display correctly, without cutting off longer text blocks
Gandlor | Removed superfluous dialogue option causing conversation with Gandlor to repeat
Fog of War | Fog of War and map features now reset as expected when players reenter the area where Dorn gets ambushed
Inn Screens | Inn screens now display properly in the center of the screen
Iron Throne | Fixed missing weather on the Iron Throne roof
Neera | Fixed an issue where Neera starts her post-fight dialogue despite remaining enemies
Play Button | Corrected code for the âPlayâ button when choosing a character voice
Thieving Message | When caught thieving, the message âSomeone has noticed you! You hear the guards being summonedâ will now only appear when guards are actually summoned
Russian TLK Table | Added Russian Female TLK table to resolve some grammatical issues
Spell Sound Effects | Less intrusive sound effects play for numerous area of effect spells
Waylay Areas | Fixed missing combat music in many waylay areas
General Fixes
Fixed crash when players attempt to load after idling
Modding
AecâLetecâs Death Gaze | Fixed an issue where if the player mods the game to allow the protagonist to die, the game would still end if Player1 is turned into a ghast via Aec'Letec's death gaze
First of all, we thank you from the bottom of our hearts đ Without you, our little project wouldnât be possible. You supported us in the pre-alpha stage, you support us now with the Early Access, and we hope to see you later with the full release in the coming years.
Thank you! And we really mean it.
Of course, the development is nowhere stops with the Early Acess release, and weâre already working on the next update.
In the meantime, weâve been a bit overwhelmed with the amount of feedback that poured on us on every channel, from Discord to Steam Discussions. It was literally impossible for us to answer every question and suggestion, so we decided to compile the most frequent issues into one FAQ, which you can read below.
We also want to thank anyone who spent their time answering questions and helping people here and there. Special thanks go to scailman, refreshfr, Elvis Cooper, and UGH Dany.
General
If I bought the pre-alpha on Itch previously, should I buy it again on Steam?
No, you donât need to buy the game twice, itâs already yours. Follow this instruction to claim your Steam key.
The game is not loading or thereâs another technical issue
Leave a review. We are getting many nice words about the game on mail, Discord, etc. We encourage you to leave reviews on Steam if you didnât yet, it helps a lot!
Answer questions. Help other people on Discord, Steam Discussions, etc.
Write guides on Steam. If you are pretty familiar with the game, your insight knowledge may be very helpful for newcomers.
Proofread and improve translations. To do so, join our Discord, then go to our translation portal and suggest changes. You can even translate to a completely new language. If you need help, use #translation channel.
Spread the word. Tell your friends that could be interested in the game. If youâre a content creator and want to request a press key, please fill out the form on this page.
Development
How many people on the team?
The game is developed by just two guys. But we canât fail to mention the important role of our community volunteers helping us with content for the game, translations, moderations, writing guides, and more!
Can you say if some feature is planned?
Please take a look at our roadmap to get the idea of what major features are planned and in what order we plan to implement them.
Can I participate in the early beta of the next updates?
Sure! Weâll set up a beta branch on Steam soon, so everyone interested can receive future updates early and give us immediate feedback.
Before posting, please check the roadmap if the feature you want to suggest already planned and check on GitHub if itâs already posted.
Gameplay
I have hard times building bridges, connecting roads, etc.
We feel you! The current system - which is responsible for roads, rails, bridges, conveyors, etc - was originally introduced in the early days of the pre-alpha, and it was 3rd attempt on building tracks already from the moment development begins.
While it was time-proven as a working solution for handling most of the tasks, it obviously has its limitations and can be cumbersome to use at times.
To address that, we are working on a new system, that eventually will replace the current one. Not only it should make building a much more pleasant experience, but introduce many new interesting features, like so:
Level crossings
Customizable curvature of tracks
Left-hand traffic
Diagonal roads
One-way roads
Horizontally curved bridges and tunnels
Planning mode
Support for blueprints
Performance optimizations
and more.
Why are there no level crossings?
See the answer above.
I think the signals are working wrong!
Signals are battle-tested for a couple of years already, so we are pretty confident there are no major bugs. The Voxel Tycoon using an implementation called block signals, which may the source of confusion for players who are more familiar with other implementations.
Thereâre two common issues that unprepared player might face:
A train canât find the way to its destination. Usually, this caused by a one-way signal facing the opposite direction. You should have a second signal on the opposite side of the rail if you want to allow a train to pass the track in both directions.
A signal is red, even that it seems thereâs no other train blocking the way. Usually, this happens when two parallel rails built too close to each other. Even if they do not intersect visually, the system detects a possible collision and blocks a train from passing. This behavior will be improved with the track system upgrade described above.
Learn more on how signals work and how to build advanced designs:
Also, donât hesistate to ask for help on the Discord.
While the current system is fully functional, it has some limitation, and weâll continue to explore this area in the future and see if we can bring even more flexible ways to control the flow of your trains.
Cities build impossible to connect roads
This will be worked on after the track system rework described earlier.
Is the current gameplay loop is final?
Not even close! We have plans for a lot of new gameplay mechanics that will greatly diversify the gameplay. Please check our roadmap.
Will passengers travel to factories?
Yes, we have plans for that.
Can I set a schedule that way that my bus traverse stations like 1-2-3-2-1, without the need to add all five stops?
Sure! Go to edit schedule mode, then click on the icon on the left of the route name.
Are there any more hidden features related to setting up a schedule?
Thereâs no separate creative mode at the moment, but you can use some cheats if you just want to play with all available stuff right now, ignoring game rules.
To activate cheats, press Ctrl+Alt+C while in-game (not the main menu). The game will ask you if you really want to do that.
After the cheats activated thereâre some secret menus will be added here and there, for example:
Right-click on the money indicator at the bottom left corner and set any amount of money you need
Right-click on the research button at the bottom right corner to unlock all research
Right-click on the research name on the left of the research tree window to unlock any specific research
Right-click on the button at the bottom of the warehouse window to fill the storage with selected items
Right-click on the vehicle unit card in the Details tab of the Vehicle window to fill the unit with selected items
We plan to add the proper creative mode in future updates.
When the multiplayer is coming?
No timeframe at this point, this is a pretty major task that is at its early stages currently. Weâd say donât expect it arrives this year. If youâre looking exclusively for a multiplayer experience, we advise you to hold your purchase until it will be implemented.
Thatâs it for now
If you have any more questions, feel free to join our Discord and ask them there!
We just launched Patch 2.6 for Baldur's Gate, Baldur's Gate II, Siege of Dragonspear and Icewind Dale Enhanced Editions.
This đ˛massive patch upgrades the games to 64-bit systems, fixes hundreds of bugs, and adds brand new portraits & voice sets to customize your heroesâ including two sets from the legendary Mark Meer (voice of Commander Shepard in Mass Effect)!
đHuge thanks to our heroic community for their tireless adventuring in beta builds for this mammoth patch. Thank You!
Note: Patch 2.6 won't fix every issue in the games, but don't worryâ we're still working on future updates!
Check out full patch details below...
Patch Highlights
Upgrade to 64-Bit | A much needed upgrade for modern machinesâ this improves system compatibility
7 New Character Voice Sets | New player voice sets, including two from the legendary Mark Meer reprising his roles as Alveus Malcanter and Baeloth Barrityl
11 New Character Portraits | New character portraits to customize your heroâs look
Hundreds of Bug Fixes | Includes scores of fixes to spells and hero abilities
Improved Pathfinding | Smoother party movement and navigation
New Localizations |
Baldurâs Gate II: Enhanced Edition | Added French text localization (beta)
Baldurâs Gate: Siege of Dragonspear | Added French (beta), Italian, German, Ukrainian and Polish text localizations
Icewind Dale: Enhanced Edition | Added Brazilian Portuguese and Chinese (Simplified) text localizations
Attention! Known Issues
New System Requirements | 32-bit operating systems are no longer supported. Check out the updated system requirements below, or visit game pages for details.
Crossplay with Mobile | Crossplay between computers and mobile devices will not be available until we release the 2.6 patch for iOS and Android (this is in the works!!).
OpenAL | Some windows users encounter launch issues due to OpenAL. If your game fails to launch, try reinstalling OpenALâ the installer "oalinst.exe" can be found in the root of the game install folder.
Multiplayer Latency | Some players report multiplayer latency (delay in communication between game clients)
French Localizations in Beta | We consider the new French text localization to be a beta release. We welcome feedback from the community!
Haste Spell | The spell works correctly, but the combat log doesn't reflect the correct double speed/damage that is taking place
Updates | All Games
These updates appear in Baldur's Gate, Baldur's Gate II, and Icewind Dale Enhanced Editions. Updates that only appear in Baldur's Gate II: Enhanced Edition can be found further down the list
Upgrade to 64-bit
This upgrade improves system compatibility, including the 64-bit requirement for macOS. 32 bit-operating systems are no longer supported.
New Character Options
11 New Character Portraits | New character portraits to customize your heroâs look
7 New Character Voice Sets | New player voice sets to customize your hero's battle cries
Mark Meer | The legendary Mark Meer reprises his roles as Alveus Malcanter (the most major of minor mages) and Baeloth Barrityl (The Entertainer of the Black Pits)
CEO & Co. | You'll also be treated to the barbarian battle cries of Beamdog CEO, Trent Oster (who lost his voice for a few days after the recording session), plus four more Beamdog team voices!
Mark Meer voiced the Enhanced Edition characters, Alveus Malcanter and Baeloth Barrityl. New voice sets let you use these character voices for your hero! (Images left to right: Alveus Illustration, Baeloth Illustration, Photo of Mark Meer as Baeloth)
Multiplayer Improvements
Area Names | Area names now display correctly on multiplayer saves
Character Imports | Fixed issue with multiplayer character imports, specifically thief skills
Chat Hotkey | Added a hotkey for multiplayer chat: hit âTâ to open the chat
Crash Fixes | Fixed several multiplayer crashes
Client Connection | Fixed a few conditions preventing client connection
Error Handling | Improved internal error handling
Host Reload | Hosts reloading no longer cause clients to get stuck in level-up
New Characters | New characters joining multiplayer sessions no longer receive default equipment
Player Familiars | Player familiars and their stat blocks now load correctly in multiplayer games
Time Played | Fixed error in multiplayer time played information
Troubleshooting | Improved multiplayer troubleshooting by adding a network.log file and a fix to how the jingle.log file resets
General Fixes
Character Imports | Advanced AI now loads correctly with character imports
German Font | Fixed German text font size in menu for character voice selection
Item Comparison | You can now disable item comparison
Map | Fixed visual issues in map area backgrounds
Text Input | You no longer need to click before typing in text inputsâ the cursor will remain active
Abilities, Spells & Magic
Aid Bonuses | Aid bonuses to hits and damage now display correctly on the inventory screen, and the status icon displays on the character record screen
Bigbyâs Hand Spells | Updated spell graphics and fixed saving throws for Bigbyâs Clenched Fist and Bigbyâs Crushing Hand
Breach | Breach now uses projectiles and visuals consistent with the other spell protection removal spells
Detect Illusion | Corrected the casting range on Detect Illusion
Call Lightning and Pillar Spells | Effects that involve pillar animations, such as Call Lightning have been remastered into a single animation sequence rather than several stacked animations
Chaos Shield | Chaos Shield and Improved Chaos Shield now use graphics distinct from Miscast Magic
Chaotic Commands | Chaotic Commands now use the correct projectiles at all levels
Cloud Projectiles | Updated Cloud Projectiles so they are cleared by Zone of Sweet Air
Cloud Spells | Several Cloud Spell visual effects have been updated to match their color descriptions (including Cloudkill, Stinking Cloud, Death Fog, and Incendiary Cloud)
Club Proficiency | Club proficiency now displays correctly on character records
Fire and Cold | Fire and cold graphics of numerous items, spells, and abilities have been recolored to appear more realistic
Fire Shields and Blade Barriers | Fire shields and similar effects no longer display text feedback if the striking creature is out of range of the struck creature
Fire Shields and Blade Barriers | Damage suffered when striking a protected creature now ignores mirror image
Fire Shields and Blade Barriers | These spells may now be refreshed before their durations expire
Fireball | Updated visual effects for the Fireball spell and for items that use Fireball style explosions
Haste Scrolls | Haste Scrolls now correctly target an area rather than a particular creature
Hit Dice | Spells affecting creatures based on their hit dice now work as expected
HP Drain | Spells that drain HP now work as expected, and cannot drain more HP than available from a target
Invisibility, 10' Radius | Invisibility, 10' Radius now no longer affects enemies and uses a 10 foot radius area of effect
Lightning Bolt | Restored Lightning Bolt to behavior in the original games: the bolt continues in a straight line beyond the initial target, hitting all in its path and bouncing off obstacles
Magic Resistance | Spells such as Glitterdust, Contagion, and Otilukeâs Freezing Sphere no longer bypass magic resistance
Melf's Minute Meteors | Updated damage type from piercing to missile
Movement Effects | Movement effects from spells such as Entangle now relate properly with stacking or counteracting effects from spells or the environment
Non-Detection | Spells blocked by Non-Detection will no longer play visuals or sound effects on targeted creatures
Physical Mirror | Physical Mirror effects now have consistent duration and dispel behavior
Poison Immunity | Creatures immune to poison no longer visibly recoil in combat when hit by poison or disease effects
Polymorph Self | Fixed inconsistencies, casting time and minor issues with Polymorph Self
Power Levels | Corrected the power level of several items and spells to make sure they interact properly with spell protections, such as Spell Turning or Globe of Invulnerability
Power Word and Symbol Spells | audio and visual spell effects will only play if targets are actually affected by the spell
Projectile Speeds | Updated projectile speeds so they are more consistent
Projectile Speeds | Thrown darts and dagger speeds have been sped up to appear more realistic
Priests of Tyr | Divine Favor and Exaltation now play expected graphics and sounds
Priests of Tempus | Chaos of Battle now plays different animations on allies and opponents
Psionic Blast | Description for Psionic Blast now appears in the innate ability menu when you shapechange into a Mind Flayer
Raise Dead & Resurrection | Raise Dead and Resurrection type spells can no longer be cast on living targets, only dead targets
Recurring Effects | Spells and items with effects that refresh each round now reapply the recurring effect properly
Regeneration | Updated Regeneration status icon used on portraits
Repulse Undead | Aligned School of Magic for Repulse Undeadâs parent and child spells
Saving Throws | Corrected saving throw messages and functionality on a handful of spells and magic items
Shaman Spirits | The spirit animals summoned by shamanic dancing are now correctly dispelled when they reach the edge of the shamanâs visual range
Shamanic Spells | Shamanic spells and abilities now play consistent visual effects with âshamanic themedâ colors
Shapechange | Fixed inconsistencies, casting time and minor issues with Shapechange
Simulacrums | Simulacrums and Projected Images no longer incorrectly inherit temporary abilities from casters
Sleep & Unconsciousness | Fixed a few minor issues in the Sleep and Unconsciousness effects; status icons on character record screen now differentiate between Sleep and Unconsciousness
Spell and Potion Icons | Added or updated portrait icons to portray suitable magical effects for several spells, potions and abilities
Spell Protection Removal | Spell Protection Removal spells may now be cast onto invisible creatures
Spell Target Glow | Creatures targeted by spells now glow consistently
Spellstrike | Spellstrike now uses projectiles and visuals consistent with the other spell protection removal spells
Spirit Armor | Spirit Armor saving throws now work as expected
Spirit Fire | Aligned School of Magic for Spirit Fireâs parent and child spells
Time Trap | Trap projectile for thievesâ Time Trap ability now plays audio
Wish and Limited Wish | These spells now behave correctly as level 9 and level 7 spells when interacting with spell protections
Modding
Missiles | Corrected a handful of labelling inconsistencies for missile ids
Missiles | MISSILE.ids now accurately label projectiles
SPLPROT.2da | Added labels and standardized SPLPROT.2da across Baldur's Gate, Baldur's Gate II and Icewind Dale Enhanced Editions
Updates | Baldurâs Gate II: Enhanced Edition
New Localizations
Added French (beta) text localization
Note: We consider the new French text localization to be a beta release. We welcome feedback from the community!
Abilities, Spells & Magic
Black Blade of Disaster | Fixed an issue where after casting Black Blade of Disaster, the record screen would not update your player stats until you made an attack
Burning Hands | Burning Hands now correctly casts as an area of effect spell, rather than targeting one creature
Chaotic Commands | Chaotic Commands now use the correct projectiles at all levels
Chant | Detrimental effects play graphics and sound on opponents
False Dawn | Updated graphical effects of False Dawn to match its listed description more closely
Implosion | Implosion will no longer bypass Hold Protections inappropriately
Incendiary Cloud | Incendiary Cloud now uses consistent visual effects, regardless of the casterâs level
Level Drain | Reported levels and actual levels drained now align correctly
Otilukeâs Resilient Sphere | Allies no longer need to roll saving throws or magic resistance checks
Polymorph | Corrected icon and damage for Brown Bear Polymorph
Spell Shield | If Spell Shield is active you are no longer blocked from receiving a discharged copy of the Rift Device
Achievements
Absolute Power | Fixed an issue where the âAbsolute Powerâ achievement would sometimes not fire as it was tied to Naliaâs rejoining dialogue; Nalia could sometimes use her generic rejoining dialogue instead of the one specifically for the completion of this quest
Adventuring
Dorn | If you kill Dorn in the Temple district, he will no longer respawn after you gain more experience
Mairyn | Mairyn now remains to deliver quest dialogue instead of teleporting away and causing the ranger stronghold quests to stall
Radiant Heart | The entrance to the Radiant Heart is no longer on impassable terrain.
Story Mode | NPCs (non-player characters) who leave the party now lose their invincibility, as expected
Story Mode | The crushing trap in the Spellhold Maze no longer kills characters in Story Mode
Suldanessellar | If loading from a Suldanessellar auto-save the chapter number will no longer get bumped to Chapter 8
Tutorial | Fixed an issue preventing Belt from moving to the next floor in the tutorial.
Waukeenâs Promenade | Fixed a crash when checking area background in Waukeen's Promenade
Wild Forest and Watcherâs Keep | You can now use links to travel directly between the Wild Forest and Watcherâs Keep
Windspear Hills | You can no longer walk too far around the rock to access the small hidden cache container at the entrance to the Windspear Hills
Display, Dialogue & Audio
Black Pits II | A visible barrier has been added to the Black Pits II when you approach the forbidden area
Black Pits II | Adjusted the camera angle to fix some Black Pits II cutscenes that had some action happening offscreen
DeâArnise Keep | Removed an info trigger in the deâArnise Keep basement
Jaheira | If Jaheira is removed from the party when she is cursed by Baron Ployer, she now uses the right rejoining dialogue if you finished the quest without killing Ployer.
Salamanders | Fire and Frost Salamanders now have correct race/class values set
Sahuagin City | Prevented double text strings from sometimes displaying when clicking on the exit from the Sahuagin City to the Underdark.
Sharran Guard Ovidiu | Sharran Guard Ovidiu can no longer be killed during the cutscene (e.g. with thief traps), leaving the game softlocked
Shadow Temple | The Shadow Dragon encountered in the Shadow Temple and its breath weapon now appear shadow-like
Spell Sound Effects | Less intrusive sound effects play for numerous area of effect spells
Spiders | Spiders have been updated with coloring from Baldurâs Gate
Throne of Bhaal | Yxtrazzal can no longer be killed during the cutscene in Throne of Bhaal (e.g. with thief traps), leaving the game softlocked
Throne of Bhaal | When being ambushed in Throne of Bhaal, the party will no longer be moved into the area incompletely, causing the cutscene to hang
Ust Natha Bar | Prevented a superfluous icon to appear in some game modes in Ust Natha Bar
Items
Black Pits II | Removed duplicate gear from the arena floor when initiating the Black Pits II finale
Bolts | Bolts +4 now give the proper +4 bonus instead of +3
Bolts | Before being identified, Kuo-Toan and Paralytic Bolts now use the proper descriptions
Potion of Clairvoyance | The potion now correctly acts as a 10 round duration Detect Invisibility, rather than True Sight
Wand of Glitterdust | Effects of the wand now match the spell of the same name
Winch in Firkraagâs Lair | Fixed the granting of multiple unique items from the winch in Firkraagâs Lair
Shrouds of the Unproven | Fixed the granting of multiple Shrouds of the Unproven from Rabiâah
Tim Bergling, known by his stage name AVICII, was a Superstar DJ whose tragic death deeply affected millions of people throughout the world.
On the anniversary of Avicii's tragic passing, it is imperative that we continue to highlight the plight of those with lived experience of mental illness and suicide. On Tuesday 20th April, 2021, Wired Productions and developers Hello There Games will be donating 100% net receipts across all platforms to the Tim Bergling Foundation.
Its work includes supporting science-based organizations engaged in preventative actions against mental illness and suicide, particularly in young people.
Additionally - from the 20th of April until May the 4th, Avicii Invector will be available for 30% off on Nintendo Switch
We'll be having a special Live Stream tomorrow at 4.30pm BST on the Avicii Invector Steam page - join us, and let's be a little less lonely together.
About The Tim Bergling Foundation :
The Tim Bergling Foundation was created by Klas and Anki Bergling and their family after the death of their son Tim Bergling, also known as AVICII. Their mission is to advocate for the recognition of suicide as a global health emergency and promote removing the stigma attached to the discussion of mental health issues.
The Foundation supports science-based organizations engaged in preventative actions against mental illness and suicide, particularly in young people. As well as seeking to support aid work in areas where Tim also had passion such as climate change, global hunger and the preservation of wildlife and endangered species
We just launched Patch 2.6 for Baldur's Gate, Baldur's Gate II, Siege of Dragonspear and Icewind Dale Enhanced Editions.
This đ˛massive patch upgrades the games to 64-bit systems, fixes hundreds of bugs, and adds brand new portraits & voice sets to customize your heroesâ including two sets from the legendary Mark Meer (voice of Commander Shepard in Mass Effect)!
đHuge thanks to our heroic community for their tireless adventuring in beta builds for this mammoth patch. Thank You!
Note: Patch 2.6 won't fix every issue in the games, but don't worryâ we're still working on future updates!
Check out full patch details below...
Patch Highlights
Upgrade to 64-Bit | A much needed upgrade for modern machinesâ this improves system compatibility
7 New Character Voice Sets | New player voice sets, including two from the legendary Mark Meer reprising his roles as Alveus Malcanter and Baeloth Barrityl
11 New Character Portraits | New character portraits to customize your heroâs look
Hundreds of Bug Fixes | Includes scores of fixes to spells and hero abilities
Improved Pathfinding | Smoother party movement and navigation
New Localizations | Added Brazilian Portuguese and Chinese (Simplified) text localizations to Icewind Dale: Enhanced Edition
Attention! Known Issues
New System Requirements | 32-bit operating systems are no longer supported. Check out the updated system requirements below, or visit game pages for details.
Crossplay with Mobile | Crossplay between computers and mobile devices will not be available until we release the 2.6 patch for iOS and Android (this is in the works!!).
OpenAL | Some windows users encounter launch issues due to OpenAL. If your game fails to launch, try reinstalling OpenALâ the installer "oalinst.exe" can be found in the root of the game install folder.
Multiplayer Latency | Some players report multiplayer latency (delay in communication between game clients)
French Localizations in Beta | We consider the new French text localization to be a beta release. We welcome feedback from the community!
Haste Spell | The spell works correctly, but the combat log doesn't reflect the correct double speed/damage that is taking place
Updates | All Games
These updates appear in Baldur's Gate, Baldur's Gate II, and Icewind Dale Enhanced Editions. Updates that only appear in Icewind Dale: Enhanced Edition can be found further down the list
Upgrade to 64-bit
This upgrade improves system compatibility, including the 64-bit requirement for macOS. 32 bit-operating systems are no longer supported.
New Character Options
11 New Character Portraits | New character portraits to customize your heroâs look
7 New Character Voice Sets | New player voice sets to customize your hero's battle cries
Mark Meer | The legendary Mark Meer reprises his roles as Alveus Malcanter (the most major of minor mages) and Baeloth Barrityl (The Entertainer of the Black Pits)
CEO & Co. | You'll also be treated to the barbarian battle cries of Beamdog CEO, Trent Oster (who lost his voice for a few days after the recording session), plus four more Beamdog team voices!
Mark Meer voiced the Enhanced Edition characters, Alveus Malcanter and Baeloth Barrityl. New voice sets let you use these character voices for your hero! (Images left to right: Alveus Illustration, Baeloth Illustration, Photo of Mark Meer as Baeloth)
Multiplayer Improvements
Area Names | Area names now display correctly on multiplayer saves
Character Imports | Fixed issue with multiplayer character imports, specifically thief skills
Chat Hotkey | Added a hotkey for multiplayer chat: hit âTâ to open the chat
Crash Fixes | Fixed several multiplayer crashes
Client Connection | Fixed a few conditions preventing client connection
Error Handling | Improved internal error handling
Host Reload | Hosts reloading no longer cause clients to get stuck in level-up
New Characters | New characters joining multiplayer sessions no longer receive default equipment
Player Familiars | Player familiars and their stat blocks now load correctly in multiplayer games
Time Played | Fixed error in multiplayer time played information
Troubleshooting | Improved multiplayer troubleshooting by adding a network.log file and a fix to how the jingle.log file resets
General Fixes
Character Imports | Advanced AI now loads correctly with character imports
German Font | Fixed German text font size in menu for character voice selection
Item Comparison | You can now disable item comparison
Map | Fixed visual issues in map area backgrounds
Text Input | You no longer need to click before typing in text inputsâ the cursor will remain active
Abilities, Spells & Magic
Aid Bonuses | Aid bonuses to hits and damage now display correctly on the inventory screen, and the status icon displays on the character record screen
Bigbyâs Hand Spells | Updated spell graphics and fixed saving throws for Bigbyâs Clenched Fist and Bigbyâs Crushing Hand
Breach | Breach now uses projectiles and visuals consistent with the other spell protection removal spells
Detect Illusion | Corrected the casting range on Detect Illusion
Call Lightning and Pillar Spells | Effects that involve pillar animations, such as Call Lightning have been remastered into a single animation sequence rather than several stacked animations
Chaos Shield | Chaos Shield and Improved Chaos Shield now use graphics distinct from Miscast Magic
Chaotic Commands | Chaotic Commands now use the correct projectiles at all levels
Cloud Projectiles | Updated Cloud Projectiles so they are cleared by Zone of Sweet Air
Cloud Spells | Several Cloud Spell visual effects have been updated to match their color descriptions (including Cloudkill, Stinking Cloud, Death Fog, and Incendiary Cloud)
Club Proficiency | Club proficiency now displays correctly on character records
Fire and Cold | Fire and cold graphics of numerous items, spells, and abilities have been recolored to appear more realistic
Fire Shields and Blade Barriers | Fire shields and similar effects no longer display text feedback if the striking creature is out of range of the struck creature
Fire Shields and Blade Barriers | Damage suffered when striking a protected creature now ignores mirror image
Fire Shields and Blade Barriers | These spells may now be refreshed before their durations expire
Fireball | Updated visual effects for the Fireball spell and for items that use Fireball style explosions
Haste Scrolls | Haste Scrolls now correctly target an area rather than a particular creature
Hit Dice | Spells affecting creatures based on their hit dice now work as expected
HP Drain | Spells that drain HP now work as expected, and cannot drain more HP than available from a target
Invisibility, 10' Radius | Invisibility, 10' Radius now no longer affects enemies and uses a 10 foot radius area of effect
Lightning Bolt | Restored Lightning Bolt to behavior in the original games: the bolt continues in a straight line beyond the initial target, hitting all in its path and bouncing off obstacles
Magic Resistance | Spells such as Glitterdust, Contagion, and Otilukeâs Freezing Sphere no longer bypass magic resistance
Melf's Minute Meteors | Updated damage type from piercing to missile
Movement Effects | Movement effects from spells such as Entangle now relate properly with stacking or counteracting effects from spells or the environment
Non-Detection | Spells blocked by Non-Detection will no longer play visuals or sound effects on targeted creatures
Physical Mirror | Physical Mirror effects now have consistent duration and dispel behavior
Poison Immunity | Creatures immune to poison no longer visibly recoil in combat when hit by poison or disease effects
Polymorph Self | Fixed inconsistencies, casting time and minor issues with Polymorph Self
Power Levels | Corrected the power level of several items and spells to make sure they interact properly with spell protections, such as Spell Turning or Globe of Invulnerability
Power Word and Symbol Spells | audio and visual spell effects will only play if targets are actually affected by the spell
Projectile Speeds | Updated projectile speeds so they are more consistent
Projectile Speeds | Thrown darts and dagger speeds have been sped up to appear more realistic
Priests of Tyr | Divine Favor and Exaltation now play expected graphics and sounds
Priests of Tempus | Chaos of Battle now plays different animations on allies and opponents
Psionic Blast | Description for Psionic Blast now appears in the innate ability menu when you shapechange into a Mind Flayer
Raise Dead & Resurrection | Raise Dead and Resurrection type spells can no longer be cast on living targets, only dead targets
Recurring Effects | Spells and items with effects that refresh each round now reapply the recurring effect properly
Regeneration | Updated Regeneration status icon used on portraits
Repulse Undead | Aligned School of Magic for Repulse Undeadâs parent and child spells
Saving Throws | Corrected saving throw messages and functionality on a handful of spells and magic items
Shaman Spirits | The spirit animals summoned by shamanic dancing are now correctly dispelled when they reach the edge of the shamanâs visual range
Shamanic Spells | Shamanic spells and abilities now play consistent visual effects with âshamanic themedâ colors
Shapechange | Fixed inconsistencies, casting time and minor issues with Shapechange
Simulacrums | Simulacrums and Projected Images no longer incorrectly inherit temporary abilities from casters
Sleep & Unconsciousness | Fixed a few minor issues in the Sleep and Unconsciousness effects; status icons on character record screen now differentiate between Sleep and Unconsciousness
Spell and Potion Icons | Added or updated portrait icons to portray suitable magical effects for several spells, potions and abilities
Spell Protection Removal | Spell Protection Removal spells may now be cast onto invisible creatures
Spell Target Glow | Creatures targeted by spells now glow consistently
Spellstrike | Spellstrike now uses projectiles and visuals consistent with the other spell protection removal spells
Spirit Armor | Spirit Armor saving throws now work as expected
Spirit Fire | Aligned School of Magic for Spirit Fireâs parent and child spells
Time Trap | Trap projectile for thievesâ Time Trap ability now plays audio
Wish and Limited Wish | These spells now behave correctly as level 9 and level 7 spells when interacting with spell protections
Modding
Missiles | Corrected a handful of labelling inconsistencies for missile ids
Missiles | MISSILE.ids now accurately label projectiles
SPLPROT.2da | Added labels and standardized SPLPROT.2da across Baldur's Gate, Baldur's Gate II and Icewind Dale Enhanced Editions
Updates | Icewind Dale: Enhanced Edition
New Text Localizations
Added Brazilian Portuguese text localization
Added Chinese (Simplified) text localization
Achievements
Final Achievement | The final achievement will be properly awarded upon defeating Belhifet
Items
The Eye of the Sword | The Eye of the Sword can no longer be dissipated by the damage from berserker rage
Missiles | Corrected a handful of labelling inconsistencies for missile ids
Wand of the Heavens | Wand of the Heavens can now target a location instead of forcing you to target a creature
Wand of Ice | Wand of Ice now affects a single target
Display, Dialogue & Audio
Arundelâs Home | Fixed some flickering when entering Arundelâs home during the cutscene
The Great Forge | When first entering the Great Forge, the message about the freezing cold will now display as general informative text and not as if itâs coming from a party member
Adventuring
Dragonâs Eye | Fixed the icon on one of the chests in the bottom level of Dragonâs Eye which was using a body icon instead of a chest
Tiers of the Dead | The correct cursor now displays on the info regions in the Tiers of the Dead
Order of the Kraken Mansion | The correct cursor now displays on the info regions in the garden and second floor of the Order of the Kraken Mansion
Familiars | Familiars no longer block progression of the game if they are sent up the eastern stairs in Anauroch Castle
Ilmadiaâs Area | One of the giants in Ilmadiaâs area should turn hostile when provoked via dialogue
Severed Hand | Added âoutdoorsâ and âday/nightâ flags to some areas
Temple of the Forgotten God | The multiplayer chat box no longer blocks the transition area to the third level in the Temple of the Forgotten God
Spells | Audio & Visual Effects
Hundreds of Spell Effects were refreshed or restored! Some spells used effects from the Baldurâs Gate enhanced edition series. We reviewed every spell in Icewind Dale: Enhanced Edition to make sure the effects match the classic style of Icewind Dale.
Refreshed Visuals | Spells updated to use Icewind Dale style visuals: Acid Storm, Cloudkill, Death Fog, Death Ward, Fireball (and Fireball Projectiles), Flameblade, Ghoul Touch, Greater Restoration, Lesser Restoration, Negative Plane Protection, Otilukeâs Freezing Sphere, Shield of the Archons, and Stinking Cloud
Refreshed Audio | Spells updated to use Icewind Dale style audio: Barkskin, Chromatic Orb, Defensive Harmony, Protection from Evil, and Magic Resistance
Restored Visuals | Spells restored to original effects from Icewind Dale: Cause Wounds (all variants), Confusion, Chaos Spells, Cure Medium Wounds, Fire Seeds, Flame Blade, Rigid Thinking, Sunfire, and Soul Eater
Restored Audio | Spells restored to original effects from Icewind Dale: Strength
Restored Target Glow | Restored slight glow surrounding spell targets from original Icewind Dale: All Spells
Missing Magic Effects | Spells that lacked audio or visual effects now play them: Animal Rage, Blood Rage, Catâs Grace, Detect Evil, Darts of Bone, Emotion: Courage, Emotion: Hope, Iron Body: Trollish Fortitude, Moonblade, Mordenkainenâs Sword, Physical Mirror, and Vocalize
Status Icons | Additional portrait icons have been added and applied to spells as appropriate
Summoning Effects | Summoning effects now use Icewind Dale style graphics and audio
Abilities, Spells & Magic
Animal Rage | Animal Rage can now only be cast on allies
Antimagic Shell | Casting Antimagic Shell no longer produces lines of redundant feedback
Antimagic Shell | Antimagic Shell now properly checks whether deafness and blindness can be dispelled
Beltynâs Burning Blood | Saving throws against Beltynâs Burning Blood are now rolled once per round as per the spell description
Chaos Shield | Chaos Shield and Improved Chaos Shield now use graphics distinct from Miscast Magic
Cloak of Fear | Aligned School of Magic for Cloak of Fearâs parent and child spells
Comet | Fixed the Comet spell to allow for projectile support
Contagion | Contagion no longer bypasses magic resistance
Contingency | Fixed issue where Contingency spells could not be removed
Death Fog | Aligned School of Magic for Death Fogâs parent and child spells
Death Ward | Death Ward now covers all instant-death spells, as expected
Death Ward | Death Ward visuals have been updated to better suit the style of Icewind Dale
Detect Invisibility | Detect Invisibility will now interact with magic resistance and spell protections correctly
Divine Spellcasting | Miscast Magic will now affect divine spellcasting
Invisibility Purge | Invisibility Purge will now interact with magic resistance and spell protections correctly
Enchanted Weapon | Enchanted Weapon now behaves as it does in Baldurâs Gate: Enhanced Edition
Entangle | Visuals for Entangle are now more distinct and easier to see, while the audio is now quieter and less intrusive
Favor of Ilmater | Favor of Ilmater no longer plays its graphics on the caster when cast on an ineligible target
Flame Arrow | Flame Arrow will not play visuals and other effects when blocked by magic resistance
Free Action | Free Action no longer blocks Ghoul Touch if the caster is affected by Free Action
Golem Haste and Golem Slow | Haste and Slow cast by Golems no longer affect monks of level 5 or higher
Holy Power | After years of prayer and introspection, the Priests of Tempus are now receiving their innate Holy Power ability
Horror | Horror now plays the correct feedback message when cast on unnatural creatures, such as golems
Immunities | Fixed several spells so they no longer affect creatures who are supposed to be immune
Knock | Knock will no longer play its audio and visual cues when targeted on a creature
Lance of Disruption | The spell now uses a unique new projectile to differentiate it from Alicorn Lance, and the projectile travels a limited distance as stated in the description
Lich Touch | Lich Touch now properly paralyzes its targets.
Magic Missiles | Magic Missiles spell will now play their sounds and visuals when damaging a target, in spite of magic resistance
Magic Missiles | Magic Missiles cast via wands or other sources now use the same effects as the Magic Missile Spell
Mind Blank | Fixed casting and expiry times for Mind Blank
Mind Blank | Mind Blank now uses a custom portrait icon
Mordenkainenâs Force Missiles | Removed a small delay between Mordenkainenâs Force Missiles striking their target and then inflicting their secondary concussive damage
Otilukeâs Resilient Sphere | Aligned School of Magic for Otilukeâs Resilient Sphereâs parent and child spells
Repulse Undead | Aligned School of Magic for Repulse Undeadâs parent and child spells
Shroud of Flame | The spell now works as stated in the spell description and is fully contagious
Soul Eater | Aligned school of magic for Soul Eaterâs parent and child spells
Spirit Fire | Aligned School of Magic for Spirit Fireâs parent and child spells
Spiritual Wrath | You can now target Spiritual Wrath by selecting a location when casting
Spiritual Wrath | Spiritual Wrath now uses a unique new projectile and works as expected from the spell description
Thief Evasion | The Thief Evasion ability will now cover area-of-effect spells and abilities properly, such as Delayed Blast Fireball, Meteor Swarm, and Spike Stones
Vitriolic Sphere | Aligned School of Magic for Vitriolic Sphereâs parent and child spells
Vitriolic Sphere | Primary targets of Vitriolic Sphere will no longer take additional splash damage, as it is already reflected in the damage
Vitriolic Sphere | Saving throws for Vitriolic Sphere now work as expected
Wild Surges | Wild Surges now use Icewind Dale style visuals and sound effects
Modding
Comet | Fixed the Comet spell to allow for projectile support
Good news everyone!, Hereâs a small patch with a few assorted changes, from crash fixes to brand new Hologram and Dismantle effects and some performance improvements
Are the new effects amazing?, Did this patch break everything? Please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.
A reminder for people have been having issues with unexpected crashes or weird behaviour with the game, please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (â...â) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
Until next time, Thank you all for playing our game <3
VFX
New Hologram and Dismantle effects!
BUG FIXES
Fixed a crash related to the build gun
Fixed a crash related to upgrading power poles
Fixed âReliable Overflow Bufferâ error when joining a Multiplayer game
Fixed another crash when loading saves
OPTIMISATION
Loading times should be better and should use less RAM
UI
Fixed issue where the scroll bar in the Build Menu categories didnât work properly
LOCALISATION
Fixed a few issues with ADA voice lines
Fixed some typos
Updated all languages with the latest translations
The Stacksquatch Soundtrack is now available with a release sale. Complete your collection by getting both!
There's a track for every season: Summer, Fall, Winter, and Hub. It's cozy like fresh cut grass, a pile of leaves, hot chocolate, or warm Hub rain. Straight from the game, perfect for looping all day long while you stack.